Personality and Emotion as Determinants of the Learning Experience: How Affective Behavior Interacts with Various Components of the Learning Process

Author(s):  
Zacharias Lekkas ◽  
Panagiotis Germanakos ◽  
Nikos Tsianos ◽  
Constantinos Mourlas ◽  
George Samaras
2019 ◽  
Author(s):  
Rita Rezaee ◽  
Nahid Zarifsanaiey

UNSTRUCTURED Utilizing an electronic portfolio (e-portfolio) is an effective means of enhancing the learning experience in educational settings. In the present study an e-portfolio framework was designed for medical education at Shiraz University of Medical Sciences. The objective was to assess learning progress in a medical course that provides instructor feedback via e-portfolio and promotes self-reflection among the students. The results indicate that using e-portfolio stimulates self-reflection in students and increases their active participation in the learning process. Integrating e-portfolios in educational programs can remarkably improve the academic performance in the fields of medicine and healthcare.


Author(s):  
Issaura Sherly Pamela ◽  
Muhammad Rusdi ◽  
Asrial Asrial

Innovation is needed in learning to make meaningful learning, so the student constructs their ownknowledge from the learning experience of learning process. One of the innovations is to integrate Problem Based Learning model. Problem Based Learning involves students to be active in every problem. Eleven problems type in Problem Based Learning that have different solving steps, due to every student different metacognition character potential and can change by given treatment. This research is a pre-experimental design: the pretest-posttest control and experimental group design with embedded experimental design. The metacognition character data were analyzed qualitaively, whereas the average grade data were analyzed quantitatively. The analysis of metacognition character shows the different metacognition characters and on learning process there is improvement of student achievement from 14% to 84.4%.


Author(s):  
Maya Kartika Sari

<div style="text-align: JUSTIFY;"><p>Social science has been viewed as naturally theoretic, which requires students to memorize all learned materials. The learning experience will be stucked in freez learning atmosphere when the teacher traditionally preeches and dictates against the students, as the teacher-centered approaches have run. This model of teaching produces passive students with low acheivement. In effort of dveloping the vivid learning experience, variative models of teaching must be applied by the teacher. Through this research, the researcher proposes Mind Mapping Teaching Method, hopping that the the students learning activities and achievement can be developed. Mind mapping teaching method can tentatively encourage student to be active, innovative, creative and imaginative along the way with the learning process. The application of mind mapping teaching method can hopefully develop students learning activities and achievement through the given action research design.<em></em></p></div>


MADRASAH ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 20
Author(s):  
Sulistyowati Sulistyowati

Textbook is one of learning components that plays an important role in determining the success of learning. Textbook as a media and one of main resources in the learning process has a strategic role to be developed to improve the quality of learning and cultivate religiosity of the students. The cultivation of religious characters will be effective, efficient, and interesting if the available textbooks are combined with the Islamic education and characters contents. Those contents will create religious atmosphere and familiarize the students in practising their religiosity in everyday life. In this way, the competency of Islamic education and characters are combined with the competency of other subjects that are packaged in a learning experience. Thus the Islamic values will be formed in students characters.


2021 ◽  
Author(s):  
Mercedes Aznar

The Covid-19 pandemic has resulted in a plunge of worldwide economies and consequently, new economic models must be evolved in order to come out of such an unfavourable situation. Innovation and creativity will be a must to reach success and it is here where young graduates can provide a fresh perspective. Certainly, the education system must also adapt to a new era that will result from this situation and although present curricula can become a constraint to achieve this goal in some cases, a drastic change in classroom methodology is a must. The objective of this paper is to describe that a learning process based on hand-on practice and autonomous learning can result in an upgrade of competences and skills. Therefore, a project carried out by Tourism undergraduates will be introduced in which students become the main characters of their own learning process. As a result, an increase in motivation has been revealed and also, in students’ maturity towards the learning experience.


