scholarly journals DEVELOPING AN E-FLIPBOOK ON ENVIRONMENTAL CHANGE TOPICS TO DEVELOP STUDENTS’ DIGITAL LITERACY

EDUSAINS ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 25-33
Author(s):  
Dinda Ainur Rachim ◽  
Reni Ambarwati

PENGEMBANGAN E-FLIPBOOK MATERI PERUBAHAN LINGKUNGAN UNTUK MELATIHKAN LITERASI DIGITALAbstractDigital literacy is one of the abilities that students need to master in the 21st century. Therefore, this study aims to produce an e-flipbook of environmental change topics to train digital literacy, which is valid, practical, and effective. As a developmental study, it refers to a 4-D model, without a dissemination phase. The material validity was measured based on the validation by material, educational, and information-technology experts. Furthermore, the e-flipbook practicality was measured based on the practitioners and student responses. Also, the effectiveness was measured according to students' digital literacy based on normalized gain score, and the data were descriptive-quantitatively analyzed. The results showed the developed e-flipbook was declared valid based on the eligibility criteria for design, content, and language. Furthermore, it was stated to be practical according to the responses of practitioners and students with the acquisition of very practical and good categories. The e-flipbook was also declared effective with the acquisition of an average score of increasing digital student literacy by 0.7 in the high category. Therefore, it can be concluded that the e-flipbook on environmental change topic is valid, practical, and effective in learning digital literacy. AbstrakLiterasi digital merupakan salah satu kemampuan yang harus dikuasai peserta didik di abad ke-21. Tujuan penelitian ini adalah menghasilkan e-flipbook materi perubahan lingkungan untuk melatihkan literasi digital kelas X SMA yang layak digunakan, yaitu e-flipbook yang valid, praktis, dan efektif. Penelitian ini merupakan jenis penelitian pengembangan yang mengadaptasi model 4-D namun tahap penyebaran tidak dilakukan. Validitas e-flipbook diukur berdasarkan validasi ahli materi, ahli pendidikan, dan ahli IT. Kepraktisan e-flipbook ditinjau berdasarkan respons praktisi dan respons siswa. Keefektifan e-flipbook diukur berdasarkan tes literasi digital peserta didik berdasarkan gain score ternormalisasi. Data dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukan bahwa e-flipbook yang dikembangkan dinyatakan sangat valid berdasarkan kriteria kelayakan penyajian, isi, dan kebahasaan. E-flipbook yang dikembangkan dinyatakan praktis berdasarkan respons praktisi (guru) dan siswa dengan perolehan kategori sangat praktis dan sangat baik. E-flipbook yang dikembangkan dinyatakan efektif dengan perolehan skor rata-rata peningkatan literasi digital siswa sebesar 0.7 dengan kategori tinggi. Secara keseluruhan e-flipbook materi perubahan lingkungan dinyatakan valid, praktis, dan efektif digunakan dalam pembelajaran untuk melatihkan literasi digital siswa. 

2020 ◽  
Vol 8 (2) ◽  
pp. 85
Author(s):  
Ratna Azizah Mashami ◽  
Khaeruman Khaeruman

Most of the students had difficultyin understanding the concept of chemistry  which is abstract and cannot connect the concepts studied with the phenomena in everyday life.This is because the instructional media and learning models used by the teacher do not pay attention to submicroscopic representations and do not link chemistry with the environment around students.This study aims to develop Chemical Interactive Multimedia (CIM) based on PBL (Problem Based Learning) to improve students' Generic Science Skills (GSS). PBL-based CIM was developed on the concept of salt hydrolysis in a tutorial format. This study was a Research and Development using the ADDIE design. The research procedure consists of five stages, namely Analyze, Design, Development, Implementation, and Evaluation. The PBL-based CIM effectiveness test against the GSS of MA Darul Habibi NW Paok Tawah students was carried out at the implementation stage using a one-group pretest-posttest design. The instrument used was in the form of a questionnaire to obtain eligibility data and student responses, as well as a description test to obtain KGS data. CIM based on PBL feasibility data will be analyzed using a five-scale absolute norm, student responses were analyzed descriptively, and GSS data were analyzed using a normalized gain score (N-gain). The validation results show that PBL-based MIK has an average score of 92% which means it was very feasible.The limited trial of 12 students stated that PBL-based CIM met the aspects of appearance, readability, language, and ease of use very well.The results of PBL-based CIM trials in learning can increase students' GSS which is indicated by an average N-gain score of 58% in the moderate category.Therefore, it can be concluded that PBL-based MIK was successfully developed in the very feasible category and could improve students' GSS.


