scholarly journals Learning the Indonesian Language through Fictional Text Based on Ecological Literacy (Malay-Langkat) as an Effort to Realize Literate Generation

Author(s):  
Mara Untung Ritonga ◽  
Elly Prihasti Wuriyani ◽  
Rizki Fadila Nasution

Education is a place where humans are formed to find and collect various information that will certainly be useful for shaping and developing human cognitive intelligence about many things, one of which is about ecology (environment / nature). In studying Indonesian, ecological discourse material (text) is one strategy to integrate environmental education and social interaction, as well as cultural customs of the community, especially Malay-Langkat which aims to form and develop mindsets and patterns of action, as well as healthy behavior both physically and mentally in everyday life. Through literary learning, educators are required to be more creative and sensitive in choosing interesting and suitable materials to be delivered instead of just fixating on the targets to be delivered and existing lesson plans, without thinking further about other things that can be used as a source of learning. But the availability of local ecology-based texts is still very little. This research aims to produce a Malay- Langkat literacy-based fiction text material that is feasible and effectively used at the high school level. So this research will focus more on developing a literacy culture to produce a literate generation, a generation that understands what is read and does something based on its understanding of the content of the reading. The literate generation is a generation that is intelligent, capable, characterful, and competitive. This research is a development research that adapts the 4-D Development model. Research and development steps are carried out using modifications and the Thiagarajan development model that is 4-D. This development model uses 4 stages consisting of define, design, development and dissemination.

2020 ◽  
Vol 4 (1) ◽  
pp. 34-40
Author(s):  
Imas Ratna Ermawati ◽  
Andita Andita ◽  
Aisyah Fitriana ◽  
Andryastuti Andryastuti ◽  
Hani R

This study aims to develop E-fotonovela media for deaf students in SMLB-B. The research method used is the Research and Development (R & D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the study were deaf students of high school level (SMLB-B), which were conducted in two schools namely SLB N 6 Jakarta and SLB N 7 Jakarta. Research and development produces E-fotonovela media in the form of books with Android-assisted, magnetic materials that are suitable for use based on an average expert judgment of 98% with very good criteria. The assessment of the effectiveness of the media obtained a percentage of 94% with very good criteria, and based on the effectiveness of learning outcomes obtained a value of 74.5% good criteria, which means that the photonovela media on magnetic material is suitable for use as a learning medium in SMAL-B (deaf). While the characters obtained after using E-fotonovela with the thunkecable android application are shown by the overall average score for the 6 principle characters of users at a high level of honest average = 8,189; average discipline = 7.834; average curiosity = 6,545; creative average = 8.037; average cooperation = 8,500 and average responsibility = 8,310.


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2019 ◽  
Vol 1 (1) ◽  
pp. 1-19
Author(s):  
Amiruddin Amiruddin ◽  
Askar Askar ◽  
Yusra Yusra

The focus of this study is to examine the design development of multicultural value-based Islamic education learning models at the high school level. This research is qualitative research. Data collection is done by observation, interview, and documentation. While the data analysis technique used is data reduction, data presentation, data verification, and drawing conclusions. The results of the study showed that, the design of the development of the learning model that determined multicultural values, which were integrated in the Islamic Religious Education subject, b) syllabus, c) lesson plan, d) used the Islamic education learning model based on multicultural values, and c) conducted an assessment towards the process of learning activities, which is a follow-up to learning, the approach to developing learning models, namely the approach to justice and equality without discrimination, called cultural pluralism, which provides opportunities and freedom for all elements to show and develop their respective identities, both from language, ethnicity, religion and so on. While developing models of Islamic education learning based on multicultural values ​​because; a) multicultural education is not a special subject, b) promotes equality between students of different backgrounds, c) the diversity of students that causes misunderstandings that can lead to disputes between fellow students.


2021 ◽  
Vol 4 (2) ◽  
pp. 153
Author(s):  
Trisna Muliawan ◽  
Pince Salempa ◽  
Sugiarti Sugiarti

This is a development research that aims to evolve a learning instruments discovery learning model  based on the SKKNI on volumetric analysis subject that are valid, practical, and effective. The development model used in this study refers to the 4D, which consists of the defining, design, development, and dissemination. The learning instruments developed are RPP, LKPD, Student Learning Materials, and THB. The SKKNI-based discovery learning model volumetric learning device that was developed was then validated by two experts. After validation, a learning device trial is then conducted at the SMK-SMAK Makassar in class XI E with a total of 35 students. The results of the study indicate that the SKKNI-based discovery learning model developed after being validated was very accurate (V = 3.75). The learning device is stated to be practical because the practicality test related to: (1) the implementation of the learning device is in the fully implemented category (M = 1.86) included in the category (1.5 ≤ M ≤ 2.0), (2) the teacher gave a very positive response with a percentage of 93.49%, and (3) the students gave a very positive response with a percentage of 91.93%. This learning device also meets the effectiveness criteria, which are reviewed through learning outcomes with a classical percentage of completeness 94.00%. Therefore, the results of the study indicate that the developed learning device products meet valid, practical, and effective criteria.


