scholarly journals IMPLEMENTASI GAMIFICATION SEBAGAI MANAJEMEN PENDIDIKAN UNTUK MOTIVASI PEMBELAJARAN

EDUTECH ◽  
2019 ◽  
Vol 18 (1) ◽  
pp. 79
Author(s):  
Po Abas Sunarya ◽  
Untung Rahardja ◽  
Qurotul Aini ◽  
Alfiah Khoirunisa

As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lot of changes in all fields. Including in the field of education, the changes that occur in the world of education today are so significant with the abandonment of teaching methods that still use conventional methods. Track tasks with books, face-to-face communication, collect hard copy assignments, which of course will cause a lot of losses in a certain period of time, like many long-stored tasks that are hard to find when needed. Learning methods are considered a boring way, where students cannot explore learning searches for the number of files that have been collected. So from now on the application of learning methods is done with the concept of gamification. Gamification learning methods are made to follow the era when students prefer to play games rather than learning, therefore the gamification method can be applied to management of education at a higher level of education. It is hoped that this method can increase students' interest in learning so that it motivates to explore abilities in the learning process.Seperti yang kita ketahui sekarang, Indonesia sudah mulai memasuki era revolusi 4.0 yang di era itu banyak perubahan yang terjadi di semua bidang. Termasuk dalam bidang pendidikan, perubahan yang terjadi di dunia pendidikan saat ini begitu signifikan dengan mulai ditinggalkannya metode pengajaran yang masih menggunakan cara konvensional. Melacak tugas dengan buku, komunikasi tatap muka, mengumpulkan tugas dalam bentuk hardcopy, yang tentu saja akan menyebabkan banyak kerugian dalam jangka waktu tertentu, seperti banyak tugas yang lama tersimpan dan sulit ditemukan ketika dibutuhkan. Metode pembelajaran dianggap sebagai cara yang membosankan, dimana siswa tidak dapat mengeksplorasi dalam pencarian pembelajaran untuk jumlah file yang telah dikumpulkan. Jadi mulai sekarang penerapan metode pembelajaran dilakukan dengan konsep gamification. Metode pembelajaran gamification dibuat untuk mengikuti era ketika siswa lebih memilih untuk bermain game daripada belajar, oleh karena itu metode gamification dapat diterapkan untuk manajemen pendidikan pada tingkat pendidikan yang lebih tinggi. Diharapkan bahwa metode ini dapat meningkatkan minat siswa dalam belajar sehingga memotivasi untuk mengeksplorasi kemampuan dalam proses pembelajaran.

Author(s):  
Qurotul Aini ◽  
Untung Rahardja ◽  
Alfiah Khoirunisa

As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many changes in all fields including the presence of blockchain technology which began to be in demand. Including in the field of education, the changes that occur in the world of education today are so significant with the commencement of the abandonment of teaching methods that still use conventional methods. Keep track of tasks by book, face to face communication, which of course will cause many losses in a certain period of time, as many tasks that have long been buried become difficult to find when needed, and the possibility of manipulation of tasks is still great. The learning method is considered as a boring and insecure way, where students cannot explore learning because the collected files can still be manipulated by other parties. So from now on the application of learning methods is changed by the concept of gamification which relies on blockchain technology. The gamification learning method was created to compensate for the times when students preferred to play games rather than learning, therefore the gamification method could be applied to management education in higher education.


