interactive medium
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Arts ◽  
2022 ◽  
Vol 11 (1) ◽  
pp. 16
Author(s):  
Annette Haug

This article investigates the role of wall surfaces as an interactive medium in the First Pompeian Style, referring to examples from Pompeii. Five different aspects are investigated in more detail: (1) surfaces and their relation to the core; (2) surface qualities; (3) surfaces as image carriers; (4) surfaces and their relation to the physical space; (5) surfaces and their relation to the social space. These aspects allow for a deeper understanding of the First Style’s ornamental, pictorial and spatial qualities. In this view, surfaces can be conceived as media interfaces.


2021 ◽  
Vol 1 (4) ◽  
pp. 139-144
Author(s):  
Satriani Satriani ◽  
Syahrun Adzim

The Lecturer Team of the IAI As'Adiyah Tadris English Study Program provided assistance in studying English utilizing interactive media at the Wajo Regency Orphanage. The goal of this activity is to increase participants' enthusiasm in learning English by making it more appealing to them. It is intended that through utilizing interactive media, participants would be able to increase their ability to accurately use English terminology. Scrabble is the interactive medium utilized to provide this aid. This activity's data gathering comprises the following: (1) performance test questions to determine the number of participants who have mastered the vocabulary; the test is completed separately by each participant and presented at the conclusion of the learning material. (2) field notes, which involve documenting the English learning process and photographing activities both before and during the action. Based on the mentoring activities that have been completed, it can be concluded that the participants' attitudes have shifted from being less active, unenthusiastic, and less involved to being more active, enthusiastic, and willing to collaborate collaboratively during the mentoring activity, resulting in an increase in the participants' English vocabulary mastery skills.


2021 ◽  
Author(s):  
William Ferguson ◽  
Dhruv Batra ◽  
Raymond Mooney ◽  
Devi Parikh ◽  
Antonio Torralba ◽  
...  

2021 ◽  
Author(s):  
◽  
Judi Kercher

<p>Weblogs (widely known as blogs) are widely promoted as a potentially useful tool of promotion and information dissemination for libraries. They are also advocated as an easy way for libraries to get involved in Web 2.0 applications. As a result, in the past year alone, the number of weblogs established in New Zealand and Australian libraries has grown substantially but little was known about how library blogs were being used or whether they were being used successfully. This study aimed to discover how blogs were being used in New Zealand and Australia and whether they were being utilised to their full potential. Content analysis of 73 blogs was carried out in combination with a survey of 46 people involved with library blogs and five interviews. The results indicate that blogs are being used for a variety of reasons and differing purposes recommended in the literature. Most blogs are being updated regularly and are regarded as successful for disseminating information in a timely manner. The majority of blogs provide links to useful information within the blog posts which readers can also access at a later time through archives. Few library blogs, however, provided categories or a search function to make this access easier. It appears the conversational aspect of the blog is not being realised. Comments are still rare. The potential for marketing and promotion of library resources through the blog and of the blog itself does not appear to be fully utilised in most cases. Nevertheless, library bloggers enjoy the medium and feel it is worthwhile continuing with the development and establishment of blogs. Blog numbers are growing rapidly, therefore many blogs are still in their infancy and have not yet utilised the full potential of this interactive medium.</p>


2021 ◽  
Author(s):  
◽  
Judi Kercher

<p>Weblogs (widely known as blogs) are widely promoted as a potentially useful tool of promotion and information dissemination for libraries. They are also advocated as an easy way for libraries to get involved in Web 2.0 applications. As a result, in the past year alone, the number of weblogs established in New Zealand and Australian libraries has grown substantially but little was known about how library blogs were being used or whether they were being used successfully. This study aimed to discover how blogs were being used in New Zealand and Australia and whether they were being utilised to their full potential. Content analysis of 73 blogs was carried out in combination with a survey of 46 people involved with library blogs and five interviews. The results indicate that blogs are being used for a variety of reasons and differing purposes recommended in the literature. Most blogs are being updated regularly and are regarded as successful for disseminating information in a timely manner. The majority of blogs provide links to useful information within the blog posts which readers can also access at a later time through archives. Few library blogs, however, provided categories or a search function to make this access easier. It appears the conversational aspect of the blog is not being realised. Comments are still rare. The potential for marketing and promotion of library resources through the blog and of the blog itself does not appear to be fully utilised in most cases. Nevertheless, library bloggers enjoy the medium and feel it is worthwhile continuing with the development and establishment of blogs. Blog numbers are growing rapidly, therefore many blogs are still in their infancy and have not yet utilised the full potential of this interactive medium.</p>


Author(s):  
Mohamed Abd Allah El-Hadidy ◽  
Alaa A. Alzulaibani

This paper assumes that the particle jumps randomly (Guassian jumps) from one point to another along one of the imaginary lines inside the interactive medium. Since this study was done in the space, we consider that the position of the particle at any time [Formula: see text] has a multivariate distribution. The random waiting time of the particle for each Gaussian jump depends on its length. An identical set of programed nanosensors (with unit speed) were used to track this particle. Each line has a sensor that starts the tracking process from the origin. The existence of the necessary conditions which give the optimal search plan and the minimum expected value of the particle detection has been proven. This study is supported by a numerical example.


