scholarly journals Upaya Meningkatkan Hasil Belajar Matematika Melalui Metode Bermain Anak Tangga

2019 ◽  
Vol 10 (02) ◽  
pp. 100-108
Author(s):  
Wahyu Rokhati

The background of this research was carried out because of the low activeness and learning outcomes of students in class III about the measurement of long units motivating the activeness and student learning outcomes of mathematics in Basic Competencies Using Measuring Tools in Problem Solving. This research is a Classroom Action Research with the subjects of third grade students of SD Negeri 1 Karanganyar with a total of 19 students. Data sources come from documents, students, and peers. Data collection techniques with test and non-test. The research process was carried out in two cycles, each cycle consisting of 2 meetings each meeting 2 lesson hours. To measure the ability of students in mastering the material that has been given, each end of the cycle carried out an evaluation. The results obtained from the data there is an increase in learning outcomes seen from the initial study before the action and after the action. The data about the learning outcomes obtained are as follows: the average grade of the class in the initial study was 53 with 21% mastery learning; the average value of cycle 1 is 61 with a 42% mastery learning; the average value of the second cycle is 72.5 with 95% mastery learning. It can be concluded that the use of the ladder playing method can increase the activeness and learning outcomes of students, especially the Long Unit Measurement material.

2017 ◽  
Vol 5 (3) ◽  
pp. 526
Author(s):  
Supriadi '

This research is motivated by the lack of student learning outcomes civics class III SD Negeri13 Kerinci Kanan Siak. This study aims to determine the learning outcome civics throughmethods index card macth class III student at SD Negeri 13 Kerinci Kanan Siak, which wasconducted over 1 month. Subjects in this study were students of class III 2015-2016 schoolyear the number of students as many as 6 people, consisting of 5 students male and 1 femalestudents. Form of research is classroom action research. The research instrument consists ofinstruments and instrument performance data collection activity observation sheet formteacher and student activity. Based on the results of research and discussion, the applicationof active learning strategies match the type of index cards can increase learning motivationthird grade students of SD Negeri 13 Kerinci Kanan Siak. Teacher activity in cycle I got aperfect score of 36 in the category, while in the second cycle got a score of 44 in the categoryof very perfect. Student motivation cycle I got an average rating of 52.8 with a high categorywhile in the second cycle gets the average value 80.6 by category high. At cycle I study thisclass action has not been successful, while the second cycle of studies have been successfulwith the indicator success of 75.0% exceeded the performance indicators that have been set.application of active learning strategies match the type of index cards can increasemotivation to learn the subjects civics third grade students of SD Negeri 13 Kerinci KananSiak acceptable


2017 ◽  
Vol 1 (1) ◽  
pp. 127
Author(s):  
Rosnia Rosnia

 This study is a class action based on the results of observations in SDN 003 Pagaran Tapah Darussalam, met some of the symptoms or phenomena in the learning process, among others: of the 18 students, only 10 people, which totaled completeness criteria minimal set school namely 65, while the other students have not reached the kkm, teaching and learning process education citizenship (civics) does not stimulate students to engage actively follow the lessons, it is apparent from the activities of children busy with activities respectively, learning only emphasizes the terms of cognitive less engaging students, so that students are less self-contained, so the lack of student learning outcomes, especially on the subjects of civics. Based on the above, it can be concluded that the low student learning outcomes. To improve student learning outcomes, this research used non-example of cooperative learning example in citizenship education lessons class III SDN 003 Pagaran Tapah Darussalam. The formulation of the problem in this research are: does the implementation of cooperative learning mode non-examples examples can improve learning outcomes civics lesson in third grade students of SDN 003 Pagaran Tapah Darussalam. This research was carried out in three cycles and each cycle is done in one meeting. In order to study this class action work well without barriers obstructing the smooth running of the study, researchers compiled stages are passed in classroom action research, namely: 1) planning/ preparatory actions, 2) implementation of the action, 3) observation and reflection. After the implementation of cooperative learning tife examples non-examples, it is known the first cycle student learning outcomes at an average value of 67.2. Then, after reflection and improvement against the weaknesses of learning. Unknown at the second cycle of the average value of student learning outcomes achieved on the average value of 75.6, and the third cycle, student learning outcomes also meninkat with the average achieved in the classical style was 80.8 in both categories. This means that all students have reached kkm is set so that it indicates the success of the study. Due to the success indicator set has exceeded 75%. 


Author(s):  
Yayan Carlian ◽  
Rika Siti Yulianti

The research objective of this class action is to determine student learning outcomes before using the media three-dimensional, the use of three-dimensional media, and student learning outcomes by using three-dimensional media on the subject matter of the attitude of harmony and help each other in class III MI Al-Islah. The method used in this research is a classroom action research. The study consisted of III cycles where each cycle consists of planning, action, observation, and reflection. Based on the results obtained can be summarized as follows: 1) student learning outcomes before using a three-dimensional media is still low, with an average value of 70.03 with 46% mastery learning; 2) the use of three-dimensional media in each cycle has risen in the first cycle of teacher activity 44%, cycles II 69%, 81% the third cycle, shile the activity of the first cycle students 42%, 67% the second cycle and the third cycle of 67%; 3) the results of student learning outcomes by using the doll media in each cycle has increased. In the first cycle with an average of 73.21 completeness study 54%, then the second cycle with an average of 76.60 completeness study 82%, and the third cycle reach the average grade is 81.43 with 89% mastery learning.


