Enhancing User Experience on the Web via Microformats-Based Recommendations

Author(s):  
Anca-Paula Luca ◽  
Sabin C. Buraga
Keyword(s):  
Author(s):  
I Made Agus Oka Wijaya . ◽  
I Ketut Resika Arthana, S.T., M.Kom . ◽  
Gede Aditra Pradnyana, S.Kom., M.Kom .

Penelitian ini bertujuan untuk menganalisis tingkat user experience pada web based digital library Jurusan Pendidikan Teknik Informatika Universitas Pendidikan Ganesha yang diukur menggunakan metode heuristic evaluation dengan menggunakan 10 Variabel. Tahapan penelitian dimulai dari analisis masalah yaitu penyebaran kuisioner secara online maupun offline. Hasil survey berupa kuisioner yang peneliti sebarkan ke mahasiswa Pendidikan Teknik Informatika Populasi penelitian ini adalah mahasiswa pendidikan teknik informatika angkatan 2013 dan mahasiswa pendidikan teknik informatika angkatan 2014. Sampel dalam penelitian ini terdiri dari 60 orang mahasiswa, Teknik analisis data yang digunakan analisis deskriptif dengan persentase kemudian dideskripsikan untuk mengukur tingkat usability pada website digilib. Hasil penelitian menunjukkan tingkat user experience pada web based digital library pada responden mahasiswa 47% yang masuk dalam kategori sedang. Dari hasil analisa kuisioner didapat hasil bahwa tampilan (layout) dari website digilib PTI sudah mampu memenuhi kriteria usability sebuah website. Sehingga dalam penelitian ini rekomendasi berdasarkan hasil kuisioner yang memiliki persentase rendah. Saran dari hasil kuisioner antara lain, perlu adanya tambahan menu login untuk mahasiswa agar mempermudah mahasiswa dalam mengakses web digilib, informasi pada website sebaiknya disajikan secara lengkap dan terbaru, design pada web digilib PTI sebaiknya ditingkatkan kembali karena masih kurang interaktif dan masih monoton, perlu adanya perbaikan pada halaman detail mahasiswa karena informasi yang disediakan masih terjadi kesalahan, perlu adanya menu bantuan untuk mempermudah pengguna dalam mencari informasi pada web digilib. Kata Kunci : analisa, usability, heuristic evaluation, Web Digilib This study attempts to analyzed levels of user experience in the web based digital library of Jurusan Pendidikan Teknik Informatika Universitas Pendidikan Ganesha measured in a heuristic evaluation by using 10 variables .Stage of the research commenced of the problem analysis that is spreading survey online or offline .The survey who researchers spread to students Pendidikan Teknik Informatika Population research this is a student Pendidikan Teknik Informatika 2013 generation and college students Pendidikan Teknik Informatika 2014 generation .Sample in this research are 60 students , technique analysis the data used descriptive analysis with the then described for measuring the degree of usability at the website digilib . The research results show the user experience in the web based digital library among respondents students 47 % in medium category with the design. From the analysis shows that survey obtained display ( layout ) website digilib PTI are able to meet the criteria usability of a website. So in this study recommendations based on the survey that having low percentage. Advice from survey among others, need to the additional menu logins for students to simplify students in access web digilib, information on the website should be presented a complete and latest, design to the web digilib PTI should be increased back as weak and still monotonous interactive, need of an improvement on page detail students because information provided still error occurred, it needs the help menu to ease users in seeking information to the web digilib keyword : analyze, usability, heuristic evaluation, Web Digilib


Author(s):  
Kamaljeet Sandhu

This case study examines the Web Electronic Service framework for a University in Australia. The department is in the process of developing and implementing a Web-based e-service system. The user experience to use e-services requires insight into the attributes that shape the experience variable. The descriptive data about the attributes that form the experience variable is provided in this study.


Author(s):  
Vassileios Tsetsos ◽  
Antonis Papadimitriou ◽  
Christos Anagnostopoulos ◽  
Stathes Hadjiefthymiades

Interactive TV has started to penetrate broadcasting markets, providing a new user experience through novel services to subscribers and new revenue opportunities for companies. Personalization and intelligent behavior, such as proactive content delivery are considered key features for the services of the future TV. However, most of the work in this area is limited to personalization of electronic program guides and advanced program recommendation. In this article, the authors adopt a more horizontal approach and describe the application of concepts, practices and modern Web trends to the TV domain in the context of the POLYSEMA platform. A key characteristic of this approach is the formal modeling of multimedia and user semantics that enables novel TV services. Specifically, Semantic Web methodologies are employed (e.g., ontologies and rules) while compatibility with the MPEG-7 standard is also pursued. The paper describes the overall architecture of the platform, provides implementation details and investigates business issues.


2010 ◽  
pp. 1-22
Author(s):  
Nalin Sharda

Modern information and communication technology (ICT) systems can help us in building travel recommender systems and virtual tourism communities. Tourism ICT systems have come a long way from the early airline ticket booking systems. Travel recommender systems have emerged in recent years, facilitating the task of destination selection as well activities at the destination. A move from purely text-based recommender systems to visual recommender systems is being proposed, which can be facilitated by the use of the Web 2.0 technologies to create virtual travel communities. Delivering a good user experience is important to make these technologies widely accepted and used. This chapter presents an overview of the historical perspective of tourism ICT systems and their current state of development vis-à-vis travel recommender systems and tourism communities. User experience is an important aspect of any ICT system. How to define user experience and measure it through usability testing is also presented.


