scholarly journals The use of Betel leaf in Nyirih tradition: Analyzing an ethnoscience-based learning material

2021 ◽  
Vol 2 (1) ◽  
pp. 29
Author(s):  
Dedi Riyan Rizaldi ◽  
Yayuk Andayani ◽  
Aris Doyan ◽  
Muh. Makhrus ◽  
Ziadatul Fatimah ◽  
...  

Nyirih tradition is one of popular traditions in Indonesia, a country with a diverse ethnic groups, cultures, and languages. The traditions are potential to be explored and used as contextual learning materials. This research aims to analyze the relationship between science (physics, biology, and chemistry) on the use of Betel leaf in the Nyirih tradition. This research used an ethnoscience approach, an approach which raises various cultures in a society to become a science learning topic, so that it would be easier for students to integrate various material in science learning with the real-life  contexts. It was a qualitative research using the study literature type which consists of several steps, namely: (1) determining the topic, (2) gathering materials as references, (3) making an introduction, (4) determining the method, (5) discussing the findings, and (6) making a conclusion. The results suggest that the use of Betel leaf in Nyirih tradition could become an interesting topic in explaining several concepts in science.

2017 ◽  
Vol 5 (2) ◽  
pp. 949
Author(s):  
Karlin Karlin ◽  
Wahono Widodo ◽  
Madlazim Madlazim

This research aims to develop valid, practical, and effective science learning material using project learning model to facilitate creative thinking skills on object motion in junior high school. Design of the development are used follow 4D model desin. The learning kit being validated by experts are syllabus, lesson plan, student work sheet, handout, and creative thinking question. The objective of this research was to trial learning materials in 39 grade VIII students in SMPN 31 Surabaya with One Group Pretest Postes Design. The results were analyzed by descriptive quantitative and qualitative. The result were obtained shows that the developed learning materials are: (1) Validity of learning material valid category (3,58); (2) Practicality based on: a) Feasibility of instruction good category (3,9); b) Readability of worksheets and student’s book students stating that the content and appearance of worksheets and student’s book good category; (3) Effectiveness based on: a) Student’s activities high category (93%); b) Result of creative thinking students increased with medium category (N-Gain: 0,62), result of creative thinking students increased with medium category (N-Gain:0,674) in fluency thinking aspect, result of creative thinking students increased with high category (N-Gain:0,726) in flexible thinking aspect, result of creative thinking students increased with medium category (N-Gain:0,531) in original thinking aspect, and result of creative thinking students increased with medium category (N-Gain:0,530) in elaboration thinking aspect; c)The response of students very positively (92%). The conclusion of this research that science learning material developed base on project learning model valid, practical, and effective to facilitate student’s creative thinking in junior high school. Penelitian ini bertujuan mengembangkan perangkat pembelajaranIPA model proyek yang valid, praktis, dan efektif untuk melatihkan berpikir kreatif siswa SMP materi gerak benda. Rancangan pengembangan yang digunakan mengikuti rancanagn model 4D. Perangkat  pembelajaran yang dikembangkan meliputi Silabus, RPP, Handout siswa, LKP, dan Soal berpikir kreatif. Sasaran penelitian adalah perangkat pembelajaran yang diujicobakan pada 39 siswa kelas VIII SMPN 31 Surabaya dengan rancangan menggunakan One Group Pretest-Postest Design. Hasil penelitian dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil yang diperoleh menunjukkan bahwa perangkat pembelajaran yang dikembangkan dinyatakan: (1) Validitas perangkat kategori valid (3,58); (2) Kepraktisan perangkat yang meliputi: a) Keterlaksanaan baik (3,9); b)Keterbacaan Handout dan LKP baik; (3) Keefektifan perangkat pembelajaran yang meliputi: a) Aktivitas siswa dengan kategori tinggi (93%); b) Hasil berpikir kreatif siswa mengalami peningkatan dengan kategori sedang (N-Gain: 0,62), pada aspek berpikir lancar (fluent) mengalami peningkatan berkategori sedang (N-Gain: 0,674), berpikir luwes (flexible) mengalami peningkatan berkategori tinggi (N-Gain: 0.726), berpikir orisinal (original) mengalami peningkatan berkategori sedang (N-Gain: 0,531), dan berpikir terperinci (elaboration) mengalami peningkatan berkategori sedang (N-Gain: 0,530); c) Respon siswa terhadap perangkat dan model pembelajaran sangat positif (92%). Simpulan penelitian ini bahwa perangkat pembelajaran IPA model proyek valid, praktis, dan efektif untuk melatihkan berpikir kreatif siswa SMP.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Sarwani Sarwani ◽  
RR Dewi Anggraeni ◽  
Annissa Rezki

