scholarly journals Buku Panduan Pelatihan Tanggung Jawab Akademik Melalui Media Topeng Malang

2020 ◽  
Vol 5 (6) ◽  
pp. 754
Author(s):  
Nofita Puspitasari ◽  
Nur Hidayah ◽  
Arbin Janu Setiyowati

<p><strong>Abstract:</strong> This study aims to (1) produce a product guide for academic responsibility training with Malang mask media; (2) uncovering the quality of the feasibility of a guidebook for academic responsibility training with the Malang mask media; and (3) know the effectiveness of the academic responsibility training guidebook with Malang mask media. This research development uses the development research method of Borg &amp; Gall. In the feasibility test stage, data were collected by distributing a feasibility test questionnaire to learning media experts, BK experts, Malang mask culture experts and testing by prospective BK teacher users. The results showed that the use of a guide book on academic responsibility training with Malang mask media was effective in increasing academic responsibility.</p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan untuk (1) menghasilkan produk buku panduan pelatihan tanggung jawab akademik dengan media topeng Malang; (2) mengungkap kualitas kelayakan buku panduan pelatihan tanggung jawab akademik dengan media topeng Malang; (3) mengetahui keefektifan buku panduan pelatihan tanggung jawab akademik dengan media topeng Malang. Penelitian pengembangan ini menggunakan metode penelitian pengembangan dari Borg &amp; Gall. Pada tahap uji kelayakan, data dikumpulkan dengan melakukan penyebaran angket uji kelayakan kepada ahli media pembelajaran, ahli BK, ahli budaya topeng Malang dan pengujian oleh calon pengguna guru BK. Hasil penelitian menunjukkan bahwa penggunaan buku panduan pelatihan tanggung jawab akademik dengan media topeng Malang efektif untuk meningkatkan tanggung jawab akademik.

2019 ◽  
Vol 4 (11) ◽  
pp. 1472
Author(s):  
Anggun Margaretha S. P ◽  
Imam Agus Basuki ◽  
Titik Harsiati

<p><strong>Abstract:</strong> This development research aims to produce teaching material products to write fantasy stories filled with life values for middle school students and test the effectiveness of the product. The research method using this 4-D model consists of four stages, namely (1) define, (2) design, (3) development, and (4) disseminate. The results of the feasibility test for the book contents 83%, the feasibility of presenting the book 86%, the feasibility of the book language 86%, and the feasibility of graphic book 85%. The product effectiveness test results are known to be p = 0.000 (p &lt;0.01). Therefore, the product is feasible to implement. </p><strong>Abstrak:</strong><em> </em>Penelitian pengembangan ini bertujuan untuk menghasilkan produk bahan ajar menulis cerita fantasi bermuatan nilai-nilai kehidupan untuk siswa SMP dan menguji keefektifan produk. Metode penelitian menggunakan model 4-D ini terdiri atas empat tahap, yaitu (1) <em>define</em>, (2) <em>design</em>, (3) <em>development</em>, dan (4) <em>disseminate</em>. Hasil uji kelayakan isi buku 83%, kelayakan penyajian buku 86%, kelayakan bahasa buku 86%, dan kelayakan kegrafisan buku 85%. Hasil uji keefektifan produk diketahui nilai p = 0.<strong>000 (p &lt; 0.01). Dengan demikian, </strong>produk bahan ajar dapat meningkatkan keterampilan menulis peserta didik.


2021 ◽  
Author(s):  
Moch. Heru Eriza ◽  
Andy Pramono ◽  
Dimas Rifqi Novica

The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low poly subdivision surface technique, with a minimum number of poly but maintaining the detail of the character. Based on the results of the data analysis, the following essential points were obtained: (1) The character design of the Topeng Malang adopted the figures of Dewi Sekartaji and Dewi Walangwati. (2) The character design of the Topeng Malang character represented the posture, nature, and characteristics of the style. The result of this design was the implementation of 3-dimensional masks and character transformation in augmented reality media. Based on the results and the questionnaires used by the author to gather users’ knowledge of the character shape of the augmented reality media of the mask, 49.3% of the responses were found to be very good and 46.4% good. These results certainly add to the positive values of utilizing the 3D character media as a medium to introduce Wayang Topeng Malangan. Keywords: Topeng Malang, 3D character model


2019 ◽  
Vol 6 (2) ◽  
pp. 121-135
Author(s):  
Nurul Hilaliyah ◽  
Ria Sudiana ◽  
Aan Subhan Pamungkas

