scholarly journals Efektivitas Media Neo Snake and Ladder Game Terhadap Kemampuan Komunikasi Matematis Siswa

2019 ◽  
Vol 1 (1) ◽  
pp. 11-20
Author(s):  
Fauzi Fadliansyah

The purpose of this study was to determine the effectiveness of Neo Snake and Ladder Game media in increasing students' mathematical communication skills. The population in this study were fourth grade students of Sukaratu 4 Elementary School, Majasari District, Pandeglang Regency in the Academic Year of 2019/2020. The reseracher used simple random sampling. The data collection used tests of mathematical communication skills, observation, and documentation. The results showed that (1) the classical completeness test of students' mathematical communication skills reached a minimum limit of 68, (2) mathematical communication skills of Neo Snake and Ladder Game media had reached classical completeness of 75% and (3) the increase in average of mathematical communication skills using media Neo Snake and Ladder Games were better than the average mathematical communication skills of students without using Neo Snake and Ladder Games media. Based on the above results, it can be concluded that Neo Snake and Ladder Games media are effective in improving students' mathematical communication skills.

2021 ◽  
Vol 4 (1) ◽  
pp. 44
Author(s):  
Nurhaswinda Nurhaswinda

The background this research is the low learning activity of students, especially in questioning skills in the learning process. This study aims to determine whether there is an increase in the learning activities of students after applying the question student have method. This research is a Classroom Action Research (CAR). The sample of this research was the fourth grade students of the 2018/2019 academic year with 20 students. This research was completed in 2 cycles consisting of four stages, namely planning, acting, observing, and reflecting. The data collection instruments used were observation and documentation. The results showed that using the question student have method can improve the learning activities of students in mathematics in fourth grade of Elementary School Pahlawan. The activity level of students before the question student have method was applied was 54.28% in the low category. After applying the question student have method in Cycle I, there was an increase of 61.07% in the middle category, and in Cycle II there was an increase of 80.72% in the high category. Based on the results of this study, it can be concluded that the application of the question student have method can improve the learning activities of students in mathematics.


2019 ◽  
Vol 3 (3) ◽  
pp. 185
Author(s):  
Susnawati. K ◽  
Marhaeni A.A.I.N ◽  
Ramendra D.P

Study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


2015 ◽  
Vol 2 (1) ◽  
pp. 94-104
Author(s):  
Nira Elpira ◽  
Anik Ghufron

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media Powerpoint terhadap minat dan hasil belajar IPA siswa kelas IV SD Muhammadiyah Sagan. Jenis penelitian  ini quasi eksperiment dengan desain One-Group pretest-posttest  design. Populasi penelitian ini adalah semua siswa kelas IV SD Muhammadiyah Sagan pada semester pertama Tahun Ajaran 2013/2014. Variabel penelitian meliputi variabel bebas (penggunaan media Powerpoint) dan variabel terikat (minat dan hasil belajar). Sample penelitian adalah siswa kelas IVA SD Muhammadiyah Sagan Tahun Ajaran 2013-2014. Penelitian ini dilaksanakan pada semester I Tahun Ajaran 2013-2014. Pengumpulan data menggunakan tes dan non tes. Instrumen pengumpulan data adalah tes hasil belajar berbentuk pilihan ganda dan angket minat belajar. Data penelitian ini diambil dari data hasil tes dan non tes, dengan  membandingkan rata-rata sebelum dan sesudah pembelajaran. Hasil penelitian ini menunjukkan bahwa penggunaan media Powerpoint IPA terbukti berpengaruh terhadap minat dan hasil belajar.Kata kunci: media Powerpoint, minat belajar, hasil belajar_____________________________________________________________________ THE EFFECT OF POWERPOINT MEDIA USE ON STUDENTS’ LEARNING INTEREST AND OUTCOMES OF NATURAL SCIENCE LESSON OF THE FOURTH GRADE IN ELEMENTARY SCHOOL Abstract This research aimed to investigate the effect of media Powerpoint use on the interest and outcome of learning natural science of the fourth grade students at elementry school. This research was  quasi-experimental using one-group pretest-posttest design. The populations comprised the fourth grade students of elementry school in the first semester of the academic year of 2013/2014. The research variables consisted of independent variable (the use of Powerpoint media) and dependent variables (students’ learning outcomes and interest). The research sample was IV A students of Muhammadiyah Sagan elementary school, in the academic year of 2013-2014.  The data were collected through testing and non-testing. The data collecting instruments were a multiple choice test of learning outcomes and a questionnaire of learning interest. The reseach data were taken from the results of testing and non-testing, by comparing the mean of pre and post learning. The research result shows that the use of Powerpoint media has effect on students’ outcomes and interest.Keywords: Powerpoint media, learning interest, learning outcomes.