2019 ◽  
Vol 2 (4) ◽  
pp. 499-514
Author(s):  
Desika Rinanda ◽  
Suparno Suparno ◽  
Sri Samiati Tarjana

The dramatic advancement technologies, particularly mobile applications, have influenced the education sector. The integration of mobile applications in education to change the teaching-learning process has taken place and led to innovative learning, including English language learning. Hence, this study aimed to find out the students’ perceptions and the factors influencing students’ perceptions toward the use of mobile application in learning English particularly speaking. To reach the objectives, this study used case study as the research method. The data were collected mainly through interview and observation. The participants were five vocational school students in Surakarta, Central Java, Indonesia. They were purposively selected because they had been familiar with mobile application and they had been taught speaking English using mobile application by their teacher, so that they could give adequate information.  The research findings showed positive perception from the students toward the use of Learn English Conversation application in learning speaking. They declared that the use of Learn English Conversation application could facilitate them in practicing speaking, bring fun and enjoyable learning during the learning process. Moreover, their positive perceptions were influenced by several factors such as the flexibility and the new learning experience given by the mobile application, the ease to run the mobile application and unrequired a lot of internet quota when the students run the mobile application.


Author(s):  
Kit Wai Leong ◽  
Roslina Abdul Latif

In this new millennium it is a challenge for educators to promote digital experiences that lead to effectiveness and holistic contribution in the learning process. This new development is also in line with the Taylor's University strategy plan 2012-2016, which promises a conducive and responsive learning environment that embraces technology. Hence, the main focus of this chapter is to evaluate the student perspective toward digital experience applied with the adoption of TIMES together with a vast range of tools and how the digital experience was preparing our students for success in the world beyond for the audio-visual production module. Focus groups were conducted to examine the feedback on digital experience for the duration of teaching the module. The results from the study imply that the digital experience has a positive and mediating effect on the learning experience for the students. The knowledge-rich ecology of ongoing participation, self-expression, and recognition in their learning skills also contributes to the ever on-going process of learning.


2022 ◽  
pp. 131-154
Author(s):  
Isaac J. Pérez-López ◽  
Carmen Navarro-Mateos

During the 2019/2020 academic year, a learning experience built based on the famous cooking show Master Chef was implemented. This was executed in the specialization in Physical Education of the teaching Master's degree. During this experience, candidates (the student body) had to face different weekly challenges (individual, in groups, and eliminatory) based on the ingredients (course contents) that were presented weekly by the chef (the professor). This proposal was built using active methodologies as a reference, turning the student body into the protagonists of their learning process and encouraging those competencies that a good teacher needs in their day-to-day life. The authors ensured that the essence of the original program, characterized by requiring good time-managing skills, continuous decision making, or necessary emotional management, was maintained. At the same time, they took special care of details such as aesthetics or the language employed in Master Chef. Results show the viability and potential of this type of approach in the formative process of future teaching staff.


2022 ◽  
pp. 563-578
Author(s):  
Anna Sendra ◽  
Natàlia Lozano-Monterrubio ◽  
Jordi Prades-Tena ◽  
Juan Luis Gonzalo-Iglesia

This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and passive) and mixed-methods surveys answered by the students. Results point out that most participants responded positively to the activities proposed. The reported levels of motivation and engagement also indicate the capabilities of this strategy as a method to enhance the learning experience of students. Despite these positive outcomes, challenges like the impact on working practices of teachers or the long-term engagement of gameful approaches requires additional research.


Author(s):  
Peter Bergström

<p>Shifting from an emphasis on teaching to learning is a complex task for both teachers and students. This paper reports on a qualitative study of teachers in a nurse specialist education programme meeting this shift in a distance education course. The study aimed to gain a better understanding of the teacher-student relationship by addressing research questions in relation to the students’ role, the learning process, and the assessment process. A didactical design comprising three phases focusing on distinct learning outcomes for the course was adopted. Data were collected through in-depth interviews with teachers and were analysed using inductive thematic analysis. The results indicate a shift towards a problematising and holistic approach to teaching, learning, and assessment. This shift highlighted a teacher-student relationship with a shared responsibility in the orchestration of the learning experience. The overall picture outlines a distance education experience of process-based assessment characterised by the imposition of teachers’ rules and a lack of creativity due to the limited role of ICT merely as a container of content.</p><input id="gwProxy" type="hidden" /><input id="jsProxy" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" type="hidden" />


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