scholarly journals Pengembangan Perangkat Pembelajaran Model Discovery Learning Berbasis Standar Kompetensi Kerja Nasional Indonesia (SKKNI)

2021 ◽  
Vol 4 (2) ◽  
pp. 153
Author(s):  
Trisna Muliawan ◽  
Pince Salempa ◽  
Sugiarti Sugiarti

This is a development research that aims to evolve a learning instruments discovery learning model  based on the SKKNI on volumetric analysis subject that are valid, practical, and effective. The development model used in this study refers to the 4D, which consists of the defining, design, development, and dissemination. The learning instruments developed are RPP, LKPD, Student Learning Materials, and THB. The SKKNI-based discovery learning model volumetric learning device that was developed was then validated by two experts. After validation, a learning device trial is then conducted at the SMK-SMAK Makassar in class XI E with a total of 35 students. The results of the study indicate that the SKKNI-based discovery learning model developed after being validated was very accurate (V = 3.75). The learning device is stated to be practical because the practicality test related to: (1) the implementation of the learning device is in the fully implemented category (M = 1.86) included in the category (1.5 ≤ M ≤ 2.0), (2) the teacher gave a very positive response with a percentage of 93.49%, and (3) the students gave a very positive response with a percentage of 91.93%. This learning device also meets the effectiveness criteria, which are reviewed through learning outcomes with a classical percentage of completeness 94.00%. Therefore, the results of the study indicate that the developed learning device products meet valid, practical, and effective criteria.

2019 ◽  
Vol 4 (3) ◽  
pp. 37-39
Author(s):  
Leni Pebriantika

Mobile learning is one of the learning models using mobile technology devices that can support learning (Marinakou & Giousmpasoglou, 2015). Laptops, tablets, smartphones, and other are technology devices that can support mobile learning such as (Göksu & Atici, 2013). From these devices, smartphones are the most widely used devices (Ken Nee Chee, Noraffandy Yahaya, Nor Hasniza Ibrahim, & Mohamed Noor Hasan, 2017). Mobile learning uses a very flexible approach, which allows students to learn wherever and whenever (Your et al., 2014), (Kim, Lee, & Rha, 2017). In its application, lecturers are only as facilitators to excel and hone student skills (Hamdani, 2013). This study was research and development (R&D) (Sugiyono, 2016). Data collection techniques used in this study used questionnaires, walkthroughs, Interviews, and tests of student learning outcomes. The development model used is the adoption of the Lee & Owens development model consisting of 5 (five) phase: assessment/analysis, design, development, implementation, and evaluation. (Lee, William W & Owns & Diana L, 2004) At the phase of assessment/analysis, a needs analysis was carried out from the study. Phase Design carried out several steps in the design of the mobile learning model which consists of the preparation of flowcharts, storyboards, and scripts that will be implemented in making applications and implementing mobile learning models. The development phase is the implementation of the design phase. The app that will be used in building products is  Moodle mobile app. At this phase, there will be a presentation of media experts, material experts, learning design experts, and linguists experts. The next step is the implementation, which is the implementation of the mobile learning model. The last phase is the evacuation, which is a field trial involving 26 students. The effectiveness test of the mobile learning model done by giving pretest and posttest to assess the increase in student learning outcomes.


2019 ◽  
Vol 2 (1) ◽  
pp. 8
Author(s):  
Dwi Purnomo ◽  
Zuchrotus Salamah

This research is based on the problem of the low student learning outcomes in science learning at Muhammadiyah Elementary School Klepu, Sleman Regency. The teacher still uses a conventional learning model so that the learning atmosphere becomes rigid and ultimately makes student learning outcomes lower. Therefore the teacher seeks to use the Discovery Learning learning model to create an interesting and enjoyable learning atmosphere. This study aims to improve learning outcomes of science through the Discovery Learning learning model in fifth grade students of SD Muhammadiyah Klepu Sleman Regency Academic Year 2018/2019. This type of research is classroom action research. This research was conducted in 2 cycles. This research was conducted on fifth grade students of SD Muhammadiyah Klepu Sleman Regency. Data was collected using observation sheets and test questions. The data analysis technique in this study is descriptive analysis. The results of this study indicate that learning through the Discovery Learning learning model can improve student science learning outcomes. The average value of post-test Cycle I is 62.2 and the percentage of mastery learning is 9.5%. In the second cycle the average score of the post-test increased to 80.91 and the percentage of mastery learning was 76.2%. Based on data obtained from the study, it can be concluded that learning through the Discovery Learning learning model can improve student learning outcomes.