2021 ◽  
Vol 5 (1) ◽  
pp. 111-120
Author(s):  
Yunanta Arief Rusmana

Title: Merdeka Belajar on the Changes in the Form of STARS YKPN Yogyakarta in the Covid 19 Pandemic Era   Currently in all fields in the world have entered the era of revolution 4.0, with the advancement of science and technology and information technology in particular, universities are required to welcome and prepare themselves to face it. The current adjustment of the "Merdeka Belajar Kampus Merdeka" curriculum has resulted from reviews for the curriculum, especially for the higher level of education in architecture. At the same time as the Covid 19 pandemic that hit Indonesia and affected all fields, including the world of education, especially the Sekolah Tinggi Arsitektur (STARS) YKPN Yogyakarta. STARS YKPN which is a change in the form of the Akademi Teknik (AT) YKPN, in carrying out its role as an educational institution cannot be separated from this situation. In addition to this, the existence of the Architects Law, and many new policies and regulations from the Ministry of Education and Culture, require institutions to change shape. AT YKPN which initially only had a 3 years Diploma Architectural Drawing Study Program, after the change of form to STARS YKPN, currently has 2 study programs, namely 3 years Diploma Architectural Drawing and Bachelor of Architecture. With these changes, it is necessary to change the curriculum and learning methods, both in the 3 years Diploma Architectural Drawing Study Program and the Bachelor of Architecture Study Program. This article aims to provide an overview of how various changes occur, especially the curriculum and learning methods.


2020 ◽  
Vol 6 (2) ◽  
pp. 905-915
Author(s):  
Muhammad Asif Nadeem ◽  
Muhammad Shahzad ◽  
Shakeel Sarwar

Social media plays a very important role in the present education system of the world on the whole and in Islamic Republic of Pakistan in special. People in this area prefer to find information on social sites rather than find them face to face. Social media sites provide a variety of mediums for interacting and communicating while learning. However, this widespread use of social media is misused by some of the less responsible. The use of social media that is not Islamic values ​​can be harmful to society. Integrity in the dissemination of information on social media has been an issue often overlooked by some writers. Therefore, the application of Islamic values ​​is important in preventing these problems from continuing to spread and producing less educated communities. Based on the analysis of the study, there are four topics that cover teaching methods through social media from an Islamic perspective. Firstly think of social media as a medium of teaching. Subsequently, this article addresses the issue of using social media as a medium of instruction. The application of Islamic values ​​in communicating information through social media is also elaborated. Finally, this article also discusses the importance and benefits of emphasizing Islamic values ​​in communicating information on social media.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Reda Mohamed

The use of various teaching methods allows the teachers to accommodate the different learning styles of the students and allow the students to be active learners and to understand the subjects better as well as to be motivated to learn more. Prophet Muhammad (P.B.U.H) was the first perfect teacher and instructor, and one of his duties was to teach people the revelations that he received from Allah. He selected the best and most effective brilliant methods of teaching, thus helping the listener to clearly understand and remember the knowledge he taught. The learning-teaching methods of the Prophet Muhammad were extracted from his education activities such as face- to-face lecturer, writing method, Question-Answer method, teaching by practice, practical lessoning, brainstorming, and drawing to teach the foundations of Islam. Learning-teaching methods and techniques that the Prophet Muhammad (P.B.U.H) used in spreading his mission were proven to be effective and successful by applying them in today’s educational understanding of veterinary anatomy. 


2021 ◽  
Vol 5 (2) ◽  
pp. 139
Author(s):  
Masadiah Masadiah

AbstractOne of the problems in the world of education today is the low quality of education caused by several factors including the low quality of learning caused by the ability of teachers who are still lacking, not using methods that are in accordance with the material being taught, an evaluation system that is not appropriate, and the ability of teachers. The purpose of this Classroom Action Research (CAR) is to determine the extent to which learning through examples non-examples learning methods can improve the learning outcomes of grade VII A students at SMP Negeri 5 Sungai Raya. This research was carried out in 2 cycles. The Learning Methods Examples Non Examples technique is proven to be able to improve students' poetry writing skills in Indonesian lessons by reaching the KKM standard of 70. From 64.62% in cycle I, it can increase to 78.70% in cycle 2. The results of this action research indicates that the examples non examples learning method is useful and can improve students’ learning outcomes in Civics subjects in class VII A at SMP Negeri 5 Sungai Raya.   Keywords: Learning Methods Examples Non Examples, Learning Outcomes 


Author(s):  
Siew Nooi Phang ◽  
Sze Wei Loo

In this era, the provision of education and dissemination of research-based knowledge need not be restricted to conventional methods such as classroom settings and face-to-face interactions. Advancements in communications via improved technologies enable people from all over the world to seek knowledge to support their needs, conduct global research via teleconferencing, and study at their own pace wherever they are and according to their level of ability. Naturally governments, too, are aware of this flexibility to increase their effectiveness and improve the capacity of their staff.


