scholarly journals ENGLISH LEARNING ASSISTANCE USING INTERACTIVE MEDIA FOR CHILDREN IN ORGANIZATIONS IN WAJO DISTRICT

2021 ◽  
Vol 1 (4) ◽  
pp. 139-144
Author(s):  
Satriani Satriani ◽  
Syahrun Adzim

The Lecturer Team of the IAI As'Adiyah Tadris English Study Program provided assistance in studying English utilizing interactive media at the Wajo Regency Orphanage. The goal of this activity is to increase participants' enthusiasm in learning English by making it more appealing to them. It is intended that through utilizing interactive media, participants would be able to increase their ability to accurately use English terminology. Scrabble is the interactive medium utilized to provide this aid. This activity's data gathering comprises the following: (1) performance test questions to determine the number of participants who have mastered the vocabulary; the test is completed separately by each participant and presented at the conclusion of the learning material. (2) field notes, which involve documenting the English learning process and photographing activities both before and during the action. Based on the mentoring activities that have been completed, it can be concluded that the participants' attitudes have shifted from being less active, unenthusiastic, and less involved to being more active, enthusiastic, and willing to collaborate collaboratively during the mentoring activity, resulting in an increase in the participants' English vocabulary mastery skills.

2013 ◽  
Vol 2 (3) ◽  
Author(s):  
Achmad Firdaus

Penelitian ini bertujuan untuk mendeskripsikan efektivitas pembelajaran kelompok produktif program studi teknik komputer dan informatika yang menerapkan KTSP pada SMK Negeri ditinjau dari: 1) kelengkapan dan kesesuaian perangkat perencanaan pembelajaran; 2) proses pembelajaran, 3) penilaian pembelajaran; 4) respon peserta didik terhadap kegiatan pembelajaran; dan 5) hasil belajar peserta didik. Jenis penelitian adalah penelitian survei dengan populasi penelitian dua SMK Negeri di Kabupaten Hulu Sungai Utara. Berdasarkan hasil analisis dapat disimpulkan bahwa pembelajaran kelompok produktif teknik komputer dan informatika yang menerapkan KTSP sudah efektif. Hal ini juga dilihat dari aspek berikut ini. 1) Hasil telaah kelengkapan dan kesesuaian perangkat perencanaan pembelajaran kelompok produktif baik silabus maupun RPP yang dikembangkan oleh guru berada pada kategori baik. Penyusunan dan pengembangan perangkat perencanaan tersebut sudah mengacu pada standar isi, standar kompetensi lulusan dan sudah sesuai dengan langkah-langkah maupun format KTSP. Namun masih dapat ditingkatkan khususnya pada aspek pengidentifikasian materi pembelajaran, perumusan pengalaman belajar, perumusan indikator pencapaian kompetensi, dan bentuk penilaian yang akan digunakan. 2) Hasil observasi proses pembelajaran berada pada kategori baik. Dengan demikian, proses pembelajaran dapat dikatakan telah sesuai dengan langkah-langkah yang ada pada standar proses. Namun masih dapat ditingkatkan pada aspek penerapan materi terhadap kehidupan sehari-hari, menanggapi pertanyaan peserta didik, dan pembuatan rangkuman materi pembelajaran. 3) Hasil observasi penilaian pembelajaran berada pada kategori tidak baik, karena penilaian yang dilakukan oleh guru hanya pada aspek kognitif. Dengan demikian perlu adanya peningkatan pada prinsip-prinsip penilaian dan pelaksanaan penilaian pada aspek afektif dan psikomotor. 4) Respon peserta didik berada pada kategori baik hal ini mengindikasikan bahwa kegiatan pembelajaran yang dikelola oleh guru mendapat respon yang positif dari peserta didik. 5) Hasil belajar peserta didik dapat dikatakan efektif dan berhasil dengan prosentase ketuntasan belajar sebesar 96,00%. LEARNING EFFECTIVENESS OF THE COMPUTER ENGINEERING AND INFORMATICS PRODUCTIVE GROUP APPLYING THE SCHOOL-BASED CURRICULUM IN STATE VOCATIONAL HIGH SCHOOLAbstractThis study aims to describe the learning effectiveness of the productive group in the computer engineering and informatics study program applying the School-Based Curriculum in state vocational high schools (SVHSs) in terms of: 1) the completeness and appropriateness of the learning kits, 2) the learning process, 3) the learning assessment, 4) the students’ responses to the learning activities, and 5) the students’ learning outcomes. This was a survey study with a population comprising two SVHSs in the regency of Hulu Sungai Utara. Based on the results of the analysis, it can be concluded that learning in the computer engineering and informatics productive group applying the School-Based Curriculum has been effective. It can be seen from the following aspects. 1) The results of the review of the completeness and appropriateness of the productive learning kits consisting of syllabuses and lesson plans developed by teachers are in the good category. The formulation and development of the planning kits already refer to the content standards, competency standards and are in accordance with the steps and School-Based Curriculum format. However, the aspect of identifying learning materials, the learning experience formulation, the formulation of competency achievement indicators, and assessment forms need to be improved. 2) The results of observations on the learning process are in the good category. Thus, the learning process is already in conformity with the process standard. However, the aspects of applying the materials from daily life, responding to the students’ questions, and making a learning material summary need to be improved. 3) The results observations on the learning assessment are in the poor category, because the assessment carried out by teachers focuses only on the cognitive aspects. Thus, the principles of assessment and implementation of assessment in the affective and psychomotor aspects need to be improved. 4) The students’ responses are in the good category. This indicates that the learning activities managed by teachers get positive responses from the students. 5) The students’ learning outcomes are relatively effective and successful with a percentage of learning mastery of 96,00%.