2021 ◽  
Vol 5 (2) ◽  
pp. 531-537
Author(s):  
Agusalim Agusalim ◽  
Suryanti Suryanti ◽  
Irwan Irwan

This study aims to find the use of word cards to improve reading skills at the beginning by using the action class room method. Based on the results of research conducted in 2 cycles. In cycle I showed that through the Use of Word Card Media in Beginning Reading the average value of student learning outcomes obtained was 68.84 and mastery learning reached 53.85% or there were 14 students out of 27 students who had finished learning. These results indicate that in the first cycle the criteria for student learning are not yet completed, because students who score> 65 are only 68.84% smaller than the desired completeness percentage of 85%, and (2) Furthermore, the results of the study cycle II shows through the Use of Word Card Media in Reading the Beginning obtained the average value of student learning outcomes is 76.92 and mastery learning reaches 88.46% or there are 23 students out of 26 students have finished learning. These results indicate that in the second cycle classically students have finished learning, because students who score> 65 are 92.30% greater than the desired completeness percentage of 85%.


Author(s):  
Eva Zumroh Rosiana

<p><em>This classroom action research aims to improve student learning outcomes for suggestion sentences by implementing an IT-based discovery learning model in class III SD Negeri Mrisen 1, Wonosalam District, Demak Regency, for the 2019/2020 school year. The subjects in this study were third grade students of SD Negeri Mrisen 1 which consisted of 19 students. This research consists of 3 cycles. The instruments used in data collection were observation sheets and formative lesspaper tests in the form of google form. This can be evidenced by the increase in the achievement of students' formative test scores in the first cycle (59.47%), an increase of 74.21% in the second cycle and again to 85.79% in the third cycle. This shows that the application of the IT-based discovery learning learning model at SD Negeri Mrisen 1 can increase the learning outcomes of third grade students by 26.32% from cycle I to cycle III.</em></p>


2018 ◽  
Vol 7 (1) ◽  
Author(s):  
Nurdalilah Nurdalilah

This study aims to find out (1) students 'learning outcomes of mathematics taught with different strategies, (2) students' mathematics learning outcomes taught by traditional algorithms, (3) Are there different effects of counting strategies on results learn mathematics students on integer operation material. This research is a quantitative research with kind of quasi-experimental research. The population in this study were all third grade students of Public Elementary School 114349. The sample in this study was class III-1 as an experimental class with a total of 30 students and class III-2 as a control class with a total of 30 students. The findings in this study indicate that classes taught by using different strategies have an average value of 31.970 and the classes taught by algorithm have an average value of 28,5758. The results of hypothesis testing show that t count&gt; t table is 2.925&gt; 2.0018 with the conclusion that students' mathematics learning outcomes are taught with different strategies better than those taught with traditional algorithms on integer operation material in Public Elementary School No. 114349 Academic Year 2016/2017


2018 ◽  
Vol 1 (2) ◽  
pp. 119-126
Author(s):  
Darmawati Darmawati

This research reveals the subject matter concerning science learning result of third grade students at Datok Sulaiman Islamic Elementary School Palopo City. Thus, this study aims to determine the improvement of science learning outcomes that are applied through the use of Make a Macth model in third grade students of Islamic Elementary School Datok Sulaiman in Palopo City. This research uses qualitative and quantitative approach with Classroom Action Research (PTK) which is designed through two cycles. Research subjects, students of Islamic Elementary School Datok Sulaiman class III which amounted to 24 students. Data collection techniques used, namely observation, documentation, and tests. The research data obtained were analyzed by using descriptive statistic formula (percentage) to express descriptively the research result. Furthermore, to discuss and explain the results of research that is quantitative descriptive then used techniques of data reduction analysis, data presentation, and conclusion. From the research results found that in the prasiklus stage, with the average score of students' learning outcomes is 53.75 with 20% classical learning completeness. After implemented the learning by applying the Make a macth learning model, in the first cycle, the average value of science learning achievement is 63.75 with 50% classical learning completeness. Furthermore, in cycle II with the average value of increased interest in science learning is 75 with 66% complete classical learning. Thus, the improvement of science learning outcomes in class III Islamic elementary school Datok Sulaiman Palopo.


2019 ◽  
Vol 4 (2) ◽  
pp. 66-77
Author(s):  
Mahdi .