2021 ◽  
Vol 11 (3) ◽  
pp. 199-208
Author(s):  
Fadhilla Imanda Azzahra ◽  
◽  
Yanti Fitria ◽  

This type of research is R&D Research (Research and Development). This study uses a 4-D development model, which consists of the stages of definition (define), design (design), development (develop), dissemination (disseminate). The instrument used is expert validation, teacher and student responses. The results of the developed media research show: (1) Interactive multimedia based on macromedia flash on theme 8 sub-theme 2 in elementary school is declared very valid with an average score of 90.6% media experts, experts material 92% and linguists 88%, (2) The responses of teachers and students to the interactive multimedia trial based on macromedia flash 8 on theme 8 sub-theme 2 in elementary school obtained a very practical category with an average value of 92.5% and 88% (3 ) The response of teachers and students to the distribution of interactive multimedia based on macromedia flash 8 on theme 8 sub-theme 2 in elementary school obtained a very practical category with average values of 95% and 82.6% Keywords: Development, Macromedia Flash, 4-D Model


2020 ◽  
Vol 4 (2) ◽  
pp. 121
Author(s):  
Rafles Asmawati Silaban ◽  
Fahmi Rizal

This study aimed to develop the Program Logic Control ( PLC ) media. The validity, practicalities, and effectiveness, can be used as a media of teaching in schools on subjects IML. The method used was Research and Development (R&D) with the 4-D model of developing procedure. The subjects in this study were students of SMK Negeri 5 Batam, the technical data analysis obtained from 5 experts. Analysis of the data used to measure the validity, practicality, and effectiveness by looking at the difference between the average score of learning scores before and after using the trainer with Gain Score and Standard Deviation. The results of the study met the instructional media qualifications from the assessment of experts with a level of 0.88 stated in the valid category. In practicality based on the teacher's response was 92.00% and on the student, responses were 90.50%. Effectiveness is obtained from the results of the pretest with an average score was 59.63%, from the results of the posttest with an average score of 79.63%, the N-gain of the average student was 0.37 and the standard deviation from N -gain was 0.52. So, PLC trainers are valid, practical, and effective in learning at school. The PLC media trainer can be used in the learning process at school.


2020 ◽  
Vol 1 (2) ◽  
pp. 136-149
Author(s):  
Enny Listiawati ◽  
Nurul Qomariah

