scholarly journals The Development of Mobile Learning Application using Jigsaw Technique

Author(s):  
Dwi Sulisworo ◽  
Ishafit Ishafit ◽  
Kartika Firdausy

Teacher ability to arrange learning environmet will affect the student’s interest in learning as well in utilizing mobile technology. The purpose of this research is to develop mobile learning using the cooperative learning approach especially Jigsaw technique. The method of this research is development research using ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The application was validated by experts for technical aspects and also students from two different grades, i.e grade VII and grade VIII on physics subject for application acceptance responses. The result showed that both technically and application acceptance were in good level. It means that this mobile cooperative learning application can used to enhance student’s learning interest.

2019 ◽  
Vol 17 (2) ◽  
pp. 27-37
Author(s):  
Pratiwi Apriniya ◽  
Mimin Nur Aisyah

This research aimed to develop interactive learning media with Lectora Inspire for the students of grade X AKL SMK Negeri 1 Tempel on Basic Banking subjects with the competence of saving. The research used the Research Development with ADDIE (analysis, design, development, implementation, evaluation) model. The media was assessed by material expert, media expert, and teacher. The results show that the feasibility of interactive learning media by material expert in strongly feasible category (average score of 4, 26), by media experts in strongly feasible category (average score of 4, 36), by teacher in strongly feasible (average score of 4, 33), and by students in feasible category (average score of 4, 07). The interactive learning media developed is strongly feasible to be used as learning media for students. The student’s learning interest before and after the use of interactive learning media has increased by 8% from 64% to 72%. Paired sample t-test obtained tcount  -5.213 with sig 0.000 showed significant learning interest’s improvement. Therefore, it can be concluded that interactive learning media is able to improve student’s learning interest. Keywords: Interactive Learning Media, Lectora Inspire, Student’s Learning Interest.


2020 ◽  
Vol 3 (2) ◽  
pp. 219-227
Author(s):  
Rizki Wahyu Yunian Putra ◽  
Suherman Suherman ◽  
Bambang Sri Anggoro ◽  
Aan Subhan Pamungkas

Learning in the industrial era 4.0 requires innovation in the development of teaching materials. The purpose of this research is to develop a valid and attractive Alqurun Teaching Model (ATM) teaching material for learning trigonometry. This research was a development research using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Data were collected using a questionnaire. The small group test was conducted by 9 respondents and the large group test was carried out by 12 respondents. The results showed that based on material experts, this teaching material received a feasibility score of 4.06, 4.78 from media experts, and 4.19 from linguists, all of which indicated that this teaching material was in the very feasible category. The results of the small and large group tests showed a score of 3.36 and 4.21, meaning that this teaching material was very interesting. So, it can be concluded that this teaching material can be used in learning trigonometry.


2018 ◽  
Vol 1 (1) ◽  
pp. 70
Author(s):  
Danuri Danuri

Abstract: This research aims to produce learning media in the form of mathematics module 3 with cooperative learning type numbered head together (NHT) to improve student learning achievement of PGSD in response aspect. students towards developed Modules. This research is a Research and Development (R&D) which using ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model with Math Module 3 product using cooperative learning type numbered head together (NHT). The development process was done by several stages of analysis, design, development, implementation, and evaluation. The development model used is a procedural development model, which is a descriptive model, outline the steps to be followed to produce the product. The results showed the quality of Mathematics Module 3 with cooperative learning type numbered head together (NHT) in good category with the percentage of idealization of 73.06% with the detail of content feasibility component in both category with the percentage of 71,39% of the idealization, the linguistic component in good category with the percentage of 74.55% of the idealization, and so are the components of the presentation in either category with an ideal percentage of 74.76%. Response to this module belongs to the category of positive responses with a score of 63.69 from the ideal maximum score of 80. Based on the post-test value, Mathematics 3 module with cooperative learning type numbered head together (NHT) has been successful in improving learning achievement by  post-test score of  77.09.


2020 ◽  
Vol 4 (1) ◽  
pp. 62
Author(s):  
Nur Atika ◽  
Yenita Roza ◽  
Atma Murni

This research was motivated by the lack of learning tools that can improve students' Mathematical Communication Skills (KKM). Activities that can encourage students to improve KKM have not been designed by the teacher in the learning device properly. This study aims to produce learning tools by applying Problem Based Learning models to improve KKM. This development research used the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of Syllabus, RPP, LKPD and KKM validation results showed highly valid criteria with percentages of 91.67%, 91.30%, 89.09%, and 87.15%, respectively. Practicality results indicate a very practical criterion with the percentage of small group trials at 95.57%, large group trials at 96.07%, and teacher responses at 96.25%. The effectiveness test results state that KKM of students who use learning tools with PBL models is better than KKM of students who use conventional learning.


