scholarly journals Pengembangan bahan ajar interaktif pada matapelajaran sistem komputer berbasis PBL untuk SMK

TEKNO ◽  
2019 ◽  
Vol 28 (2) ◽  
pp. 166
Author(s):  
Arizia Aulia Aziiza ◽  
Syaad Patmanthara ◽  
Triyana Widiyaningtyas

Berdasarkan hasil wawancara dengan guru matapelajaran sistem komputer kelas X di SMK Negeri 1 Banyuwangi, bahan ajar yang digunakan masih berupa file dengan format .pdf dari guru dan bersumber dari internet. Bahan ajar yang sesuai dengan kurikulum 2013 revisi masih belum tersedia mengakibatkan siswa kesulitan untuk belajar secara mandiri maupun kelompok, sehingga siswa kurang aktif dalam proses pembelajaran. Bahan ajar berupa buku digital yang dikembangkan terintegrasi dengan model pembelajaran problem based learning (PBL) yang diharapkan mampu mengajak siswa aktif dalam belajar secara mandiri maupun kelompok diskusi untuk menyelesaikan suatu permasalahan. Proses pembelajaran masih menggunakan metode ceramah dengan penyampaian materi menggunakan power point. Metode pengembangan yang digunakan adalah ADDIE (Analysis, Design. Development, Implementation, and Evaluation). Model pengembangan ini meliputi 5 langkah, yaitu: (1) analisis, (2) desain, (3) pengembangan, (4) implementasi, dan (5) evaluasi. Sebelum bahan ajar diimplementasikan, dilakukan validasi dan uji coba untuk mengetahui kelayakan bahan ajar berupa buku digital ini. Hasil validasi dari ahli materi memperoleh persentase validasi sebesar 92.1% sedangkan ahli media sebesar 86.05%. Uji coba dilakukan sebanyak 3 tahap, yaitu: (1) uji coba perseorangan memperoleh hasil sebesar 77%, (2) uji coba kelompok kecil memperoleh hasil sebesar 81.1%, dan (3) uji coba kelompok besar memperoleh hasil 88.3%. 

2019 ◽  
Vol 3 (1) ◽  
pp. 70-80
Author(s):  
Sri Ayu Harani Tanjung ◽  
Yuli Amalia

Bahan ajar dikembangkan berdasarkan karakteristik siswa, sehingga kompetensi yang ditetapkan dapat dicapai. Secara umum kemampuan pemecahan masalah siswa masih sangat rendah, siswa belum bisa memahami soal, sehingga terkendala dalam menentukan model penyelesaian soal matematika. Penelitian ini bertujuan untuk mendeskripsikan kevalidan, keefektifan, dan respon siswa terhadap bahan ajar berbasis Problem Based Learning berkemampuan pemecahan masalah yang dikembangkan. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE yaitu Analysis, Design, Development, Implementation, dan Evaluation. Subjek Penelitan dalam penelitian ini adalah siswa SMA Negeri 1 Meureubo kelas X Mia2 sebanyak 23 siswa. Instrumen penelitian berupa lembar validasi, angket respon siswa, dan tes. Dari hasil uji coba, pada uji coba I dan II diperoleh bahan ajar berbasis Problem Based Learning yang dikembangkan efektif ditinjau dari 70% siswa yang mengikuti tes kemampuan pemecahan masalah memperoleh nilai minimal 75 dan tercapainya ketuntasan belajar tes kemampuan pemecahan masalah  75% dan respon positif siswa terhadap bahan ajar berbasis Problem Based Learning untuk kemampuan pemecahan masalah yang dikembangkan. Teaching materials are developed based on the characteristics of students, so that the specified competencies can be achieved. In general, students' problem solving abilities are still very low, students have not been able to understand the problem, so it is constrained in determining the mathematical problem solving model. This study aims to describe the validity, effectiveness, and response of students to Problem Based Learning-based teaching materials that are problem-solving skills developed. This research is a development research using ADDIE models namely Analysis, Design, Development, Implementation, and Evaluation. The research subjects in this study were 23 students of Meureubo High School 1 in class Mia2 as many as 23 students. The research instruments were validation sheets, student response questionnaires, and tests. From the results of the trials, in the first and second trials obtained teaching materials based on Problem Based Learning that were developed effectively in terms of 70% of students taking the test of problem solving skills obtained a minimum score of 75 and achievement of learning completeness 75% problem solving ability tests and positive responses for Problem Based Learning based teaching materials for problem solving abilities developed.


