scholarly journals Development of Guided Inquiry Based Teaching Materials Enriched with Augmented Reality

2021 ◽  
Vol 2 (2) ◽  
pp. 72
Author(s):  
Venin Kharisma Noviantia ◽  
Munzil Munzil ◽  
Vita Ria Mustikasari ◽  
Erni Yulianti

The purpose of this research and development is to produce Guided-Inquiry Based Teaching Materials Enriched by Augmented Reality (AR) on the subject of light and optics for 8th grade which is feasible and valid, as a teaching materials during the COVID-19 pandemic. This research and development using Lee and Owen’s method. However, it was narrowed down into 3 stages only, which are: assessment/analysis, design, and development stage. The teaching material’s validity was obtained from expert’s validation result, while the feasibility was obtained from the feasibility test on the students. Developed teaching materials takes form of an A5 sized pocket book, and discuss about the basic competencies in the subject of light and optics. Subject delivery served through learning module, learning video, and AR technology on image formation as well as using Google Form as student worksheet. The validation result shows that developed teaching materials are feasible and valid with score percentage more than 61 percent.

2021 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Linda Suci Triliana ◽  
Munzil Munzil ◽  
Sugiyanto Sugiyanto

The purposes of this research and development is to produce feasible and valid teaching materials utilizing augmented reality-assisted guided inquiry learning model in the activity of identifying life organizational system for 7th grade students of Junior High School/Islamic Junior High School, as teaching material in Covid-19 Pandemic era. This research used Lee and Owens research and development model, limited to three stages, namely: analysis/assessment, design, and development. The feasibility of the teaching materials were determined from the results of the validation and user assessment. The teaching materials were developed in A6-sized printed books containing Basic Competence 3.6 materials of life organizational system from the cellular level to organismic level. The materials were presented in the forms of illustrations, videos, three-dimensional AR animations, and handouts on google drive. Based on the validity result which was conducted by material and media experts, it was discovered that the teaching materials were valid and feasible for learning with the score percentage of more than 81 percent.


Author(s):  
Nevia Pradani ◽  
Munzil Munzil ◽  
M. Muchson

In electrolysis cell chemistry learning material students still experience Difficulties related to chemical material roomates characteristics include three levels of representation macroscopic, submicroscopic, and symbolic. Therefore, the chemistry should be taught by inquiry strategies must be supported a program that is Able to visualize particulate material aspects in an electrolytic cell, such as Augmented Reality. The purpose of this study was to produce guided inquiry-based teaching materials assisted by Augmented Reality on the topic of electrolysis cells. . The development of teaching materials is Carried out in three stages namely (1) analysis phase, (2) design phase, and (3) development stage. Teaching materials are validated by three expert validator. The results of the validation Obtained a percentage of 87. 6% for aspects of the assessment in terms of media, 86.1% for aspects of the assessment in terms of material and 87.4% for the readability test. This indicate that the chemistry teaching material that has been developed is included in the very feasible category so that it can be used as a support in learning activities electrolysis cell material


2021 ◽  
Vol 3 (1) ◽  
pp. 96
Author(s):  
Ani Sutiani ◽  
Dinda Maisyarah

This study aims to design a guided inquiry-based module on the subject of reaction rates and to analyze the feasibility of a guided inquiry-based module on the subject of reaction rates. The method in this research uses the research and development or Research and Development method which is limited to only 5 stages, namely the data and information collection stage, the product planning stage, the initial product development stage, the initial field trial stage and the revision stage of the trial results. The research subject was a guided inquiry-based module. The object of research was the material reaction rate. The product developed was validated by 4 expert validators consisting of 2 material expert validators and 2 media expert validators. In addition, the responses of 2 chemistry teachers were also seen. Initial field trials were carried out by giving questionnaire sheets to 8 students. The results showed that the guided inquiry-based module on the subject of reaction rates was declared feasible after validation by material experts, media experts, teacher and student responses. Evaluation of material experts with an average percentage of 83.10% with the valid / feasible category, the assessment of media experts with an average percentage of 83.09% with the valid / feasible category, the percentage of teacher responses to 87.49% with the very interesting category and the percentage of responses 83.08% students with very interesting category.


2021 ◽  
Vol 12 (2) ◽  
pp. 108
Author(s):  
Ismi Nurul Qomariah ◽  
Mistianah Mistianah

