scholarly journals Efektivitas Permainan Lompat Tali Karet untuk Meningkatkan Kemampuan Motorik Kasar pada Anak Tunagrahita Ringan di SLB Hikmah Reformasi, Padang

2019 ◽  
Vol 4 (2) ◽  
pp. 137-146
Author(s):  
Niza Fitria Auliani ◽  
Ardisal Ardisal

This research reveals that the child is mental retardation in the SLB of Hikmah Reformasi Padang that has problems with the rough motor capability that is the balance of the body when jumping. The research is aimed at finding out if the elastic rope jumping game is effective for enhancing the rough motor skills in the child is mental retardation. The research method used is Single Subject Research using A-B-A design. Tests given in the form of action tests are performing a rubber rope jumping game starting with standing upright, jumping with two legs as a rejection, the movement hovering in the air with both legs slightly attached, regulating the balance of the body when And the flexibility of the child in the jumping movement. Then the researcher conducting data analysis ie at A1 the initial condition of the rough motor ability of the child to obtain the result 22.22%, on condition B given the child treatment through the game of rubber rope jump obtained yield 88.88%. Next on condition A2 observations of child ability after not given the game (treatment) obtained the result 88.88%. From these results known children's abilities have improved using a rubber dance jumping game.

1994 ◽  
Vol 15 (3) ◽  
pp. 177-188 ◽  
Author(s):  
D. Michael Malone ◽  
John Langone

Areview of single-subject research designed to enhance the object-related play of youths with mental retardation is presented. Eleven studies, obtained from a literature search of appropriate journals, references of relevant articles, and computer databases, met inclusion criteria. Studies were organized by intervention type: (a) response to the introduction of toys, (b) programmed reinforcement of toy play, and (c) direct or assertive training procedures. Positive outcomes in the form of improved play behaviors were consistently reported across intervention type. The apparent responsiveness of participants' play skills to intervention indicates a need for further research in appropriate interventions.


2019 ◽  
Vol 7 (2) ◽  
pp. 26-37
Author(s):  
Ahadin Ahadin

Motor ability is an individual capacity to develop the ability of the skills that are possessed in an effort to heighten or accelerate the mastery of a skill. Individual capacities that are motor capability consist of: speed (speed), agility, power, balance (balance), flexibility (flexibility), and coordination (coordination). Motor development is a change in motor behaviour that occurs because of maturity and child interaction with the environment. Maturity is a change that occurs in the body within a period of time. While the environment consists of: family, friends play, and community environment. The function of motor capability for children in kindergarten is to promote labor, facilitate, accelerate in the mastery of various motor skills studied. Motor skills are a child's ability to display or demonstrate a skill. Motor capability occurs or is acquired through an integrated or associated process along with an exercise or enhancement through experience. Motor capability will occur with a change from time to time relatively permanent in the capacity to showcase a skilled motor skill.


2020 ◽  
Vol 2 (1) ◽  
pp. 69-80
Author(s):  
Gusni Rahma Yani ◽  
Asep Ahmad Sopandi

This study aims to determine the ability of children to recognize color to mild retarded children at SLB Negeri 1 Padang because children still have difficulty on recognizing colors. This research tries to find out whether the educational puzzle game is effective to improve the ability to recognize color in mild retarded children or not. The type of research method uses single subject research using A-B-A design. The test uses an action test that asks children to name, show and match the colors (red, yellow, green and blue). After analyzing data, the results obtained at baseline A1, children’s ability to recognize colors increases slowly. Furthermore, the condition B of the child is given a color recognition treatment using an educational puzzle game, in this condition the child’s ability to recognize color increases significantly. After that, in the A2 baseline, observations were made after treatment was given through an educational puzzle game, the child’s ability to recognize colors in this condition was good. From these results, educative puzzle games can improve children’s ability to recognize colors.  