2020 ◽  
Vol 4 (1) ◽  
pp. 62
Author(s):  
Nur Atika ◽  
Yenita Roza ◽  
Atma Murni

This research was motivated by the lack of learning tools that can improve students' Mathematical Communication Skills (KKM). Activities that can encourage students to improve KKM have not been designed by the teacher in the learning device properly. This study aims to produce learning tools by applying Problem Based Learning models to improve KKM. This development research used the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of Syllabus, RPP, LKPD and KKM validation results showed highly valid criteria with percentages of 91.67%, 91.30%, 89.09%, and 87.15%, respectively. Practicality results indicate a very practical criterion with the percentage of small group trials at 95.57%, large group trials at 96.07%, and teacher responses at 96.25%. The effectiveness test results state that KKM of students who use learning tools with PBL models is better than KKM of students who use conventional learning.


Author(s):  
Dwi Sulisworo ◽  
Ishafit Ishafit ◽  
Kartika Firdausy

Teacher ability to arrange learning environmet will affect the student’s interest in learning as well in utilizing mobile technology. The purpose of this research is to develop mobile learning using the cooperative learning approach especially Jigsaw technique. The method of this research is development research using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The application was validated by experts for technical aspects and also students from two different grades, i.e grade VII and grade VIII on physics subject for application acceptance responses. The result showed that both technically and application acceptance were in good level. It means that this mobile cooperative learning application can used to enhance student’s learning interest.


2021 ◽  
Vol 15 (2) ◽  
pp. 190-200
Author(s):  
Dandi Mifta Abdillah ◽  
Dwi Astuti

Penelitian ini bertujuan untuk menghasilkan Lembar Kerja Peserta Didik (LKPD) berbasis Problem-Based Learning (PBL) pada topik sudut yang layak. Penelitian pengembangan ini mengadopsi model pengembangan ADDIE dengan tahapan meliputi Analysis, Design, Development, Implementation, dan Evaluation. Kualitas LKPD ditinjau dari penilaian ahli materi, ahli media, dan respon peserta didik. Instrumen penelitian yang digunakan adalah angket ahli materi, angket ahli media, dan angket respon peserta didik. LKPD diujicobakan di kelas VII SMP Muhammadiyah 1 Yogyakarta dengan subjek sebanyak 32 peserta didik. LKPD yang dikembangkan memuat aktivitas pembelajaran sesuai langkah PBL, menyajikan masalah yang berkaitan dengan kehidupan sehari-hari di awal pembelajaran, dan dapat digunakan dalam pembelajaran online. Ditinjau dari aspek materi, LKPD dinilai baik dengan rerata skor penilaian oleh ahli materi yaitu 4,00. Ditinjau dari aspek media, LKPD dinilai baik dengan skor penilaian oleh ahli media sebesar 3,6. Respon peserta didik terhadap penggunaan LKPD termasuk pada kategori baik dengan rerata skor penilaian sebesar 4,05. Dapat disimpulkan bahwa LKPD berbasis PBL untuk SMP kelas VII pada topik sudut layak digunakan dalam pelaksanaan pembelajaran matematika. Development of a students' worksheet based on problem-based learning (PBL) on the topic of anglesAbstractThis study aimed to produce a students’ worksheet or Lembar Kerja Peserta Didik (LKPD) based on Problem-Based Learning (PBL) on the topic of angles, which were feasible. This development research adopts the ADDIE development model with stages including Analysis, Design, Development, Implementation, and Evaluation. The quality of LKPD was viewed from the assessment of material experts, media experts, and students’ responses. The instrument used was a material expert questionnaire, a media expert questionnaire, and a students’ response questionnaire. LKPD was piloted on 32 seventh grade students of private junior high schools, namely SMP Muhammadiyah 1 Yogyakarta, Indonesia. The developed LKPD contained learning activities according to PBL steps, presented problems related to everyday life at the beginning of learning, and could be used in online learning. In terms of the material aspect, LKPD was considered good with an average score of assessment by material experts, namely 4.00. In terms of the media aspect, LKPD was considered good with a score of 3.6 by media experts. Students’ responses to the use of LKPD were included in the good category with an average score of assessment of 4.05. It could be concluded that the PBL-based LKPD for seventh-grade junior high school students on the topic of angles was feasible for use in the implementation of mathematics learning.