2018 ◽  
Vol 3 (1) ◽  
pp. 64-75
Author(s):  
Nopriyanti Nopriyanti

This study aims to: (1) develop an electronic module based on 3D Pageflip Professional for Engineering Drawings course, (2) assess the quality of the electronic modules. The model the research is research and development (R&D). The electronic module was validated by learning media experts and learning material experts. The research subject was the 32 students of mechanical engineering education study program of FKIP UNSRI. The study concludes that: (1) the electronic module that is based on 3D Pageflip Professional for Engineering Drawing Course is appropriate to use for learning process; (2) the quality of the product is very good. The assessment from the experts resulted in a score of 85 for the display aspect (very good), 51 for the learning process aspect (good), and 54 for the learning material aspect. Whereas, from the students, it is 956 (very good) for the display aspect, 684 for the learning process aspect, and 847 for the content aspect (very good)Penelitian ini bertujuan untuk: (1) menghasilkan Modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik di Program Studi Pendidikan Teknik Mesin, (2) mengetahui kualitas Modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik di Program Studi Pendidikan Teknik Mesin FKIP Unsri. Penelitian ini merupakan penelitian dan pengembangan (R&D). Validasi modul elektronik ini dilakukan oleh ahli media dan ahli materi. Subjek uji coba penelitian ini adalah 32 mahasiswa program studi pendidikan teknik mesin FKIP UNSRI. Hasil penelitian ini adalah: (1) produk modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik layak untuk digunakan; (2) Kualitas produk modul elektronik ini sangat baik, hasil penilaian ahli media dan ahli materi ditinjau dari aspek tampilan 85 (sangat baik), aspek pembelajaran 51 (baik), dan aspek materi 54 (baik). Sedangkan hasil penialaian peserta didik uji coba lapangan pada aspek tampilan sebesar 956 (sangat baik), pada aspek pembelajaran sebesar 684 (sangat baik),  dan pada aspek isi sebesar 847 (sangat baik).


Author(s):  
Hevriani Sevrika

Mechanical students need material in English subject that relevant with their department. However, most of the teachersused the materials that are general English to teach English in the mechanical department. Thus, in this research the writer did it toknow the students’ need. In this research, the samples are the students in the mechanical metal department. There are two classeswhich are 45 students. The writer took 15 students through technique sampling is sample random sampling. The instrument thatwriter used to take the data is questionnaires through open – ended questions. The students need in learning English can be seen inthree aspects: necessities, lacks, and wants. The first aspect is necessity, the finding is the students need English materials that are easyto be understood by them. They need the words of the text which are simple and easy to be understood. The second aspect is lack thatthe students’ lacks are they have fewer vocabularies, so they are difficult to understand the texts. The last aspect is wants; they wantto have fluency in speaking so they need to have more activities in speaking skill. Otherwise, the teacher rarely gave speaking skill inteaching and learning process. Thus, the teachers need to know what are the students need to be learned in their departments.


