scholarly journals Meningkatkan Kemampuan Mengenal Warna Bagi Anak Tunagrahita Ringan Melalui Permainan Edukatif Puzzle di SLB Negeri 1 Padang

2020 ◽  
Vol 2 (1) ◽  
pp. 69-80
Author(s):  
Gusni Rahma Yani ◽  
Asep Ahmad Sopandi

This study aims to determine the ability of children to recognize color to mild retarded children at SLB Negeri 1 Padang because children still have difficulty on recognizing colors. This research tries to find out whether the educational puzzle game is effective to improve the ability to recognize color in mild retarded children or not. The type of research method uses single subject research using A-B-A design. The test uses an action test that asks children to name, show and match the colors (red, yellow, green and blue). After analyzing data, the results obtained at baseline A1, children’s ability to recognize colors increases slowly. Furthermore, the condition B of the child is given a color recognition treatment using an educational puzzle game, in this condition the child’s ability to recognize color increases significantly. After that, in the A2 baseline, observations were made after treatment was given through an educational puzzle game, the child’s ability to recognize colors in this condition was good. From these results, educative puzzle games can improve children’s ability to recognize colors.  

Author(s):  
Gina Hapsari ◽  
Kasiyati Kasiyati

Penelitian ini bertujuan untuk meningkatkan keterampilan anak dalam membedakan toilet laki-laki dan toilet perempuan yang  dilakukan melalui media kartu gambar. Penelitian dilaksanakan selama 13 kali. Metode yang digunakan penelitian Single Subject Research (SSR) bentuk A-B-A. Kondisi baseline (A1) dilakukan empat kali. Kondisi intervensi (B) merupakan kondisi setelah diberikan perlakuan dilakukan sebanyak enam kali. Sedangkan kondisi baseline (A2) merupakan pemberhentian perlakuan dilakukan sebanyak tiga kali pengamatan. Analisis grafik visual sangat diperlukan salam teknik analisis data. Persentase overlap diperoleh pada kondisi A1-B yaitu 0% sedangkan persentase overlap yang diperoleh pada kondisi A2-B yaitu 50%. Berdasarkan hasil penelitian ini maka dalam meningkatkan keterampilan untuk membedakan toilet laki-laki dan toilet perempuan efektif menggunakan media kartu gambar. This study aims to improve children's skills in distinguishing male toilets and female toilets which are carried out through self-drawing cards. This research was conducted 13 times observation. This research method uses a Single Subject Research (SSR) type of study with A-B-A design. Baseline condition (A1) is the initial capability before it is given as many as four observations. The intervention condition (B) is a condition given after six examinations have been carried out. While the baseline condition (A2) is a dismissal carried out three times. Data analysis techniques using visual graph analysis. The percentage of overlap obtained at condition A1 / B is 0% while the percentage of overlap obtained at condition A2 / B is 50%. Based on the results of this study, the image card media is effective in improving the skills of calculating male and female toilets


2019 ◽  
Vol 11 (2) ◽  
pp. 100
Author(s):  
C Dahniarti ◽  
M Siti ◽  
A Fajar

This study aims to enrich and developing vocabulary the child with speech delay by using flashcard. The subject of the research is the child who was late in speaking due to sensory disorders, Kindergarten 1, the age of 4 years old. The research method was single subject research quantitative research (single subject research). Techniques of analysis the data collection through observation of  baseline A and B, also documentation. The Results showed that baseline phase (A) phase to the intervention (B) are increasing, which means that the condition has increased after the intervention. Where in the baseline-2 (A2) phase to intervention (B) it is increased which means that the intervention can significantly improve the ability of the subject.


2021 ◽  
Vol 8 (02) ◽  
pp. 367-373
Author(s):  
Aldjon Dapa ◽  
Tiersa Undap ◽  
Henny Kiriweno

The purpose of this study is to analyze the effectiveness of drill methods in increasing the ability to tie shoelaces to autistic children. The type of research method used in this study is single subject research (SSR), with A-B-A research design. this research was conducted at the SLB Paulus Tomohon. The subjects in this study were autistic students who sat in class X. The results showed that subjects could not follow instructions along baseline A1 in 5 times, baseline B as many as 15 times, and baselin A2 as much as 5 times, Analysis of data at baseline (A1) long conditions 5 sessions with mean level 0, 0% presentation stability. Furthermore, in the intervention stage (B) the condition is 15 sessions long with mean level 6.46 and stability percentage 33%. The baseline stage (A2) with the condition of 5 sessions and mean level 10, the percentage of stability is 100%, with the existing data, it can be concluded that the drill method can improve the ability to tie shoelaces to autistic children in class X at the SLB Paulus Tomohon.


