scholarly journals Singing and playing music through mobile applications: Smule, a new music experience

De Musica ◽  
2021 ◽  
Author(s):  
Madeleine Le Bouteiller

Mobile phones and the Internet combined have led to the creation of applications that allow their users to perform music using only their Smartphones. With the Smule applications that we analyze in this paper, people can sing karaoke together with other singers from all over the world, or play a tune with their fingertips tapping on a phone’s screen. Besides providing new entertainment activities, the Smule applications and their multiple options regarding audio and video editing can bring about new musical practices and musical artifacts. Smule users can sing duets remotely, without actually singing on the same time – a virtual collective performance. Singing karaoke becomes a solitary practice where togetherness is contrived but not achieved. Video recordings can be edited and shared on a built-in social network, thus being endorsed with a new function: to create bonds within a social network. Analyzing the discourses of Smule creators and developers, we also show that the applications do not achieve what they are promised to do, namely providing social and authentic practices. 

Author(s):  
Mohammed Yousif

The mobile applications industry has had significant growth in the last few years. Mobile phones are everywhere since we use them in every part of our daily lives for entertainment, communication and other various uses. Unfortunately, there was also a substantial increase the number of autism cases in kids around the world, which has prompted for a dire need of a therapy method that is cheap, reliable and accessible for everyone who needs it. Researchers have tried several methods, like robotics and virtual reality, to help in the therapy of autistic children. While their results were promising, these technologies are still out of reach of most users due to their high cost. Mobile phones, however, are much more accessible since everyone has one, and they have a wide array of useful gadgets that can be used in making the therapy sessions more engaging and fun such as cameras, accelerometers, speakers, microphones and others. This project aims to design and implement an interactive learning environment based on a mobile application for teaching kids with special needs. 


2020 ◽  
Vol 2 ◽  
pp. 80-85
Author(s):  
Natavan Kamilova ◽  

In this article we made an attempt to resolve a problem, which impends over our society. Getting involved in the Internet, using social network language, humanity, distorting their language, forget about great traditions of each nation, about originality, harmony, euphony of a language. In this case, we are talking about rich and expressive Russian language.


Author(s):  
Pedro Quelhas Brito

The digitalization of youth signifies their complete immersion, active participation and involvement in the production, consumption and sharing of digital content using various interconnected/interfaced digital devices in their social network interactions. A prerequisite to successful commercial communication with young people is having a good understanding of new media, along with their social and psychological framework. The behaviour, motivation and emotions of youth in general and in relation to digital technologies, especially the meaning attached to mobile phones, the Internet (mainly social network sites) and games (computer-based and portable) should also be addressed if advertisers aim to reach this target group.


Author(s):  
Vasaki Ponnusamy ◽  
Bobby Sharma ◽  
Waqas Nadeem ◽  
Goh Hock Guan ◽  
N. Z. Jhanjhi

We are in the era of Industry 4.0 with the world going towards everything, everywhere, and anytime with “things” being enablers of technology. Our world is becoming smarter with everything (mobile phones, cars, TVs) connected to each, having unique addresses and communication mechanisms. It is foreseen that by 2025 every little thing, like pen, paper, food packages, etc., would be operated over the internet by internet of things (IoT) towards a smarter world. However, in order to enable the smart world to be sustainable, IoT should be embarking into energy efficient (green) paradigms. Since IoT is also a key enabler for smart cities, a green-aware design of smart cities could see a potential to create a green IoT ecosystem for smart cities. This ecosystem would comprise the green IoT lifecycle, the six pillars of smart cities, and focusing on the green infrastructure, green applications, and green energy. This conceptual study would motivate researchers embarking into smart city projects and keeping green concepts intact in their design and implementations.


2017 ◽  
Vol 6 (1) ◽  
pp. 1-22 ◽  
Author(s):  
Seyedeh Behnaz Hosseini

This article presents a nuanced approach for qualitative research on the Internet, based on the synthesis of qualitative data-gathering methodologies both online and offline, and contributes to recent knowledge of changing practices within Yārsāni communities around the world. Yārsān is a religious belief of Indo-Iranian origin that traces back to Hooraman, a region in Iranian Kurdistan. Yārsān thought, which Islamic Shiite authorities treat as heretical, has extensively used processes of adaptation and strategies of survival throughout the course of its history. The research presented here makes a case for the significance of the Internet and, more specifically, social network sites in connecting Yārsānis in their homelands and in the diaspora. How does Facebook provide a new space for this minority group to disclose their beliefs to the world, thereby reassessing the clandestine nature of their religion, which is a tenet required by traditional belief and defined by their adage, “don’t tell the secret”?


