Efektivitas Penggunaan Pembelajaran Daring Edmodo Berbantuan Quizstar untuk Meningkatkan Hasil Belajar Mahasiswa

2020 ◽  
Vol 2 (3) ◽  
pp. 49
Author(s):  
Aaltje D.C Wajong ◽  
Ridwan Ridwan ◽  
Nontje Sangi

This article aims to determine the effectiveness of using Edmodo-based online learning with the help of Quizstar to improve student learning outcomes for electric lighting installations. The research method used quasi-experimental design. Observation sheets and documentary studies were analyzed in this study. The subject were 43 students that consist of experimental class 21 and the control class 22 students. The research was conducted in six meetings, each class, namely three times meetings. The results showed the value of t count <t table (3.501 <1.997). This means that Ho is rejected so that Ha is accepted or it can be said that online learning using quizstar assisted edmodo is more effective than learning blogs for students majoring in electrical engineering education for semester 3 in the electrical power installation course.. Key words: Edmodo, Quizstar, Edmodo-based Online Learning

Author(s):  
Af’idatun Nisaul Khoiroh ◽  
Imas Kania Rahman ◽  
Suhendra Suhendra

This research aims to determine whether there are differences in student learning outcomes that use learning with inquiring minds want to know strategy and students who use conventional learning lectures. The research method used is Quasi Experimental Design with non-equivalent kontrol group design.The research sample is class 3C as many as 25 students as an experimental class and 3D class as many as 25 students as a kontrol class. Data collection techniques using a test, which consist of pretest and posttest questions.  Data analysis using Independent Sample tTest with t count obtained in the Independent sample t-Test is 2,932. Whereas the t table for the 5% significance level is 2.02 and 1% is 2.69, it can be seen that t count is greater than t table that is 2.02 <2.932> 2.69, meaning that there are differences in learning outcomes between experimental and kontrol classes. So it can be said that the Inquiring Minds Want to know Strategy influences student learning outcomes on “Money type and use” material.


2020 ◽  
Vol 11 (1) ◽  
pp. 89-94
Author(s):  
Choirul Huda ◽  
Dyah Siswoningsih ◽  
Duwi Nuvitalia

This study aims to determine the effectiveness of local wisdom-based Science learning modules on the subject of temperature and heat in MTs Al-Hadi . The research method used in this study is Quasi Experimental Design. Data processing and analysis using t-test with the help of SPSS. The results of student pretest scores above KKM are 40% of the total 30 students, while 93.3% of students score above KKM at posttest. Thus, the science module based on local wisdom is effective in improving the learning outcomes of SMP/MTs students in the discussion of temperature and heat. The gain test results are 0.63 (moderate) and the significant value of paired-sample t-test is 0,000 <0.05. It can be concluded that learning physics using science modules based on local wisdom is effectively used to improve student learning outcomes.


2018 ◽  
Vol 2 (2) ◽  
pp. 156
Author(s):  
Zulkifli Zulkifli

This research is based on the low learning outcome of mathematics students of grade VIII SMPN 4 Tambang.The purpose of this research is to improve the learning outcomes of mathematics through the application ofinquiry learning with CTL approach. This research was conducted in SMPN 4 Tambang with subject of classVIII-D students with 29 students. This classroom action research was started in early January 2017. Theresearch instrument consists of a teacher and student activity sheet instrument and a test of learning outcomes.Based on the results of research and discussion can be concluded that the strategy of inquiry learning with CTLapproach can improve student learning outcomes of mathematics on the subject matter of algebraic form inclass VIII-D SMPN 4 Tambang. On the basic score the number of students who reached the KKM as many as 14people (48.28%) with an average score of 58.79. In cycle I the number of students who reach the KKM of 19people (65.52%) with an average value of 65.69%. In cycle II the number reaching KKM is 25 people (86.21%).