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Zulfarina Zulfarina ◽  
Wan Syafii ◽  
Deka Gusnia Putri

The obstacle faced in the learning process so far is the low interest in student learning. Many factors affect interest in learning, one of which is the lack of variety of teaching materials or learning media used by teachers in schools. The use of augmented reality (AR) in education is an important topic of research although its use is still in its infancy. The purpose of this research is to develop learning media, AR-based e-magazine to increase students' interest in learning high school students, on the material of the digestive system. The development of the e-magazine is carried out using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The parameters in this study are the quality of the e-magazine and interest in learning. Testing interest in learning is done using an interest questionnaire given to students for the control class consisting of 36 students and the experimental class consisting of 36 students. The results of the development of AR-based e-magazines are relatively good. This can be seen from the validation results with a very valid category. Based on the didactic aspect, a score of 3.82 was obtained in the very valid category, the constructive aspect was 3.85 in the very valid category and the technical aspect was 3.78 in the very valid category. The results showed that the use of AR-based e-magazines increased interest in learning. Interest in learning obtained a score of 0.342 in the high category. Thus, it can be concluded that the use of AR-based e-magazines as digital learning media can be used in the learning process. 


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2018 ◽  
Vol 9 (1) ◽  
pp. 62
Author(s):  
Riza Noviana Khoirunnisa ◽  
Damajanti Kusuma Dewi ◽  
Desi Nurwidawati

Conventional learning method is viewed to be less effective because it poses the problems of space and time. Information Technology offers a method for more effective online learning called e-learning. This research aims to develop e-learning for the module of Child Development at Department of Psychology Universitas Negeri Surabaya. This study was a developmental research project that used the method of ADDIE (Analysis, Design, Development, Implementation, Evaluation). This model was chosen because the stages of its development are deemed appropriate especially for the refinement and implementation of e-materials in online system which facilitates the interactions among students and between the students and lecturers. The subjects of this study were 34 undergraduate psychology students who participated in the module of Child Development. This study was conducted during four meetings. The results of this study were e-material products which were uploaded in online learning system. The e-materials have been validated by experts. A questionnaire to record students’ responses on the e-materials was used. The analysis on the data resulted from students’ responses shows that there is no significant effect of the  e-learning application in the module of Child Development on the students’ learning achievement. Keywords: Online learning, child development module, ADDIEAbstrak: Metode pembelajaran konvensional dirasakan menjadi kurang efektif karena terbentur masalah ruang dan waktu. Teknologi Informasi menawarkan metode pembelajaran yang dinamakan metode e-learning. Penelitian ini bertujuan untuk mengembangkan pembelajaran e-learning pada mahasiswa yang memprogrram mata kuliah Perkembangan Anak di Jurusan Psikologi. Metode penelitian menggunakan Model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Model ini dipilih karena tahapan-tahapan pengembangannya dipandang sesuai terutama untuk penyempurnaan dan implementasi bahan ajar e-materi dalam sistem online dan fasilitas interaksi mahasiswa dengan dosen dan antar mahasiswa. Subjek penelitian ini adalah mahasiswa yang memprogram mata kuliah Perkembangan Anak sejumlah 34 mahasiswa. Pelaksanaan penelitian ini dilaksanakan selama empat kali pertemuan. Hasil penelitian ini adalah produk e-material yang telah divalidasi oleh ahli. Kuesioner disebarkan untuk diisi oleh mahasiswa dengan tujuan untuk mengukur respon mereka atas penggunaan e-learning dan e-material. Hasil analisis data menunjukkan bahwa tidak ada pengaruh signifikan dari penerapan pembelajaran e-learning terhadap hasil belajar mahasiswa.


2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


TEKNO ◽  
2019 ◽  
Vol 28 (2) ◽  
pp. 166
Author(s):  
Arizia Aulia Aziiza ◽  
Syaad Patmanthara ◽  
Triyana Widiyaningtyas

Berdasarkan hasil wawancara dengan guru matapelajaran sistem komputer kelas X di SMK Negeri 1 Banyuwangi, bahan ajar yang digunakan masih berupa file dengan format .pdf dari guru dan bersumber dari internet. Bahan ajar yang sesuai dengan kurikulum 2013 revisi masih belum tersedia mengakibatkan siswa kesulitan untuk belajar secara mandiri maupun kelompok, sehingga siswa kurang aktif dalam proses pembelajaran. Bahan ajar berupa buku digital yang dikembangkan terintegrasi dengan model pembelajaran problem based learning (PBL) yang diharapkan mampu mengajak siswa aktif dalam belajar secara mandiri maupun kelompok diskusi untuk menyelesaikan suatu permasalahan. Proses pembelajaran masih menggunakan metode ceramah dengan penyampaian materi menggunakan power point. Metode pengembangan yang digunakan adalah ADDIE (Analysis, Design. Development, Implementation, and Evaluation). Model pengembangan ini meliputi 5 langkah, yaitu: (1) analisis, (2) desain, (3) pengembangan, (4) implementasi, dan (5) evaluasi. Sebelum bahan ajar diimplementasikan, dilakukan validasi dan uji coba untuk mengetahui kelayakan bahan ajar berupa buku digital ini. Hasil validasi dari ahli materi memperoleh persentase validasi sebesar 92.1% sedangkan ahli media sebesar 86.05%. Uji coba dilakukan sebanyak 3 tahap, yaitu: (1) uji coba perseorangan memperoleh hasil sebesar 77%, (2) uji coba kelompok kecil memperoleh hasil sebesar 81.1%, dan (3) uji coba kelompok besar memperoleh hasil 88.3%. 


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