2019 ◽  
Vol 19 (1) ◽  
Author(s):  
Päivi Heikkilä ◽  
Elina Mattila ◽  
Mari Ainasoja

Abstract Background Digital services have been found promising in managing different aspects of health, also stress. We developed a web service for cultivating the positive side of stress based on the stress experiences of entrepreneurs. In this paper, we present a field study conducted to evaluate the user acceptance and the user experience of the developed service. Methods Twenty-two participants, working as entrepreneurs or having an entrepreneurial-type job description, used the web service for 6 weeks. User experiences were collected from all participants with electronic questionnaires, and 10 participants were interviewed to gain deeper understanding and to formulate design implications. In addition, usage logs of the web service were analysed to assess how actively the participants used the service and a pre and post questionnaires on stress and work engagement were conducted to evaluate the preliminary effectiveness of the service. Results The usage activity of the service was relatively low, on average, the service was used on 3 days and a total of 101 min. During the usage period, the participants’ negative stress measured by the perceived stress scale decreased and their self-reported positive stress experiences had increased. The participants considered the positive perspective to stress useful. In the Eustress Toolbox service, the users appreciated especially the off-line and reflection exercises, as well as the quotations from peers, but the design should have supported more active triggering to use the service. Conclusions Based on user experience, we propose four design implications: Integrate the service into the daily hassle of entrepreneurs, Provide personal guidance while maintaining a possibility to explore, Recognise the user’s progress and accomplishments in a meaningful way and Support implicit learning from peer entrepreneurs. Trial registration ISRCTN14739582, Sept 3 2019, retrospectively registered.


Author(s):  
John D. D’Ambra ◽  
Nina Mistillis

This chapter considers the change in information seeking behaviour of tourists as a result of the increased use of the World Wide Web as an information resource in the context of information services provided by visitor information centres (VICs). The theoretical approach adopts the model of expectation-disconfirmation effects on Web customer satisfaction. The chapter proposes that visitor information centres are analogous to an information system and that the user experience of visiting the centre can partially be explained by users perception of the information quality of information resources used at the centre and a prior use of the Web. The research proposition explored in the reported research is that a priori usage of the Web may influence tourists’ perceptions of the information services provided by visitor information centres. In order to investigate this proposition a survey was conducted at the Sydney visitor information centre resulting in 519 responses. The analysis of the data collected, using structural equation modeling, found that perceived information quality of staff and brochures used at the centre explained 63% of the variance of the user experience at the centre, a prior use of the Web did not explain any of the variance. The implications for VICs’ strategic information resource management to meet visitor needs are discussed.


Author(s):  
JOSEP MARIA BRUNETTI ◽  
ROSA GIL ◽  
JUAN MANUEL GIMENO ◽  
ROBERTO GARCIA

Thanks to Open Data initiatives the amount of data available on the Web is rapidly increasing. Unfortunately, most of these initiatives only publish raw tabular data, which makes its analysis and reuse very difficult. Linked Data principles allow for a more sophisticated approach by making explicit both the structure and semantics of the data. However, from the user experience viewpoint, published datasets continue to be monolithic files which are completely opaque or difficult to explore by making complex semantic queries. Our objective is to facilitate the user to grasp what kind of entities are in the dataset, how they are interrelated, which are their main properties and values, etc. Rhizomer is a data publishing tool whose interface provides a set of components borrowed from Information Architecture (IA) that facilitate getting an insight of the dataset at hand. Rhizomer automatically generates navigation menus and facets based on the kinds of things in the dataset and how they are described through metadata properties and values. This tool is currently being evaluated with end users that discover a whole new perspective of the Web of Data.


Author(s):  
Anish Mistry ◽  
Arokia Paul Rajan

<span lang="EN-US">The objective of evaluating User Experience (UX) in this era of technology is to enhance the user satisfaction. Earlier applications were built with the aim of reducing the work of users. But with the evolution of the technology, the emergence of new gadgets and new trends in the information technology, the applications had to be more user-centric. The primary objective of this research is to evaluate the user experience of web applications based on different UX parameters using different techniques and given a rating. Each of these ratings are combined to determine the overall rating of UX for the web application. Also, the secondary objective of this research is to provide suggestions or recommendations based on the ratings to improve the UX of the web applications. An experimental study was conducted and the results show a significant improvement. Areas of further enhancements have also been identified and presented.</span>


Author(s):  
Jiří Kamínek ◽  
Martin Klimánek

This article deals with the possible deployment of the Apple iPhone device as mobile geoinformation technology. An examination of the possibilities of the device, the development tools and the Web Mapping Service (WMS) was followed by developing a prototype of an application called WhateverMap. The application uses maps from the WMS, which are available in the field through mobile data communication. The application interface was designed around the User Experience model so that its control is easy to grasp and intuitive. It also features support to the determination of the current location. To make working with the application more comfortable it integrates a database of WMS ser­vers. The user is thus given an overview of all the maps available and can easily add them as desired. The application can be downloaded free of charge from Apple’s AppStore on the internet.


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