scholarly journals The Effect of Using Wattpad on Process-Genre Approach towards Writing Achievement in Tertiary Level

2019 ◽  
Vol 4 (7) ◽  
pp. 897
Author(s):  
Rendhi Fatrisna Yuniar ◽  
Utami Widiati ◽  
Utari Praba Astuti

<p class="Abstrak"><strong>Abstract:</strong> This paper presents the integration between the use of technology and conventional learning and teaching process. Taking advantage of technology in classroom like the use of Wattpad by integrating with process-genre approach helps students to make the classroom activities become more efficient. This objective of this paper is to show the effect of using Wattpad in teaching and learning process by integrating with process-genre approach towards students’ writing achievement. The treatment starts from pre-test, and end with post-test. The result in this study shows after the students teach by using Wattpad gain better writing achievement than before using it. </p><strong>Abstrak:</strong> Penelitian ini berisi tentang integrasi antara penggunaan teknologi dan pembelajaran konvensional pada proses pembelajaran. Mengambil kelebihan dari teknologi pada pembelajaran di kelas, seperti penggunaan Wattpad dengan mengintegrasikan pendekatan <em>Process-genre, </em>hal ini meningkatkan tingkat keefisiensian kegiatan pemblejaran di kelas. Penelitian ini bertujuan untuk melihat keefektifan penggunaan Wattpad yang diintegerasikan dengan pendekatan <em>process-genre</em> pada proses pembelajaran terhadap penacapaian menulis siswa. Penelitian yang dilakukan dimulai dari <em>pretest</em> dan diakhiri dengan <em>posttest</em>. Hasil dari penelitian ini menunjukkan siswa yang telah belajar menggunakan Wattpad memiliki pencapaian menulis yang lebih baik daripada sebelum menggunakannya.

FIKROTUNA ◽  
2017 ◽  
Vol 3 (1) ◽  
Author(s):  
ZAINULLAH ZAINULLAH

Ideal curriculum is the curriculum that consists of something good as the dream of book of curriculum. Real curriculum is real actions that apply in learning and teaching process as the real of the planing curriculum. Curriculum content is what we have to do to the learners and the learning and teaching is a manner of what we will give or teach to the learners. The development of 2013 curriculum is stresset to compeletness of learners thinking, the impressing of curriculum management, the domination and development of material, stressing process of teaching and learning process, and lining appropriate of learning responsibility in order to get the guaranty of appropriate between what we want and what we get. Effected aspect to the implementation of 2013 curriculum raleted directly to the process of learning, namely: teachers’ creativities, learners’ activities, facilities and recourses.Will the 2013 curriculum can be realized by teachers practically in the field? Today, the changing of curriculum reap many responses, some people are pessimistic even declining the curriculum, but at the same time some are appreciative to the curriculum. The changing of curriculum does not affect the changing of the teacher’s method and style to teach. It needs revolutionary change in the practice of 2013 curriculum.


2021 ◽  
Vol 2 (1) ◽  
pp. 41-51
Author(s):  
Nadila Nuraziza ◽  
Lulud Oktaviani ◽  
Fatimah Mulya Sari

Pandemic Covid-19 brings impactful aspects for several sectors, especially in the education sector. The teaching and learning process has shifted to online learning. It quite challenges the teachers as well as the students to fully support the success of the online classes.Teachers are required to be more creative in delivering the learning materials that will be given to their students. Meanwhile, students are encouraged to be autonomous learners. This paper aims to investigate the students’ perceptions toward the implementation of the ZOOM application to support the online learning process and explore how this application gives a new shape in the educational industry. The qualitative approach was chosen for this study. The data were obtained from questionnaires and interviews. Based on the findings, there are some perceptions about the implementation of ZOOM to support online learning. The result showed that most students thought implementation of e-learning should be improved continuously. Surprisingly, it gave significant changes toward the learning and teaching process, especially during covid-19 itself.


