scholarly journals NEED ANALYSIS: DEVELOPMENT OF LK-D&T SKETCH MODULE FOR FORM ONE DESIGN AND TECHNOLOGY (D&T) SUBJECT IN SECONDARY SCHOOL

2019 ◽  
Vol 2 (2) ◽  
pp. 75
Author(s):  
Nor Anisah Ahmad ◽  
Ridzwan Che Ros ◽  
Arasinah Kamis ◽  
Hawa Naqiah Makmor

This study is a need analysis of the development of sketch module for secondary D&T students. This study is in a form of a survey using questionnaire as a research instrument. A total of 287 teachers were involved in the study sample. The study sample was randomly selected. The data were analyzed using a descriptive analysis to meet the objectives of the study. The findings show that teachers are facing difficulties in implementing D&T teaching in schools. The majority of teaching teachers consist of non-option D&T teachers, lack of D&T knowledge and skills, intensive course requirements, less teaching aids and less conducive workshops. Students found that it was difficult to master topics that the teachers teach, especially the topic of sketching. The majority of teachers agree that the topic of sketching ought to be developed in a way to enhance students understanding, and along with helping the less skilled teachers. The implication of the study is that this module can be used by D&T teachers and students as a reference to improve the teaching and learning to become more effective.

2022 ◽  
Vol 7 (1) ◽  
pp. 335-351
Author(s):  
Gloria Ajit ◽  
Terry Lucas ◽  
Ringah Kanyan

Design and Technology (D&T) is a relatively new curriculum in Malaysian secondary schools. The basic idea of a design-based curriculum is to facilitate deeper learning for learners to design and develop knowledge and application. However, knowing how design-based education is employed in schools is crucially essential. Therefore, this study aimed to obtain insights into the D&T curriculum implementation from students and teachers’ viewpoints. The study involved semi-structured interviews with four teachers and five secondary school students. Interviews were transcribed verbatim, while conclusions were drawn based on theme analysis. The findings indicated that students and teachers recognised the purpose and direction of the D&T curriculum. Nevertheless, challenges exist in various aspects, as the subject is still in the early implementation stages. Challenges such as teachers’ knowledge and skills, students’ lack of understanding in abstract topics and insufficient facilities, equipment, and resources offer opportunities for researchers to explore relevant approaches to assist teachers and students in teaching and learning. Previous studies demonstrated the effectiveness of technology-assisted interventions to ease and overcome problems involving cost and time constraints. Thus, suitable technology-assisted strategies should be developed and utilised to facilitate the students’ abstract details visualisation in technological application topics.


2020 ◽  
Vol 11 (1) ◽  
pp. 199-203
Author(s):  
Hristina Petrova ◽  

A particularly important aspect of learning physics is using models of physical objects, processes and phenomena. Modeling is an important component of learning and cognitive activity. This determines its importance for the formation and development of students’ knowledge and skills. The Physics Education Technology (PhET) project creates useful simulations for teaching and learning physics and makes them freely available on the PhET web site: http://phet.colorado.edu The simulations are interactive, animated and visual. Some ideas for their using in physics education are presented. They can be used in various of ways, including demonstration experiment as part of lecture, student group work or individual worksheets, homework assignments or labs. The possibility for using simulations in remote education is considered. Students are given interactive assignments. They include interactive problems in the form of computer simulation and questions related to it. The students work with data which they analyze and present tabular and graphically. This approach suggest activities based on enquiry. In result their motivation and interest in physics increases.


2021 ◽  
Vol 2 (1) ◽  
pp. 46-54
Author(s):  
Suhaila Mohd Sharif ◽  
Mohd Fitri Basiran ◽  
Norhazlina Amon

Boyle's law is used to explain the inverse relationship between pressure and the volume of gas at a constant temperature. This law states that when the pressured container is filled by increasing gas, thus the total volume will decrease. This research paper aims to study the level of student acceptance of teaching based on teaching aids (TA) Boyle's Law Apparatus (BLA) in the teaching and learning for the DJJ20063 Thermodynamics course. The questionnaire study was distributed to 66 respondents, namely Port Dickson Polytechnic‟s students of semester 2, Diploma in Mechanical Engineering program December 2019 session who involved in lectures where TA is used to give the students a clear vision in understanding the concept of Boyle Law in the topic of Perfect Gas. The data were analysed by using SPSS software through descriptive analysis statistics. The results of the study showed that the level of effectiveness of this TA is at a high level with an average mean score of 3.70 and standard deviation 0.447. Therefore, studies showed that the use of this teaching aids among students provides a better understanding, especially on the topic of Perfect Gas compared to teaching methods without the teaching aids that had been produced before. Through this method as well, the study found that students' interest and determination to deepen a lesson can be nurtured in more depth.