2021 ◽  
Vol 7 (1) ◽  
Author(s):  
Susetya Kukuh Kurniawan ◽  
Abdul Rachman ◽  
Nanik Indahwati

. Setiap peserta didik berhak mendapatkan pendidikan yang baik, sebab pendidikan selalu berkembang dan meningkat setiap masanya. Pendidikan sendiri memiliki peran yang sangat vital bagi peserta didik salah satunya pendidikan jasmani olahraga kesehatan (PJOK). PJOK memiliki tujuan yaitu meningkatkan potensi fisik peserta didik, membudayakan sportivitas, dan budaya hidup sehat, maka dari itu perlu kita buat pembelajaran Pendidikan Jasmani Olahraga Kesehatan yang nyaman dan bisa tercapai tujuan-tujuan tersebut. Oleh karena itu dibutuhkan dalam penyusunan atau stategi pembelajran yang menarik agar tujuan tersbut tercapai. Maka dari itu, Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran pendidikan jasmani permainan bola besar berbasis Problem Based Learning(PBL) meningkatkan minat belajar peserta didik khususnya putri. Rancangan yang digunakan dalam penelitian ini adalah rancangan penelitian dan pengembangan (research & development) mengacu pada model ADDIE singkatan dari Analysis, Design, Development, Implementation and Evaluations. Dalam penelitian ini karena bersamaan dengan masa pandemic maka diterpakan dengan penerpan elearning dalam upaya meningkatkan minat belajar peserta didik kususnya putri. Dalam penelitian ini terdapapan pengembang RPP, LKPD dan angket respon guru, anket minat belajar peserta didik dan ketrampilang pasing bawah bolavoli. Hasil pengembangan permaina bola besar berbasis problem based learning berbasis untuk meningkatkan minat belajar peserta didik putri  adalah sebagai berikut pelaksanaan pembelajaran terlaksana baik dengan nilai 80,4%, respon guru sangat baik dan pendapat sangat mendukung,keterampilan pasing bawah bolavoli peserta didik kuat mencapai 78,6% dan minat belajar kuat dengan nilai 75,05%. Produk pengembangan permainan bola besar (bolavoli) berbasis problem based learning sangat baik bagi peserta didik putri untuk meningkatkan minat belajar.


2018 ◽  
Vol 9 (1) ◽  
pp. 62
Author(s):  
Riza Noviana Khoirunnisa ◽  
Damajanti Kusuma Dewi ◽  
Desi Nurwidawati

Conventional learning method is viewed to be less effective because it poses the problems of space and time. Information Technology offers a method for more effective online learning called e-learning. This research aims to develop e-learning for the module of Child Development at Department of Psychology Universitas Negeri Surabaya. This study was a developmental research project that used the method of ADDIE (Analysis, Design, Development, Implementation, Evaluation). This model was chosen because the stages of its development are deemed appropriate especially for the refinement and implementation of e-materials in online system which facilitates the interactions among students and between the students and lecturers. The subjects of this study were 34 undergraduate psychology students who participated in the module of Child Development. This study was conducted during four meetings. The results of this study were e-material products which were uploaded in online learning system. The e-materials have been validated by experts. A questionnaire to record students’ responses on the e-materials was used. The analysis on the data resulted from students’ responses shows that there is no significant effect of the  e-learning application in the module of Child Development on the students’ learning achievement. Keywords: Online learning, child development module, ADDIEAbstrak: Metode pembelajaran konvensional dirasakan menjadi kurang efektif karena terbentur masalah ruang dan waktu. Teknologi Informasi menawarkan metode pembelajaran yang dinamakan metode e-learning. Penelitian ini bertujuan untuk mengembangkan pembelajaran e-learning pada mahasiswa yang memprogrram mata kuliah Perkembangan Anak di Jurusan Psikologi. Metode penelitian menggunakan Model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Model ini dipilih karena tahapan-tahapan pengembangannya dipandang sesuai terutama untuk penyempurnaan dan implementasi bahan ajar e-materi dalam sistem online dan fasilitas interaksi mahasiswa dengan dosen dan antar mahasiswa. Subjek penelitian ini adalah mahasiswa yang memprogram mata kuliah Perkembangan Anak sejumlah 34 mahasiswa. Pelaksanaan penelitian ini dilaksanakan selama empat kali pertemuan. Hasil penelitian ini adalah produk e-material yang telah divalidasi oleh ahli. Kuesioner disebarkan untuk diisi oleh mahasiswa dengan tujuan untuk mengukur respon mereka atas penggunaan e-learning dan e-material. Hasil analisis data menunjukkan bahwa tidak ada pengaruh signifikan dari penerapan pembelajaran e-learning terhadap hasil belajar mahasiswa.


