On Learning Objectives and Learning Activities to Foster Creativity in the Engineering Lab

2016 ◽  
pp. 923-935
Author(s):  
Claudius Terkowsky ◽  
Tobias Heartel
2017 ◽  
Vol 1 (1) ◽  
pp. 13
Author(s):  
Syamsuyurnita Syamsuyurnita ◽  
Dewi Kesuma Nasution

This study aims to describe the process of developing teaching materials by using Glasser model in the Indonesian language course in FKIP UMSU. The sample of the research is 34-second semester A morning students in the Study Program of Language and Literature of Indonesia, Faculty of Teacher Training and Education, University of Muhammadiyah, Sumatera Utara. The questionnaire instrument was used to determine the student's response and activeness to the developed teaching material, the observation sheet used to know the condition of the students in the learning process, and the validation sheet instrument used for the development of teaching materials based on SAP using Glasser model. The result of descriptive research on student's response shows that 100% of students were happy about the teaching materials of Bahasa Indonesia (Teaching Materials, Guided Exercises and Lecture Strategies) and 91.66% of students think that the teaching materials are new to them. After using the teaching materials developed by the researcher and following the teaching and learning activities, students (100%) are interested in following the next lesson, the readability of the language of the learning material is easy to understand (91.66%) and the guidance given by the lecturer is clear (100%). While the self-employed activity is fun for students (91.66%). Students activity in learning activities was shown by their involvement in problem solving, his involvement in carrying out learning tasks, assessing his ability, digging and developing his own knowledge. Based on the validation sheet on the test of learning result 1 obtained information that from the 3 learning objectives formulated in SAP I and SAP II there is 1 learning objectives that have not yet completed. Based on the results of descriptive analysis of the test results of learning 2 it was obtained that the 3 learning objectives formulated in SAP III and SAP IV was finished learning objective.


2020 ◽  
Vol 4 (2) ◽  
pp. 211-220
Author(s):  
Legiman

This research aims to determine the role of the head of Madrasah in improving the quality of education in MTs Negeri 4 Kulon Progo, and to help improve the competency of teachers in the learning activities with a real, measurable, controlled, directional program to achieve learning objectives. This research uses qualitative descriptive methods with data collection through observation, interviews and documentation. The results of this research are: 1) supervision of the head of the district of the state of the principal of the school 4 Kulon Progo includes education, managerial, administrator, supervisor, leader, innovator, and motivator; 2) The role of quality improvement is done by increasing the professionalism of teachers by giving opportunities to teachers; 3) Factors affecting the implementation of the head of the Madrasah include: the planning, implementation and follow-up that is carried out continuously to the teachers and education personnel.


2020 ◽  
Vol 4 (1) ◽  
pp. 37
Author(s):  
Mai Yuliastri Simarmata

This study aims to determine the process of semantic teaching in IKIP PGRI Pontianak students. The technique used in this research is direct observation and direct communication techniques. While the tools used are obesservation guidelines and interview guidelines. The processing and analyzing of the data is carried out through reflection activities. Data collected through essay test related to synonymy and antonym. The data analysis technique was carried out in stages (1) checking the result of observation carefully (2) determing the suitability of the formulation of learning objectives made by lecturers in teaching listening subject related to meaning relations (3) determing the  suitability of the material with the learning objective 94) analyzing the suitability of learning activities conducted by the lecturer (5) Analysis of interview data by the lecture (6) The results of IKIP PGRI Pontianak student research in general can distinguish the relation of meaning related to synonymy and antonym.


MADRASAH ◽  
2013 ◽  
Author(s):  
M. Zubad Nurul Yaqin

<p>Learning of reading literature (in this concerning short story) in formal education scope (as in Islamic elementary school, especially at advanced grade) wasn’t maximal yet. In objective condition, learning of reading short story at advanced grade, generally still definite in structure analyzing, didn’t administer in activities that able to train students in reading and appraising literature critically. Thus, learning activities by applying some strategy to achieve learning objectives need to do. Some strategy which can be used are SQ3R strategy.SQ3R strategy is one of strategy in learning of reading to help reader understand whole and detail about content of the text. By using SQ3R strategy, reader (students) will be faster to find mind idea in the text. Steps of SQ3R application are <em>survey, question, read, recite, dan review. </em>To achieve learning objectives maximally, that steps should be apllied systematically.</p>


Author(s):  
Diane L. Judd

The purpose of this chapter of the section is to assist elementary teachers to integrate technology into their curriculum through instructions and models of activities and projects. The extension suggestions and supporting information for each activity are provided to assist teachers in designing activities for their students, their learning objectives, and their curricula. The goals of these activities are to encourage and support teachers in their use of technology and to promote students’ engagement in learning through productivity and creativity.