2020 ◽  
Vol 4 (1) ◽  
pp. 50-55
Author(s):  
Sherly Franchisca

This research was aimed at designing English course handout for Grand Zuri Hotel Padang employees. The type of this research is Research and Development toward designing and producing handout for teaching and learning at Grand Zuri Hotel Padang. It is conducted for the employees of the hotel which participates for English class. In additon, there were 50 (fifty) employees involved in English teaching and learning process at Grand Zuri Hotel Padang and they were divided into two meeting. In fact, the result of the study shows that: (1) current analysis about teaching and learning process of Grand Zuri Hotel Padang related to several information of the previous teaching and learning process where the learners are in pre-intermediate level and a meeting last in 120 minutes, but there was no handout for the learners; (2) need analysis showed that the dominant skill  needed  by  the  learners  based  on  the  questionnaire  were  listening  and speaking, generally the ability of the learners in English are good, and there were 19 (nineteen) topics that could be choosen by the learners; (3) in designing handout, there were 14 (fourteen) topics in the handout and there was also a syllabus of the handout, also the activity in the handout consist of the introduction about   the   topic,   expressions,   reading,   paired   practice,   chit   chatting,   and worksheet; (4) to validate the handout, there were 4 (four) validators involved, General Manager of Grand Zuri Hotel Padang (Surni Yanti,S.Pd), two lecturers from Hotel Management Study Program at Universitas Negeri Padang, and experience  trainer  for  English  in  otel  industry.  In  conclusion,  based  on  the findings, there should be attractive and easy to understand materials or handout for the employees of Grand Zuri Hotel Padang; (5) in order to know the effectifity of handout in teaching and learning there was limited try out in Grand Zuri Hotel. Based on the result of the try out, there is a conclution that the material which is prepared for the employees were needed in teaching and learning process , such as handout, which is made by easy and understandable format to be learned.


2020 ◽  
Vol 4 (1) ◽  
pp. 7
Author(s):  
Gede Sudana Praptono

This research aimed at developing English learning material for food and beverage service in Singaraja Hotel School for D1 program. The research design followed 4D model. The steps of this study were: (1) Define,(2) Design, (3)Develop, and (3)Disseminate. There were two questionnaires employed in the research: (1) Needs analysis questionnaire (2) Expert judgment questionnaire. The materials needed are the English learning materials consisted of various activities and example for food and beverage service course. The activities of the materials were in the form of dialogues, detail explanation, illustration, and additional information related to food and beverage service course. Based on the data process, it was found that the score of the product quality was 256. Based on the criteria made, it can be concluded that the quality of the product was categorized asgood material. It means that the materials can be used in learning process.


Nathiqiyyah ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 1-6
Author(s):  
Achmad Farid Baktiar ◽  
Angga Prasetya ◽  
Imamul Arifin S,Sy. M.H.

Abstak Sistem Pembangkit Energi (SPE) merupakan jurusan yang berfokus pada proses konversi energi dan pembangkit energi. Pada prodi ini, proses pembelajaran lebih mengedepankan praktikum ketimbang teori agar mahasiswa lebih memahami konsep dari konversi energi. Akan tetapi, pembelajaran materi melalui praktikum ditiadakan karena munculnya virus baru di Indonesia. Hal ini mengakibatkan pembelajaran pada prodi SPE dilakukan secara daring dan membuat mahasiswa mengalami social media fatigue yaitu perasaan subjektif pengguna media sosial yang dapat menimbulkan rasa kecewa, dan kehilangan minat, atau motivasi terutama bagi mahasiswa karena banyaknya informasi yang diperoleh secara langsung.Tujuan dari penelitian ini adalah untuk mengetahui dampak-dampak dari pembelajaran secara daring terhadap mahasiswa SPE PENS angkatan 2021 Kata Kunci: mahasiswa,sosial media fatigue,kehilangan minat       Abstract Energy Generation System is a major that focuses on the process of energy conversion and energy generation. In this study program, the learning process prioritizes practicum rather than theory so that students better understand the concept of energy conversion. However, learning material through practicum was canceled due to the emergence of a new virus in Indonesia. This results in online learning in the SPE study program and makes students experience social media fatigue, namely the subjective feelings of social media users which can lead to disappointment, and loss of interest, or motivation, especially for students because of the large amount of information obtained directly. is to find out the impacts of online learning on energy generation system PENS students batch 2021. Keywords: students, social media fatigue, lost of interest