2021 ◽  
Vol 10 (2) ◽  
pp. 251-264
Author(s):  
Maryani Maryani ◽  
Yasmin Yuliana ◽  
Firdha Kusuma Ayu Anggraeni

This research aimed to determine the validity of the Physics Event Photo Analysis (AFKF) module based on the STEM approach and improve students' critical thinking skillsat SMA Negeri 1 Rogojampi. The researchers implemented the ADDIE development model to achieve these goals, which consisted of five stages: Analysis, Design, Development, Implementation, and Evaluation. The data collecting techniques used in this research were interviews, product validation, and tests. The validation results indicated that the product was feasible to use with a validity percentage of 93%. The percentages can be categorized as very valid and can be used without revision. Furthermore, the percentage of the product's effectiveness in improving students' critical thinking abilitywas 66.58% which was included in the medium category. The PhysBased on the STEM approach, the Event Photo Analysis Module (AFKF) based ed positive responses from students with a percentage of 76%.TThis development research concluded that the STEM approach-based Physics Event Photo Analysis (AFKF) module is very valid and effective in improving students' critical thinking skills.


Author(s):  
Asliyani Asliyani ◽  
Muhammad Rusdi ◽  
Asrial Asrial

This development research is conducted at SMKN 3 Jambi, the purpose is to develop contextual based chemistry learning material for Xth grade Technological Vocational High School (SMK) with content and contex representative enough for SMKN 3 students. The model used in this research development is the type 1 development mode from Richey by adopting the development model of Dick & Carey. This development research is conducted in four important steps, they are analysis, design, development, and evaluation. The data are collected using openended questionaire. The subjects are students from class X TPM1, X TKR2, and X TKR3. These samples are taken randomly but remain to represent each student ability level, high, medium and very low. The research result shows the positif respond towards the developed  product. Based on the  collected and analyzed data, it can be concluded that the developed product is interesting, simple and easy to understand, can increase student’s positif characters such as interest, participation, responsibility, and relate to student selected skill.


MEDIKORA ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 23-35
Author(s):  
Muhammad Sigit Antoni ◽  
Guntur Guntur ◽  
Rifqi Festiawan ◽  
Arifin Ika Nugraha ◽  
Farid Imam Nurhadi

This study aims to develop a feasible Android-based Rockport Walking Fitness Test application. This development research uses the ADDIE development model which consists of four stages of development: analysis, design, development and implementation, and evaluation. The Rockport Walking Fitness Test application contains the application menu, in the form of: (a) homepage, (b) Rockport Test, which contains a description page about the Rockport Walking Fitness Test, (c) guide, contains a guide page for application use and implementation of the Rockport Walking Fitness Test , (d) start the test, the data input page and timer that guides the implementation of the Rockport Walking Fitness Test, which continues to display the results of the Rockport Walking Fitness Test conducted, and (e) about, is a page that contains information about the Rockport Walking Fitness Test application and developer profile. Feasibility of the Rockport Walking Fitness Test application is assessed based on the assessment of material experts, obtained a score of 53.50 from a total score of 56.00 (very feasible category). Appraisal of feasibility by media experts obtained a score of 63.00 from a total score of 68.00 (very feasible category). The assessment of users in small group trials obtained a score of 42.17 from a total score of 52.00 (decent category). In the large group/field trial, the user assessment obtained a score of 49.77 from a total score of 52.00 (very feasible category). ROCKPORT WALKING FITNESS TEST APPS: APLIKASI TES KEBUGARAN KARDIORESPIRASI METODE ROCKPORT BERBASIS ANDROID  AbstrakPenelitian ini bertujuan untuk mengembangkan aplikasi Rockport Walking Fitness Test berbasis Android yang layak. Penelitian pengembangan ini menggunakan model pengembangan ADDIE (Analysis, Design, Development and Implementation, Evaluation) yang terdiri dari empat tahap pengembangan yaitu analisis, perancangan, pengembangan dan implementasi, serta evaluasi. Gambaran umum aplikasi Rockport Walking Fitness Test memuat menu aplikasi, berupa: (a) beranda, (b) Rockport Test, yang berisi halaman deskripsi tentang Rockport Walking Fitness Test, (c) panduan, beirisi halaman panduan penggunaan aplikasi dan pelaksanaan Rockport Walking Fitness Test, (d) mulai tes, yaitu halaman input data dan penghitung waktu yang memandu pelaksanaan Rockport Walking Fitness Test, yang dilanjutkan menampilkan hasil Rockport Walking Fitness Test yang dilakukan, dan (e) tentang, merupakan halaman yang memuat informas mengenai aplikasi Rockport Walking Fitness Test serta profil pengembang. Kelayakan aplikasi Rockport Walking Fitness Test dinilai berdasarkan penilaian ahli materi, diperoleh skor sebesar 53,50 dari skor total sebesar 56,00 (sangat layak). Penilaian kelayakan oleh ahli media diperoleh skor sebesar 63,00 dari nilai skor total sebesar 68,00 (sangat layak). Penilaian para pengguna pada uji coba kelompok kecil diperoleh skor sebesar 42,17 dari nilai skor total 52,00 (layak). Pada uji coba kelompok besar/lapangan, penilaian pengguna diperoleh skor sebesar 49,77 dari nilai skor total 52,00 (sangat layak).