2019 ◽  
Vol 17 (2) ◽  
pp. 27-37
Author(s):  
Pratiwi Apriniya ◽  
Mimin Nur Aisyah

This research aimed to develop interactive learning media with Lectora Inspire for the students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the competence of saving. The research used the Research Development with ADDIE (analysis, design, development, implementation, evaluation) model. The media was assessed by material expert, media expert, and teacher. The results show that the feasibility of interactive learning media by material expert in strongly feasible category (average score of 4, 26), by media experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible (average score of 4, 33), and by students in feasible category (average score of 4, 07). The interactive learning media developed is strongly feasible to be used as learning media for students. The student’s learning interest before and after the use of interactive learning media has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount  -5.213 with sig 0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that interactive learning media is able to improve student’s learning interest. Keywords: Interactive Learning Media, Lectora Inspire, Student’s Learning Interest.


Kodifikasia ◽  
2018 ◽  
Vol 12 (2) ◽  
pp. 247
Author(s):  
Nurul Khasanah

This research and development (RnD) aimed at developing reading materials in basic reading course for second semester students of English Department of IAIN Ponorogo. This study used ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model proposed by Florida State University. To collect the data, questionnaire, observation sheets, interview, and test applied. The need analysis conducted by distributing questionnaire to the students and delivering interview to the head of the English Department. The result of need analysis indicates that the students and the head of English department are agreed to integrate character education into reading materials. The education character that are integrated in the reading materials are religiosity, honesty, tolerance, discipline, creativity, curiosity, and fond of reading.


Author(s):  
Thomas C. Reeves ◽  
John G. Hedberg

Evaluation falls into the category of those often neglected human practices such as exercise and eating right. All of us involved in education or training know that we should engage in systematic evaluation when designing or implementing any type of learning environment, but we rarely get around to it. Perhaps this lapse stems from the fact that most instructional design models such as the ubiquitous ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model (Molenda, 2003) appear to suggest that we can postpone evaluation until the end of the process. Whatever the reason, evaluation often remains in the realm of promises made, but not kept, such as “I’ll eat better tomorrow.”


2018 ◽  
Vol 8 (1) ◽  
pp. 213
Author(s):  
Yeni Purwati ◽  
Buyung Buyung ◽  
Relawati Relawati

Abstract: This study aims to develop LKS and knowing the quality of the LKS developed in the aspect of validity, practicality, and effectiveness. The development of this LKS done on the material matrix of Class XI MIA SMAN 6 city of Jambi. This type of research is the development of research or Research & Developmet (R&D). This study refers to the ADDIE (Analysis, Design, Development or Production, Implementation or Delivery and Evaluations). Assessment instruments used in this development is LKS by expert validation sheet material, design experts, media experts, the evaluation sheet, pre-test and post test. The quality of LKS onaspects of validity views based on validation by experts that is meets the criteria is very good and very viable with overall average 4.14 as well as the overall percentage of 82.9%. On the practicality of views based on the results of the evaluation of field trials by students that is meet the criteria of good and viable with average 4.00 sera overall percentage of 81%. While on the effectiveness of views based on a calculation t count (th) from the results of pre-test and post-test earned amounting to 23.39 and t table (tt) of 2.02 so th greater than tt. This shows that the hypothesis was accepted and acknowledged there were significant differences between the pre-test and post-test. Calculation based on the development of LKS based PBL was declared effective.Keywords: Student Worksheet (LKS), Matrix, Development, Problem Based Learning (PBL).


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