Penelitian ini bertujuan untuk mengembangkan dan mengetahui keefektifan media pembelajaran video bus math memakai aplikasi video scribe berbasis saintifik pada materi barisan dan deret. Jenis penelitian yang digunakan Research And Development (R&D) dengan metode pengembangan memakai model pengembangan 4-D (four D model) dengan tahap pengembangan yang hanya memakai sampai 3 tahap saja, yaitu: (1) pendefinisian (define), (2) perancangan (design), dan (3) pengembangan (develop). Hasil penelitian dapat disimpulkan bahwa pengembangan media pembelajaran video bus math (business mathematic) memakai aplikasi video scribe berbasis saintifik pada materi barisan dan deret dengan memakai model pengembangan 4-D yang dilakukan untuk mendapatkan media pembelajaran yang baik dan efektif pada materi barisan dan deret kelas XI karena memenuhi (1) kategori valid dengan oleh rata-rata persentase 87% atau layak dan ahli media diperoleh rata-rata persentase 85% atau layak, (2) kategori efektif untuk kemampuan guru mengelola pembelajaran dengan skor rata-rata 3,7 atau sangat baik, (3) kategori efektif untuk aktivitas siswa dalam pembelajaran memperoleh hasil 7 aspek aktivitas siswa dalam kriteria batasan efektif, (4) kategori positif untuk respons siswa diperoleh persentase semua aspek di atas 80%, dan (5) kategori ketuntasan secara klasikal untuk hasil belajar siswa telah mencapai ketuntasan secara klasikal 87,5%.     This study aims to develop and determine the effectiveness of bus math video learning media using scientific-based video scribe applications on sequences and series subject. This type of research used Research and Development (R&D) with the development method using a 4-D (four D model) development model with a development phase that only uses up to 3 stages, namely: (1) defining, (2) designing ( design), and (3) development. The results of the study can be concluded that the development of video bus math (business mathematic) learning media uses scientific-based video scribe applications on row and series material by using the 4-D development model which is carried out to get good and effective learning media on class XI material and series because it meets (1) a valid category with an average percentage of 87% or feasible and media experts obtained an average percentage of 85% or feasible, (2) an effective category for teachers' ability to manage learning with an average score of 3.7 or very good, (3) effective categories for student activities in learning get 7 aspects of student activity results in the criteria of effective limits, (4) positive categories for student responses obtained percentage of all aspects above 80%, and (5) classical completeness category for student learning outcomes has reached classical completeness 87.5%.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2019 ◽  
Vol 9 (1) ◽  
pp. 73-89
Author(s):  
Indah Slamet Budiarti ◽  
◽  
Triwiyono Triwiyono ◽  
Florentina Maria Panda ◽  
◽  
...  

In learning science, it is necessary to have a learning model that can integrate scientific literacy skills. This study aimed to develop discovery learning-based module to improve students’ scientific literacy. We used R & D research that adapts the 4-D model device development procedure, namely define, design, develop, and disseminate. Product assessment was carried out after revision stage I by 3 media experts, 3 material experts, and 1 SMA YPPK Taruna Bakti teacher. To determine student responses, the product was tested for feasibility and readability on 5 X grade students of SMA YPPK Taruna Bakti through a limited trial. The product was revised and tested again through a broad trial on 16 students. The revision through experts’ comments and students’ initial responses has affected the readability, feasibility, and usability of developed Newton’s Law module. There were no students who have high scientific literacy. Students who have low scientific literacy were 13 and students who have moderate scientific literacy were 3. It can be said that the module cannot significantly improve students’ scientific literacy because of online learning environment. Keywords: Discovery learning, Modul, Newton’s Law, Scientific literacy


2020 ◽  
Vol 9 (3) ◽  
pp. 170-175
Author(s):  
Alaattin Parlakkılıç

Aim: In this study, the information technology and health informatics knowledge readiness of Turkish physicians were evaluated. Methods: In the evaluation of the Information Technology Dimension, basic computer usage, health informatics concepts and privacy in health informatics were evaluated by a questionnaire. Results: When the science education dimension and survey data were evaluated, it was observed that the male participants’ information technology readiness was higher than the female participants' information technology readiness. The average score of physicians was 3.5 in our study and it needs a personal effort to have a better information technology skills level. Another observation is that the informatics education dimension changes according to the age group, and it is determined that the participants at the early ages have more qualifications in terms of education. Conclusion: Likewise, it is one of the results obtained in the evaluation of the data that young physicians have higher information technology skills. When the data were evaluated in terms of academic title, it was observed that informatics education was affected according to the academic title and basic computer usage skills were not affected by the title, but the information about health informatics was affected by the academic title. Keywords: information technology, readiness, health informatics


2017 ◽  
Vol 5 (1) ◽  
pp. 703
Author(s):  
M. Salahudin Al’ Ayub ◽  
Rahardjo Rahardjo ◽  
Toeti Koestiari

