Teaching Russian-English translation with computer games

Author(s):  
Peter J. Mitchell ◽  
Roman D. Lopatin ◽  
Egor V. Trusov

Nowadays, computer games occupy a large share of the entertainment industry market: according to data for 2019, the market volume was $ 152.1 billion (for comparison, the market volume in 2018 was $ 137.9 billion). The growing popularity of the industry led to the inclusion of computer games in 2005 on the UNESCO World Heritage List, and in 2003 – to the establishment of a video game award by the British Academy of Film and Television Arts. Computer games are increasingly penetrating our lives, and thus follows the language of “gamers”, exerting an increas-ing influence on the normative language. Computer games are a vast topic for research and study, especially in terms of language and teaching. Teaching translation in the modern world should in-clude a comprehensive preparation of future specialists for work. In the current education system of the Russian Federation, there is no professional training of translators for the localization of computer games, therefore, translators who wish to work in this area need to undergo additional training outside the higher education system. This brings to the fore the issue of needing to identify the features of the translation process and localization of computer games in order to improve the quality of teaching translation. We consider the features of translation and localization from English into Russian based on the texts of the computer game “The Witcher 3: Wild Hunt”.

Author(s):  
A.A. Vasiliev ◽  
◽  
Yu.V. Pechatnova ◽  

The article is devoted to a comprehensive interdisciplinary study of the term «game» and its relatively new variety – computer game. The need to use an interdisciplinary approach to the study of the term is explained by the versatility and multi-aspect nature of the phenomenon under study. The article reveals the meaning of the concept «game» in the philosophical, aesthetic, historical, cultural, linguistic, psychological, technological and legal dimensions. The research methodology includes historical, systematic methods, as well as the method of formal legal analysis. The author emphasizes the influence of the development of forms of game activity on the development of social evolution, as well as the interaction of the game and the achievements of scientific and technological progress. The relevance of studying the term «computer game» lies in the fact that computer games have become the most popular type of gaming activity and the most profitable commercial product on the modern market. In this regard, terminological certainty is necessary due to the economic feasibility and effective legal regulation of the development, implementation and use of computer games. The authors propose to identify the main features of the concept «game», in general, and the specific features of the term «computer game», in particular. Based on the set of features, the author's definition of the concept «computer game» is proposed. In order to distinguish the studied concept from related categories, the analysis of the terms «electronic game» and «video game» is carried out. In conclusion, the authors assess the approaches to the legal regulation of computer games from the point of view of domestic legislation. As a result of the analysis of the possibility of attributing a computer game to a variety of programs for electronic computers or a variety of multimedia products, the choice was made in favor of the latter. Thus, at present, in order to solve legal problems related to the development and use of a computer game, the authors propose the application of the law analogy.


2021 ◽  
Vol 102 (2) ◽  
pp. 119-127
Author(s):  
G. Akbayeva ◽  
◽  
N. Ramashov ◽  
A. Ramashova ◽  
◽  
...  

In this article the authors investigated the transformation and integration of the higher education system of the Republic of Kazakhstan, as a new approach to solving the problems of education in the world practice caused the need for a radical revision of organizational, structural, ideological aspects, updating the content of education, increasing the quality requirements for training specialists in accordance with the current stage of development of Kazakhstan society and global integration processes in the world educational space. In this regard, the article also analyzes the actualization and the problem of professional training of foreign students in the main areas of higher education: the solutions to such problems as the internationalization of education and the coordination of the activities of the legislative and executive bodies of states in the field of education, and the possibility of organizing a unified system of continuing education and improving the quality of education at all its levels were considered. The authors determined the genesis of the development of professional training of foreign students in higher education institutions of Kazakhstan, motivated by the dependence of education on the needs of society, its economy and national and cultural characteristics; as well as the dependence of the choice of the country of study on the “intellectuality” of the environment, and also made a forecast of the prospects for the development of professional training of foreign students and the internationalization of higher education in general.


2021 ◽  
Vol 71 (3) ◽  
pp. 56-64
Author(s):  
A.A. Baitassov ◽  
◽  
K. Sarkytkan ◽  
K.K. Muzdybayeva ◽  
◽  
...  

Since gaining independence, Kazakhstan has been carrying out active reforms in the field of higher education. This, in turn, led to a systematic policy of transition to a market economy. The research work will include the current state of the higher education sector in Kazakhstan and further development provided for by the Bologna process. In the course of the study, several typologies will be identified to visualize how the education system in Kazakhstan has revolutionized. Analytical methods, such as pie charts and graphs, are also used to analyze research data. The study discusses the need to improve the quality of human capital by improving and modernizing the higher education system. Domestic higher education plays a vital role in the professional training of competent and globally competitive specialists for all sectors of the economy of Kazakhstan.


Author(s):  
Tetiana Dmytrenko

The monograph discusses the organizational and methodological foundations of the professional training of specialists in library science and informology in the US higher education system: structure and content, forms of organization, orientation of professional training to ensure the professional mobility of these specialists. The directions of using the US experience in modernization of professional training of specialists of information, library and archives in Ukraine are defined and substantiated.


