scholarly journals What makes for a pleasant social experience in adolescence? The role of perceived social interaction behavior in associations between personality traits and momentary social satisfaction

2021 ◽  
pp. 089020702110177
Author(s):  
Larissa L Wieczorek ◽  
Swantje Mueller ◽  
Oliver Lüdtke ◽  
Jenny Wagner

Whereas theory and research agree that social interactions are central mediators of the associations between personality traits and relationship outcomes, less is known about the mechanisms involved. This is particularly evident when looking at adolescence, when social networks restructure and expand. Drawing on experience sampling data from two adolescent samples (overall N > 200), we examined which self- and other-perceptions of real-life social interaction behaviors contribute to the links between personality traits (i.e., extraversion, agreeableness, and neuroticism) and momentary satisfaction with social interactions. Multilevel exploratory factor analyses revealed that most social perceptions could be represented by two factors, labeled expressive and communal behavior. As hypothesized, we found that higher extraversion and agreeableness and lower neuroticism predicted greater social satisfaction. These associations were mediated by perceptions of more expressive and communal behaviors in the case of agreeableness and extraversion and perceptions of less expressive behavior in the case of neuroticism. Contrary to our expectations, the results were the same no matter whether self- or other-perceptions were used as mediators. We discuss how our results provide information about the co-development of personality traits and social relationships from a microlevel perspective and outline directions for future research on perceived social interaction behavior.

2020 ◽  
Author(s):  
Larissa Lucia Wieczorek ◽  
Swantje Mueller ◽  
Oliver Lüdtke ◽  
Jenny Wagner

Whereas theory and research agree that social interactions are central mediators of the associations between personality and relationship outcomes, less is known about the mechanisms involved. This is particularly evident when looking at adolescence, when social networks restructure and expand. Drawing on experience sampling data from two adolescent samples (overall N > 200), we examined which self and other perceptions of real-life social interaction behaviors contribute to the links between personality (i.e., extraversion, agreeableness, and neuroticism) and momentary satisfaction with social interactions. Multilevel exploratory factor analyses revealed that most social perceptions could be represented by two factors, labeled expressive and communal behavior. As hypothesized, we found that higher extraversion and agreeableness, and lower neuroticism predicted greater satisfaction with social interactions. These associations were mediated by higher perceptions of expressive and communal behavior in the case of agreeableness and extraversion and by lower perceptions of expressive behavior in the case of neuroticism. Contrary to our expectations, the results were the same no matter whether self or other perceptions were used as mediators. We discuss how our results inform about the co-development of personality and social relationships from a microlevel perspective and outline directions for future research on perceived social interaction behavior.


2010 ◽  
Vol 6 (1) ◽  
pp. 17-37 ◽  
Author(s):  
Patricia G. Lange

Games have received increased scholarly attention due to the economic value they generate. Yet, some studies still conceptualize games as ‘‘virtual’’ realms that are theoretically distinct from ‘‘real world’’ experiences. Based on an ethnographic investigation of two online, text-based gaming environments, this study analyzes dynamics such as technical acculturation, access to technical knowledge, and opportunities for self-expression by studying social interaction that occurred in non-revenue-generating games. Frameworks that focus on dynamics such as in-game conversation in broader game-centric domains or ecologies should be considered to accommodate a wider variety of gaming forms and related interdisciplinary research questions. Different games have different consequences, and it is important to understand the varying consequential contexts that games afford. Whether or not the consequences may be measured economically, it is nevertheless important to consider how social interactions may complicate forms of self-expression in ways that impact the human spirit.