2011 ◽  
Vol 2 (1) ◽  
pp. 25
Author(s):  
Marcela Garcia Mejia

La investigación fue realizada por estudiantes de octavo semestre de educación especial de la Corporación Universitaria Rafael Núñez (CURN), buscando establecer las habilidades motrices básicas de niños, niñas y jóvenes de 6 a 12 años de edad cronológica con retraso mental leve y moderado de diferentes instituciones educativas, en donde las estudiantes realizan prácticas pedagógicas estipuladas por la Corporación Universitaria, teniendo como base fundamentalteorías que se han propuesto desde la perspectiva de la psicomotricidad, tales como Jean deBoulch, Stamback, Ajuria Guerra (citados por Gallo Luz Helena, 2007), entre otros, quienes han vinculado el desarrollo de las habilidades motrices, desde aspectos motrices y psíquicos, reconociendo la importancia de ambos aspectos para mostrar de forma integral el cuerpo y la mente como herramientas fundamentales para realizar movimientos dando respuesta a los estímulos que nos ofrece el entorno.ABSTRACT:The investigation was conducted by the eighth semester students of special education Corporation University Rafael Nuñez (CURN), looking to set the basic motor skills for children ages 6 to 12 years of chronological age with minor and moderate mental retardation in different educational institutions, where students make teaching practices stipulated by the University Corporation, based on fundamental theories have been proposed from the perspective of psychomotor skills, such as Jean de Boulch, Stamback, Ajuria War (cited by Gallo Luz Helena, 2007 ), among others, who have linked the development of motor skills, from motor and mental aspects, recognizing the importance of both aspects in a comprehensive way to show the body and mind as essential tools to make movements in response to stimuli that offers the environment.


Author(s):  
Dandhi Kuswardhana ◽  
Shinobu Hasegawa ◽  
Juhanaini Juhanaini

Children with mild mental retardation had several difficulties with interaction, remembering information, problem-solving, physic-motoric, learning problem, etc. Therefore, we proposed a novel framework to increase their learning skill using instructional thematic game rehabilitation framework based on Kinect sensor as the solution. Basically, the framework had three components. First, intellectual functions, which implied to the competencies reached through the game by the student. Second, instructional thematic game model, which was the concept to learn everything from the real single topic of the subject by associating to the abstract objects. Three, computer sensor device, which was the equipment as the bridge between the children and the program application. This research covered enhancement of right and left-hand recognition. We adopted Single Subject Research to evaluate the effectiveness of the system and to explore each of the individual’s progress. This process was divided into 2 steps. Namely, baseline stage and treatment stage. Apparently, from our finding, such framework gave the student an enhanced learning skill covering left-right recognition skill, decreasing the level of disturbance, and improving the level of learning independence.