2020 ◽  
Author(s):  
Agarkov Sergey ◽  
Titov Oleg

The article discusses the issues of building a competitive system of higher education in the Arctic region and formation of specialists’ professional competencies for solving urgent scientific and technological problems within the concept of the Arctic economy innovative development. It is concluded that in order to be competitive, the new regional higher education system must undergo rapid changes to meet the modern economy requirements. That being said, the formation of Arctic competences is on the one hand a specific condition of professional training of specialists for the Arctic economy, which is not secured by the legislation; on the other hand, it is an important factor in maintaining competitiveness of both the regional vocational education system as a whole and that of a specific university.


2010 ◽  
Vol 22 (4) ◽  
pp. 171-184 ◽  
Author(s):  
Sabine Trepte ◽  
Leonard Reinecke

Based on the model of complex entertainment experiences ( Vorderer, Klimmt, & Ritterfeld, 2004 ), the competitiveness of a computer game (media prerequisite) and the individual life satisfaction (user prerequisite) are hypothesized to influence game enjoyment. Avatar-player similarity was hypothesized to determine identification with the avatar, which in turn was suggested to enhance the enjoyment experience. In a quasi-experimental study, (N = 666) participants were asked to choose the personality features of an avatar for six different game scenarios. The results demonstrate that the games’ competitiveness as well as the participants’ life satisfaction influenced avatar choice and identification. In noncompetitive games, similar avatars were created, whereas in competitive games, dissimilar avatars were created. Participants who were well satisfied with their lives created avatars that resemble themselves in terms of personality factors, whereas dissatisfied users created dissimilar avatars. Player-avatar similarity was positively related to identification. This correlation was significantly stronger for noncompetitive games. Identification with the avatar was strongly related to game enjoyment. When controlling for the influence of identification on enjoyment, player-avatar similarity was negatively related to enjoyment, suggesting that identity play can be an independent source of enjoyment in computer games.


Author(s):  
Dilorom Suleymanova ◽  
◽  
Shoxida Ataboyeva ◽  

This article describes the future pedagogical activities of future music teachers studying in the higher education system, the qualifications and skills necessary for them to work with choirs. Also, today there are a lot of shortcomings in the teaching process, introducing students to the art of vocal and choral. In addition to the concluding remarks of the article, the authors gave a number of effective methods and recommendations.


2019 ◽  
Vol 7 (3) ◽  
pp. 121-125
Author(s):  
Ольга Шнайдер ◽  
Ol'ga Shnayder ◽  
Марина Боровицкая ◽  
Marina Borovickaya ◽  
Лейла Бердникова ◽  
...  

The article is devoted to topical issues of methodology and organization of professional training of students of economic direction with the use of distance learning. Organization of professional training of students of economic direction taking into account the use of remote technologies is determined by the need to get acquainted with the theory and skills of using local and remote data containing various information. Currently, information flows are a strategic resource that facilitates the rapid acquisition of the necessary information. The introduction of information forms in the higher education system as distance learning resources is quite complex and important task aimed at reducing the time of classroom students and release of real time for them to obtain the necessary competencies. The article draws attention to the methodology and organization of distance education. The positive and negative aspects of virtual interaction in the educational environment of its participants are considered. The main innovation and pedagogical directions and conditions of studying the course and disciplines are determined. Innovative processes of the educational environment, impose new requirements for the professional training of teachers, defining and formulating the purpose, the scope of the educational environment based on the needs of students and meet the requirements of the education system. The main requirements of the educational environment should include compliance with educational standards aimed at improving the quality of professional training of students. Modernization of higher education has a positive impact on the activities of the teaching staff, improving and optimizing the main components of the learning process of students, expanding the theoretical and pedagogical methods and modeling educational institutions in an innovative educational system. The emergence of new forms of education is a natural process of the education system to the modern needs of society associated with changes in scientific,technical and information architectonics.


2021 ◽  
Vol 98 ◽  
pp. 05012
Author(s):  
Nataliya Murtazina ◽  
Svetlana Shukshina ◽  
Assel Akpayeva ◽  
Nina Khodakova

The article examines the problem of organizing distance learning in the conditions of uncertainty and the forced transition of teachers and students to online interaction. The situation that has arisen is viewed as a natural experiment the education system finds itself in requiring an understanding of its results at a certain stage. A theoretical analysis of the most popular distance learning organization technology implemented in Russian universities under current conditions (the coronavirus pandemic) is conducted and a critical evaluation of the obtained initial results of the readiness of higher education system to transition into the new digital education reality is provided. The discovered problems of distance learning include: the insufficient level of teachers’ digital tolerance and the lack of necessary competencies in them; the psycho-emotional instability of the online interaction participants; low learning motivation and the level of students’ practical skills; the lack of a universal digital platform for the organization of activity of all participants of the learning process. The perspectives for solving the aforementioned problems and priority directions in the improvement of this form of education are established, specifically: the technological direction (the formation of teachers’ ability to create online courses and effectively combine the functions of different digital platforms); the methodical direction (the formation of a set of professional and personal qualities necessary to effectively address professional tasks and expansion of the set of methods and means of organizing students’ activity considering the conditions of online interaction); the psychological dimension (teachers’ awareness of the need for self-improvement in the sphere of digital technologies and the formation of interest in learning and satisfaction with the process and results of distance learning in students). The identified areas are considered as risks the consideration of which in educational activities will make the distance learning process flexible and manageable.


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