2014 ◽  
Vol 7 (4) ◽  
pp. 559-585
Author(s):  
Hani Alahmed ◽  
Wa’el Alaghbari ◽  
Rahinah Ibrahim ◽  
Azizah Salim

Purpose – This paper aims to investigate the ways that could enhance residents’ social interaction in low-rise residential building neighbourhoods of Basra city in Iraq. The lack of social interaction among residents of Basra city prompted the authors to frame a strategy for this case study. Design/methodology/approach – The spatial design characteristics of low-rise residential building neighbourhoods implicated to support the residents in terms of social interactions in comparison to those exhibited by a single home and traditional neighbourhoods. The statistical data demonstrated that by using this strategy, several unique features of secured, collective, responsive and supportive spaces could enhance the residents’ social interaction. Findings – This study found that all collective space factors have a significant influence on social interaction. “Fostering proper proximity and accessibility” factor was ranked first and the most significant factor with an influence on social interaction. Secured spaces (hierarchical spatial structure, physical security supports and construct) have a significant influence on social interaction. The most interesting finding in this study is that all factors of the supportive spaces construct have a significant influence on social interaction. Finally, this study showed that two factors of the responsive spaces construct, increasing variety and increasing legibility, have an insignificant influence on social interaction. Originality/value – The design of low-rise residential building neighbourhoods in Basra city may be used to develop social interaction as the contributing factor for maintaining values of traditional neighbourhood communities. This study highlights certain recommendations for architects, especially urban designers, to reinforce residents’ social interaction in low-rise residential building neighbourhoods in Basra city.


2001 ◽  
Vol 25 (1-2) ◽  
pp. 49-66
Author(s):  
Mark Carter ◽  
Catherine A. O’Gorman‐Hughes

This review examined the effects of toys and materials as setting events on social interactions of preschool children. A total of 11 studies were examined and the findings suggested an association with particular types of toys and materials and increases in social interaction. There are, however, several methodological weaknesses that need to be addressed in future studies. In particular, future studies need to make more extensive use of experimental rather than observational research designs, provide functional descriptions of extant social skills of participants, apply research designs that allow idiosyncratic responses to intervention to be examined and consider the effects of manipulation of effects of toys and materials in relation to age. With regard to studies involving children with special needs, a number of features of existing research, including small group sizes, unusual ratios of children with disabilities compared to typically developing children and atypical play areas, limit conclusions that can be drawn from the present data. Future research will need to address these issues and examine more typical preschool settings in order to clarify the role of toys and materials in encouraging positive social interactions between young children with disabilities and their regular peers.


2000 ◽  
Vol 4 (1) ◽  
pp. 57-75 ◽  
Author(s):  
Katelyn Y. A. McKenna ◽  
John A. Bargh

Just as with most other communication breakthroughs before it, the initial media and popular reaction to the Internet has been largely negative, if not apocalyptic. For example, it has been described as “awash in pornography”, and more recently as making people “sad and lonely.” Yet, counter to the initial and widely publi cized claim that Internet use causes depression and social isolation, the body of ev idence (even in the initial study on which the claim was based) is mainly to the con trary. More than this, however, it is argued that like the telephone and television before it, the Internet by itself is not a main effect cause of anything, and that psy chology must move beyond this notion to an informed analysis of how social iden tity, social interaction, and relationship formation may be different on the Internet than in real life. Four major differences and their implications for self and identity, social interaction, and relationships are identified: one's greater anonymity, the greatly reduced importance of physical appearance and physical distance as “gating features” to relationship development, and one's greater control over the time and pace of interactions. Existing research is reviewed along these lines and some promising directions for future research are described.


2020 ◽  
Author(s):  
Mitja Back

Social interactions are one of the most relevant contexts of our lives and they are intimately connected to the conceptualization, dynamics, development, and consequences of personality. In this chapter, I will first analyze the way social interactions unfold via interaction states of all interaction partners and describe how people differ in social interaction processes. Following the PERSOC model, I will argue that these individual differences are a key window to understanding the nature of some of the most popular personality traits (e.g., extraversion, dominance, shyness, agreeableness, narcissism), as well as their effects on and development in social relationships. Empirical research on individual differences in interaction state levels, contingencies, and fluctuations is summarized. In closing, I describe a couple of current limitations, and outline perspectives for understanding and assessing personality traits as dynamic social interaction systems.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Sasha Donnier ◽  
Gyula Kovács ◽  
Linda S. Oña ◽  
Juliane Bräuer ◽  
Federica Amici

