scholarly journals Information support for disease weight and chronic trend monitoring for children from distant areas of Tomsk Region

2009 ◽  
Vol 8 (4(2)) ◽  
pp. 114-117
Author(s):  
Ye. Ye. Sizov ◽  
S. I. Karas ◽  
I. A. Deyev ◽  
Ye. M. Kamaltynova

The unified modeling language is used to design a structurally functional model of an information-analytical system for assessment of the state of a disease for the early detection of children with the increased risk of serious states living at sparsely populated territories. Using this model and methods of structured programming, as well as client-server technologies along with a structured query language, it is possible to develop a territorially distributed on-line system, which uses a common information space and accumulates centrally data on the severity of a disease.

Author(s):  
I Made Oka Susila . ◽  
I Gede Mahendra Darmawiguna, S.Kom., M.S . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Bahasa Jepang merupakan salah satu bahasa yang banyak digemari dan dipelajari. Meskipun sangat digemari, banyak orang yang tetap merasa kesulitan mempelajari bahasa Jepang karena bentuk tulisannya yang rumit dan tata bahasanya sangat jauh berbeda dengan bahasa Indonesia. Salah satu pengembangan media pembelajaran yang dapat membantu pemula dalam belajar bahasa Jepang adalah game edukasi. Penelitian ini bertujuan: (1) untuk merancang dan mengimplementasikan Game Edukasi Nihongo Benkyou Berbasis Android. (2) untuk mengetahui respon pengguna terhadap Game Edukasi Nihongo Benkyou Berbasis Android. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation and Evaluations ). Perancangan aplikasi Game Edukasi Nihongo Benkyou Berbasis Android telah berhasil dilakukan dengan menggunakan model fungsional berupa UML (Unified Modeling Languange), yaitu dengan menggunakan use case diagram dan activity diagram. Hasil penelitian ini adalah aplikasi yang diimplementasikan menggunakan bahasa pemrograman C# dengan editor Unity. Fitur yang terdapat pada Game Edukasi Nihongo Benkyou meliputi fitur belajar dan bermain. Dalam fitur belajar terdapat materi pengenalan huruf, kosakata, serta pola percakapan sedangkan pada fitur bermain, materi yang dipelajari diujikan dalam mode permainan. Seluruh fitur yang terdapat pada Game Edukasi Nihongo Benkyou ini sudah berjalan dengan baik. Respon pengguna terhadap Game Edukasi Nihongo Benkyou masuk dalam rentangan sangat baik.Kata Kunci : Bahasa Jepang, Game Edukasi, Nihongo Benkyou, ADDIE, Android Japanese is one of the most favorite and popular language learned by many people in the world. Even though it is popular, many people feel that it is difficult to learn Japanese because of its complicated written text and grammar which are too much different from Indonesian. One of the educational media that can be developed to help the beginners learning Japanese is an Educational Game. This research was aimed: (1) to design and implement Nihongo Benkyou Educational Game based on Android (2) to find out the user’s respond to Nihongo Benkyou Educational Game based on Android. The method used in this study was research and development. Nihongo Benkyou Educational Game based on Android was developed by using ADDIE (Analysis, Design, Development, Implementation and Evaluations ) model. The design of this Nihongo Benkyou Educational Game has been successfully created by using functional model named UML (Unified Modeling Language), which is by using use case and activity diagram. Meanwhile, there were two features in this Nihongo Benkyou Educational Game, they were learning and playing features. In the learning features, there were knowledge about Japanese characters introduction, as well as vocabulary and grammar. Then in playing feature, the knowledge were tested in form of game mode. The result of this study was an application which is implemented by using C# programming language with Unity editor. All the fitures contained in Nihongo Benkyou Educational Game were running well. Nihongo Benkyou Educational Game went in a very good range. keyword : Japanese, Educational Game, Nihongo Benkyou, ADDIE, Android


2014 ◽  
Vol 11 (2) ◽  
Author(s):  
Gusti Ngurah Wira Satryawan ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

