scholarly journals Improving the Teaching of Arabic Through the Effective Use of YouTube

2020 ◽  
Vol 3 (2) ◽  
pp. 98-111
Author(s):  
Salih Muhammad Jumah-Alaso ◽  
Abdullahi Shehu Onisabi

This study examines ways of improving Arabic's teaching and learning process by applying YouTube video clips as audio-visual aids. Eighteen Arabic students in Kaduna State College of Education and Kwara State University constituted the study sample. A descriptive method with Pre-test and Post-test was conducted. Data were collected through the essay writing, translation, and structure test. The data were analyzed through the descriptive statistics of frequency (f) and percentage (%). The study findings revealed that the subjects performed better and demonstrated linguistic communicative competence in Arabic. Finally, the study recommends that YouTube videos should be integrated into the Arabic teaching-learning process.

2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Riyani Riyani ◽  
Ayu Istiana Sari

The objective of this research is to know whether Podcast can improve the students’ pronunciation in speaking English when it is implemented in teaching learning process in class 01 Semester I, English Education Program, Teacher Training and Education Faculty, UNISRI, Surakarta in 2019/2020 Academic Year.This research method used a Classroom Action Research which was implemented in two cycles. The subject of the research was class 01 Semester I, English Education Program, Teacher Training and Education Faculty, UNISRI, Surakarta in 2019/2020 Academic Year. This study was conducted in two cycles. The first cycle consisted of four meetings, and the second cycle consisted of three meetings. The procedure of the action research consisted of planning, acting, observing and reflecting. The data were collected through questionnaire, interview, field notes, and test. To analyze the quantitative data, the researcher applied descriptive statistics. It was used to compare the scores and means of pre-test and post-test. The pre-test was conducted in the preliminary research while post-test was conducted at the end of cycle 1 and 2. The result of the test was used to know how well the students understand the text of listening. To analyze the qualitative data, the researcher analyzed the improvement of the teaching learning process based on the results of questionnaire, interview, and field notes.The result of the research showed that the use of Podcast has helped students to get exposed to correct pronunciation. By constantly listening to Podcast of native speakers of English, students develop their skill not only in listening but also in pronouncing the words in English correctly. It also has helped the students in improving the students’ vocabulary mastery. In conclusion, by listening to Podcast, students can improve their pronunciation and vocabulary mastery so that they also can speak more during the speaking activity.Based on the result of the study, it can be concluded that students’ pronunciation in English can be improved by the use of Podcast. Therefore, it is recommended that teachers and students can use Podcast as one of the alternative techniques in teaching and learning speaking.Keywords : Podcast, Proununciation, Speaking Skill, Action Research


2016 ◽  
Vol 10 (1) ◽  
pp. 63 ◽  
Author(s):  
Ratna Sari Dewi ◽  
Ummi Kultsum ◽  
Ari Armadi

The aims of the study are to know whether communicative games have an impact on teaching speaking skill and describe how communicative games give an influence on speaking skills of students at junior high schools in Jakarta, Indonesia. Classroom Action Research (CAR) was implemented based on Kurt. L model. The procedures used were planning, acting, observing, and reflecting. It was done into two cycles in each cycle consisted of three meetings. The researcher used collaborative action research with some of the English teachers. In collecting the data, the instruments were interview, observation, questionnaire and test. The test only given to students. The rest of the instruments administered for both teachers and students. The result of the study showed the mean score’s pretest reached of 60.42 to 69.02 and post test’s score reached up to 78.77. It is important to describe that there is a significant improvement of 13.9% to 41.7% in post test 1 and 83.33% in post test 2. Therefore, the criteria of success had been determined. It is crucial to note that communicative games have contributed a positive impact on teaching learning process. This also implies the communicative games expected to enhance students’ enthusiasm and motivation. Clearly, It gives positive improvement on students’ active participation, confidence and their fluency in speaking skill. In short it can be described that the strategy of teaching and learning creates good, enjoyable circumstances and reduces the boredom and stress of learning process.


2017 ◽  
Vol 3 (1) ◽  
Author(s):  
Eka Pra Setiawati ◽  
Refai -

Vocabulary is an essential component in learning English. It influences four English skills; they are listening, speaking, reading, and writing, for getting a good result in English. In teaching learning process, the teacher often implements the less interesting method, technique, or even media of vocabulary mastery in teaching and learning process which make the students to be bored, inactive, an uniterested in memorizing English vocabulary. Some media can be interested as the solutions in vocabulary mastery, they are Snake Ladders media and Scrabble media.The investigation was undergone by quantitative research. The researcher applied experimental research. This research underwent pre-test post-test control group design. To analyze data, t-test formula is used to measure the result of collected data. From the t-test measurement, it showed that t-test is 3.15 and t-table is 2.66. It means that t-hit > t-table. Based on the collected data, there is different result of using Snake Ladders from Scrabble media toward students’ vocabulary mastery. It was found that the students who are taught by using Snake Ladders resulted significant outcome than those are instructed by Scrabble media. It means that Snake Ladders is effective to improve the students’ vocabulary mastery.