2018 ◽  
Vol 16 (1) ◽  
pp. 35
Author(s):  
Nia Sutisna ◽  
Yeni Rachmawati

Kesulitan yang dihadapi oleh anak cerebral palsy dengan tipe spastik yaitu ia memiliki kesulitan dalam menggunakan otot-ototnya untuk bergerak, disebabkan adanya kekejangan pada otot, akibatnya gerakan tubuh menjadi terbatas dan lambat. Dampak dari kekejangan atau kekakuan yang dialami anak cerebral palsy tipe spastik diantaranya adalah hambatan dalam melakukan kegiatan yang berkaitan dengan kemampuan otot, yaitu kemampuan motorik halus seperti dalam kegiatan bina diri dan belajar. Untuk mengembangkan kemampuan motorik halus pada siswa cerebral palsy tipe spastik dibutuhkan suatu metode atau aktivitas pembelajaran yang tepat agar kemampuan motorik halus yang dimiliknya dapat dikembangkan. Salah satunya dengan aktivitas kolase yang dilakukan guna melatih motorik halus anak, koordinasi mata dan tangan melalui sebuah aktivitas yang menyenangkan serta bermanfaat. Kolase merupakan teknik yang kaya akan aktivitas yang memungkinkan untuk mengembangkan keterampilan motorik halus terutama kelenturan dalam menggunakan jari-jarinya seperti merobek dan menempel. Penelitian ini dilakukan untuk mengetahui apakah aktivitas kolase berpengaruh terhadap peningkatan kemampuan motorik halus pada siswa cerebral palsy tipe spastik kelas VII di SMPLB-D YPAC Bandung. Metode penelitian yang digunakan adalah Single Subject Research (SSR) dengan desain penelitian A-B-A. Teknik pengumpulan data melalui tes perbuatan dan teknik analisis data menggunakan persentase, dengan indikator mampu mengambil dan meletakkan benda dalam berbagai posisi, mampu memasang dan melepas resleting celana, serta mampu memasang dan melepas kancing baju. Hasil penelitian diperoleh mean level baseline 1 (A-1) sebesar 50,97%, mean level intervensi (B) sebesar 71,8% dan mean level baseline 2 (A-2) sebesar 85,29%. Hasil penelitian ini menyatakan bahwa melalui aktivitas kolase dapat meningkatkan kemampuan motorik halus pada siswa cerebral palsy tipe spastik (MBY), terbukti dari kenaikan mean level pada setiap sesi. Hasil penelitian ini sekiranya dapat dijadikan bahan pertimbangan bagi pendidik dalam pemilihan aktivitas pembelajaran pada anak cerebral palsy. Difficulties arising from the child's spastic cerebral palsy type is a person who has difficulty in using his muscles to move that affects muscle spasm. The impact of spasticity or stiffness experienced by children of cerebral palsy type is an obstacle in performing activities related to muscle ability. To develop fine motor abilities in students, the type of cerebral palsy spastic technology or the proper learning activities for fine motor skills that can be developed. This study was conducted to determine whether the collage process can improve fine motor skills in grade VII cerebral palsy spastic students at SMPLB-D YPAC Bandung. The research method used is Single Subject Research (SSR) with A-B-A research design. Data processing techniques through tests and data analysis techniques using percentages, with indicators that can be used in various positions, able to load and finish pants, and able to lift and remove clothes. The result of the research obtained average level of baseline 1 (A-1) equal to 50,97%, mean intervention level (B) equal to 71,8% and mean level of baseline 2 (A-2) equal to 85,29%. The results of this study suggest that through the collage stage can improve fine motor skills in students of cerebral palsy spastic type (MBY), as evidenced by the increase in the average rate in each session.


2020 ◽  
Vol 22 (1) ◽  
pp. 24-32
Author(s):  
Sang-Hyup Song

OBJECTIVES The purpose of this study was to identify the effect of perceptual exercise program on basic motor skills in a child with intellectual disability.METHODS One child with intellectual disability was participated in this study. Perceptual exercise program was performed 60 minutes per session, twice a week for 32 weeks. To evaluate the basic motor skills of the subject pre and post the exercise, subject was measured in six areas of operational skills including throwing, catching, kicking, hitting, bouncing, and rolling; two areas of movement skills including balance beam, walking backward; and two areas of stabilization skills including standing with one leg and escaping.RESULTS The subject who participated in this study gained 60% throwing, 60% catching, 80% kicking, 60% hitting, 80% bouncing, and 60% rolling was increased respectively in the operational skills and 80% balance beam, 100% walking backward in the movement skills, and 80% standing with one leg, 100% escaping in the stabilization skills.CONCLUSIONS Those results show that perceptual exercise program was positive influence on operational skills, movement skills and stabilization skills in a child with intellectual disability.