2015 ◽  
Vol 2 (1) ◽  
pp. 21-29 ◽  
Author(s):  
Lia Prastyawati ◽  
Farida Hanum

Penelitian ini bertujuan untuk mengembangkan model pembelajaran pendidikan multikultural di SMA, yang meliputi: 1) mengembangkan model pembelajaran pendidikan multikultural yang sesuai diterapkan dalam mata pelajaran sosiologi di SMA dan; 2) mengetahui kelayakan produk hasil pengembangan model pembelajaran pendidikan multikultural pada mata pelajaran sosiologi di SMA. Penelitian ini merupakan penelitian pengembangan yang mengacu pada model pengembangan 4D Thiagarajan yang meliputi empat tahap yaitu define, design, develop dan disseminate. Hasil penelitian terdiri dari: 1) model pembelajaran pendidikan multikultural yang dikembangkan menggunakan metode 4D Thiagarajan yang telah dimodifikasi menjadi 3D. 2) Produk pengembangan model pembelajaran pendidikan multikultural berbasis proyek telah mendapatkan penilaian dari validasi ahli, validasi materi, guru sosiologi, teman sejawat, hasil penilaian menyatakan produk layak digunakan dalam pembelajaran sosiologi di SMA. Produk pengembangan model pembelajaran pendidikan multikultural berbasis proyek telah diuji coba pada kelompok kecil dan uji coba lapangan. Hasil uji coba menunjukkan produk layak digunakan, dibuktikan dengan peningkatan nilai yang signifikan pada kelas yang menggunakan model pembelajaran pendidikan multikultural berbasis proyek dibandingkan dengan kelas yang menggunakan model pembelajaran pendidikan multikultural dengan metode ceramah dengan media power point. Kata kunci: pendidikan multikultural, model pembelajaran berbasis proyek______________________________________________________________ DEVELOPING A MODEL OF PROJECT BASED MULTICULTURAL EDUCATIONAL LEARNING AT SENIOR HIGH SCHOOL Abstract This research aims at developing a model of project based multicultural educational learning at senior high school, which includes: 1) staging of developing the model of project based multicultural educational learning which is acceptable in sociology subject at senior high school level; and 2) finding out the product worthiness of the model of project based multicultural educational learning in sociology subject at senior high school. This research is a development study which is based on 4D Thiagarajan’s development model which has four stages: define, design, develop and disseminate. The research findings are: 1) a model of multicultural educational learning developed through Thiagarajan’s 4D method which has modified into 3D. The 2) The product of development model of project based multicultural educational learning got assessment from an expert validator, material validator, sociology teacher, and peers. The results show that the product is worth to be applied in the learning subject of sociology at senior high school. The product of development model of project based multicultural educational learning was tested in a small group and field tryout. The results show that the product is worth to be applied which is proved through more significant improvement scores at the class which used the model of project based multicultural educational learning than lecturing method using power point.Keywords: multicultural education, project based learning model


Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation


2021 ◽  
Vol 3 (2) ◽  
Author(s):  
Rijal Ashari ◽  
Muhiddin Palennari ◽  
Hamka Lodang

Abstract. This development research was conducted to determine the effectiveness of Learning Resources Learning Cycle models through stages in the four D (4D) development research model proposed by Thiagrajan (1974). The type of research used is descriptive research. The research was carried out at junior high school level (SMP) precisely in Makassar VII grade VIII. The research instrument used was a learning cycle activity observation sheet and a student questionnaire response to Learning Resources. Based on the results of the effectiveness test with parametric statistical analysis between differences in class learning outcomes taught by Learning Sources the learning cycle model shows positive results compared to classes that are not taught using learning resources or conventionally, which is shown by the average corrected learning outcomes in the experimental class of 76 , 84 is higher than the class taught conventionally which is 69.82, and obtained a positive response of students by 95.83%. So from the results of the study concluded that the application of Learning Resources leaning cycle models of students provide a positive response to its application. Keywords: Learning resources, learning cycle.


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