2013 ◽  
Vol 1 (2) ◽  
pp. 95
Author(s):  
M. Miftah

The world of education today live in a media world, where learning activities have been moved towards the reduction of the delivery system with the lecture method of teaching material and replaced with the use of instructional media. More on learning activities that emphasize the competencies associated with process skills , then takes the role of instructional media. Good learning and creatively designed to take advantage of multimedia, within certain limits will be able to increase the likelihood of students to learn more imbibe what they learn, the better, and improve performance (performance) in order to improve student achievement of competencies. Media as an integral part of learning, these components need to get the attention of the teacher. The importance of the media in facilitating learners (learners), presentation tailored to the learning objectives set. The presence ofmedia in the learning process greatly help learners better understand the lessons. AbstrakDunia pendidikan dewasa ini hidup dalam dunia media, dimana kegiatan pembelajaran telah bergerak menuju dikuranginya sistem penyampaian bahan pengajaran dengan metode ceramah dan diganti dengan digunakannya media pembelajaran. Lebih-lebih pada kegiatan pembelajaran yang menekankan pada kompetensi-kompetensi yang terkait dengan keterampilan proses, maka dibutuhkan peranan media pembelajaran. Pembelajaran yang dirancang secara baik dan kreatif dengan memanfaatkan multimedia, dalam batas-batas tertentu akan dapat memperbesar kemungkinan siswa untuk belajar lebih banyak mencamkan apa yang dipelajarinya, lebih baik, dan meningkatkan penampilan (performance) siswa dalam rangka meningkatkan ketercapaian kompetensi. Media sebagai bagian integral pembelajaran, komponen ini perlu mendapatkan perhatian para guru. Pentingnya media dalam memfasilitasi peserta didik (pebelajar), penyajiannya disesuaikan dengan tujuan pembelajaran yang ditetapkan. Hadirnya media dalam proses pembelajaran sangat membantu pebelajar lebih memahami hal yang dipelajari.


Author(s):  
Anak Agung Gde Satia Utama

Abstract— Nowadays many universities in the world apply technology enhanced learning in order to help learning activities. Due to the potentials technology enhanced learning offers, recent education using it and universities in particular are trying to apply it. One of the subjects of this research is The Accounting Department of Airlangga University in Surabaya. The idea of this research is to investigate the students about how they know deeply about e-learning system and learning objectives as a first step to conduct e-learning model. After the model completed, the next step is to prepare database learning. Entity Relationship Diagram (ERD) can help to explain the model. The purpose of this research was done by using Dick and Carey Design Model. There are nine steps to conduct e-learning model. All steps can be categorized into three steps research: first is the introduction or empirical study, the next step is the design and the last is the feedback after the implementation. The methodology used in this research is using Qualitative Exploratory, by using questionnaire and interviews as data collection techniques. The analysis of the data shows organization requires information about e-learning content, user as a learning subject and information technology infrastructures. E-learning model as one of the alternative learning can help users to optimized learning. Keywords— E-learning Content, Database Learning, Entity Relationship Diagram, Dick and Carey Design, E-learning model and Optimize learning


2016 ◽  
Vol 1 (1) ◽  
pp. 91
Author(s):  
Dian Marta Wijayanti

AbstractThe learning activities that use only school textbooks are less effective for the students development. The students are also getting bored so that it requires learning innovation to enhance students' creativity. SAJAK (Satu Jam Aku Kreatif/An Hour I am Creative) game is a learning model utilizes the game as a means of achieving the learning objectives. Through this model students can write geguritan appropriate to their level of Javanese vocabulary mastery. Students can appreciate the work posted on the classroom wall magazine through written and oral. Students' appreciation of the geguritan work provides many character values to the development of motoric, cognitive, emotional, language, social, spiritual, ecological, and moral. SAJAK game can still be developed as an alternative model of innovative learning.Keywords: Game, Geguritan, JavaneseAbstrakKegiatan pembelajaran yang hanya menggunakan buku paket sekolah berdampak kurang efektif bagi perkembangan siswa. Siswa juga merasa bosan sehingga membutuhkan inovasi pembelajaran yang mampu meningkatkan kreativitas siswa. Permainan SAJAK (Satu Jam Aku Kreatif) merupakan model pembelajaran memanfaatkan permainan sebagai alat mencapai tujuan pembelajaran. Melalui model tersebut siswa dapat menulis geguritan sesuai tingkat pemahamannya terhadap kosa kata kata Jawa yang dikuasai. Dari hasil karya yang ditempelkan di mading kelas siswa dapat memberikan apresiasi melalui tulisan dan lisan. Apresiasi siswa atas karya geguritan banyak memberikan nilai-nilai karakter terhadap perkembangan motorik, kognitif, emosi, bahasa, sosial, spiritual, ekologis, dan moral. Permainan SAJAK masih dapat dikembangkan menjadi alternatif model pembelajaran inovatif dalam pembelajaran.Kata Kunci: Permainan, Geguritan, Jawa


AS-SABIQUN ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 7-17
Author(s):  
Nevi Septianti ◽  
Rara Afiani

This study is based on the existence of learning activities that are less responsive to various individual characteristics. To meet these demands, teachers need to understand students' characteristic. If the teacher in delivering the lesson material less attention to the characteristics of the students and the personality traits of students is not used as a foothold in learning, students will have difficulty understanding the subject matter. Whatever efforts are chosen and performed by the teacher and the lesson designer if they are not based on individual characteristics of the student as subject of learning, then the developed learning will not be meaningful for the students. Characteristics of students is very important to know by educators, because it is very important to be a reference in formulating learning strategies. Learning strategy is developed by teachers and implemented through learning methods to the students so that the learning objectives can be achieved effectively and efficiently. This research uses qualitative descriptive approach and data collection techniques used are interview, observation, and documentation in SDN Cikokol 2.


2017 ◽  
Vol 2 (1) ◽  
pp. 67
Author(s):  
Andi Wicaksono

Learning innovation is an important thing to be possessed by the teacher. This is because through the update that is later success in learning objectives can be delivered optimally. As one of these innovations is the use of learning media. This study was conducted to reveal the effectiveness of the use of audio media in the form of recording readings of short stories on the quality of the learning process of appreciation of the short story. This study used qualitative research methods class action, this study resulted in a conclusion that the audio media can improve the quality of the learning process of short stories with three benchmarks, namely the increasing activity of students during the activity apersepsi, the increased activity of students during the teaching and learning activities, and increased courage students to present the results of its work in the discussion forum.


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