2019 ◽  
Vol 2 (7) ◽  
pp. 01-11
Author(s):  
Norul Haida Hj. Redzuan ◽  
Normarini Norzan ◽  
Nur Nadzirah Amir

This study is about the effectiveness of using cartoon materials in Malay language writing at Sekolah Menengah Kebangsaan Kampung Jambu. The first objective of this study was to identify the effectiveness of the use of cartoon materials in writing Malay language. The second objective is to analyze the effectiveness of the use of cartoon materials in the writing of the Malay language. In this study, a total of 20 form four students were selected as respondents for questionnaires, pre and post test. This study uses quantitative methods involving questionnaire, pre test and post test. Data analysis of pre-test, pre test and post test using Statistical Packages For Social Science (SPSS) version 23.0. This study focuses on the effectiveness of the use of cartoon materials in the writing of Malay language based on the theory of Gagne Learning (1972) and the theory of Constructivism (1993). Through the findings of this study, it can be concluded that the effectiveness of Malay language writing increased after using cartoon materials. Post-test shows students' achievement in essay writing increased by 65% which achieved excellent results. The use of this cartoon can also help students in developing essay writing ideas of 65%. The next proposed study is to study the use of cartoon materials in Malay language writing using larger scale and diversifying research instruments. In conclusion, the use of cartoon material is able to enhance the teaching and learning process especially in writing.


2020 ◽  
Vol 3 (1) ◽  
pp. 43
Author(s):  
Dedy Williana ◽  
Wibbie Putra Anugrah ◽  
Evie Kareviati

Abstract In this study, the researcher used method Classroom Action Research (CAR) to improve the quality of the learning and teaching processes as well as to detect and solving the problems that found in the teaching and learning process. The subjects of this research were the 34 students in SMK Budi Bhakti Utama Padalarang. The researcher used collaborative action research with some English teachers in the school. In this study, the researcher using the instruments interview and questionnaire test to collecting the data. The test that given to students is pre test and also post test in the and of the class or after the students has a treatment. In this result of the study showed the mean score of pretest is 62.02 to 64.00 and post test’s score reached up to 79.00. It is important to describe that there is a significant improvement of the test. Therefore, the criteria of success had been determined. It is crucial to remember that communicative games have contributed and positive impact on teaching and learning process. The communicative games like snowball throwing game expected to enhance students’ motivation and enthusiasm in learning English. Clearly, It gives positive improvement on students’ confidence and their fluency in speaking skill. In short, communivative games can be describing that the strategy of teaching-learning creates good, enjoyable circumstances and reduces the stress level and boredom in learning process. Keywords:  Snowball Throwing, Speaking ,Car  How to Cite: Last name-1, Initial First and Middle name-1., Last name-2, Initial First and Middle name-2., & Last name-3, Initial First and Middle name-3. (2017). Title Title Title Title. Infinity, X (X), XX-XX.


2021 ◽  
Vol 11 (2) ◽  
pp. 80-93
Author(s):  
Nadia Ghounane

With the dawn of high-tech phone applications and the constant spread of internet uses, social media networking sites have become a refuge for billions of users. Facebook is the leading social media tool and this research work aims to project light into the teaching/learning situation in the Algerian context, mainly the teaching of the English Language. A total of 80 Master’s students and 10 teachers from the Department of English Language and Literature at Saida were used as a case study. This is to provide an inkling on the most employed social platform in the teaching and learning process during the absence of face-to-face interaction. The research tools were mainly a questionnaire, an interview and a post-test assessment. From our results, Facebook was the second leading e-learning tool after Moodle platform during the pandemic. The paper recommends some strategies on how Facebook can be employed effectively in the teaching and learning process after the pandemic.   Keywords: COVID-19 pandemic, educational platforms, EFL learners, Facebook, higher education.