Author(s):  
Yin Cheong Cheng

This chapter introduces a new paradigm of learning and teaching that aims to develop students’ contextualized multiple intelligence (CMI) and create unlimited opportunity for students’ lifelong independent learning through a triplization process including individualization, localization, and globalization in teaching and learning. In particular, the chapter illustrates how students’ self-learning can be motivated, sustained, and highly enhanced in an individually, locally, and globally networked human and ICT environment. Different from the traditional emphasis on delivery of knowledge and skills in planned curriculum, the new paradigm pursues the extensive application of ICT and enhancement of teachers and students’ ICT literacy in building up a networked environment for students’ individualized, localized, and globalized learning and CMI development. It is hoped that students equipped with the necessary ICT literacy can become borderless learners with unlimited opportunities for learning and development in a networked environment.


2020 ◽  
Vol 5 (3) ◽  
pp. 403-417
Author(s):  
Yunita Suryandari

In general, learning media is a tool for teaching and learning processes or  anything that can be used to stimulate students ' minds, feelings, attention and skills so that they can encourage the learning process. Integrative thematic learning is learning that integrates multiple topics into a theme. This integrative thematic learning provides students with direct experience, and requires students to be more involved in providing comprehensive learning and not being separated.This integrative thematic learning also involves the inculcation of spiritual values and social values which are taught together with the provision of general learning materials.It is very important to use and apply the learning media in integrative thematic learning in elementary schools.This is also focused on the age of children who are still in elementary school and, of course, learning will be of great interest for them when using media that can stimulate and motivatethem to learn. By using appropriate learning media, teachers and students are expected to be able to achieve the planned objectives. Especially students are expected to gain meaningful experience in the spiritual, social, knowledge and skills domains. Thus, learning in schools, particularly at the elementary level can be a foundation for students when they go through adult life so that they become successful humans when they grow up


2020 ◽  
Vol V (III) ◽  
pp. 21-31
Author(s):  
Muhammad Ahsan ◽  
Zahoor Hussain ◽  
Muhammad Gulfraz Abbasi

The purpose of the current study was to explore the impact of motivation on teachers and students to use L1 in the L2 classroom. To find out an obvious understanding of this subject matter, the study focused on the 156 teachers and the 577 students who were teaching and learning English at graduation level in different public sector colleges and universities of the Southern Punjab, Pakistan. Two questionnaires were used for data collection. The data were analyzed through SPSS (statistical package for social sciences). Data were analyzed using descriptive analysis, Analysis of variance (ANOVA), T-Test and Cronbach's alpha. The results of the study indicated that the learners and the teachers showed highly positive perceptions regarding the use of L1 in the L2 classroom. The majority of the respondents preferred using L1 in certain situations for specific reasons such as while learning about grammar and its usage in the L2 classroom, discussing course policies, attendance, and other administrative information, explaining some difficult concepts, to give directions about exams and in introducing the aim of the lesson, to discuss tests, quizzes, and other assignments appropriately at BS level


Author(s):  
Khairunnisa Br. Batubara ◽  
Christine Helena Natali

This research was aimed to develop Video Blog as media of speaking in teaching long functional text for eighth grade students at SMPN 17 Medan. This research applied Research and Development (R&D) model proposed by Gall, Gall and Borg (2003) through six procedures: gathering data and information, conducting need analysis, designing, expert validating, revising, and producing final product. The subjects of this research were 30 students of eighth grade of SMPN 17 Medan. The instruments of collecting data were the teacher’s lesson plan, teacher’s interview and students’ questionnaires result. The data were analyzed by using descriptive analysis. The product has been validated by two experts. The assessment from the first expert was 4,5 or 91,3% while the assessment from the second expert was 4,6 or 93%.  Based on the experts’ judgment result, the research showed that: The Video Blogs were eligible and valid as learning media in teaching and learning speaking long functional text for eighth grade students at SMPN 17 Medan. Furthermore, the video blogs give many benefits for students, such as to improve their speaking, make them enjoy and easier to speak long functional text. It means that the vlog media development was appropriate for the eighth grade students of SMPN 17 Medan.


