Research Field of Mobile Learning in China: Current Situation and Enlightenment

Author(s):  
Daoyuan Shi
2019 ◽  
Vol 11 (10) ◽  
pp. 1168 ◽  
Author(s):  
Juan A. Herrera Silva ◽  
Lorena Isabel Barona López ◽  
Ángel Leonardo Valdivieso Caraguay ◽  
Myriam Hernández-Álvarez

In recent years, cybercrime activities have grown significantly, compromising device security and jeopardizing the normal activities of enterprises. The profits obtained through intimidation and the limitations for tracking down the illegal transactions have created a lucrative business based on the hijacking of users’ files. In this context, ransomware takes advantage of cryptography to compromise the user information or deny access to the operating system. Then, the attacker extorts the victim to pay a ransom in order to regain access, recover the data, or keep the information private. Nowadays, the adoption of Situational Awareness (SA) and cognitive approaches can facilitate the rapid identification of ransomware threats. SA allows knowing what is happening in compromised devices and network communications through monitoring, aggregation, correlation, and analysis tasks. The current literature provides some parameters that are monitored and analyzed in order to prevent these kinds of attacks at an early stage. However, there is no complete list of them. To the best of our knowledge, this paper is the first proposal that summarizes the parameters evaluated in this research field and considers the SA concept. Furthermore, there are several articles that tackle ransomware problems. However, there are few surveys that summarize the current situation in the area, not only regarding its evolution but also its issues and future challenges. This survey also provides a classification of ransomware articles based on detection and prevention approaches.


2021 ◽  
Vol 7 (4) ◽  
pp. 601-606
Author(s):  
Ulia Anisatur Rosidah ◽  
Putut Marwoto ◽  
Bambang Subali

Science learning in Indonesia has not succeeded in increasing scientific literacy skills, as indicated by the decreasing international ranking from year to year. One of the efforts made to improve scientific literacy is using Android-based learning media. This study aims to analyze the need for the development of instructional media to improve students' scientific literacy at MTs Al Uswah Bergas Semarang Regency. This type of research is a descriptive study that is to describes the current situation. The data instruments used were interviews, observation, and questionnaires. The results of the research on the analysis of the needs for learning media based on android showed that 38% of the 80 students, namely 30 students agreed to develop Android-based learning media, while 29% of the students showed disagreement, 21% strongly agreed, and 12% strongly disagreed. There are aspects of literacy then students including; literacy as mastery of science as knowledge was 63%, 66% as a way of thinking, 62% of scientific literacy as a way of learning, 62% of the aspects of mastery of the competence of the interaction of science, technology, and society. Therefore, it is necessary to conduct research on the development of Android-based mobile learning media to improve students' scientific literacy


Author(s):  
Cynara Lira De Carvalho Souza ◽  
Carla Silva

Mobile learning (m-learning) is a research field that aims to analyze how mobile devices can contribute to learning. The development of software for mobile devices to support learning is essential for an effective implementation of m-learning or mobile learning environments (MLE). Requirements Engineering processes need to include activities that provoke creativity in the stakeholders to conceive MLEs that actually modify and improve the teaching and learning process. In this context, this paper presents a process for requirements elicitation and documentation of mobile learning environments. This process is based on the concepts of the Design Thinking process that provides a methodology to elicit customer needs, producing simple prototypes that eventually converge to innovative solutions. An experiment was conducted to evaluate if the proposed process contributes to create MLEs that present distinctive and interesting characteristics when compared to existing solutions for a specific problem.


Author(s):  
Anna Wingkvist ◽  
Morgan Ericsson

In this paper, the authors present a survey of published research in mobile learning. The authors investigate 114 papers from mLearn 2005, 2007, and 2008, and classify them according to two dimensions: research method and research purpose. Research methods and purposes are important parts of how research is conducted. Opinions and approaches toward research differ greatly. The classified papers are evenly distributed among the research methods investigated, with one exception, there are few in basic research. In terms of research purpose, papers that describe research are well represented but there is a lack of papers targeting evaluation. Papers recounting both basic research and research evaluation are imperative, as they help a research field to mature and researchers to avoid repeating known pitfalls. This maturity, in turn, leads to better scalability and sustainability for future research efforts in the mobile learning community.