The aim of this research is to improve the learning outcomes of science subjects in human and animal organs through the use of the Picture and Picture Technique Cooperative Learning Model in class V of the Julok Cut Elementary School in the second semester of the 2016-2017 academic year. The benefits of this research are to add new references and theories in the field of education, especially the implementation of Classroom Action Research by applying various models or learning methods so as to improve student learning outcomes. To achieve this, the steps that need to be implemented are using the Picture and Picture Technique Cooperative Learning Model. Data analysis method used in this study uses descriptive analysis whose data is sourced from formative tests and classroom observations. This research was conducted in 2 cycles, each cycle consisting of two meetings. Indicators of success in this study are expected to increase students' mastery learning which reached 85% classically. The results showed, in the first cycle the average value of students amounted to 64 and mastery learning reached 44%. These results indicate an improvement from the initial conditions with an average score of only 54.8 and a new learning completeness of 28%. While in cycle II the average value of students was 79.2 and mastery learning reached 92%. The conclusion of this study is the use of the Picture and Picture Technique Cooperative Learning Model in natural science learning materials of human and animal organs can positively influence the improvement of student learning outcomes in the second semester of the second semester of SD Negeri Julok Cut, Julok District, East Aceh Regency.


2019 ◽  
Vol 3 (1) ◽  
pp. 40
Author(s):  
Ekka Kurniasari ◽  
Henny Dewi Koeswanti ◽  
Elvira Hoesein Radia

Abstrak: Permbelajaran Make A Match berbantuan media konkret terhadap hasil belajar matematika siswa kelas 4 SD Negeri 1 Jipang. Jenis penelitian yang digunakan adalah penelitian tindakan kelas dengan 4 tahap yaitu perencanaan, pelaksanaan, pengamatan dan refleksi Data penelitian diperoleh melalui observasi, dan tes. Data hasil observasi aktivitas guru dan siswa dianalisis dalam ketuntasan belajar secara individu dan klasikal kemudian dijabarkan secara deskriptif. Hasil penelitian menunjukan adanya peningkatan persentase hasil belajar siswa pada siklus I dan siklus II. Hasil belajar yang diperoleh siswa kelas 4, hal ini ditunjukan dengan hasil belajar siswa pada evaluasi mengacu pada kriteria keberhasilan yang sudah ditentukan 65. Nilai rata-rata ketuntasan belajar siswa secara klasikal mengalami peningkatan sebesar 89,39% pada matapelajaran Matematika, dengan rincian pra siklus ketuntasan 42,86% dari 8 siswa yang mencapai keberhasilan dengan rata-rata 57,7, siklus I menjadi 73,43% dari 19 siswa yang mencapai keberhasilan dengan rata-rata 70,42 dan menjadi 89,39% pada siklus II dari 21 siswa yang mencapai ketuntasan belajar dengan rata-rata 80,64. Berdasarkan hasil yang diperoleh dapat disimpulkan bahwa pembelajaran dengan menggunakan model Make A Match berbantuan media konkret dapat meningkatkan hasil belajar siswa kelas 4 SD Negeri 1 Jipang. Abstract: Make A Match method assisted by concrete media on mathematics learning outcomes of 4th grade students at SD Negeri 1 Jipang. The type of the research is used classroom action research which consist of 2 cycles. Each cycle in this reserch pass through 4 stages which are planning, implementation, observation and reflection. The subjects of this study were all students in grade 4. Research data was collected through observation, and tests. The observation data of the teacher and students activities were analyzed in completeness of individual and classical learning and then described descriptively. The results showed an increase in the percentage of student learning outcomes in the first cycle and second cycle learning outcomes by grade 4 students, this is indicated by student learning outcomes on evaluation refers to the success criteria that have been determined 65. The average value of student learning completeness in the classical experience increases by 89.39% in Mathematics subjects, with pre-cycle details completeness of 42.86% of the 8 students who achieved success with average of 57.7, cycle I became 73.43% of 19 students who achieved success with average of 70.42 become 89.39% in cycle II, from 21 students who achieved mastery learning with an average of 80.64. Based on the results obtained, it can be concluded that learning using the Make A Match method assisted by concrete media can improve the learning outcomes of 4th grade students of SD Negeri 1 Jipang.


2016 ◽  
Vol 1 (1) ◽  
pp. 57-70
Author(s):  
Muhammad Busyro Karim ◽  
Titin Faridatun Nisa' ◽  
Ahmad Hanif Asyhar

This research aimed to describe student learning outcomes trough implementation of Islamic Math Character and explain whether of Islamic Math Character can improve student learning outcomes in subject Calculus I. This research is an action research which uses a classroom action research with spiral model. Each cycle consist of planning, action, observation, and reflection. The research subject were Calculus I students of mathematics education department. The research results of student learning the material functions through the application of mathematics with Islamic Math Character proved a significant increase of the value of the average of student mastery learning at pre-action only amounted to 63.78 by 31,11%. At the first cycle, the average value of student mastery learning increased to 70.33 by 57.78%. At the second cycle, the average value of student mastery learning becomes 75.44 by 100%.


Sign in / Sign up

Export Citation Format

Share Document