The aimed of this research to describe the student learning outcomes and critical thinking skills through guided inquiry model using student worksheet oriented of critical thinking skills. This Research was conducted on two stages, are development of teaching materials using Dick and Carey model, and the implementation stage into the classroom using one group pretest-posttest design with subjects were 30 students on X class of SMAN 1 Pasir Belengkong Kabupaten Paser Kalimantan Timur. The parameter is feasibility of lesson plan, student activity, learning outcomes, critical thinking skills and constraints for teaching and learning activities. Data collecting were using observation method, test, and questionnaire. After the data were analiyzed with this result: The feasibility of lesson plan could be categorized as good, student activity with instrument reliability classified as good, learning outcomes test to know mastery of student learning on Ecosystems with the average score as good and gain score high gain, critical thinking test with the average score as good and gain score high gain. Based on this research, it can be concluded that guided inquiry model using student worksheet of critical thinking skills can improve student learning outcomes and critical thinking skills. Penelitian ini bertujuan untuk mendeskripsikan hasil belajar siswa dan keterampilan berpikir kritis siswa melalui model inkuiri terbimbing menggunakan LKS berorientasi keterampilan berpikir kritis. Penelitian ini dilaksanakan dalam dua tahap, yaitu tahap pengembangan perangkat yang menggunakan model Dick & Carey, kemudian dilanjutkan dengan tahap implememtasi model di dalam kelas menggunakan rancangan One group Pretest-Posttest Design dengan subjek penelitian 30 siswa kelas X SMAN 1 Pasir Belengkong Kabupaten Paser Kalimantan Timur. Parameter yang diukur meliputi keterlaksanaan RPP, aktivitas siswa, hasil belajar siswa, keterampilan berpikir kritis siswa, respon siswa dan hambatan selama kegiatan belajar. Pengumpulan data menggunakan metode observasi, tes, dan angket. Selanjutnya data dianalisis secara deskriptif. Hasil penelitian menunjukkan Keterlaksanaan RPP dengan kategori baik, aktivitas siswa, dengan reliabilitas instrumen berkategori baik, ketuntasan belajar siswa pada materi ekosistem dengan nilai rata-rata baik dan gain score rata-rata  gain tinggi, ketuntasan keterampilan berpikir kritis dengan rata-rata nilai baik dan gain score rata-rata gain tinggi. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa model inkuiri terbimbing menggunakan LKS berorientasi keterampilan berpikir kritis dapat meningkatkan hasil belajar dan keterampilan berpikir kritis siswa.


2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Fida Amalia Buana Putri ◽  
Shanta Rezkita

Based on the necessary with the teacher, it is concluded that teachers need information technology (IT) based on learning media in the teaching and learning process. The main purpose of this study is to know about the research procedure, to know about the quality of the media that developed, and the expert's respond. This study is a Research and Development (R&D). The on  procedure of the procedure uses 9 steps, including 1)Potentials and problems, 2)Data collection, 3)Product design, 4)Design validation, 5)Design revision, 6)Product try-out, 7)Product revision, 8)Application try-out, 9)Product revision until the desired products interactive powerpoint learning media are complete. The result of the study showed that the media were appropriate to be implemented. This showed from media experts of the validation result that average score 3,34 with a very good category. Material expert student's that average score 3,40 with very good category and from linguists expert result that average score 3,22 with the good category. Next, the average validation score of the teacher is 3,62 with a very good category and peers of the validation result that average score 3,44 with a very good category. The last response of the students in applications try-out responses that average score 92,75 with a very good category. 


2021 ◽  
Vol 2 (1) ◽  
pp. 19-28
Author(s):  
Ifa Dwi Aurelia ◽  
Ratih Asmarani

One of the use of learning media is to deliver the material from teacher to students. There are many types of learning media that can be applied to learning activities, especially at the primary school. In the era of technology, there are many new habits in life especially for primary school. Therefore, it is necessary to strengthen the material for primary school students about the value of goodness contained in regional arts. This research is included in research and development which will later obtain the results of a teaching material in the form of a Pop up book learning media by using Jombang's art figures. In addition to obtain a learning media, this research also aims to determine the process, implementation, and quality of the media. The research process was carried out in accordance with the steps in the 4-D model from Thiagarjan which had been modified by researchers without dissemination stage. In the development process, the researcher obtained 94.35% from material and media experts. While at the implementation stage, the researcher obtained 85.89% from the average score given by media users. Then 87.01% for the quality score which is the average of the process and implementation stages which indicates that the media developed by researchers is included in the category of very valid and feasible to be used without the need for improvement.


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