2020 ◽  
Vol 4 (1) ◽  
pp. 73
Author(s):  
Kadek Susnawati ◽  
Marhaeni A.A.I.N.

This study aimed to determine the effect of language games with audio visual aids on students' speaking competence at fourth grade students of Tunas Daud elementary school and to describe the implementation of language games with audio visual aids on students’ speaking competence. The design used in this research was a mixed method design. It was explanatory design since this research was started with quantitative design (experimental design with post test only control design) followed by qualitative design. The samples were 62 students; 31 students of the experimental group and 31 students of the control group of fourth grade Tunas Daud elementary students. The data were collected by using speaking competence test and analyzed by IBM SPSS 22 with independent t-test. The data were also collected through an observation sheet for observing the implementation of the language games with audio visual aids. The results showed there was a significant effect of the language games with audio visual aids on students' speaking competence in which the mean score of the students who were taught by using language games with audio visual aids is better than the students who were taught without language games with audio visual aids. For the implementation of the language games with audio visual aids, it can be seen that the implementation of the language games with audio visual aids were done in a very good way. The games was suitable for the students since it could give good impacts for the students. The students are active and confident to speak.


Author(s):  
Soner Polat ◽  
Binasa Halçe

In this experimental study, the effect of the peace education program on empathy tendencies of fourth-grade students was examined. The research was designed in an experimental design. In the 2016-2017 academic year, all of the fourth grades (eight classes) of Şirinköy Elementary School in Gölcük province of Kocaeli were determined as the experimental group, and all of the fourth grades (seven classes) of Barbaros Elementary School were determined as the control group. The sample of the study included 275 fourth grade students. One hundred thirty-nine of these students are in the experimental group where the program is applied, and 136 students are in the control group where the program is not implemented. The peace education program was implemented for a period of 14 weeks, one lesson per week. SPSS 21.0 program was used to analyze the quantitative data. The analysis of the data was based on .05 significance level. When the findings obtained in the study are examined, it is seen that peace education is an effective program in increasing the empathy tendencies of fourth-grade students.


2018 ◽  
Vol 8 (2) ◽  
pp. 75
Author(s):  
Khanif Maksum ◽  
Shofia Khusni Winasih

<p>Shofia Khusni Winasih: "The Relationship between Parenting Paterns and Moral Development of Upper Grades Students at Cimpon State Elementary School Tirtosari Village, Kretek District, Bantul Regency in Academic Year of 2014-2015". Essay. Yogyakarta: Bachelor Program Madrasah Ibtidaiyah Teacher Education, ALMA ATA Islamic Higher Education, 2015.</p><p><em>            </em>This research is a survey research that takes sample from one population and uses questionnaire as the main data collection tool. The population in this study are 46 upper grades students and their parents Cimpon State Elementary School in Academic Year of 2014-2015. Samples are taken by using simple random sampling is which sample members of the population are taken randomly without any regard to the stratas in the population. Variables in this study consists of variable X (Parenting pattern from upper grades students’ parents) and variable Y (Moral Development the upper grades students). The data collection techniques used in this research are obsevation, questionnaires, interviews, and documentation. Meanwhile, questionnaire were taken by using likert scale instrument: Strongly Agree (SS), Agree (S), Neutral / Doubt (N), Disagree (TS), Strongly Disagree (STS).</p><p>The results of this research shows that 3 parents (6.52%) used uthoritarian parenting patern and all of their children, three children (100%), showed less moral development. Parents who adopted democratic parenting were 43 parents (93.48%) and most of their children, 23 children (53.5%), showed adequate moral development and the rest of the children, 20 children (46.5%), showed good moral development. Most of the upper grades students showed adequate moral development (23 children or 50%); incontrast, children with less moral development were found as the smallest number (3 children or 6.5%).</p><p>The result of Pearson correlation test obtained the value of X2 -0.380 and were significant at 0.009 (p-value &lt;0.05). This means that there is a relationship between parental patterns to children moral development in upper grades students in Cimpon Elementary School, Tirtosari Village, Kretek District, Bantul Regency in Academic Year of 2014/2015. In other words, this research hypothesis can be proven or accepted.</p><p>Keyword: <em>Parenting Pattern, moral development.</em></p>


2019 ◽  
Vol 8 (4) ◽  
Author(s):  
Prawoto .