Author(s):  
Anni Widayanti ◽  
Muntaha Muntaha

The rise of technology has influenced the education field much. It creates the popularity of online material which can help students in the teaching and learning process. One of it is a web comic, a comic or cartoon published on the internet for everyone to view can be a unique gateway medium to explore visual narrative or story. It is one of the online materials which can attract students especially teenager to read and comprehend the message without feeling bored and realize that they study English. This study aimed to find out whether using Islamic Web Comics is effective in teaching English especially reading comprehension at Islamic secondary school in the Indonesian context. This study is a quasi-experimental with pretest and posttest design; two homogenous groups were selected as experimental and control group. Descriptive analysis and Independent t-test were used for analyzing the data obtained. The result showed that the mean score of the post-test score of the experimental class was 70.88 and control class was 64.69. It was obtained that t-test result was 2.26 higher (2.26 >1.99). It means Islamic Web Comics as visual aid was more effective in teaching English especially reading comprehensions than animated video presentation.


2020 ◽  
Vol 5 (3) ◽  
pp. 403-417
Author(s):  
YUNITA SURYANDARI

In general, learning media is a tool for teaching and learning processes or anything that can be used to stimulate students ' minds, feelings, attention and skills so that they can encourage the learning process. Integrative thematic learning is learning that integrates multiple topics into a theme. This integrative thematic learning provides students with direct experience, and requires students to be more involved in providing comprehensive learning and not being separated.This integrative thematic learning also involves the inculcation of spiritual values and social values which are taught together with the provision of general learning materials.It is very important to use and apply the learning media in integrative thematic learning in elementary schools.This is also focused on the age of children who are still in elementary school and, of course, learning will be of great interest for them when using media that can stimulate and motivatethem to learn. By using appropriate learning media, teachers and students are expected to be able to achieve the planned objectives. Especially students are expected to gain meaningful experience in the spiritual, social, knowledge and skills domains. Thus, learning in schools, particularly at the elementary level can be a foundation for students when they go through adult life so that they become successful humans when they grow up.


Author(s):  
Azman Ab Rahman ◽  
NorFatihah Amlin Ab Ghani ◽  
Mohamad Anwar Zakaria ◽  
Hussein 'Azeemi Abdullah Thaidi ◽  
Muhamad Firdaus Ab Rahman

The advanced system of technology has brought the society into a new era that makes everything necessary for technology. Various mobile game appplication have emerged nowadays due to the development of technology whether used in the context of entertainment or education. The use of mobile applications in teaching and learning can improve the students’ undersatnding in a particular subject. Therefore, the objective of this study is to discuss the use of mobile game applications in the context of teaching and learning. The study also will suggest one Global Zakat Game (GZG) mobile gaming application that can be used in teaching and learning. This study uses a qualitative approach consisting of documentation and interview method. The finding of the study shows that GZG application can be used as teaching aids among teachers and students. Further studies on the effectiveness of using GZG mobile gaming application can be conducted in order to further enhance the features of the application that have been developed. Abstrak Sistem teknologi yang semakin canggih telah membawa masyarakat ke satu zaman baharu yang menjadikan semua perkara memerlukan kepada teknologi. Pelbagai aplikasi permainan mudah alih telah muncul dewasa ini disebabkan perkembangan teknologi sama ada digunakan dalam konteks hiburan atau pendidikan. Penggunaan aplikasi mudah alih dalam pengajaran dan pembelajaran dilihat mampu meningkatkan kefahaman pelajar dalam memahami sesuatu subjek. Justeru, objektif kajian adalah untuk membincangkan penggunaan aplikasi permainan mudah alih dalam konteks pengajaran dan pembelajaran. Kajian juga akan mencadangkan satu aplikasi permainan mudah alih Global Zakat Game (GZG) yang boleh digunapakai dalam pengajaran dan pembelajaran. Kajian ini menggunakan pendekatan kualitatif yang meliputi kaedah dokumentasi dan temubual .  Hasil kajian mendapati aplikasi GZG boleh digunakan sebagai alat bantu mengajar dalam kalangan guru dan pelajar. Kajian lanjutan keberkesanan penggunaan aplikasi permainan mudah alih GZG terhadap pelajar boleh dilaksanakan bagi mempertingkatkan lagi ciri-ciri aplikasi yang telah dibangunkan.


Sign in / Sign up

Export Citation Format

Share Document