Author(s):  
Walter Carrizo

Siempre se ha tenido una idea restringida de la evaluación: ha sido asociada con el momento de la toma de exámenes. En otras palabras, equivalente a la certificación de los conocimientos que los estudiantes han aprendido y los profesores enseñado, concluyendo los procesos de enseñanza y aprendizaje.<br />Pero pensarla solamente como un procedimiento que constata ciertos resultados y cierra un ciclo es minimizar sus posibilidades. La evaluación puede verificar además, capacidades, competencias, habilidades y hasta actitudes, pudiendo revelar problemas tanto en el proceso de aprendizaje como en la enseñanza misma. La información resultante debería generar los mecanismos necesarios para solucionarlos y mejorar el proceso educativo en general.<br />Es necesario entonces, considerarla como un proceso en sí misma, no exenta de complejidad, que no debe ser concebida en forma aislada de la enseñanza: se evalúa aquello que se ha enseñado, tanto en conceptos como en la metodología aplicada.<br />Así, la evaluación no es solamente un instrumento de certificación sino, más aún, un elemento crucial en la formación profesional de nuestros estudiantes que puede, además, retroalimentar ambos procesos de enseñanza y aprendizaje. Como formadores, nos cabe una enorme responsabilidad en la generación y comprobación de los conocimientos, que no debemos ignorar.<br /><br />There has always been a misconception about evaluation: it has been associated with the moment an exam is taken. In other words, the act of evaluating is equivalent to the certification of the knowledge students have learnt and professors have taught, summarizing both teaching and learning processes.<br />But considering it only as a procedure which verifies certain results, as well as the simple conclusion of a cycle, minimizes the immense possibilities evaluation can offer. Capacity, performance, skill and even attitudes can also be verified in order to reveal problems in the students' learning process in addition to the teaching process. The resulting information should generate decisions which would correct those problems and enhance the education system accordingly.<br />Therefore, evaluation ought to be thought of as a process itself, quite complex indeed, which must not be considered as isolated from the teaching process: we evaluate what we teach, conceptually and methodologically speaking.<br />Consequently, evaluation is not only an instrument of certification but moreover, a key element in the professional education of our students, operating as feedback of the learning and teaching processes. As educators, we shoulder the responsibility of generating and verifying knowledge. Such responsibility is not to be ignored.<br />


HUMANIKA ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 113-128
Author(s):  
Desmidar Desmidar ◽  
Mahyudin Ritonga ◽  
Syaflin Halim

Kondisi pembelajaran yang statis dipandang tidak proporsional karena menyebabkan peserta didik merasa terbebani, bosan dan jenuh. Kejenuhan belajar didefinisikan sebagai kelelahan fisik, emosional, dan mental yang dialami oleh siswa yang ditandai dengan penurunan motivasi dan minat peserta didik dalam pembelajaran, motivasi dan minat yang rendah dapat mengakibatkan penurunan prestasi belajar siswa. Kejenuhan belajar terjadi karena proses belajar siswa dilakukan secara terus menerus dan untuk waktu yang lama namun tidak mendapatkan kesuksesan. Tujuan dari penelitian ini adalah untuk menguji efektivitas ice breaking dalam mengurangi kejenuhan peserta didik pada saat pembelajaran. Penelitian ini menggunakan pendekatan kuantitatif dengan desain eksperimen semu. Sampel penelitian tersebut adalah peserta didik kelas VIII.1 MTs Negeri 2 Pasaman, yaitu 41 orang. Hasil penelitian menunjukkan bahwa ada penurunan skor rata-rata kejenuhan siswa sebesar 19,07. Pembelajaran dengan menggunakan ice breaking membuat proses pembelajaran mengalami peningkatan kualitas dan hilangnya kejenuhan peserta didik sebesar 15,31%. Rekomendasi kepada guru agar kreatif menciptakan suasana belajar yang menarik dan menyenangkan, salah satunya dengan menerapkan permainan ice breaking dalam proses pembelajaran agar proses pembelajaran menjadi lebih optimal.The demands of learning and teaching and learning activities that menoton judged disproportionate so as to make students feel burdened, bored and saturated. Learning saturation is defined as physical, emotional, and mental fatigue experienced by students characterized by decreased motivation and interest in student learning, which can result in decreased student learning achievement. The saturation of learning occurs because the learning process of students is done continuously and for a long time but does not get success. The purpose of this study is to test the effectiveness of ice breaking to reduce the saturation of students' learning. The research uses quantitative approach with quasi experimental design non equivalent pretest post test control group. The research sample was grade VIII.1 MTsN 2 Pasaman students, which is 41 people. The results showed that there was a decrease in the average score of student saturation of 19.07. A significant change in learning saturation score of 15.31%.  Recommendations to teachers in order to creatively create an interesting and fun learning atmosphere, one of which is by applying ice breaking games in the learning process so that the learning process becomes more optimal.


SinkrOn ◽  
2019 ◽  
Vol 3 (2) ◽  
pp. 212
Author(s):  
Nofri Wandi Al Hafiz ◽  
Helpi Nopriandi

The progress of technological development in the current era is very fast and fast, it is seen from how people use the technology, even now technology has entered the world of education in terms of the teaching and learning process, with the process of learning and teaching that is still focusing teachers as a material giver, it will make the learning and teaching experience monotonous and less attractive so that students become bored and lack enthusiasm especially with math lessons that use a lot of thoughts, unless the teacher can bring the class atmosphere to be interesting it will make the classroom atmosphere become enthusiasm, to help teachers in the teaching process, it is necessary to make an application that can help teachers to make students interested in learning mathematics.