2021 ◽  
Vol 2 (1) ◽  
pp. 58-68
Author(s):  
Yun Pratiwi ◽  
Ana Kuliahana

The aim of this research was to improve the speaking learning process of eight grade students ofSMP Islam Terpadu (IT) QurrotaA’yunPaluin the academic year of 2019/2020 through animation movie. This study was an class action research study. It was conducted in two cycles, from the 4th of March to the 12th of March 2020. Each cycle consisted of two meetings. The steps of the research were planning, action, observation, and reflection. The subjects of this research were 30 students of VIII D class, the English teacher, and the researcher. The data were in the form of qualitative data and also supported by quantitative data. The qualitative data were obtained by observing the teaching and learning process, interviewing the students and collaborators, holding discussions with the collaborators, and taking pictures of the teaching and learning process. Meanwhile, the quantitative data were obtained through post-test, the field notes and interview transcripts were analyzed qualitatively through four steps namely data collection, data reduction, data display, and conclusions. The results of this research showed that the implementation of animation movie in the speaking learning process was effective to make the students become enthusiastic in the Englishspeaking activities. The use of animation movie that was combined with speaking performances and group works made significant progress in the speaking learning process. The students were interested towards the materials, could understand the materials easily, and spoke more confidently. In reference to the number, the students who was completely the score of speaking skill was improved from 70% to 80% and the number of the students who has a high confidence in speaking was improved from 78% to 82,66%. The students’ interest level toward speaking was improved through the use of animation movies because they could learn speaking English through fun activities with their friends. Therefore, they were not bored in the teaching-learning process.


2021 ◽  
Vol 2 (2) ◽  
pp. 1-18
Author(s):  
Rodulfo T. Aunzo

Almost every organization makes use of a Facebook group. They utilized it to debate themes and other problems concerning their own survival. Numerous mathematics instructors have already embraced its usefulness as a method of providing instructional materials to their pupils in the modern day. With these factors in mind, this research study on the use of Facebook groups in the teaching-learning process of mathematics was performed with the pioneer batch of ABM students at the University of San Carlos – Senior High School in Cebu City, Philippines. Through this amazing and updated communication medium, the kids learnt a new lesson. The statistical study revealed that the use of Facebook groups in the teaching-learning process of mathematics is beneficial. This is shown by the statistical equality of the experimental and control groups' post-test results. This demonstrates that the performance of students in the experimental and control groups is comparable. This is because the experimental groups did not participate in classroom discussions yet fared as well as the controls groups who did. Additional pertinent results from the research are provided in this article.


Author(s):  
Jaslin Ikhsan ◽  
Kristian Handoyo Sugiyarto ◽  
Tiwi Nur Astuti

Virtual reality (VR) laboratory is great potential for education. It is recognized as a technological advance that can facilitate a learning process through the development of highly realistic 3D visualization. Using VR laboratory in teaching and learning makes it possible to manipulate objects in the virtual scene in a manner similar to the real world. Virtual reality laboratory was developed to enhance the students’ critical thinking skills. A Research and Development (R &amp; D) method with a post-test design was used in the research. The subjects included the students who were enrolled at Senior High School in Yogyakarta, Indonesia with a total of 96 grade 10<sup>th</sup> students. The samples divided into three classes, namely EC-1 with virtual reality laboratory, EC-2 with virtual reality and real laboratory, and CC with real laboratory while the quality VR was applied to chemistry teachers. The findings of this research reveal that the quality of VR laboratory integrated hybrid learning was in a very good category. The results of students' critical thinking skills were analyzed using ANOVA test and it was found that there is a significant difference on students’ critical thinking skills of the three classes. Students who took part in learning using VR laboratory both in the EC-1 and EC-2 classes had better critical thinking skills compared to the CC class. Thus, the VR laboratory is potentially used for further teaching-learning process.


2021 ◽  
Vol 41 (5) ◽  
pp. 352-357
Author(s):  
Preeti Sharda ◽  
Maneesh Kumar Bajpai

The ‘Google Classroom’ is one of the technologies used for the teaching and learning process. This paper explores the possibilities of how Google Classroom may be brought into use by educators for the effective teaching-learning process. The study’s main objectives are to understand ‘Google Classroom’ technology and find out the use of Google Classroom by the educators of India particularly during the COVID-19 pandemic situation. The study is quantitative research in nature. The data collected through Google form contains 18 questions. A sample of 1050 educators was collected to know the usage of Google classroom in the teaching-learning process. The result indicated that most of the respondents are using Google Classroom for teaching purposes which is good in terms of Ease of access, perceived usefulness, tracking the progress of students, communication and interaction between the teachers and the students. Results also show the effective use of google classroom by the librarians to provide e-library services to their users when physical access to libraries is not available. The study recommends that the Google Classroom may be used to enhance quality in imparting teaching and learning activities at all levels of education, especially during the Pandemic.


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