Abstrak. Penelitian ini bertujuan untuk mengembangkan model pembelajaran Think berbasis media I Spring suite 8 bagi mahasiswa Pendidikan Biologi. Jenis penelitian ini adalah Research and Development. Pengembangan media pembelajaran menggunakan metode Research and Development (R & D) dengan model 4 D (Define, Design, Develop, dan Dessiminate). Penelitian ini dimulai dari tahap define yaitu mengidentifikasi konsep-konsep material yang harus terkandung dalam media. Mendesain lebih lanjut model pembelajaran Think berbasis media pembelajaran I Spring suite 8. Setelah media dirancang dan dibuat maka dilakukan tahap pengembangan yaitu validasi produk oleh ahli dan uji coba produk pada proses perkuliahan. Hasil penelitian menunjukkan bahwa validitas ahli materi dalam kriteria valid dengan persentase 88 persen, hasil validitas ahli media dalam kriteria valid dengan persentase media pembelajaran sebesar 89 persen. Dari uji kelayakan diperoleh hasil uji kelayakan. Disimpulkan bahwa media termasuk dalam kategori sangat baik.Asbtract. This study aims to develop I Spring suite 8 learning media based Think learning model for Biology Education college students. The type of this research was Research and Development. The development of  learning media uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage that was identificatethe material concepts that must be contained in media. Furthermoredesign the I Spring suite 8 learning media based Think learning model. After media has been designed and created, the development stage was carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of 88 percent, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 89percent. From the feasibility test, it was concluded that the media is included in the categoryvery good.


2020 ◽  
Vol 11 (2) ◽  
pp. 97-104
Author(s):  
Azizul Azizul ◽  
Widya Yuliatin Riski ◽  
Devi Indah Fitriyani ◽  
Ira Nofita Sari

ABSTRAKPerkembangan teknologi digital dewasa ini telah terjadi secara masif tidak terkecuali di dunia pendidikan Mengingat pesatnya perkembangan teknologi digital maka penelitian ini berupa pengembangan bahan ajar komik digital pada materi gerak. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar komik digital pada materi gerak sebagai pendukung dalam pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Rancangan penelitian yang akan digunakan dalam penelitian ini mengikuti 5 langkah atau tahapan penelitian dan pengembangan menurut Borg & Gall. Pada penelitian ini tahapan pengembangan yang dilakukan sampai pada tahap main product revision. Pertimbangan tersebut dilakukan karena keterbatasan waktu dan biaya. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik komunikasi tidak langsung dengan alat pengumpul data yaitu lembar validasi ahli materi dan media dengan skala Likert. Data yang akan diperoleh dalam penelitian pengembangan, selanjutnya akan diolah dan dianalisis sesuai dengan masalah dan tujuan yang telah dirumuskan. Data dari lembar yang berupa data kuantitatif dianalisis secara deskriptif untuk mencari persentase dari kelayakan bahan ajar pada materi gerak berbasis komik digital berdasarkan penilaian ahli. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa telah dihasilkan bahan ajar komik digital pada materi gerak. Kualitas pengembangan bahan ajar komik digital pada materi gerak berkategori layak menurut ahli materi dengan rata-rata persentase sebesar  76,89 dan menurut ahli media sangat layak dengan persentase sebesar 89,17%.Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital, Gerak ABSTRACTThe development of digital technology today has occurred massively, including in the world of education. Given the rapid development of digital technology, this research is in the form of developing digital comic teaching materials on motion material. The purpose of this research is to develop digital comic teaching materials on motion materials as a support in learning. The method used in this research is the method of research and development (research and development). The research design that will be used in this study follows 5 steps or stages of research and development according to Borg & Gall. In this research, the development stage is carried out until the main product revision stage. This consideration was made due to time and cost limitations. The data collection technique used in this research is indirect communication techniques with data collection tools, namely material and media expert validation sheets with a Likert scale. The data to be obtained in development research will then be processed and analyzed in accordance with the problems and objectives that have been formulated. Data from the sheet in the form of quantitative data were analyzed descriptively to find the percentage of the feasibility of teaching materials on digital comic-based motion material based on expert judgment. Based on the research that has been done, it is known that digital comic teaching materials have been produced on motion material. The quality of the development of digital comic teaching materials on motion material is categorized as feasible according to material experts with an average percentage of 76.89 and according to media experts it is very feasible with a percentage of 89.17%.Keywords: Development, Teaching Materials, Digital Comics, Motion


2021 ◽  
Vol 5 (5) ◽  
pp. 1497
Author(s):  
Rahmi Ulfi ◽  
Charlina Charlina ◽  
Elvrin Septyanti

Research on the Quality of Student Worksheets (LKPD) using the fishbone diagram strategy aimed to determine the quality of the product in the form of Student Worksheets which were used as teaching material media to help students in developing writing. For this reason, students tended not to have difficulties when learning the writing descriptive text skills. This LKPD used fishbone diagram strategy that resembled a fishbone used in speaking and writing skills. This research was a research and development (R&D). The data analysis technique was quantitative description. The results showed that Student Worksheet writing descriptive text using the fishbone diagram strategy was feasible to be used as a companion to teaching materials. The validation results from material experts stated that LKPD obtained a percentage of 97.6% and 91.7%, while the validation from linguists achieved feasibility with a percentage of 88% and 86%. The feasibility test for field experts (teachers) got a percentage of 93.68% and 94.73% and the trials on grade VII students of SMP Negeri 1 Kota Dumai were obtained with a percentage of 84.62%.