  Abstract:Every job that utilize services and human resources certainly requires a salary for payment. This fee will be used to fulfill the necessities of life, both for personal needs of workers, and other needs including household necessities. However, it is undeniable that in the reality of granting wage, it often experiences some obstacles, either caused by workers or from the company itself. Consequently, this creates a conflict that requires resolution. Therefore, it is necessary to manage this conflict resolution of labor or workers' earning according to the Indonesian labour law. This study applied qualitative research methods with a literature and empirical approach. Data are collected through the analysis of legislation and phenomenon that occured in the real life. The results of study revealed that there are still many conflicts over payment of labor wages, so the companies have to apply labor salary’s management based on applicable regulations. Thus, it is necessary to practice the resolution of disputes in this matter maximally, particularly related to the provision of a reasonable wage between the workers and the company.Keywords: Conflict Resolution, Labor Wages, Companies Abstrak:Setiap pekerjaan yang menggunakan jasa dan tenaga manusia sudah pasti membutuhkan upah untuk pembayarannya. Upah inilah yang nantinya akan digunakan untuk memenuhi kebutuhan hidup, baik pribadi pekerja, maupun kebutuhan lainnya termasuk kebutuhan rumah tangga. Namun tidak dapat dipungkiri bahwa dalam realita pemberian hak upah, kerap mengalami kendala, baik yang disebabkan dari buruhnya maupun dari pihak perusahaan pemberi upah. Sehingga hal ini menimbulkan konflik yang membutuhkan penyelesaian. Oleh karenanya dibutuhkan manajemen penyelesaian konflik sengketa pemberi upah buruh atau pekerja ini, dengan didasarkan undang-undang ketenagakerjaan Republik Indonesia. Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan literatur dan empiris. Data yang didapat melalui analisis peraturan perundang-undangan dan fenomena yang terjadi di lapangan.  Hasil penelitian menyatakan bahwa masih terdapat banyak konflik pembayaran upah buruh, sehingga perusahaan harus mampu menerapkan manajemen pemberian upah layak buruh yang didasarkan aturan yang berlaku. Oleh Karena itu perlu dilakukannya praktik penyelesaian sengketa dalam persoalan ini secara maksimal, khususnya terkait pemberian upah yang layak antara pihak buruh dan perusahaan.Kata kunci: Penyelesaian Sengketa, Upah Buruh, Perusahaan


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Yalalem Assefa

Connecting indigenous knowledge systems and practices with adult education programs has priceless value of promoting and transferring indigenous perspectives from generation to generation. Indeed, education is the surest path to ensuring social continuity when it ought to be based on the real-life experiences of learners and what their immediate environment and social realities entail. This demands the development of relevant adult learning materials and the utilization of participatory facilitation methodologies. Considering this in mind, this study was aimed to explore the integration of indigenous knowledge into adult education practices. In doing so, a case-study design was employed. The study sample was composed of eighteen experts, seven adult education literacy center coordinators, and seventy adult learners. Interview and FGD were considered the major data-gathering tools. Also, thematic analysis was the center of this study’s data analysis. As a result, the finding indicated that even though adult learners have diverse learning experiences, narrow emphasis has been given to the development of learning concepts and objectives in adult learning materials. The application of appropriate facilitation methods through participating experienced learners remains symbolic. To enhance the positive inclusion of indigenous knowledge into adult learning, learning material and its facilitation environment must be conducive and adequately be portraited. Therefore, the objective of this study is to explore the existing practice of indigenous knowledge integration into adult education in North Wollo, from the perspectives of learning material development and utilization of the facilitation methodology.


Author(s):  
Laleen Jayamanne

The strange, inexplicable movement of light and colour of the image is examined in relationship to Nicole Kidman’s unique form of acting in this film. Kidman acts in slow motion. The dynamism of colour and Kidman’s slowed-down speech acts are explored to show how, together, they transform the relationship between the heterosexual married fictional couple Alice and Bill, played by the real-life couple Kidman and Cruise. Kubrick taps into and draws out Kidman’s metamorphic powers as an actor. The industrial, technical, and aesthetic context is Kubrick’s experiments with light and colour on celluloid, at the moment of its obsolescence.