2021 ◽  
Vol 5 (2) ◽  
pp. 79
Author(s):  
Luluk Setyowati

<p>One of the effects of the 2019-20 Coronavirus pandemic is relied on education throughout the world. Education in Indonesia is also affected by the COVID-19 virus. All levels of education from elementary schools to tertiary institutions (universities) both under the Indonesian Ministry of Education and Culture and those under the Indonesian Ministry of Religion are "forced" to learn from home because of face-to-face learning removed to prevent COVID-19 transmission. Under these conditions, the education system can adopt Seamless Learning. Seamless Learning allows students to determine when and where they will learn. This research is a literature study reviewing studies which show that Seamless can now be done to replace traditional systems during pandemic. Seamless Learning can be an option for learning methods that can be applied during the COVID-19 quarantine period. Seamless Learning allows students to learn more independently and does not sacrifice students with certain hours and duration as long as the material is affordable and accessible to students. Students can easily access material and are not limited by certain devices making it easier for students who do not have a computer or laptop.</p>


2020 ◽  
Vol 3 (1) ◽  
Author(s):  
Miftakul Khoiri

Religious education plays an important role in carrying out development in particular in shaping and printing young people who are moral and quality. Religious education serves to make people who believe in obedience to the commands and prohibitions of their religion and apply to everyday life. But what happens in the world of education today does not say so, the classic problems that occur to date are still not resolved properly and continue to be a continuing problem. Such as the problem of using time allocation that is too narrow which is used in the learning process, namely the religious learning elementary school is only 3 hours face to face and junior high school, high school / vocational school is only 2 hours face to face and every hour is 45 minutes not 60 minutes, of course this is very poor considering the purpose religious education is so great for the development and development of the nation. Not to mention if in one school there are various religions. The development of religious education by applying school culture that applies the principles of development through learning activities, giving values and parameters for achieving this school can be an alternative solution regarding the existing problems.


Author(s):  
Andrew Garrard ◽  
Stephen Beck ◽  
Matteo Di Benedetti ◽  
Adam Funnell

At the start of 2020 the rapid onset of the coronavirus pandemic forced higher education institutions across the world to pivot from face to face to remote teaching. For teaching methods that involve the transmission and dissemination of verbal/visual information between academic staff and students, video technologies provided immediate methods to respond to the restricted access to campus. Practical activities, that usually involve interaction with equipment, presented a greater challenge to adapt for remote delivery. With restrictions on higher education being partially lifted, many institutions worldwide intend to offer blended learning, prioritizing in-person activities that are troublesome to deliver online, such as practicals. Social distancing measures are reducing capacity and placing increased pressure on space, creating a need to optimise limited time students have in the lab and strategies to determine which activities can best utilize this limited resource. Time is constrained, leaving little opportunity to make radical changes to learning and teaching structures. In this publication, The department of Mulicdipalnary Engineering Education (MEE) at the University of Sheffield, utilise their experiences in practical teaching to provide simple, implementable ideas for blended practicals which maximize students&rsquo; learning and experiences within the envelope of available resources.


2020 ◽  
Vol 5 (2) ◽  
pp. 88
Author(s):  
Andi Nurabady ◽  
Devi Catur Winata

The long-term objective of this research is expected to be able to overcome the problems that have occurred so far in the world of education, especially physical education that occurs in the field of basketball material, both in the form of teaching methods of teachers / lecturers which are always monotonous so that students are not interested in sports lessons on basketball or facilities and infrastructure that are not provided at school / on campus so that this research is able to answer every problem that occurs in the field, especially when the problem increases with the Covid-19 pandemic, where learning methods change from face-to-face to online. Therefore, this researcher provides a solution by learning through Android-based MLM (Mobile Learning Media).The specific objective of this research is to develop a basketball learning model with an Android-based MLM (Mobile Learning Media) system that launches a basketball learning application via Android that can be downloaded by anyone and learning becomes easier. With the development of this method, it is hoped that it can provide solutions to teachers / lecturers, especially basketball lecturers in providing material to students during the current pandemic.


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