2021 ◽  
Vol 7 (1) ◽  
pp. 40-48
Author(s):  
Rosidiana Ma’rufah ◽  
Abdul Ghoni

The media game of education in this study referred to the overview of the basic body along with pictures to attract students' attention. The type of research used in this study was Research and Development (R&D). R&D is a research strategy or method that is powerful enough to improve practice. The data were collected through questionnaires, interviews, and documentation. The object was to measure the success of the learning process as evidenced by the student's scores. The variable used as a measurement was the feasibility of the product. The results showed that the need for game education in learning was an important medium to make the teachers easier delivering the learning material, attracting students, especially for grade 1 students at Madrasah Ibtidaiyah, students were also easier to master the topic about my body. The development of learning media for game education can be used by students not only when learning at school. The effectiveness test using the SPSS program also showed the value of Sig. (2-tiled) p = 0.000 <0.05, which means that game media education was effective to improve English learning outcomes about my body.


2020 ◽  
Vol 5 (2) ◽  
pp. 48-59
Author(s):  
Kurniawan Arizona

This study aims to determine the increase in the competence of the Physics Education Students of UIN Mataram in the Physics Learning Innovation Course based on information technology in the Industrial Revolution Era 4.0. Participants in the study were Semester V and VII Students of the Study Program of Physics Education. This type of research is qualitative research. Data collection techniques in this study are the form of observation (participant performance), product assessment rubrics, and filling out questionnaires, which are described descriptively in the form of documentation, field notes, and participant actions. This study was directed in Odd Semester Academic Year 2019/2020. The instruments used included 1) observation sheet of student activities, 2) instrument performance test; 3) midterm test instruments, and final semester exams. The results showed that information technology-based learning could improve the competency of  Physics Education FTK UIN Mataram Students. Mainly their skills in the use of information technology in the form of using the google classroom application. They were making video learning using the Windows Live Movie Maker and video scribe (Sparkol) software, making learning blogs, making posters/learning leaflets, making computer-based test instruments (CBT), and the Physics Learning Innovation YouTube channel. These findings are reinforced by the final results of the average student score of 89.33 (A), with a standard deviation is 1.48, and excellent student response.


2017 ◽  
Vol 1 ◽  
pp. 317
Author(s):  
Kristiandi Kristiandi ◽  
Hefy Sulistyawati ◽  
Dewi Cahyaningrum

Despite the vital role of teachers in delivering English instructions, English learning material takes the most prominent role in the learning process. As English learning process is expected to be learning centered, the role of English learning material becomes more strategic and crucial in fostering students’ learning. With the adopted curriculum as the framework and the concept of authentic materials as the basis, the development of English learning material needs to incorporate students’ learning problems and expectations. As such, teachers as learning facilitators are supposed to be alert to students’ needs for learning as well as their expectations and use them to update the learning materials as learning takes place. Students’ worksheets, which are the reflection of their current inter-language, are very good resource for teachers in developing a series of updated English learning materials and relevant communicative activities which are student-friendly. Developed on the revised Communicative Language Teaching (CLT) approach and Krashen’s Input Hypothesis, this paper highlights the importance of accommodating students’ learning problems for developing English learning materials by using formative and summative assessments results within a period of an English instructional program


Author(s):  
Rini Ekayati ◽  
Imelda Darmayanti Manurung ◽  
Elvita Yenni

In non-English study programs, English learning material is arranged based on the specificities of the English learners themselves, commonly known as English for Specific Purpose (ESP). By using a qualitative approach and descriptive method, this study aims to map the students’ English language skills, determine the objectives of learning English, and the concept of ESP material needed by students in the non-English Study Program at  UMSU. Sources of data in this study were 80 (eighty) respondents (students) from non-English study programs who had already completed their general English course. Data analysis was performed by using qualitative descriptive methods in terms of numbers and percentages. The results show that the students’ needs vary from one student to another depending on their respective fields of knowledge. The students’ average ability starts from the low until intermediate level, and speaking and listening skills cover those needed by the learners of the respective study program. Their learning objectives are divided into two criteria, short-term goals related to current needs such as academic/educational needs and long-term goals related to their world of work after completing education. The concept of ESP English learning needed depends on the varying needs of each existing non-English study program. Thus, the ESP concept that is designed must be adapted to these needs.


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