1996 ◽  
Vol 19 (2) ◽  
pp. 211-228 ◽  
Author(s):  
Asher Koriat ◽  
Morris Goldsmith

AbstractOur response to the commentators covers four general issues: (1) How useful is our proposed conceptualization of the real-life/laboratory controversy in terms of the contrast between the correspondence and storehouse metaphors? (2) What is the relationship between these two metaphors? (3) What are the unique implications of the correspondence metaphor for memory assessment and theory? (4) What are the nature and role of memory metaphors in memory research? We stress that the correspondence metaphor can be usefully exploited independent of the real-life/laboratory controversy, but that a variety of other metaphors, including the storehouse, should also be utilized in order to more fully capture the myriad facets and functions of memory in everyday life.


2016 ◽  
Vol 2 (2) ◽  
pp. 156 ◽  
Author(s):  
Diana Ayu Rostikawati ◽  
Anna Permanasari

Untuk meningkatkan literasi sains siswa, diperlukan inovasi-inovasi khususnya pada pembelajaran IPA.Salah satu inovasi yang dapat dilakukan adalah pengembangan bahan ajar. Dalam penelitian ini bahan ajar dikembangkan melalui proses rekonstruksi, dimana struktur konten untuk pengajaran dibangun dengan memperhatikan tujuan pendidikan serta diuraikan secara hati-hati dan dihubungkan dengan konteks dalam kehidupan nyata. Salah satu materi konten sains yang sangat dekat dengan konteks dalam kehidupan nyata adalah materi zat aditif makanan. Penggunaan zat aditif yang tidak sewajarnya muncul sebagai Socio-Scientific Issues (SSI) kontroversial yang ramai dibicarakan. Penggunaan SSI sebagai konteks diharapkan dapat dijadikan penghubung permasalahan nyata di masyarakat. Penelitian ini dilakukan dengan metode R&D dan desainnya adalah Model of Educational Reconstruction yang dimodifikasi.Bahan ajar dengan konteks SSI pada materi zat aditif makanan yang telah dikembangkan terdiri dari delapan sub bab. Setiap sub bab memuat deskripsi materi, daftar bacaan tambahan dan soal latihan. Penilaian bahan ajar dilakukan dengan 2 cara, yaitu validasi berdasarkan kriteria umum dan penilaian berdasarkan kriteria Badan Standar Nasional Pendidikan (BSNP). Hasil penilaian menunjukkan bahan ajar sudah layak dan memenuhi syarat untuk digunakan dalam proses pembelajaran IPA di kelas VIII SMP. Hasil implementasi menunjukkan bahwa bahan ajar memiliki pengaruh yang besar dan dapat meningkatkan literasi sains siswa baik pada aspek kompetensi maupun sikap.Tanggapan siswa menunjukkan bahwa bahan ajar dengan konteks SSI pada materi zat aditif makanan sudah dipahami dan memenuhi harapan belajar siswa.Kata kunci: bahan ajar,model of educational reconstruction, socio-scientific issues (SSI), zat aditif makanan, literasi sains Reconstruction of Learning Materials with Socio-Scientific Issues Context on Food Additives Content to Improving Student’s Scientific Literacy AbstractTo improved scientific literacy of Indonesian students, needed innovations especially for science education. One of innovation that can be done is the development of learning materials. In this research, learning materials were developed through reconstruction process,structure of content for learning was built with attention educational aims, described carefully and linked to context in the real life. One of science content that very close with context in the real life is food additives. The use of food additives were not reasonably emerged as controversial socio-scientific issues (SSI) that lively discussed. The use of SSI as context in learning materials expected to be used as link real problem in society. This research was conducted with R&D method and the design is model of educational recontruction modified. Learning materials with SSI context on food additives content has been developed consist of eight sub chapter. Each sub chapter contains material description, extra reading list and prctices. Assessment of learning materials is done in two ways, validation based on the general criterias and assessment based on Badan Standar Nasional Pendidikan (BSNP) criterias. The resultindicated the learning materials already worthy and qualified for use in science learning process in 8th junior high school. The implementation result shows that learning materials have great influence and improve student’s scientific literacy at both competencies and attitude aspects. The student’s response suggest that learning materials with SSI context on food additives content already understood and fulfilled students learning expectation.Keywords: learning materials, model of educational reconstruction, socio-scientific issues (SSI), food additives, scientific literacy


