scholarly journals The Pengembangan Perangkat Pembelajaran Materi Bangun Ruang Sisi Lengkung Berbasis Etnomatematika Berbantuan Aplikasi Google Form sebagai Penunjang Pembelajaran Daring

KadikmA ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 125
Author(s):  
Sofhia Ma'rifatuz Zahro ◽  
Sunardi Sunardi ◽  
Abi Suwito ◽  
Susanto Susanto ◽  
Lela Nur Safrida

This research aims to know the process and the result of the development of Mathematics Learning Instruments for ethnomathematics based curved space chapter with the help of the Google Form aplication as a support for online learning. This research is development research. Learning instruments development model refers to four D models. The product of this research are teaching materials, student’s worksheet, and evaluation test. This research took place at IX A of junior high school 2 Puger, Jember with consist 36 students. The data collection methods used in this research are the interview, test, and questionnaire. Based on data analysis, this research has three result. First, the learning instrument developed have valid criteria. Secondly, the learning instrument developed have practical criteria based on interview and student’s responses. Third, the learning instrument developed have effective criteria based on student’s score and student’s positive responses.  

2020 ◽  
Vol 3 (2) ◽  
pp. 141-152
Author(s):  
Choirudin Choirudin ◽  
Eka Fitria Ningsih ◽  
Hanif Amrulloh ◽  
Muhammad Saidun Anwar ◽  
Isnaini Nur Azizah ◽  
...  

This study aims to develop Mathematics learning media using ethnomathematics based Powtoon applications. This study is using the Borg and Gall development model. Media development is carried out on the material of a flat triangle and quadrilateral of Class VII Junior High School. Data collection instruments used were media expert questionnaires, material experts used to test the quality of mathematics-based Powtoon learning media, and student response questionnaires to test interest in the developed media. Data collection methods used the form of interviews, documentation and questionnaires. This research resulted in ethnomathematics based Powtoon learning media. The results of the assessment by media experts scored 88% in the very feasible category, the assessment of the material experts obtained a score of 87% in the very feasible category, while based on trials in class VII students of Ma'arif 1 Metro SMP which amounted to 22 students obtained a score of 80% with the eligible category. The development of ethnomathematics based Powtoon learning media is feasible and can be used by teachers and students as learning media.


2020 ◽  
Vol 5 (1) ◽  
pp. 74-80
Author(s):  
Siti Fatmawati

            The purpose of this study is to describe the process and results of the development of Student Worksheets (LKS) with the ethnomatematics approach of triangular flat figure material. This type of research is development. This research was conducted on seventh grade students at MTs Al-Azhar Kaliwates Jember. The data collection methods used are documentation, observation, interviews and tests. The development model used adopted the 4D model developed by Tiagrajan through the stages of defining, designing, developing and distributing. Based on the research activities that have been carried out the results obtained are Student Worksheets (LKS) with ethnomatematics approach to the triangular flat figure material which is valid and suitable for use for junior high school students and equivalent Keywords: LKS, etomatematics


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


2020 ◽  
Vol 5 (1) ◽  
pp. 86
Author(s):  
Irfan Dita Pratama ◽  
Tubagus Herlambang ◽  
Buyung Kusumawardhana ◽  
Ibnu Fatkhu Royana

Go Pong: Learning Media for Basic Techniques of Table Tennis Based on AndroidThis research used development research which was Research and Development (R&D) with 8 stages. The subject of this study was the eighth grade students of Junior High School of 1 Juwana. The data analysis techniques used were test and non-test techniques in the form of interview, observation, questionnaire, and documentation. The results showed the effectiveness test of Go Pong media on learning outcomes that obtained an n-gain index was 0.486 and 0.374 with moderate criteria. While learning outcomes used book got the results 0.263 and 0.07 with moderate criteria. The percentage of Go Pong media completeness was superior at 60% while using books was only 40%. The conclusion of this study is that Go Pong media is very effective to be used for learning compared to book media.Keywords: learning outcomes, Go Pong media, basic techniques of table tennis. Penelitian ini menggunakan penelitian pengembangan Research and Development (R&D) dengan 8 tahap. Subyek penelitian ini adalah siswa kelas VIII SMP Negeri 1 Juwana. Teknik analisis data yang dilakukan adalah teknik tes dan nontes berupa wawancara, observasi, angket, dan dokumentasi. Hasil penelitian menunjukkan uji keefektifan media Go Pong terhadap hasil belajar yang memperoleh indeks n-gain sebesar 0,486 dan 0,374 dengan kriteria sedang. Sedangkan hasil belajar menggunakan buku mendapatkan hasil 0,263 dan 0,07 dengan kriteria sedang. Presentase ketuntasan media Go Pong lebih unggul yaitu 60% sedangkan memakai buku hanya 40%. Simpulan penelitian adalah media Go Pong sangat efektif digunakan untuk pembelajaran dibandingkan menggunakan media buku.Kata kunci: hasil belajar, media Go Pong, teknik dasar tenis meja.