2020 ◽  
Vol 9 (1) ◽  
pp. 211
Author(s):  
Agusti Efi ◽  
Nita Sahara

AbstrakPenelitian ini berdasarkan pengembangan bahan ajar yang digunakan untuk pelatihan membatik pada program PPPUD UNP 2019, dengan judul “Pengembangan Kerajinan Batik Berbasis Budaya Lokal di Kabupaten Agam Sumatera Barat, Menuju Pasar Global”. Hal ini dilaksanakan,  seiring dengan usaha pemerintah daerah yang mendorong industri batik tumbuh dan berkembang di Sumatera Barat, salah satunya adalah UMKM Batik Minang Alam Takambang yang berlokasi di Nagari Batu Palano Kec. Sungai Puar Kab. Agam, Propinsi Sumatera Barat yang menjadi mitra dalam PPPUD UNP. Sebagai unggulan daerah UMKM Batik Minang Alam Takambang harus didorong untuk dapat berkembang sama dengan batik lainnya yang telah dahulu maju di pulau Jawa. Metode dalam mengembangkan bahan ajar ini adalah Research and Development dengan model penelitian 4D  yang terdiri dari tahap pendefinisian, tahap perencanaan, tahap pengembangan dan tahap penyebaran. Bahan ajar yang dikembangkan  dianggap telah dapat  digunakan oleh peserta pelatihan membatik dalam proses belajar, berdasarkan hasil penelitian data uji validitas dan praktikalitas, dengan hasil 83,35% kategori sangat valid. Sedangkan data uji praktikalitas dengan hasil 85,89% kategori sangat praktis. Dapat disimpulkan bahwa bahan ajar batik tulis layak digunakan sebagai media pembelajaran pada mata kuliah analisis tekstil.Kata Kunci: bahan ajar, pelatihan, membatik, budaya lokal.AbstractThis research is based on the development of teaching materials used for batik training in the 2019 PPP UNP PPPUD program, entitled "Development of Local Culture-Based Batik Crafts in Agam Regency, West Sumatra, Towards a Global Market". This was carried out, along with the efforts of the local government to encourage the batik industry to grow and develop in West Sumatra, one of which was the Minangkabau Batik Minang Alam Takambang located in Nagari Batu Palano Kec. Sungai Puar Kab. Agam, West Sumatra Province which is a partner in PPPUD UNP. As the pre-eminent regional SME Batik Minang Alam Takambang should be encouraged to be able to develop together with other batik that had previously advanced on the island of Java. The method in developing this teaching material is Research and Development with the 4D research model consisting of the defining stage, the planning stage, the development stage and the deployment stage. Teaching material developed is considered to be able to be used by batik training participants in the learning process, based on the results of the validity and practicality test data, with the results of 83.35% the category is very valid. While the practicality test data with the results of 85.89% is very practical category. It can be concluded that the written batik teaching material is fit to be used as a learning medium in textile analysis courses.Keywords: teaching materials, training, batik, local culture.


2019 ◽  
Vol 2 (2) ◽  
pp. 140
Author(s):  
Mawardi Mawardi ◽  
Zonalia Fitriza

Education in accordance with future needs will only be realized if there is a shift or change in mindset in the learning process, including: 1) From teacher-centered to student-centered, 2) From passively to active-investigating; 3) From virtual / abstract to real world contexts; 4) From personal learning to team-based learning; 5) From the one-way relationship shifts towards cooperatives; 6) From a single conscious effort to plural; 7) From factual thinking to critical; and 8) From the delivery of knowledge to the exchange of knowledge. In the Center Curriculum report (2007), findings were found in the four groups of problems faced by teachers when they will realize the implementation of content standards, namely: 1) Translation of basic competencies into indicators. 2) The description of the basic material in KD becomes a description of the main material in the Indicator, covering the breadth and depth of the material because what is given in the curriculum is minimal material means the lower limit, but the limit is not determined so that the teacher experiences difficulties in preparing syllabus and lesson plans; 3) Difficulties in implementing approaches, methods, or certain learning models in learning, due to limited capacity so that the demands of the Standard Process are difficult for teachers to fulfill; 4) Difficulties in obtaining textbooks (teaching materials) that are oriented to certain processes (models) such as inquiry, especially those written in Indonesian and in accordance with the National Curriculum, which greatly influences the achievement of content Standards and Process Standards. The development of chemical teaching materials for High School (SMA) based Classes Activities with guided inquiry models is one of the choices offered to overcome the problems faced by teachers in realizing the implementation of content standards and process standards.


2020 ◽  
Vol 20 (1) ◽  
pp. 69-76
Author(s):  
Melsi Sari Murfi ◽  
Kasman Rukun

All The problem of the research is the absence of supporting learning media in learning activities of computer network, are not optimal mastery of concepts by students, and abstract teaching materials that need to be made more concrete, as well as using the use of smartphones in the 4.0 revolution industry. This study aims to develop learning media augmented reality and produce media  that are  valid, practical, and effective on computer network subjects so that they become alternatives as learning media. This research is a research and development (R&D) using the IDI model. Data analysis techniques for practicality using percentages, and effectiveness of the control class and the experimental class. In conclusion, the augmented reality learning media develop can valid, practical and effective to be used as  a learning media on computer network subjects.


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