2014 ◽  
Vol 6 (4) ◽  
pp. 1-21 ◽  
Author(s):  
David Parsons

Mobile learning has been a research topic for some 20 years. Over that time it has encompassed a wide range of concepts, theories, designs, experiments and evaluations. With increasing interest in mobile learning from researchers and practitioners, an accessible overview of this area of research that encapsulates its many facets and features can provide a useful snapshot of the field to interested parties. This article provides a summary of the field of mobile learning, applying the main analysis categories of research, technology, content, learning and learner. The author presents these categories and subcategories in the form of a mind map, which outlines the details of the major themes in mobile learning. In addition, the author contextualises the key developments in mobile learning in a timeline. The intent of this article is that it may serve as an introduction to the research field of mobile learning, enabling researchers to quickly familiarise themselves with the type of work that has been done in the past, and the potential areas of investigation that might prove fruitful in the future.


Author(s):  
Zhang Yong ◽  
Luo Renlian ◽  
M. Yoserizal Saragih

In order to understand the development of the research on College Students' employment pressure and provide a reference for the research field of College Students' employment pressure, this paper analyzes the current situation, hot spots, and frontier of the research on College Students' employment pressure by using the bibliometric method. The results showed that: the total amount of research on the employment pressure of college students in China showed a significant fluctuation trend; the authors and institutions of the research are distributed in colleges and universities; the research on the employment pressure, social support, mental health education and coping style of college students is the research hotspot and frontier in this field at present.


Author(s):  
Eric Seneca

m-Learning (mobile learning) is an exciting research field but few studies address the potential effect of human-computer interactions on users' learning experience. A well-designed mobile learning study should consider the potential confounding variables of user context and usability. The purpose of this chapter is to inform readers of current research in m-learning and mobile HCI (human-computer interactions). The chapter will provide an example of a study that was designed to address the important factors of user context and usability.


Author(s):  
David Parsons

Mobile learning has been a research topic for some 20 years. Over that time it has encompassed a wide range of concepts, theories, designs, experiments and evaluations. With increasing interest in mobile learning from researchers and practitioners, an accessible overview of this area of research that encapsulates its many facets and features can provide a useful snapshot of the field to interested parties. This article provides a summary of the field of mobile learning, applying the main analysis categories of research, technology, content, learning and learner. The author presents these categories and subcategories in the form of a mind map, which outlines the details of the major themes in mobile learning. In addition, the author contextualises the key developments in mobile learning in a timeline. The intent of this article is that it may serve as an introduction to the research field of mobile learning, enabling researchers to quickly familiarise themselves with the type of work that has been done in the past, and the potential areas of investigation that might prove fruitful in the future.


2016 ◽  
Vol 15 (5-6) ◽  
pp. 736-747 ◽  
Author(s):  
Lesley Chenoweth

This paper offers an account of my own epistemological journey over four decades of social work practice and research. It traces the journey from my early years as a practitioner working from an approach largely grounded in what we called practice wisdom, to my current situation as a professor of social work, undertaking research and guiding students on their own research and practice journeys. The paper begins with a vignette from a research field trip in the early 2000s – mid point in my journey and then takes a more chronological turn exploring disability research and the theme of voice and activism in research. Finally, I offer some reflections on the journey itself, what has influenced and guided my own learning, the challenges and the insights.


2014 ◽  
Vol 672-674 ◽  
pp. 1981-1984
Author(s):  
Cui Mei Li ◽  
Le Hang ◽  
Rou Wang

Nowadays, with the rapid development of mobile computing technology, mobile learning, a brand new distance learning model, arises at the historic moment. As a new research field, learners could acquire knowledge that they wanted anytime anywhere and really control their learning progress based on its advantage. Android is a Linux kernel–based operating system which can be applied in multiple mobile terminal devices such as smart phones, tablet computers,etc.Based on the combination of mobile communication technology and mobile learning theory, firstly, this paper constructed the mobile learning platform architecture, then, it analyzed the function modules of the system client and the system server, finally, it realized the design of mobile learning platform which is based on Android system. This work would provide a guidance of the theory, method and practice in the development and design of mobile learning systems.


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