The demonstration method is a way of presenting lessons by demonstrating a process. This can be done both in actual form and in imitation form. Through demonstration, learning outcomes are achieved by students by involving all their potential after conducting learning activities. Achievement of learning outcomes can be measured by assessment of learning outcomes tests. The purpose of this study was to determine the increase in students’ mastery of basic soccer movement and to determine the effect of learning motivation on soccer basic movement of fourth-grade students at Public Elementary School 2 of Kalianget in Banyuglugur district, Situbondo regency after using the demonstration method. This research uses action research in two cycles. Each cycle consists of four stages: design, activity and observation, reflection, and revision. The subjects of this study were The fourth grade Public Elementary School 2 of Kalianget, Banyuglugur district, Situbondo regency. Analysis results show that student learning outcomes have increased. The students achieved 70.83% with an average value of 71.87 in the first cycle, while in the second cycle 87.5% completeness with an average value of 77.5 was evident. The conclusion of this research is the demonstration method can improve the learning outcomes of mastery of basic soccer movement of students at The fourth grade Public Elementary School 2 of Kalianget  Banyuglugur district Situbondo regency Semester I in 2018/2019 Academic Year.


Author(s):  
Nur Esti Handayani ◽  
Endang Sri Markamah ◽  
Muhammad Ismail Sriyanto

<table border="0" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="387"><p>The purpose of this research to improve pantun writing skill through Cooperative Learning Model of Concept Sentence in the fourth grade one of Elementary School in Surakarta the academic year 2017/2018. The type of this research is Classroom Action Research which consists of three cycles. Each cycle consists of four stages, namely planning, action, observation, and reflection. The subjects in this study were grade IV teacher and 21 IV graders one of Elementary School in Surakarta the academic year 2017/2018. The data collection techniques are conducted through interview, observation, test, and documentation. The data validity uses content validity, source triangulation, and technical triangulation. The data were analyzed by comparative descriptive technique and interactive analysis model, consisting of three steps, namely data collection, data presentation, and conclusion or verification. The result of research shows the improvement applying of Cooperative Learning Model of Concept Sentence was able to improve pantun writing skill the fourth grade one of Elementary School in Surakarta the academic year of 2017/2018.</p></td></tr></tbody></table>


2019 ◽  
Vol 2 (1) ◽  
pp. 33-42
Author(s):  
Fahkur Setiaji ◽  
Suherman Suherman

The purpose of this study is to determine the effect of the discovery learning model integrated learning start with a question of mathematical communication skills. This research is a quantitative research with a type of quasi experiment. The sampling technique in this study is the random sampling technique. Data collected through interview observation and test. The data analysis technique used is the uncorrelated t test. Based on the results of research and data processing, it was found that there was an influence of discovery learning integrated learning model start with a question and discovery learning learning model on mathematical communication skills. Furthermore, mathematical communication of students by using the discovery learning model integrated learning start with a question is better than mathematical communication of students using discovery learning learning models.


2021 ◽  
Vol 6 (2) ◽  
pp. 207-218
Author(s):  
Linda Astriani ◽  
Dewi Setiyaningsih ◽  
Misriandi Misriandi ◽  
Anggi Yuliani

Mathematical communication skills are important, and education should facilitate students to improve their mathematical communication skills. The purpose of this study was to develop e-learning based on Moodle to improve students' mathematical communication and self-efficacy and student self-efficacy and describe how to students’ mathematic communication and student self-efficacy. This study used mixed-method research. The population in this study were Year 5 students at a private primary school. Data collection techniques used in this study are observation and tests. The implementation with Moodle was effective to the students’ mathematic communication and self-efficacy student. Overall, the students’ mathematical communication skills and self-efficacy of students using E-learning based Moodle is better than those using conventional learning. Also, self-efficacy positively affects students' communication skills with a very strong correlation coefficient, meaning that the higher students' self-efficacy, the higher students' communication skills.


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