2020 ◽  
Vol 3 (1) ◽  
pp. 43
Author(s):  
Dedy Williana ◽  
Wibbie Putra Anugrah ◽  
Evie Kareviati

Abstract In this study, the researcher used method Classroom Action Research (CAR) to improve the quality of the learning and teaching processes as well as to detect and solving the problems that found in the teaching and learning process. The subjects of this research were the 34 students in SMK Budi Bhakti Utama Padalarang. The researcher used collaborative action research with some English teachers in the school. In this study, the researcher using the instruments interview and questionnaire test to collecting the data. The test that given to students is pre test and also post test in the and of the class or after the students has a treatment. In this result of the study showed the mean score of pretest is 62.02 to 64.00 and post test’s score reached up to 79.00. It is important to describe that there is a significant improvement of the test. Therefore, the criteria of success had been determined. It is crucial to remember that communicative games have contributed and positive impact on teaching and learning process. The communicative games like snowball throwing game expected to enhance students’ motivation and enthusiasm in learning English. Clearly, It gives positive improvement on students’ confidence and their fluency in speaking skill. In short, communivative games can be describing that the strategy of teaching-learning creates good, enjoyable circumstances and reduces the stress level and boredom in learning process. Keywords:  Snowball Throwing, Speaking ,Car  How to Cite: Last name-1, Initial First and Middle name-1., Last name-2, Initial First and Middle name-2., & Last name-3, Initial First and Middle name-3. (2017). Title Title Title Title. Infinity, X (X), XX-XX.


Psibernetika ◽  
2017 ◽  
Vol 10 (2) ◽  
Author(s):  
Ch. Catur Putriyanti ◽  
Fabianus Fensi

<p><em>Learning process and student learning outcomes have a close relationship. A good learning process improves student learning outcomes. Improvement of student learning outcomes is determined by how the learning process is done by teachers. Talking about the learning process is the same as talking about learning and teaching methods. There are many methods of teaching and  learning. The teachers and students live to have the method which is in accordance with the conditions of each class. This research tries one of interactive teaching and learning method, that is group discussion. With group discussions the students are invited to discuss lesson themes in social science subjects. To measure the increase of student learning outcomes with this group discussion method then conducted Pre Test about the students' knowledge before the learning process. After the group discussion intervention the teacher performed a Post Test. The result can be said that the teaching and learning methods with group discussion effectively to improve student learning outcomes.</em></p><p><em><br /> <strong>Keywords:   </strong>Learning Method, Group Discussion, Pre Test, Post Test</em></p>


Author(s):  
Dedi Rohendi

Recently, game-based multimedia development has been increasing rapidly. Game-based multimedia is not only used for entertaining but also for teaching and learning process. Meanwhile, for the majority of elementary school students, numeracy learning is still considered as a difficult subject to be learned and has not attracted students’ interest because it still uses vertical methods. The objective of this research is to examine the implementation of game-based multimedia in learning horizontal numeracy. In this game-based multimedia, horizontal numeracy material is presented in the form of a game. Horizontal numeracy material begins with addition, subtraction, multiplication, and division. Game-based multimedia is implemented to 20 students in grade 3 elementary schools in Bandung, Indonesia. Subsequently, the way students learn the materials and their learning outcomes are explored after using this multimedia. The results show that the students can learn horizontal numeracy excitingly; moreover, they can easily understand the concept of horizontal numeracy quickly. It is indicated by by the increasing of average post-test value.


2020 ◽  
Vol 4 (2) ◽  
pp. 165
Author(s):  
NKAP Dewi ◽  
LDS Adnyani ◽  
LGE Wahyuni

The use of technology-based learning media, including video in English class can trigger students’ motivation to learn English and improve the learning process. This interesting and innovative media is believed to promote students’ engagement along the process. This descriptive study aims to describe the response of students related to their engagement to the use of English Learning video developed by using Camtasia Studio in second-grade students of elementary school. The data were collected through observations, interview and teacher’s questionnaire rubric. The result reveals that using technology-based media in classroom is really appropriate to increase students’ motivation and learning activeness to get a better teaching and learning process. Students and teacher gave positive responses toward the media and it was categorized into ‘Excellent’ media in which it was interesting and fulfilled the needs of second-grade students. Further, it was suggested for the next research to conduct the study in different grade. 


2018 ◽  
Vol 7 (4.30) ◽  
pp. 367
Author(s):  
Fariz Setyawan ◽  
Yosep Dwi Kristanto ◽  
Naufal Ishartono

The use of technology is essential in teaching and learning process. Many researchers have already been implemented Dynamic Geometry Software (DGS) in teaching and learning process. Given the importance of DGS, it is necessary for in-service teachers to use the software in their teaching and learning. Hence, it is important to prepare in-service teacher in utilizing DGS through the professional development program. This is a qualitative research which describes a professional development program to facilitate in-service teachers in utilizing DGS. Both questionnaire and review measured in-service teachers’ perceptions, knowledge and skills transfer, and impact for their practice. From the findings, four of five in-service teachers recognized that they can interact with geometric figures to move on to the next level by using DGS. The teachers felt that DGS has helped them to understand the mathematics concept and demonstrate their understanding in front of the class. Besides, DGS does not only offer opportunities for teachers and students to use them both at home and in the classroom, but they also provide a means for developing support and user communities reaching across borders especially in understanding of geometrical transformation. It has contributed that the teachers easily recognize the geometrical shapes interpretations dynamically on DGS.


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