2020 ◽  
Vol 7 (2) ◽  
pp. 98-107
Author(s):  
Kiptiatul Hasanah ◽  
Nursalam Nursalam

This study aims to determine the effect of the discovery learning model on student learning outcomes in the Integrated Social Studies subject Class VII A at MTs Miftahul Ulum Situbondo. This study used a one-shot case study design. The subjects of this study were Class VII A, with a total of 30 students. They were collecting data using test instruments, observation and interviews. The results of the test instruments were tested by t-test. The analysis result shows that tcount> ttable is 3,814> 2,045. So it can be concluded that there is an average difference between the pretest and posttest learning outcomes. Which means that there is an effect of the discovery learning model on student learning outcomes in the Integrated Social Studies subject Class VII A at Mts Miftahul Ulum Situbondo.


2021 ◽  
Vol 11 (6) ◽  
pp. 277
Author(s):  
Andi Kristanto ◽  
. Sulistiowati ◽  
Hirnanda Dimas Pradana

The learning model is a collection of activities that occur during the teaching and learning process with the objective of achieving the set goals. The brain-based online learning model developed is a solution to the students' learning problems. The majority of students struggle to interpret all of the learning materials they receive. This resulted in students' dissatisfaction with the learning materials. The purpose of this research is to develop a brain-based online learning process design based on the aforementioned problems. The Lee & Owens model of development was used in this development research. The stages of the Lee & Owens development model are analysis, design, development, implementation, and evaluation. The development research findings are as follows: (1) the media experts' assessment, which resulted in an 89.35% score with a valid category. (2) The assessment of the developed learning materials by material experts resulted in a score of 91.23% with a valid category. (3) expert evaluation, with an overall score of 86.35% for having a valid category. (4) The results of individual trials produced a percentage score of 88.5% with a valid category. (5) The results of small group trials indicated an overall percentage score of 81.60% of valid categories. (6) Field trials are classified as valid when they receive a percentage of 79.89%. The results of the development indicate that the brain-based online learning design is feasible for use.   Received: 11 August 2021 / Accepted: 27 October 2021 / Published: 5 November 2021


Author(s):  
Eva Zumroh Rosiana

<p><em>This classroom action research aims to improve student learning outcomes for suggestion sentences by implementing an IT-based discovery learning model in class III SD Negeri Mrisen 1, Wonosalam District, Demak Regency, for the 2019/2020 school year. The subjects in this study were third grade students of SD Negeri Mrisen 1 which consisted of 19 students. This research consists of 3 cycles. The instruments used in data collection were observation sheets and formative lesspaper tests in the form of google form. This can be evidenced by the increase in the achievement of students' formative test scores in the first cycle (59.47%), an increase of 74.21% in the second cycle and again to 85.79% in the third cycle. This shows that the application of the IT-based discovery learning learning model at SD Negeri Mrisen 1 can increase the learning outcomes of third grade students by 26.32% from cycle I to cycle III.</em></p>


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


2018 ◽  
Vol 7 (4.7) ◽  
pp. 449
Author(s):  
Wirdah Yanti Nasution ◽  
Efendi Napitupulu ◽  
Baharuddin . ◽  
Janner Simarmata

This study aimed to find out the feasibility of interactive media-based learning model and the effectiveness of interactive media-based learning model in m Enhancing student learning outcomes. This learning product development model was a model structured in a programmed and systematic sequence and fulfilled the characteristics of students in learning. The results showed (1) test of Civics subject matter experts were at very good qualifications of 96.1%, (2) test of design experts with excellent qualifications of 97.27%, (3) test of software experts at very good qualifications 96 , 1%, (4) individual trials were in excellent qualifications of 92.3%, (5) small group trials were in very good qualifications of 93.9%, (6) field trials were in very good qualifications of 97, 61%. The results of testing the hypothesis proof that there were significant differences between student learning outcomes in the control class and the experimental class. This was indicated by the results of data processing tobserved = 1.97 , at the significance level α = 0.05 ttable = 1.69. It was concluded that interactive media-based learning models that were developed were feasible and effective to improve Civics learning outcomes.  