2021 ◽  
Vol 56 (3) ◽  
pp. 425-435
Author(s):  
Baeti Rohman ◽  
Jarudin

The purpose of this research is to develop android-based interactive media to diffuse the concept of civic intelligence from the perspective of the Qur'an. A mixed method is used in this study. The qualitative designation is used to describe the concept of civic intelligence through a Focus Discussion Group with a team of experts. While the quantitative approach to describe the effectiveness of interactive media developed. The number of respondents in this study involved 20 students in testing the effectiveness of the developed product. The assessment of the expert team that 81.43% of interactive media is worth using can be concluded that android-based interactive media applications are worth using for information dissemination. The effectiveness test results with an average value of 3.3 are in accordance with the agreed criteria that android-based interactive media are effectively used in disseminating information. The novelty of this research is an interactive medium in disseminating information. The results of his research that Android-based interactive media effectively spread the concept of civil intelligence from the perspective of the Qur'an.


Author(s):  
Dhruv Batra ◽  
William Ferguson ◽  
Raymond Mooney ◽  
Devi Parikh ◽  
Antonio Torralba ◽  
...  

This letter provides a retrospective analysis of our team’s research performed under the DARPA Explainable Artificial Intelligence (XAI) project. We began by exploring salience maps, English sentences, and lists of feature names for explaining the behavior of deep-learning-based discriminative systems, especially visual question answering systems. We demonstrated limited positive effects from statically presenting explanations along with system answers – for example when teaching people to identify bird species. Many XAI performers were getting better results when users interacted with explanations. This motivated us to evolve the notion of explanation as an interactive medium – usually, between humans and AI systems but sometimes within the software system. We realized that interacting via explanations could enable people to task and adapt ML agents. We added affordances for editing explanations and modified the ML system to act in accordance with the edits to produce an interpretable interface to the agent. Through this interface, editing an explanation can adapt a system’s performance to new, modified purposes. This deep tasking, wherein the agent knows its objective and the explanation for that objective will be critical to enable higher levels of autonomy.


2021 ◽  
Vol 5 (02) ◽  
pp. 111-137
Author(s):  
Wakhidatus Syifa' ◽  
Siti Sulaikho ◽  
Khoirun Nisa Al Wachidah

Purpose-This study aimed at analizing the effectiveness of android-based iSpring Suite learning media to improve student learning achievement of Nahwu dan Shorof. Design/Metodology/Approach-The study used research and development research design with 4D Thiagarajan. Quantitative apporach and statistic descriptive was also used in this study. The sample involves 35 eighth grade students from three classes in MTs. Al Hikmah Jombang. The research instrument for interview guideline, observation sheet, questionnaires for revealing the students’ need of iSpring Suite learning media, and media expert validation questionnairs which covered subject master expert and subject master linguist. The results show that the iSpring Suite learning media was able to facilitate teachers in developing learning models.  Findings-The iSpring Suite learning media with android based for Nahwu and Shorof became an interactive medium to improve student achievement. The quizzes on android-based iSpring Suite interactive learning media on Nahwu and Shorof were in the form of multiple choice and true/false. The results of the student scores appeared in the teachers e-mail. The 35 samples involved expressed their interest in using the android-based iSpring Suite learning media in Nahwu and Shorof subjects.  Research Limitation/implications-  The research cannot go deeper into dialogue simulation in the iSpring Suite because the development foccused only on learning materials, videos and quizzes.  However, the research found out that the iSpring Suite learning media successfully assisted teachers to develop a learning media to improve the student achievement. Keywords: learning media, iSpring Suite, android-based, Nahwu, Shorof


Author(s):  
Esra Bozkanat

As Web 2.0 technologies have turned the Internet into an interactive medium, users dominate the field. With the spread of social media, the Internet has become much more user-oriented. In contrast to traditional media, social media's lack of control mechanisms makes the accuracy of spreading news questionable. This brings us to the significance of fact-checking platforms. This study investigates the antecedents of spreading false news in Turkey. The purpose of the study is to determine the features of fake news. For this purpose, teyit.org, the biggest fact-checking platform in Turkey, has been chosen for analysis. The current study shows fake news to be detectable based on four features: Propagation, User Type, Social Media Type, and Formatting. According to the logistic regression analysis, the study's model obtained 86.7% accuracy. The study demonstrates that Facebook increases the likelihood of news being fake compared to Twitter or Instagram. Emoji usage is also statistically significant in terms of increasing the probability of fake news. Unexpectedly, the impact of photos or videos was found statistically insignificant.


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