Striving ‘Against All Odds’ to Reduce Prejudice toward Immigrants and Refugees

Author(s):  
Chad Michael Wertley ◽  
Jordan Soliz

The recent public and political response to immigration and refugee asylum around the world reveals that prejudice toward migrants remains a preeminent societal problem. In response to the growing political unrest towards migrants, The United Nations Refugee Agency (UNHCR) developed the web-based video game, Against All Odds, which has players take on the role of a refugee and experience the struggles they go through. Thus, the purpose of the current study is to investigate the potential of intergroup contact using a video game (i.e., Against All Odds) in changing attitudes toward migrant populations—specifically, refugees. In addition, this study explores four potential affordances of the media in the contact space that may mediate the change.

Author(s):  
Mae van der Merwe ◽  
Lorna Uden

University portals are emerging all over the world. Portals have been perceived by many people as the technologies that are designed to enhance work and learning processes at university by making workflows simpler and information more readily available in a form in which it can be processed (Franklin, 2004). There are many benefits for having a portal in a university. First, the portal makes it easy for people to find university information targeted specifically at them. Instead of the user searching the Web for information, a person identifies himself or herself to the portal, and the portal brings all relevant information to that person. Secondly, the portal uses a single consistent Web-based front end to present information from a variety of back-end data sources. Although information about people is stored in many different databases at a university, the role of a portal is to put a consistent face to this information so that visitors do not have to deal with dozens of different Web interfaces to get their information. Usability is an important issue when designing the university portal. Principles from human computer interaction must be included in the design of portals.


2013 ◽  
Vol 5 (1) ◽  
pp. 155-175 ◽  
Author(s):  
Hou Yuxin

Abstract The Wukan Incident attracted extensive attention both in China and around the world, and has been interpreted from many different perspectives. In both the media and academia, the focus has very much been on the temporal level of the Incident. The political and legal dimensions, as well as the implications of the Incident in terms of human rights have all been pored over. However, what all of these discussions have overlooked is the role played by religious force during the Incident. The village of Wukan has a history of over four hundred years, and is deeply influenced by the religious beliefs of its people. Within both the system of religious beliefs and in everyday life in the village, the divine immortal Zhenxiu Xianweng and the religious rite of casting shengbei have a powerful influence. In times of peace, Xianweng and casting shengbei work to bestow good fortune, wealth and longevity on both the village itself, and the individuals who live there. During the Wukan Incident, they had a harmonizing influence, and helped to unify and protect the people. Looking at the specific roles played by religion throughout the Wukan Incident will not only enable us to develop a more meaningful understanding of the cultural nature and the complexity of the Incident itself, it will also enrich our understanding, on a divine level, of innovations in social management.