2020 ◽  
Vol 4 (1) ◽  
pp. 15-23
Author(s):  
Fiani Nurafifah Ardin ◽  
Dian Indihadi ◽  
Taopik Rahman

The main problem in this research is how the ability of children to write hijaiyah letters before and after using hijaiyah card media, is there any constraints on using hijaiyah card media in writing hijaiyah letters, is there any influence of hijaiyah letter cards on children's ability to write hijaiyah letters. The purpose of this study was to determine the ability of children to write Hijaiyah letters before and after using hijaiyah letter media, to find out the constraints in using hijaiyah letter media in writing hijaiyah letters, the influence of hijaiyah letter media on children's ability to write hijaiyah letters. Letter cards are the use of a number of cards as a tool for learning to read by seeing and remembering the shape of letters. This research was conducted in RA Ath Thoha Cipedes Subdistrict, Panglayungan Village which aims to describe differences in the ability to write hijaiyyah letters in the control class and in the experimental class in children aged 5-6 years using hijaiyyah letter cards. Subjects in this study were children aged 5-6 years. This research uses a quantitative approach with the research method in Experimental Design. Data collection techniques used in this study were observation, interviews, documentation, questionnaires. The research findings show that from the results of data analysis the influence of the use of hijaiyyah letter media on early childhood writing skills in RA Ath Thoha Tasikmalaya. Permasalahan pokok dalam penelitian ini adalah bagaimana kemampuan anak menulis huruf hijaiyah sebelum dan sesudah menggunakan media kartu huruf hijaiyah, adakah kendala penggunakan media kartu huruf hijaiyah dalam menulis huruf hijaiyah, adakah pengaruh media kartu huruf hijaiyah terhadap kemampuan anak menulis huruf hijaiyah. Adapun tujuan penelitian ini untuk mengetahui kemampuan anak menuli huruf hijaiyah sebelum dan sesudah menggunakan media kartu huruf hijaiyah, untuk mengetahui kendala dalam penggunaan media kartu hurufu hijaiyah dalam menulis huruf hijaiyah, adanya pengaruh media kartu huruf hijaiyah terhadap kemampuan anak menulis huruf hijaiyah. Kartu huruf adalah penggunaan sejumlah kartu sebagai alat bantu untuk belajar membaca dengan cara melihat dan mengingat bentuk huruf. Penelitian ini dilakuka di RA Ath Thoha Kecamatan Cipedes, Kelurahan Panglayungan yang bertujuan untuk mendeskripsikan perbedaan kemampuan menulis huruf hijaiyyah di kelas kontrol dan dikelas eksperimen pada anak usia 5-6 tahun dengan menggunakan kartu huruf hijaiyyah. Subjek dalam penelitian ini adalah anak usia 5-6 tahun. Penelitian ini menggunakan pendekatan metode penelitian kuantitatif eksperimen dengan rancangan eksperimen subjek tunggal (Single Subject Research) dengan menggunakan desain  A-B-A. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, dokumentasi.


Psibernetika ◽  
2020 ◽  
Vol 13 (2) ◽  
Author(s):  
Nathaniele Esterina ◽  
Ikhmahwati Tan Mutiara ◽  
Cindy Febriani Lee