This research aimed to develop a textbook and an e-book of teaching materials based on Realistic Mathematics Education (RME) incorporating the value of Bantenese culture to develop mathematical literacy  in social arithmetic; to examine the user's response to the textbook and e-book of teaching materials; and to identify students' mathematical literacy after using the textbook and e-book of teaching materials. The development research method used in this study refers to the research development model, which was initiated by Borg and Gall and adapted by Sugiyono into seven steps. Six expert tests from the material expert test and media expert test have carried out testing of the textbook and e-book teaching materials developed. The results of the study showed that the average  quality of the teaching materials reached 85%,  included in the 'good' category  and the average of the evaluation aspect was 82%, included in the category of "very practical". The results also revealed that the student's responses to the practical aspect for the teaching materials was 90% or  "very practical".  Students' average responses to the teaching materials was also classified as 'good' (89%). Besides, the average effectiveness was 93%, showing that that teaching materials were effective to use for developinh students' mathematical literacy.


2019 ◽  
Vol 2 (2) ◽  
pp. 105-117
Author(s):  
Novia Indriani ◽  
Aan Subhan Pamungkas ◽  
Trian Pamungkas Alamsyah

This research aims to develop mathematics student activity sheets on cube and rectangle box volume material, to determine the quality of mathematicsl activity sheets developed and to find out the user's response to mathematics activity sheets, and to understand students' understanding after using a sheet of mathematics activity. The development research method used in this study refers to the research design of the 4D model developed by Thiagarajan which consists of 4 stages of development namely Define, Design, Develop, and Disseminate. The subjects of this study were 30 fifth grade students at Panancangan Elementary School 2. The results of the study were (1) the average level of feasibility of the mathematics activity sheet reached 84.6% which was included in the category of "very feasible", obtain an average percentage of 97% which is included in the category of "very good", (3) the teacher's response to the sheet of mathematics activity gets an average percentage of 83% which falls into the category of "very good" and (4) understanding test students obtain an average value of 86.03 which shows students' understanding in the "very good" category so that it can be concluded that the mathematics activity sheet was successfully developed into a better teaching material because it has been prepared according to the design and is able to provide learning benefits.


2019 ◽  
Vol 1 (1) ◽  
pp. 01-08
Author(s):  
Yemima Otoluwa ◽  
Sunarty Eraku ◽  
Daud Yusuf

This research aims to develop Lectora Inspire based learning media on Geographic Information System material. Lectora Inspire is an application used to create learning media associated with Geographic Information System material which is integrated with Camtasia Studio. It applies a development research method with ADDIE model as an approach in compiling the learning media, Moreover, the validation are conducted by material expert, media expert, and subject expert. This learning media is tried out limited to high school student of grade XII trough questionnaire. The collected data is research finding regarding the quality of learning media and suggestions for product revisions. The validation result from material expert reveals that the value of media validation provided by validator I or material/content experts is 83.75% with valid category, validator II or product design expert is 88% with very valid category, while validator III or subject expert or teacher of geography subject is 98% with very valid category. Thus, the average of students respond towards the learning media is 88.8%.


2021 ◽  
Vol 3 (1) ◽  
pp. 53
Author(s):  
Ayatul Fajrin ◽  
Dharmono Dharmono ◽  
Muhammad Zaini

Learning using popular scientific books based on the local potential of an area is one solution that can be used to overcome problems that often arise such as a lack of student reading interest due to boring teaching materials and learning media in Ethnobotany courses, especially in some ethnobotany studies that require students to interact directly with the community. This development research aims to describe the practicality of a popular scientific book prototype entitled " Etnobotani Tumbuhan Mangrove Genus Avicennia Desa Tabanio". The research method used is the development model by Plomp and Nieveen which is limited to the formative evaluation phase based on the Tessmer model. The results showed that the results of the feasibility test for popular scientific books got an average score of 88.9% with very good criteria and the results of student responses to popular scientific books got an average of 91.56% with criterion very agree This shows that the popular scientific book entitled "Ethnobotany of Mangrove Plants Genus Avicennia Desa Tabanio" is very practical to be used as an enrichment material in ethnobotany learning.Abstrak Pembelajaran dengan menggunakan buku ilmiah populer berdasarkan potensi lokal yang dimiliki sebuah daerah merupakan salah satu solusi yang dapat digunakan untuk mengatasi masalah yang sering muncul seperti kurangnya minat membaca mahasiswa karena bahan ajar dan media pembelajaran yang membosankan pada mata kuliah Etnobotani khususnya pada beberapa kajian etnobotani yang mengharuskan mahasiswa untuk berinteraksi langsung dengan masyarakat. Penelitian pengembangan ini bertujuan untuk mendeskripsikan kepraktisan prototipe buku ilmiah populer yang berjudul “Etnobotani Tumbuhan Mangrove Genus Avicennia Desa Tabanio” Metode penelitian yang digunakan ialah model pengembangan oleh Plomp dan Nieveen yang dibatasi sampai pada fase evaluasi formatif berdasarkan model Tessmer. Hasil penelitian menunjukan hasil uji keterlaksanaan buku ilmiah populer mendapatkan nilai rata-rata 88.9% dengan kriteria sangat baik dan hasil respond mahasiswa terhadap buku ilmiah populer mendapatkan rata-rata 91,56% dengan kriteris sangat setuju. Hal tersebut menunjukan bahwa buku ilmiah populer dengan judul “Etnobotani Tumbuhan Mangrove Genus Avicennia Desa Tabanio” sangat praktis digunakan sebagai bahan pengayaan dalam pembelajaran etnobotani.