2013 ◽  
Vol 8 (1.) ◽  
Author(s):  
Slavica Vrsaljko ◽  
Tea Ljubimir

SMS messaging and communicating on social networks are increasingly widespread forms of informal communication. Mobile phones have almost all, and in addition they open profiles on the Internet social network, corresponding in this way with their peers. In writing messages is being recorded a large number of spelling errors, most of errors are those whose adoption is foreseen in the the lower grades of elementary school. In order to determine the level of mastery of linguistic norms, the message will be analysed as well as comments from the social networks of fourth-grade students.


Author(s):  
Satish Agarwal ◽  
Priyanka Bhagoliwal

<div><p><em>The mobile phone handset industry is growing at a fast pace in the world and  is dominating the Indian market with Hi-Tech products and innovation. This industry offers products and services with advanced technology and innovation making it an important gadget for survival among the people. It is hard to imagine a life without mobile phones. The study describes the various features of mobile phone handsets which are valued by the teenagers so as to place and promote the products perfectly. The study found that  teenagers frequently use mobile phones mainly for games, social  networking, chatting on Whatsapp, listening to music, browsing the internet, and feels that mobile phone handset is  a style statement and it exhibits their status, standard, esteem etc. </em><strong></strong></p></div>


2018 ◽  
Vol 15 ◽  
pp. 239-243
Author(s):  
Santiago Gaztelumendi ◽  
Maialen Martija ◽  
Olatz Principe

Abstract. This work focuses on the analysis of the use of Twitter by different weather services around the world. During the last few years the availability of mobile phones connected to the Internet has become a global reality. Likewise, the use of different social networks has been popularized and extended with different purposes including social communication. In this context most meteorological weather services have been using some of these social tools in order to improve their services for the general public and specific users. Twitter is a social tool that enables users to post messages (tweets) of up to 280 characters (up to 140 before November 2017), supporting a wide variety of communicative practices. Twitter is an opportunity not only to spread messages without intermediaries, but also interact in real time with users. Here we present a study of different aspects related to the use of Twitter in diverse weather services worldwide and their evolution during the year 2016.


Communicology ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 146-154
Author(s):  
D.A. Ryazanov

This paper discusses the characteristics and specific features of the Internet community ‘I love KVN’, whereas identifying user tokens in a network group are shown during their adaptation in the community. The author considers users’ techniques and virtual tools (audio recordings, video recordings, text publications, images, animated images, posters, polls, etc.). The Internet, as unique in terms of the its conditions and possibilities, makes it possible to study sociological phenomena that were not actualized or so accessible to empirical study in different environment of activity and interaction. This is relevant in the light of the rapid development of thematic communities on the VKontakte social network. According to the Levada Center analytical center, today about 72% of the population of the Russia use the Internet “daily or almost daily” and “several times a week”. At the same time, about 45% of citizens go online “several times a day”; these are, first of all, the youngest Russians under the age of 25 (87%). The focus of our consideration is the group on VKontakte “I love KVN”. KVN (The Club of Cheerful and Inventive) is one of the first projects that appeared on domestic television in the format of a humorous game, in which teams (educational institutions, universities, enterprises, cities and so on) compete in humorous answers to questions asked, improvisations on given topics, playing pre-prepared scenes. In the narrow sense, KVN is a competition in one’s own wit. The long-term history of the project (since 1961) and the relentless attention to the game from the mass audience determined in many respects the appearance of communities of lovers of intellectual humorous competitions on various types of venues. With the advent of social networks on the Internet, many KVN fans have joined together in a community that currently numbers approximately 670 thousand people.


Author(s):  
Elba del Carmen Valderrama Bahamóndez ◽  
Albrecht Schmidt

The Internet and computers are accessible to only half of the population in the world. For the other half, computers and the Internet are almost alien concepts. This half has no medium for gathering information, and they are computer illiterate. In addition, it is well-known, that the use of computers and the Internet, directly and indirectly, enhance the learning process. Therefore, students from under privileged areas of developing regions of the world are, clearly, at a disadvantage compared to their peers in developed countries. However, mobile phones could change this situation. In developing countries, mobile phones are far more accessible than computers or Internet access. This high accessibility together with the multiple functionalities of mobile phones, allow for the potential to build feasible educational applications that enhance the learning experiences of students in developing countries. Such opportunities enable the students’ experiences to be made proportionate to the other half of the world, with a real mechanism for gathering information.


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