<p align="center"><strong><em>ABSTRACT</em></strong></p><p><em>Every children in Indonesia, including children with special needs, has the same chance and right to pursue education. Intellectual disability children is the condition in which their intelligence experiences obstacles characterized by below-average intelligence and not proficient in social interaction that makes them to experience difficulties in learning and academic abilities such as writing which causes them to lag behind their other friends. The researchers’ aim is to improve the intellectual disability children’s ability to write numbers 1-3 through multisensory and reinforcement method. The research method is Single Subject Research (SSR) with A-B-A’ design (with 3 phases; pre-test, intervention, post-test). The initial of the subject in this research is G, 5 years old.</em></p><p><strong><em>Keywords:</em></strong><em> mental disability, multisensory stimulation, reinforcement, writing number</em></p><p><em> </em></p><p align="center"><strong>ABSTRAK</strong></p><p>Setiap anak di Indonesia, termasuk anak berkebutuhan khusus, memiliki kesempatan dan hak yang sama untuk menempuh pendidikan. Anak tunagrahita adalah kondisi dimana kecerdasan anak mengalami hambatan ditandai dengan intelegensi dibawah rata-rata dan tidak cakap dalam interaksi sosial sehingga mengalami kesulitan dalam belajar maupun kemampuan akademis seperti menulis yang akhirnya menyebabkannya tertinggal dengan teman-temannya yang lain. Tujuan yang diharapkan oleh peneliti adalah untuk meningkatkan kemampuan menulis angka 1-3 melalui metode multisensoris dan reinforcement pada anak tunagrahita. Metode yang digunakan dalam penelitian ini adalah Single Subject Research (SSR) dengan desain A-B-A’ (dengan tiga tahap yaitu pre-test, intervensi, post-test). Subyek dalam penelitian berinisial G berusia 5 tahun.</p><p><strong>Kata kunci:</strong> kemampuan menulis angka, reinforcement, stimulasi multisensori, tunagrahita</p>


2019 ◽  
Vol 4 (2) ◽  
pp. 137-146
Author(s):  
Niza Fitria Auliani ◽  
Ardisal Ardisal

This research reveals that the child is mental retardation in the SLB of Hikmah Reformasi Padang that has problems with the rough motor capability that is the balance of the body when jumping. The research is aimed at finding out if the elastic rope jumping game is effective for enhancing the rough motor skills in the child is mental retardation. The research method used is Single Subject Research using A-B-A design. Tests given in the form of action tests are performing a rubber rope jumping game starting with standing upright, jumping with two legs as a rejection, the movement hovering in the air with both legs slightly attached, regulating the balance of the body when And the flexibility of the child in the jumping movement. Then the researcher conducting data analysis ie at A1 the initial condition of the rough motor ability of the child to obtain the result 22.22%, on condition B given the child treatment through the game of rubber rope jump obtained yield 88.88%. Next on condition A2 observations of child ability after not given the game (treatment) obtained the result 88.88%. From these results known children's abilities have improved using a rubber dance jumping game.


INKLUSI ◽  
2020 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Nurika Miftakul Janah

Children with intellectual disabilities often experience unclear speaking in the form of omission (reduction of words) and distortion (chaos in pronunciation). This problem resulted from their limited ability to understand words. The purpose of this study is to explain the effectiveness of video-based modelling with the help of folder-learning in improving speech intelligibility of mentally disabled children. The research method used is Single Subject Research with a Multiple Baseline Cross Variable design. The intervention involved video-based modelling of correct phoneme pronunciation and learning folder assistance that was used to help children learn the various types of spelling commonly found from Indonesian phonograms. The results revealed that video-based modelling with the help of folder-learning could be effectively used to improve the speech intelligibility of mentally disabled children. The use of songs in videos and the opportunity for children to write and delete in the learning folder become its main attraction in learning.[Anak tunagrahita sering mengalami ketidakjelasan berbicara berupa omisi (pengurangan kata) maupun distorsi (kekacauan dalam pengucapan). Hal ini biasanya disebabkan oleh keterbatasan kemampuan mereka dalam memahami kata-kata. Tujuan penelitian ini adalah menjelaskan efektifitas pemodelan berbasis video dengan bantuan folder-belajar dalam meningkatkan kejelasan bicara anak tunagrahita. Metode penelitian yang digunakan adalah Single Subject Research dengan desain Multipe Baseline Cross Variable. Intervensi melibatkan sebuah pemodelan berbasis video tentang pengucapan fonem yang benar dan bantuan folder-belajar yang digunakan untuk membantu anak mempelajari berbagai macam ejaan yang umum ditemukan dari fonogram Bahasa Indonesia. Hasil penelitian mengungkapkan bahwa pemodelan berbasis video dengan bantuan folder-belajar dapat secara efektif digunakan untuk meningkatkan kejelasan berbicara anak tunagrahita. Penggunaan lagu pada video dan kesempatan anak untuk menulis serta menghapus dalam folder belajar menjadi daya tarik tersendiri dalam pembelajaran.]