Aksioma ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 72-83
Author(s):  
Hernita Rancendo ◽  
Abd. Hamid ◽  
Marinus B. Tandiayuk

Abstrak:Tujuan penelitan ini adalah untuk mendeskripsikan penerapan model Pembelajaran Van Hiele untuk meningkatkan hasil belajar siswa pada materi Luas Permukaan serta Volume Balok dan Kubus di kelas VIII  SMP N 18 Palu. Rancangan penelitian mengacu pada model Kemmis dan Mc.Taggart, yang terdiri dari 4 komponen yaitu: 1) perencanaan, 2) tindakan, 3) pengamatan, dan 4) refleksi. Subjek penelitian ini ialah siswa kelas VIII  SMP N 18  Palu yang berjumlah 20 siswa. Teknik pengumpulan data dalam penelitian ini yaitu observasi, tes, wawancara, dan catatan lapangan. Hasil penelitian menunjukkan bahwa penerapan model pembelajaran Van Hiele dapat meningkatkan hasil belajar siswa dengan mengikuti fase-fase: 1) informasi, 2) orientasi terarah, 3) uraian, 4) orientasi bebas, dan 5) integrasi. Kata Kunci: model Pembelajaran Van Hiele, Hasil Belajar, Luas Permukaan serta Volume Balok dan Kubus. Abstract: The purpose of this research is to describe the application of Van Hiele Learning model to improve student learning outcomes on Surface Surface and Block and Cube in Grade VIII SMP N 18 Palu. The study design refers to the Kemmis and Mc.Taggart model, which consists of 4 components: 1) planning, 2) action, 3) observation, and 4) reflection. The subject of this research is the students of class VIII SMP N 18 Palu, amounting to 20 students. Data collection techniques in this study are observation, tests, interviews, and field notes. The results showed that the application of Van Hiele learning model can improve student learning outcomes by following the phases: 1) information, 2) orientation directed, 3) description, 4) free orientation, and 5) integration. Keywords: Van Hiele Learning model, Learning Outcomes, Surface Area and Volume of Beams and Cubes.


2021 ◽  
Vol 15 (2) ◽  
pp. 109-118
Author(s):  
Tuti Triyani

This study aims to improve the social studies learning outcomes of Class VI students of SD Negeri 18 Lubuklinggau by using the Jigsaw learning model. The research method used in this study is a classroom action research method (Action Research) using the Jigsaw learning model. Data collection techniques were carried out by means of observation and tests. Based on the results of research using the Jigsaw learning model in class VI students at SD Negeri 18 Lubuklinggau, it turned out to be able to improve student learning outcomes. Student learning outcomes continue to increase in each cycle, in the first cycle of the first meeting the average student learning outcomes of 51.86, the second meeting of 59.45 then in the second cycle of the first female student learning outcomes of 62.14 and at the second meeting 67 .95. and in cycle 3 the first meeting the average student learning outcomes was 71.14 and the second meeting was 85.76