Pupuh is one of the four types of songs that exist in Bali. Pupuh is used to express advices, stories of heroism and feelings that usually shown on dramatari which is developedin Bali such as drama gong, arja and Bondres. This Media Belajar Pupuh Berbasis Android is a learning media pupuh with an Android device. This research aims to design andimplement application design Media Belajar Pupuh Berbasis Android.Development of the Media Belajar Pupuh Berbasis Android is using the software development life cycle SDLC (Software Development Life Cycle) with the waterfall model.Features in this application are intended as a learning pupuh for users with an Androiddevice. The features of this application are the theory of pupuh, uger-uger of pupuh, tunings of pupuh, songs of pupuh and recordings of the user.The result of this research is the design and implementation of the Media BelajarPupuh Berbasis Android that has been successfully carried out. The design is done by using a functional model of the UML (Unified Modeling Language). Implemented in Javaprogramming language using the Eclipse editor and ADT (Android Development Tools) plug- ins, and also using AndEngine as additional libraries. The entire functional requirementshave been successfully implemented in accordance with the design.


2019 ◽  
Vol 3 (1) ◽  
pp. 84
Author(s):  
Ridha Luthvina ◽  
Rika Ampuh Hadiguna ◽  
Jonrinaldi Jonrinaldi

The need for high-quality crumb rubber in West Sumatra tends to increase. However, the amount and quality of rubber from suppliers belong to weak caused by the bad monitoring systems, the supply cannot be met properly, and there is a lot of shrinkage in rubbers purchased by the company. Therefore this research was carried by implementing the Decision Support System (DSS) which was expected to help facilitate supplier data searches and evaluate the supplier's performance. The first stage in this research was designing DSS included the use of Unified Modeling Language (UML) diagram and database design. Next, built an applicable software using Personal Home Page (PHP), My Structured Query Language (MySQL), and Apache. An advantage of DSS designed was to accommodate differences and changes in rubber supplier assessment criteria according to the consideration of each crumb rubber industry in West Sumatra. There were 3 of 11 main crumb rubber criteria assessed. The results of these 3 criteria were obtained highest weight, namely Dryness (0.18), cleanliness (0.15), and consistency of quality (0.10). While the previous performance obtained the lowest weight (0.05). This meant that the criteria of dryness, cleanliness, and consistency of quality, will be the main considerations for companies in ranking and evaluating suppliers who work with companies.


Author(s):  
Sunardi Sunardi ◽  
Abdul Fadlil ◽  
Tresna Yudha Prawira

The process of a minimarket retail business needs a system infrastructure so that the management process is easier to do and business processes can run more effectively. In this research, a system design process is carried out to give an overview of the business units at the Surya Mart minimarket retail, to create a system design object-oriented system analysis by making a UML diagram (unified modeling language) including making use case diagrams, activity diagrams, sequence diagram, and class diagram. From the results of the analysis, the results of this study obtain the results of a design or system design in the form of user interface design, database structure and structured query language to become a reference in the development process of the business to become a product application for the Surya Mart retail minimarket business process.


Author(s):  
Juan Trujillo ◽  
Sergio Lujan-Mora ◽  
Il-Yeol Song

Multidimensional (MD) modeling is the basis for Data warehouses (DW), multidimensional databases (MDB), and On-Line Analytical Processing (OLAP) applications. In this chapter, we present how the Unified Modeling Language (UML) can be successfully used to represent both structural and dynamic properties of these systems at the conceptual level. The structure of the system is specified by means of a UML class diagram that considers the main properties of MD modeling with minimal use of constraints and extensions of the UML. If the system to be modeled is too complex, thereby leading us to a considerable number of classes and relationships, we sketch out how to use the package grouping mechanism provided by the UML to simplify the final model. Furthermore, we provide a UML-compliant class notation (called cube class) to represent OLAP initial user requirements. We also describe how we can use the UML state and interaction diagrams to model the behavior of a data warehouse system. We believe that our innovative approach provides a theoretical foundation for simplifying the conceptual design of multidimensional systems, and our examples illustrate the use of our approach.