2017 ◽  
Vol 13 (3) ◽  
pp. 123
Author(s):  
An-Nisaa Pertiwi

Hyperactive behavior shown by subjects such as legs and arms move when sitting (can not bi silent), disturbing others, did not follow instructions, leaving the seat, throw objects or stationery,excessive talking, spitting, and can not wait for their trun. Hyperactive behavior is very disturbing teaching and learning, others, and the subject itself. Therefore, needs tobe a form of diversion toreduce his hyperactive behavior. The study aims to determine the effect of coloring pictures of animals to reduce hyperactive behavior of children with hearing impairment. AG is one of the seven-years-old deaf child who is now sitting in class one in SLB BC YPNI Pameungpeuk Kab Bandung. For this study we used an experimental method with a single subject research, with A-B-A. The results of measurements using incident recording system, the baseline-1 as much  91,50%. Then the intervention condition (B) the frecuency of hyperactive behavior amounted to 70,75%. Besides the frecuency of hyperactive behavior in baseline conditions-2 to obtain the results as much as 61,75%, which means there is good progress on the subjects hyperactivebehavior decreases. Thus it can be concluded that the coloring pictures of animals have effect reduces hyperactive behavior AG.Perilaku hiperaktif yang ditunjukan oleh subjek seperti kaki dan tangan bergerak saat duduk (tidak bisa diam), mengganggu orang lain, tidak mengikuti instruksi, meninggalkan tempat duduk, melempar benda atau alat tulis, berbicara berlebihan, meludah, dan tidak sabar menunggu giliran. Perilaku hiperaktif tersebut sangat mengganggu proses belajar mengajar, orang lain, dan diri subjek itu sendiri. Penelitian ini bertujuan untuk mengetahui pengaruh mewarnai gambar binatang untuk mengurangi perilaku hiperaktif anak tunarungu. AG adalah satu anak tunarungu yang berusia 7 tahun yang kini duduk di kelas satu di SLB BC YPNI Pameugpeuk. Untuk penelitian ini maka digunakan metode eksperimen dengan pendekatan SSR dan desain penelitian A-B-A. Hasil yang diperoleh dari pengamatan, frekuensi perilaku hiperaktif pada baseline-1 sebanyak 91.5% Kondisi intervensi, frekuensi sebesar 70.75%. Kemudian kondisi baseline-2 sebanyak 61,75% ini menunjukan bahwa perilaku hiperkatif mengalami penurunan atau positif. Dengan demikian dapat disimpulkan mewarnai gambar binatang memberikan pengaruh pada penurunan setiap aspek perilaku hiperaktif pada AG.


2021 ◽  
Vol 21 (3) ◽  
pp. 150-162
Author(s):  
Budi Raharja

The pillars of education (knowledge, skills, social or cooperation, individual, and spiritual) are used as media to expand the achievements of Javanese dolanan learning, which generally focus on social-emotional aspects only. The results of this study are expected to be used as a reference for stakeholders, especially Kindergarten teachers, as a medium for teaching Javanese dolanan to create a generation who is knowledgeable, has adequate skills, and has a high social spirit, and humble and obedient to worship as well. The experimental research method was used in this study to test the application results. In contrast, the research design is Single Subject Research (SSR) or single subject (group) which functions as an intervention group and a control group to test the intervention results. The research was carried out at Pertiwi 3 Kindergarten, Sinduadi, Mlati, Sleman Yogyakarta by giving a group of school students training to play Javanese dolanan entitled recreation, accompanied by children’s gamelan for six months (twice a week). After having the treatment, their behaviour changes were identified, calculated, and grouped based on the respective development field groups. As a result, Javanese dolanan learning based on educational pillars contains development aspects of the physical, motoric, cognitive, language, artistic, and children social-emotional. In contrast, the number of development materials includes 60 learning development materials.


2018 ◽  
Vol 1 (3) ◽  
pp. 289
Author(s):  
Padhila Angraini ◽  
Rully Charitas Indra Prahmana ◽  
Ardhi Ardhian

This study aims to determine about the development of students. This research method used is Single Subject Research (SSR) with basic design of A-B. The techniques of data collection used observation and interview to determine difficulties and the ability understanding mathematical students. The results of this study indicate that kontruktivisme approach can improve understanding mathematical students. It can be seen from the average score obtained by the student before the treatment given that is 11,75 and increased to 77,88 after treatment.


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