2018 ◽  
Vol 2 (2) ◽  
pp. 189
Author(s):  
Sasmono Sasmono

Tujuan dari penelitian ini adalah untuk mengetahui apakah pembelajaran menggunakan model Project Based Learning (PjBL) dapat meningkatkan hasil belajar siswa pada pelajaran kimia dengan pokok bahasan Hakikat Ilmu Kimia, serta untuk mengetahui besar peningkatannya. Metode penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam 2 siklus. Variabel yang digunakan adalah peningkatan hasil belajar mencakup nilai kognitif dan psikomotorik. Adapun instrumen yang digunakan adalah pretes-postes, portofolio, lembar observasi, dan angket kuisioner. Data dianalisis secara deskriptif kualitatif. Dari hasil penelitian diperoleh gambaran siswa yang mencapai Kriteria Ketuntasan Minimal (KKM) nilai kognitif sebesar 97% dengan rata-rata nilai 82, siswa yang mencapai KKM nilai psikomotorik sebanyak 100% dengan rata-rata nilai 91. Terjadi peningkatan keberhasilan guru dalam menerapkan model pembelajaran PjBL pada siklus I sebesar 88% meningkat pada siklus II sebesar 97%. Peningkatan keaktifan rata-rata siswa pada siklus I sebesar 82%, meningkat pada siklus II sebesar 93%. Ketertarikan rata-rata siswa juga mengalami peningkatan pada siklus I sebesar 84% meningkat pada siklus II sebesar 92%. Hasil observasi penerapan PjBL secara keseluruhan menunjukkan nilai sangat baik yaitu 95. Berdasarkan hasil analisis data tersebut menunjukkan bahwa pembelajaran menggunakan model Project Based Learning dapat meningkatkan hasil belajar siswa pokok materi hakikat ilmu kimia.   Project Based Learning to Improve Student Learning Outcome in Chemistry Lessons with the Subject Matter of the Nature of Chemistry Abstract The purpose of this study was to determine whether learning using the Project Based Learning model can improve student learning outcomes in chemistry lessons with the subject matter of the nature of Chemistry, and to determine the magnitude of the increase. Classroom Action Research is carried out in 2 cycles. The variables used are improvement in learning outcomes including cognitive, and psychomotor values. The instruments used were pretest-posttest, portfolio, observation sheet, and questionnaire questionnaire. Data were analyzed qualitatively descriptive. From the results of the study obtained a picture of students who reached KKM cognitive value as much as 97% with an average value of 82, students who achieved KKM psychomotor value as much as 100% with an average value of 91. There was an increase in the success of teachers in applying the PjBL learning model in the first cycle of 88%, increasing in the second cycle by 97%. The increase in the average activity of students in the first cycle was 82%, increasing in the second cycle by 93%. The average interest of students also increases in the first cycle by 84%, increasing in the second cycle by 92%. Observation of the application of PjBL as a whole shows a very good value of 95. Based on the results of the analysis of the data shows that learning using the Project Based Learning model can improve student learning outcomes of the subject matter of the nature of chemistry.


Author(s):  
Ita Ainun Jariyah ◽  
Asef Wildan Munfadlila

Students are an active part that plays a role in the learning process. Cooperative learning trains students to be able to work together and responsibly independently. This research was quasi-experimental research with posttest-only control design. The sample of this research was the students of Diploma III Nursing STIKes Bina Sehat PPNI Mojokerto at the level I of academic year 2017/2018. The research data was obtained from the result of the final examination of the students in the basic biomedical course. The data were analyzed using independent sample t-test. The result of the independent sample t-test is 0.00 is less than 0.05. The conclusion of these results is that there are differences in basic biomedical learning outcomes in the control class and experimental class. Average learning outcomes control class 60,17 and experimental class 73,94. These results suggest that jigsaw type cooperative learning can improve student learning outcomes in basic biomedical courses.


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Alfera Bekti Susanti

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dalam pembelajaran daring melalui media game edukasi Quizizz. Penelitian ini merupakan penelitian tindakan kelas dengan subyek penelitian siswa kelas VI SD Negeri Kesongo 01 sebanyak 22 siswa. Penelitian ini dilaksanakan 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap pertemuan terdisi dari 4 tahap yaitu perencanaan, pelaksanaan, observasi dan refleksi. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara terpisah atau siswa berada dirumah masing-masing. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar siswa 51,36 dengan katagori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar siswa 93,45 dengan katagori tinggi. Jadi dari siklus I dan siklus II terjadi peningkatan hasil belajar siswa sebanyak 42,09. Dengan demikian penelitian dapat disimpulkan bahwa media belajar berbasis game edukasi quizizz dapat meningkatkan hasil belajar siswa dalam pembelajaran daring pada tema Globalisasi.Kata Kunci: Hasil  Belajar, Pembelajaran Daring, Game Edukasi This study aims to determine the increase in learning outcomes in online learning through quizizz educational game media. This research is a classroom action research with 22 students of grade VI SD Negeri Kesongo 01 as subjects. This research was conducted in 2 cycles, each cycle 1 meeting. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the stages of research is slightly different from classroom learning because learning is carried out separately or students are at home. Based on the results of the study, in the first cycle the average value of student learning outcomes was 51.36 with a sufficient category. Whereas in the second cycle the average value of student learning outcomes was 93.45 with a high category. So from cycle I and cycle II there was an increase in student learning outcomes as much as 42.09. Thus the study can be concluded that learning media based on educational games quizizz can improve student learning outcomes in online learning on the theme of globalization. Keywords: Learning Outcomes, Online Learning, Education Game


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


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