2018 ◽  
Vol 1 (3) ◽  
pp. 92
Author(s):  
Hery Kresnadi ◽  
Ridho Nuryanto ◽  
Umi Rawdhatul Islami

This study aims to describe the way to apply contextual teaching and learning approach on natural science learning of 6th-grade students of Pontianak Selatan 14 State Elementary School. This research uses qualitative descriptive method. The subjects of this study were researcher, teacher, and all of 6th-grade students of Pontianak Selatan 14 State Elementary School totaling 34 students. Data collection technique which used in this study are two techniques; they are direct observation technique and documents analyze. Instruments which used in this study are direct observation sheet and documents. Based on data analyze obtained, learning planning that uses the contextual teaching and learning approach needs to attention about the continuity between the learning material with the student’s experience in real life and the determination of efficient time allocation. The steps for implementing the contextual teaching and learning approach to natural science learning in Pontianak Selatan 14 State Elementary School have generally been well implemented and have an impact on the mastery of the material even though it has not been maximally individual.


2017 ◽  
Vol 18 (2) ◽  
pp. 57
Author(s):  
Liza Tri Handayani ◽  
Atiqa Sabardila

In the last a couple of years, national character has been degraded. In the field, data showed that the morality or character of the Indonesians has now collapsed. Character education through the learning process can be very helpful. In addition to the learning process, it turns out the learning material too. We often find that in the textbook, they contain learning materials to the value of the attitude that must be followed. The purpose of this study is to describe the nature and patterns of reasoning values of caring, creative, and manners in Indonesian learning materials in class VII curriculum 2013. This research uses descriptive explanative technique. The data of this study is learning materials of text containing the value of caring, creative, and manners. Data were analyzed using data flow model of Miles and Huberman. The results showed that there were 27 form values of caring, 11 creative values, and 6 manners values in Indonesian learning materials in books class VII curriculum 2013. It was also the pattern of reasoning appropriate at this stage of the scientific approach. The pattern of reasoning realized that the process of deductive reasoning, analogy inductive, deductive analogy, the relationship between causal phenomenon, due to the cause, and 1 causal-effect 2. The new pattern appears that the causal relationship 1-induced second-result 3, and causal relationship-effects.


2016 ◽  
Vol 13 (1) ◽  
pp. 93
Author(s):  
Ita Musfirowati Hanika

Abstract: The Sims 4 is a life simulation digital game, wherein the player can create and manage their virtual world. This research aims to reveal the players’ ideas in constructing their virtual world in this game. It is a qualitative research, using indepth interview to collect the data. Based on Ervin Goffman’s dramaturgy theory, “The presentation of self in everyday life”, this research concludes that The Sims 4 is played like a “real” life to create the expected self-image in the real world.Abstrak: Permainan digital The Sims 4 merupakan permainan simulasi kehidupan yang memberi kesempatan pemainnya untuk menciptakan dan mengatur dunia virtualnya. Tujuan penelitian ini adalah untuk mengungkapkan gagasan yang mendasari pemain dalam mengonstruksi dunia mereka dalam permainan digital. Penelitian ini merupakan penelitian kualitatif dengan wawancara mendalam sebagai metode pengumpulan data. Menggunakan teori dramaturgi Ervin Goffman, “The presentation of self in everyday life”, penelitian ini menyimpulkan bahwa permainan The Sims 4 dijalankan layaknya kehidupan “real” untuk menciptakan citra diri yang diharapkan di dunia nyata.


2018 ◽  
Vol 3 (2) ◽  
pp. 178
Author(s):  
Mas Darul Ihsan

There are so many speeches delivered by such famous people in this world. But, if we are asked to give the point of view about the impact of each speech delivered then the speech from Martin Luther King Jr. will convey the high meaning in term of rethorical speech especially the content and the context about the concepts of repetition found. The speech was on 28th of August 1963, at the Lincoln Memorial, Washington D.C in a verbal ways and its text become the secondary data to be analyzed with much focus on emphasizing phrases, words or sentences. By using the concept of rethoric perspective through repetition such as anaphora, epistrophe and epizeuzis, the researcher wants to know the values behind the repetition. That is why, the analysis is using the descriptive qualitative research on taking the secondary data that has been adapted from the video and the text of the speech itself. The conclusion especially on the ideas of repetition are that Martin Luther King Jr. tries to make sure his audiences about that 1) the repetition is something more that the meaning itself, it is above. 2) The struggle, it is something true, needs to be realized in the real life, and adds the weight of the expection to be equal and free.


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