Author(s):  
Gina Hapsari ◽  
Kasiyati Kasiyati

Penelitian ini bertujuan untuk meningkatkan keterampilan anak dalam membedakan toilet laki-laki dan toilet perempuan yang  dilakukan melalui media kartu gambar. Penelitian dilaksanakan selama 13 kali. Metode yang digunakan penelitian Single Subject Research (SSR) bentuk A-B-A. Kondisi baseline (A1) dilakukan empat kali. Kondisi intervensi (B) merupakan kondisi setelah diberikan perlakuan dilakukan sebanyak enam kali. Sedangkan kondisi baseline (A2) merupakan pemberhentian perlakuan dilakukan sebanyak tiga kali pengamatan. Analisis grafik visual sangat diperlukan salam teknik analisis data. Persentase overlap diperoleh pada kondisi A1-B yaitu 0% sedangkan persentase overlap yang diperoleh pada kondisi A2-B yaitu 50%. Berdasarkan hasil penelitian ini maka dalam meningkatkan keterampilan untuk membedakan toilet laki-laki dan toilet perempuan efektif menggunakan media kartu gambar. This study aims to improve children's skills in distinguishing male toilets and female toilets which are carried out through self-drawing cards. This research was conducted 13 times observation. This research method uses a Single Subject Research (SSR) type of study with A-B-A design. Baseline condition (A1) is the initial capability before it is given as many as four observations. The intervention condition (B) is a condition given after six examinations have been carried out. While the baseline condition (A2) is a dismissal carried out three times. Data analysis techniques using visual graph analysis. The percentage of overlap obtained at condition A1 / B is 0% while the percentage of overlap obtained at condition A2 / B is 50%. Based on the results of this study, the image card media is effective in improving the skills of calculating male and female toilets


2017 ◽  
Vol 13 (3) ◽  
pp. 123
Author(s):  
An-Nisaa Pertiwi

Hyperactive behavior shown by subjects such as legs and arms move when sitting (can not bi silent), disturbing others, did not follow instructions, leaving the seat, throw objects or stationery,excessive talking, spitting, and can not wait for their trun. Hyperactive behavior is very disturbing teaching and learning, others, and the subject itself. Therefore, needs tobe a form of diversion toreduce his hyperactive behavior. The study aims to determine the effect of coloring pictures of animals to reduce hyperactive behavior of children with hearing impairment. AG is one of the seven-years-old deaf child who is now sitting in class one in SLB BC YPNI Pameungpeuk Kab Bandung. For this study we used an experimental method with a single subject research, with A-B-A. The results of measurements using incident recording system, the baseline-1 as much  91,50%. Then the intervention condition (B) the frecuency of hyperactive behavior amounted to 70,75%. Besides the frecuency of hyperactive behavior in baseline conditions-2 to obtain the results as much as 61,75%, which means there is good progress on the subjects hyperactivebehavior decreases. Thus it can be concluded that the coloring pictures of animals have effect reduces hyperactive behavior AG.Perilaku hiperaktif yang ditunjukan oleh subjek seperti kaki dan tangan bergerak saat duduk (tidak bisa diam), mengganggu orang lain, tidak mengikuti instruksi, meninggalkan tempat duduk, melempar benda atau alat tulis, berbicara berlebihan, meludah, dan tidak sabar menunggu giliran. Perilaku hiperaktif tersebut sangat mengganggu proses belajar mengajar, orang lain, dan diri subjek itu sendiri. Penelitian ini bertujuan untuk mengetahui pengaruh mewarnai gambar binatang untuk mengurangi perilaku hiperaktif anak tunarungu. AG adalah satu anak tunarungu yang berusia 7 tahun yang kini duduk di kelas satu di SLB BC YPNI Pameugpeuk. Untuk penelitian ini maka digunakan metode eksperimen dengan pendekatan SSR dan desain penelitian A-B-A. Hasil yang diperoleh dari pengamatan, frekuensi perilaku hiperaktif pada baseline-1 sebanyak 91.5% Kondisi intervensi, frekuensi sebesar 70.75%. Kemudian kondisi baseline-2 sebanyak 61,75% ini menunjukan bahwa perilaku hiperkatif mengalami penurunan atau positif. Dengan demikian dapat disimpulkan mewarnai gambar binatang memberikan pengaruh pada penurunan setiap aspek perilaku hiperaktif pada AG.


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