2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Faried Hermawan

<p class="06IsiAbstrak">DIGITAL UKBM DEVELOPMENT IN EXPONENT CONSIDER MATERIAL.<strong> </strong>The use of media and learning resources is part of the components that affect learning. Utilization and empowerment of UKBM to support learning is not only to improve the effectiveness and quality of learning, but more importantly is to increase the mastery of the material both teachers and students. One of the media that can be developed is an interactive learning module in the form of Digital UKBM. UKBM through multimedia can make the learning process more interesting, more interactive, able to convey historical messages through pictures and videos, encourage student learning through instrumentalia, be able to develop students' auditory senses or hearing, so that the material delivered is easier to understand. The purpose of this research is to design and build Digital UKBM on the material Inequality of Exponents in SMAN 2 Kudus and examine whether the application can facilitate the Teachers and Students in the learning process. This study uses a type of research development (Research and Development) with a model from Dick &amp; Carey. This research was conducted on 3 Mathematics Teacher class X MIPA and students of Class X MIPA 1 and 2 as many as 72 people in SMA Negeri 2 Kudus 2018/2019 Academic Year for 2 months starting from the preparation stage until writing the report. The results of the study, 85.00% of respondents stated strongly agree that the application of digital UKBM in learning can be said to be easy to do and will help teachers and students in learning.</p>


2019 ◽  
Vol 11 (1) ◽  
pp. 19
Author(s):  
Mistianah Mistianah ◽  
Ismi Nurul Qomariyah

This study aims to develop a focusky-based module on Paracytology course for Biology Education college students. The type of this research is Research Development (Research and Development). The development of focusky-based module uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage where at this stage identification of material concepts that must be contained in focusky-based module. Furthermore  design the focusky-based module. After focusky-based module has been designed and created, the development stage is carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of paracytology modules of 89%, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 88,25%. From the feasibility test, it was concluded that the module is included in the category very good.


Author(s):  
Antonius Wicaksono Alam ◽  
Hanif Fikri Bariska

Text book is material used by the students for helping the achievement of the competency standard , the purpose of education of primary and competence have (Depdiknas.2006). Of research, development text book based character education with a assure model on primary school student aimed at for (1) know the process of development text book Indonesian language based character education by using assure kind of classroom in primary school student, (2) know the quality of teks book Indonesian language based character education by using assure kind of classroom in primary school student. This research using kind of research development (research and development). A design study on four-D oriented model consisting of 4 steps in the define, design , develop, and disseminate. Data collection techniques used in the process of define used technique documentation main competence (KI) and basic competence (KD) in 2013 curriculum. Data collection techniques used in the process of design validation the technique, observation, the survey, and tests used to measure product quality based on terms of use.The result of developing teks book based character education with a assure model on primary school student that have been validated to the quality of the books according to components teaching material, the appearance of, language and graphic reached the percentage of the respective components 98,9 % , 100 % , 96,4 % , 94,8 % . The result of the observation for the use of the activity of teachers text book components, the activity of students and response students show the percentage of the respective components 93.5 %, 93,75 %, statements of some 91.7 %; and for the results of character of students to being honest, responsibility, tolerance and work together in a row the scores were 4 , 4 , 4 and 3.


Author(s):  
Masrukin Masrukin ◽  
Hermanto Hermanto

Customer satisfaction is influenced by service quality factors, this study aims to find out and analyze how much influence the quality of service on customer satisfaction is felt by customers who use the service of Poor Rice (Raskin) at the Office of Public Companies Logistics Agency (Perum BULOG) in Sampit City Regency East Kotawaringin. The research method used in this study is the method of observation, questionnaire/questionnaire and documentation using a Likert scale and the method of determining the sample used is the error rate of 5% as many as 213 samples. Testing the hypothesis used is a statistical test with the formula "Product moment person". The results showed that there was a very strong correlation between Service Quality and Customer Satisfaction of the Office of Public Company of the Logistics Affairs Agency (Perum BULOG) in the District of East Kotawaringin. As much as 0.9968514278 based on the calculation of Pearson Product Moment value.


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