2021 ◽  
Vol 7 (4) ◽  
pp. 542-548
Author(s):  
Rosnidar Rosnidar ◽  
Yusrizal Yusrizal ◽  
Mustafa Mustafa ◽  
Susanna Susanna

This research aims to find out the application of discovery learning models in increasing students' interest and learning outcomes in harmonic vibrational materials in MAN 4 Aceh Besar. The method in this study is quasi-experimentation with the design of a pretest-posttest control group. The instruments used are questionnaires and problems. The results showed that the average N-gain of student learning interest in the experimental class was 0.79 high category and control class 0.28 low category. The results of each experimental class indicator included a very positive category while the category control class was positive. Based on the results of the analysis of both classes, it can be concluded that the average interest in student learning in the experimental class is more increased than in the control class, especially on indicators of student engagement. The average N-gain result of student learning outcomes in the experimental class obtained a score of 0.61 moderate categories, then in the control class obtained a score of 0.35 medium category. Based on the test results, the average of the two classes obtained significance scores of 0.000 < 0.05, meaning that there was a difference in the average learning outcome of students in experimental classes and control classes. This proves that the discovery learning model's application can improve students' learning outcomes higher than the discovery learning model in the control class. This study concludes that the application of discovery learning models can increase students' interest and learning outcomes in harmonic vibrational materials in MAN 4 Aceh Besar


2015 ◽  
Vol 3 (3) ◽  
Author(s):  
Sunismi .

Abstract: The development research aims to develop guided-discovery learning materials of Calculus II by implementing Mathematics Mobile Learning (MML). The products to develop are MML media of Calculus II using guided discovery model for students and a guide book for lecturers. The study employed used 4-D development model consisting of define, design, develop, and disseminate. The draft of the learning materials was validated by experts and tried-out to a group of students. The data were analyzed qualitatively and quantitatively by using a descriptive technique and t-test. The findings of the research were appropriate to be used ad teaching media for the students. The students responded positively that the MML media of Calculus II using the guided-discovery model was interestingly structured, easily operated through handphones (all JAVA, android, and blackberry-based handphones) to be used as their learning guide anytime. The result of the field testing showed that the guided-discovery learning materials of Calculus II using the Mathematics Mobile Learning (MML) application was effective to adopt in learning Calculus II. Keywords: learning materials, guided-discovery, mathematics mobile learning (MML), calculus II PENGEMBANGAN BAHAN AJAR MODEL GUIDED DISCOVERY DENGAN APLIKASI MATHEMATICS MOBILE LEARNING SEBAGAI ALTERNATIF MEDIA PEMBELAJARAN MAHASISWA MATAKULIAH KALKULUS II Abstrak: Penelitian pengembangan ini bertujuan untuk mengembangkan bahan ajar matakuliah Kalkulus II model guided discovery dengan aplikasi Mathematics Mobile Learning (MML). Produk yang dikembangkan berupa media MML Kalkulus II dengan model guided discovery untuk mahasiswa dan buku panduan dosen. Model pengembangan menggunakan 4-D yang meliputi tahap define, design, develop, dan dissemination. Draf bahan ajar divalidasi oleh pakar dan diujicobakan kepada sejumlah mahasiswa. Data dianalisis secara kualitatif dan kuantitatif dengan teknik deskriptif dan uji t. Temuan penelitian bahan ajar ini sangat tepat digunakan sebagai media pembelajaran bagi mahasiswa. Mahasiswa memberikan tanggapan positif bahwa media MML Kalkulus II dengan model guided discovery disusun menarik, dapat dioperasikan dengan mudah melalui HP (semua HP berbasis JAVA, android, dan blackberry) sehingga dapat digunakan panduan belajar mahasiswa kapan saja. Hasil uji lapangan diperoleh bahwa bahan ajar matakuliah Kalkulus II model guided discovery dengan aplikasi Mathematics Mobile Learning (MML) efektif digunakan dalam pembelajaran matakuliah Kalkulus II. Kata Kunci: bahan ajar, guided discovery, Mathematics Mobile Learning (MML), Kalkulus II


Author(s):  
Nanik Widayanti

<em>This study aims to improve the learning outcomes of grade 5 students using. The research conducted was Classroom Action Research (CAR) which was conducted in three cycles. Each cycle consists of four stages, namely planning, implementing, observing and reflecting. Each meeting is carried out an evaluation in the form of a written test to determine the development of students. In the first cycle, the students who completed the evaluation were 60%. In cycle II students who completed after evaluating were 80%. In the third cycle, students who completed after evaluating were 87.5%. These results indicate that the Discovery Learning learning model can improve student learning outcomes, especially Theme 4 Subtema 2 Class V at SDN 2 Tanjungharjo.</em>


Sign in / Sign up

Export Citation Format

Share Document