2017 ◽  
Vol 4 (2) ◽  
pp. 105
Author(s):  
Armansyah Putra ◽  
Rudiana Agustini ◽  
Yuni Sri Rahayu

<p><em>This research is aimed to develop biology learning materials in Junior High School for plants movement topic to increase students’ achievement and self-directed through Science Process Skill approach. This is development research refers to Kemp’s development model. The learning kit is taught in SMPN 1 Blega Bangkalan Madura for 28 students grade VIII employing science process skill approach. The research design uses One Group Pretest-Posttest and data is analyzed with the qualitative descriptive method. This research reveals that the implementation of learning kit is 83%, dominant student’s activities in 1st and 2nd learning process are observing (22% - 24%), most of the students have positive responses which are indicated by 99% of students expressing their like, the result of students’ learning mastery satisfies the classical criteria for 86%, the rate of students self-directed varies from 55,56% to 83,32%. Based on the data analysis, it can be concluded that the Development of Biology Learning Kit is feasible.</em></p><p><strong><em>Keywords</em></strong><strong><em>: </em></strong><strong><em>Achievement, Self-directed, Science Process skill approach</em></strong><strong><em>. </em></strong></p>


2020 ◽  
Vol 4 (1) ◽  
pp. 8
Author(s):  
Poppy Andaeri ◽  
Asmadi M Noer ◽  
Roza Linda

The purpose of this study is to develop PQ4R-based LKPD in high school chemistry learning subject to valid chemical bonds based on aspects of content eligibility, PQ4R characteristics, linguistic, presentation and graphic as well as knowing user responses to LKPD. This type of research is development research with the development process referring to the development of the Plomp model. Consists of the initial investigation, design, realization / construction, test, evaluation and revision, and implementation phases. However, this research is limited only to the test, evaluation and revision phases because the purpose of this study is to develop the product and determine the user's response. The object of this research is PQ4R-based LKPD. Data collection instruments are validation sheets and user responses. The results of the data analysis obtained validity on the aspects of content eligibility, PQ4R characteristics, linguistic, presentation and graphic characteristics, respectively; 97.62%, 95.24%, 91.67%, 95.24%, and 91.67% with valid categories. Trial of user responses by teachers and students in a row; 95.83% and 91.63%, so the LKPD that has been developed is suitable for use in the learning process.


2019 ◽  
Vol 1 (1) ◽  
pp. 13-17
Author(s):  
Rofyanter Leoh ◽  
Kristoforus Djawa Djong ◽  
Meryani Lakapu

This study aims to determine the effect of emotional intelligence on the learning achievement of class VIII junior high school. This type of research is quantitative research. The population in this study is all students of class VIII SMP N 2  Kupang and the research sample is class VIII D students with the sampling technique is simple ramdom sampling. Data collection techniques using questionnaires and mathematics learning achievement tests. Data analysis was carried out in two ways, namely the SPSS program. From the results of the analysis, based on the tests of normality, linearity, significance, emotional intelligence has an influence on mathematics learning achievement and was obtained by equation of regression Y = 0,642X and t-count = 4.272 > 2, 052 = t table then, a push H0, it means that there is a significant effect of emotional intelligence on learning achievement. Based on the results of the study, the researcher concluded that there was a significant effect of emotional intelligence on mathematics learning achievement of class VIII students of SMPN 2 Kota Kupang.


Author(s):  
Mariyanti Elvi ◽  
Nur Asma Riani Siregar ◽  
Susanti Susanti

Geometry is a mathematical science that studied points, lines, planes, spaces, and the relationships of them. One of the topic is geometric transformation. The Several research found that students hadn’t understood the concept of transformation, so that it needed a teaching material especially student’s worksheet. The research aimed to develop valid, practical and effective student’s worksheet with GeoGebra on the geometry transformation in junior high school. The research method was used R&D (Research and Development) using a modification of the 4-D model. The development model consists defined, designed and developed. The results of the research indicated that (1) this product was valid according to media experts and material experts, (2) it was practical, (3) effective to be used in mathematics learning, especially geometric transformation.


Author(s):  
Elidar Tanjung ◽  
Izwita Dewi ◽  
Mulyono Mulyono

This research is a development research conducted at SMP Istiqlal Delitua which aims to find out how; 1) the level of validity, effectiveness and practicality of learning tools developed in improving students' mathematical abstraction abilities and self-efficacy; 2) Increasing students' mathematical abstraction abilities and self-efficacy in implementing online learning-oriented learning tools. This study produces an online learning-oriented learning tool which is carried out in accordance with the Dick & Carey development model procedure. The results of this study are the learning tools developed; 1) valid, both content and construct validity, 2) practical, seen from the validator's assessment and teacher's observation in managing learning, 3) effective, seen from the completeness of learning, student responses and learning time; 4) improvement of students' mathematical abstraction ability; 5) increased student self-efficacy in the high category.


Author(s):  
Arika Celsie Puji Lestari ◽  
Rooselyna Ekawati

The research aims to describe the process and the result of the RME-based comics education on fraction material approach measured by aspects validity, practicality, and effectiveness. The subject of this research were students grade-7 junior high school. This research is development research with the five stages ADDIE model, and they are analysis, design, development, implementation, and evaluation. This research showed that RME-based comics education is valid, very practically, and effective.


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