Author(s):  
Vidhi Nagar

In the modern era, it would be like glorifying the media to include every media related to human life from fingernail to fire. It is the medium that has the ancient ideology and values ​​of society as popular with globalization and modern thought stream The society, which is inhabited by the rajas, has also been plunged to the present day, seeing the reach and impact of media in particular, a frazzled Schmimiya state has been born, especially in order to achieve the concept of global global culture of Mishwa. It is from these media that we can see the news of events at the far end of the world, as far as music is concerned, it is possible that we can cope with many ages, ages and lives. When it is achieved in its present form, in the same continuous stream of time, it is infectious, sometimes Pallimat and Sushobhamat are the modern communication mediums in this stream are also pushing it deeper.Achayat Sharangadei has said in his famous book, Song Ratnakaresh आधुमनक काल में मानि जीिन से संबंमधत हर क्षेत्र को नख से मशख तक प्रभामित करने िाले संचार माध्यमों को ममहमादृमंमित करनाए सूरज को मदया मदखाने जैसा होगा द्य यह िह माध्यम है मजसने िैश्वीकरण ि आधुमनक मिचार धारा से लबरेज समाज के सार्थ ही पुरातन मिचारधाराए मान्यताओं ि रीमत ररिाजों से सराबोर समाज को भी तह तक प्रभामित मकया है द्य िततमान समय में संचार माध्यमों कीए मिशेषकर मीमिया की पह ंच और प्रभाि को देखते ह ए ही एक फ्रेज़ श्मीमिया स्टेटश् का जन्म ह आ है द्य मिशेषकर मिश्व के श्ग्लोबल मिलेजश् की पररकल्पना को प्राप्त करने में सबसे महत्िपूणत हार्थए इन्हीं संचार माध्यमों का हैए इन्हीं की बदौलत हम कोसों दूर की क्याए मिश्व के दूरस्र्थ छोर की खबरोंए घटनाओं का उसी पल अिलोकन कर सकते है द्य जहां तक संगीत का सम्बन्ध हैए यह सित मिमदत है मक अनेकों युगोंए कालोंए ि पररमस्तमर्थयों का सामना करते ह ए यह अपने िततमान स्िरुप को प्राप्त ह आ है द्य समय की इसी सतत प्रिामहत धारा में कभी यह संक्रममत ह आए तो कभी पल्लमित ि सुशोमभत द्य इसी धारा क्रम में आधुमनक संचार माध्यम भी इसे गहरे तक प्रभामित कर रहे है द्यआचायत शारंगदेि ने अपने प्रमसद्ध ग्रन्र्थ श्संगीत रत्नाकरश् में कहा है


Author(s):  
Antonio Sandu ◽  
◽  
Polixenia Nistor ◽  
◽  

Mass media affects its consumers primarily in their cognitive dimension, by changing the image of the world - in this sense that the media becomes a vector of social influence, by changing the cognitions of individuals - but also by changing the shared social constructs within membership groups. The stated role of the media is to inform target audiences about events of interest in the field-specific to the activity of the media trust, but also to convey opinions, ideas, and views on those events in a way that is as complete and as complex as possible, allowing recipients to build their own opinions or adhere to one or another of the opinions expressed. This article deals with the ethics of mass communication when faced with a window of opportunity which allows an easier promotion of ideas or interests, taking into account the theory of life as a spectacle promoted by Erwin Goffman.


2020 ◽  
Vol 16 (36) ◽  
pp. 01-20
Author(s):  
Adriana Hoffmann Fernandes ◽  
Helenice Mirabelli Cassino

This article combines thoughts about childhood, visual culture and education. It is known that we live among multiple images that shape the way we see our reality, and researchers in the visual culture field investigate how this role is played out in our culture. The goal is to make some applications those ideas, to think about the relationship between the images and education. This article tries to grasp what visual culture is and in what ways presumptions about childhood generate and are generated by this association. It also discusses the genesis of these presumptions and the images they generate through a philosophical approach, questioning the role of education in a culture tied to the media, and about how children, who are familiar with multiple screens, presage a new visual literacy. We see how images play a fundamental role in the way children give meaning to the world around them and to themselves, in the context of their local culture. Given this context, it is necessary to consider how visual culture is tied to the elementary school, and what challenges confront the generation of wider and more creative ways to approach visual framing in children’s education.


2021 ◽  
Vol 12 (1) ◽  
pp. 158-165
Author(s):  
Rumyana Karadimitrova ◽  

In recent decades, more and more web-based solutions are being integrated into the learning and teaching process in schools around the world. One of the most used among them for creating, storing and managing information flow is blogging. The combination of blogging in BEL (Bulgarian Language and Literature) classes is key to the development of digital and communicative speech competencies at all educational stages. There is a significant amount of research that proves that with the use of blogging a significant part of students are motivated and become better writers and readers. The article presents some of the results of a developed and tested system of BEL lessons in two experimental classes from the initial stage. For two months, students used student blogs to introduce texts from assigned tasks to literature. The web-based technology has increased students’ interest in learning, their writing and reading skills.