AbstractThe ability to predict others’ behaviour represents a crucial mechanism which allows individuals to react faster and more appropriately. To date, several studies have investigated humans’ ability to predict conspecifics’ behaviour, but little is known on our ability to predict behaviour in other species. Here, we aimed to test humans’ ability to predict social behaviour in dogs, macaques and humans, and assess the role played by experience and evolution on the emergence of this ability. For this purpose, we presented participants with short videoclips of real-life social interactions in dog, child and macaque dyads, and then asked them to predict the outcome of the observed interactions (i.e. aggressive, neutral or playful). Participants were selected according to their previous species-specific experience with dogs, children and non-human primates. Our results showed a limited effect of experience on the ability to predict the outcome of social interactions, which was mainly restricted to macaques. Moreover, we found no support to the co-domestication hypothesis, in that participants were not especially skilled at predicting dog behaviour. Finally, aggressive outcomes in dogs were predicted significantly worse than playful or neutral ones. Based on our findings, we suggest possible lines for future research, like the inclusion of other primate species and the assessment of cultural factors on the ability to predict behaviour across species.


Author(s):  
David M Markowitz

Abstract Evidence published nearly 20 years ago suggested people tell more lies per social interaction via synchronous, distributed, and recordless media (the phone) versus relatively richer (face-to-face communication) and leaner media (email, instant messaging). With nontrivial changes to the size and variety of our media landscape, it is worth re-examining the relationship between deception and technology. Over 7 days, 250 participants reported their social interactions and lies across face-to-face communication, social media, texting, the phone, video chat, and email. Replicating Hancock, Thom-Santelli, and Ritchie (2004), people told the most lies per social interaction over synchronous, distributed, and recordless media (the phone, video chat), though the effects were small and between-person effects explained more variance than between-media effects. Lying rates were also associated with aversive personality traits, plus antisocial, and relational deception motives. Together, while media options have evolved, technological design features often remain stable and indicate deception rates. Theoretical contributions are discussed.


Author(s):  
Maarten Houben ◽  
Rens Brankaert ◽  
Gail Kenning ◽  
Berry Eggen ◽  
Inge Bongers

Music and familiar everyday sounds can be meaningful for people with dementia by providing benefits such as evoking memories and emotions or prompting social interactions with caregivers or relatives. Motivated by this potential, researchers and designers are investigating how to leverage these beneficial effects of sound in care environments through audio-based technology. However, there is a gap in the knowledge of how audio-based technology can be successfully implemented within everyday care practice. In this paper, we present the outcome of three participatory workshops with 18 professional caregivers to explore how audio-based technology can add value to existing care processes and activities in residential dementia care. During the participatory workshops, professional caregivers (1) mapped existing care activities; (2) linked findings in research with practice, and (3) designed scenarios for the Vita sound cushion. Care professionals indicate how audio-based technology can support existing care practice by influencing the mood of residents and by supporting social interaction during moments of care, daytime activities, or situational sessions. This study bridges research findings with insights from practice, contributing to a shared understanding of opportunities for embedding audio-based technology in dementia care. These opportunities motivate future research to implement and evaluate audio-based technology in residential dementia care.


PLoS ONE ◽  
2021 ◽  
Vol 16 (4) ◽  
pp. e0250412
Author(s):  
Ruth Ogden

In attempts to control the spread of the Covid-19 virus, many governments have resorted to imposing national lockdowns on their citizens. Previous research has demonstrated the passage of time becomes distorted for many people during these lockdowns. To date, research has only examined how time was experienced early in initial lockdowns. The current study examined whether distortions to the passage of time were also present later into the global pandemic. An online questionnaire was used to collect passage of time judgments for the day, week and 8 month period since the first UK lockdown. In addition, measures of affect, social satisfaction, task-load, compliance and health status were also recorded. The results show that over 80% of people reported experiencing distortion to the passage of time during the second English lockdown in comparison with normal. Depression, satisfaction with social interaction and shielding status were found to be significant predictors of temporal distortion. A slower passage of time was associated with greater depression, shielding and greater dissatisfaction with social interactions. Feeling like it was longer than 8 months since the UK’s first lockdown was associated with greater depression, increased dissatisfaction with social interaction and greater change of life as a result of lockdown. The results suggest that distortions to the passage of time are an enduring feature of lockdown life and that different factors predict temporal experience during different points in lockdown.


Sign in / Sign up

Export Citation Format

Share Document