Author(s):  
Simon Giesecke ◽  
Gerriet Reents

In this chapter, we present the Web-based carpooling system ORISS, which was initially developed by a student project group at University of Oldenburg. It is currently being deployed at Carl von Ossietzky University of Oldenburg with support of the DBU (Federal German Foundation for the Environment). We describe the role of carpools in traffic, particularly in commuter traffic, and show perspectives of an increased usage of carpools. A significant impact on the eco-balance of the university can be expected. We explain how Internet technologies and geographic information systems can be used for the arrangement of carpools, and show advantages over traditional methods of carpooling. The concrete architecture of ORISS and the algorithms used are outlined. We conclude the chapter by describing the circumstances of deployment and propose possible future extensions of the system.


Author(s):  
Kosmas Dimitropoulos ◽  
Athanasios Manitsaris

This chapter aims to study the benefits that arise from the use of virtual reality technology and World Wide Web in the field of distance education, as well as to further explore the role of instructors and learners in such a network-centric mode of education. Within this framework, special emphasis is given on the design and development of web-based virtual learning environments so as to successfully fulfil their educational objectives. In particular, the chapter includes research on distance education on the Web and the role of virtual reality, as well as study on basic pedagogical methods focusing mainly on the efficient preparation, approach and presentation of the learning content. Moreover, specific designing rules are presented considering the hypermedia, virtual and educational nature of this kind of applications. Finally, an innovative virtual reality environment for distance education in medicine, which reproduces conditions of the real learning process and enhances learning through a real-time interactive simulator, is demonstrated.


Author(s):  
Ned Block

Mental (or semantic) holism is the doctrine that the identity of a belief content (or the meaning of a sentence that expresses it) is determined by its place in the web of beliefs or sentences comprising a whole theory or group of theories. It can be contrasted with two other views: atomism and molecularism. Molecularism characterizes meaning and content in terms of relatively small parts of the web in a way that allows many different theories to share those parts. For example, the meaning of ‘chase’ might be said by a molecularist to be ‘try to catch’. Atomism characterizes meaning and content in terms of none of the web; it says that sentences and beliefs have meaning or content independently of their relations to other sentences or beliefs. One major motivation for holism has come from reflections on the natures of confirmation and learning. As Quine observed, claims about the world are confirmed not individually but only in conjunction with theories of which they are a part. And, typically, one cannot come to understand scientific claims without understanding a significant chunk of the theory of which they are a part. For example, in learning the Newtonian concepts of ‘force’, ‘mass’, ‘kinetic energy’ and ‘momentum’, one does not learn any definitions of these terms in terms that are understood beforehand, for there are no such definitions. Rather, these theoretical terms are all learned together in conjunction with procedures for solving problems. The major problem with holism is that it threatens to make generalization in psychology virtually impossible. If the content of any state depends on all others, it would be extremely unlikely that any two believers would ever share a state with the same content. Moreover, holism would appear to conflict with our ordinary conception of reasoning. What sentences one accepts influences what one infers. If I accept a sentence and then later reject it, I thereby change the inferential role of that sentence, so the meaning of what I accept would not be the same as the meaning of what I later reject. But then it would be difficult to understand on this view how one could rationally – or even irrationally! – change one’s mind. And agreement and translation are also problematic for much the same reason. Holists have responded (1) by proposing that we should think not in terms of ‘same/different’ meaning but in terms of a gradient of similarity of meaning, (2) by proposing ‘two-factor’ theories, or (3) by simply accepting the consequence that there is no real difference between changing meanings and changing beliefs.


Author(s):  
Giorgos Laskaridis ◽  
Konstantinos Markellos

Several governments across the world enhance their attempt to provide efficient, advanced, and modern services to their users (citizens and businesses) based on information and computer technologies (ICT) and especially the Web. The remarkable acceptance of this powerful tool has changed the way of conducting various transactions and offers citizens, businesses, and public authorities’ limitless options and opportunities. Besides citizens’ awareness and expectations of Web-based, public services have also increased in recent times.


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