Author(s):  
Gusti Ngurah Wira Satryawan ◽  
I Gede Mahendra Darmawiguna ◽  
I Made Gede Sunarya

Pupuh is one of the four types of songs that exist in Bali. Pupuh is used to express advices, stories of heroism and feelings that usually shown on dramatari which is developedin Bali such as drama gong, arja and Bondres. This Media Belajar Pupuh Berbasis Android is a learning media pupuh with an Android device. This research aims to design andimplement application design Media Belajar Pupuh Berbasis Android.Development of the Media Belajar Pupuh Berbasis Android is using the software development life cycle SDLC (Software Development Life Cycle) with the waterfall model.Features in this application are intended as a learning pupuh for users with an Androiddevice. The features of this application are the theory of pupuh, uger-uger of pupuh, tunings of pupuh, songs of pupuh and recordings of the user.The result of this research is the design and implementation of the Media BelajarPupuh Berbasis Android that has been successfully carried out. The design is done by using a functional model of the UML (Unified Modeling Language). Implemented in Javaprogramming language using the Eclipse editor and ADT (Android Development Tools) plug- ins, and also using AndEngine as additional libraries. The entire functional requirementshave been successfully implemented in accordance with the design.


2019 ◽  
Vol 25 (2) ◽  
pp. 229-236
Author(s):  
Kadek Dwipayana ◽  
I Made Agus Wirawan ◽  
I Gede Partha Sindu

Gong Kebyar is one of the group of Balinese music that has five pelog tones which the playing technique using kebyar system. Gong Kebyar serves the instrumental performances, accompanying various types of dances, and accompanying Himdu's religious ceremonial activities in Bali. But not many young people can play the gong kebyar due to lack of adequate facilities. One effort that can be done is to utilize virtual reality technology as an instructional media for playing Gong Kebyar. The purpose of the study was to design and implement the design of Gamelan Gong Kebyar based on Virtual Reality.The development of the Gamelan Gong Kebyar Game based on Virtual Reality was implemented using the ADDIE model. The main feature of this game was playing the gamelan Gong Kebyar instrument, besides that there is a feature playing the instrument accompanied by the song so that the player could feel the situation of playing it in form of sekaa. The design is using a functional model which is UML (Unified Modeling Language) and implemented using programming language C# which edited by MonoDevelop-Unity. The results of this study is a Gong Kebyar application based on virtual reality which is operated with a computer and HTC VIVE VR device. All features in this application function properly. With this application, the community can learn to play Gong Kebyar with the results of the user response test obtaining a value of 91%, which means it is included in the excellent category.


2022 ◽  
Vol 355 ◽  
pp. 02023
Author(s):  
Dexiang Jia ◽  
Yongwei Liu ◽  
Yu Zang ◽  
Qingqi Chen ◽  
Yanhong Zhou ◽  
...  

With the increase of power transaction business, traditional power transaction data interaction models cannot fully meet the needs of data interaction. The data model conforming to the power transaction data architecture plays an important role. Data interaction requirements of Chinese electricity market transaction business are analyzed, and the specific method of power transaction data description is given in the IEC-61970 protocol standard. Also a common information model (CIM) for electricity trans-action data interaction is built that conforms to the data interaction architecture. Finally the functional description of the model is built adopting the unified modeling language (UML). Compared with the existing electricity transaction data interaction model, the method is beneficial to reduce the degree of data redundancy, increase the speed of data interaction, and thus improve the transaction efficiency of the electricity market.


Sensors ◽  
2021 ◽  
Vol 21 (9) ◽  
pp. 2980
Author(s):  
Tomáš Řezník ◽  
Lukáš Herman ◽  
Martina Klocová ◽  
Filip Leitner ◽  
Tomáš Pavelka ◽  
...  

Efforts related to minimizing the environmental burden caused by agricultural activities and increasing economic efficiency are key contemporary drivers in the precision agriculture domain. Controlled Traffic Farming (CTF) techniques are being applied against soil compaction creation, using the on-line optimization of trajectory planning for soil-sensitive field operations. The research presented in this paper aims at a proof-of-concept solution with respect to optimizing farm machinery trajectories in order to minimize the environmental burden and increase economic efficiency. As such, it further advances existing CTF solutions by including (1) efficient plot divisions in 3D, (2) the optimization of entry and exit points of both plot and plot segments, (3) the employment of more machines in parallel and (4) obstacles in a farm machinery trajectory. The developed algorithm is expressed in terms of unified modeling language (UML) activity diagrams as well as pseudo-code. Results were visualized in 2D and 3D to demonstrate terrain impact. Verifications were conducted at a fully operational commercial farm (Rostěnice, the Czech Republic) against second-by-second sensor measurements of real farm machinery trajectories.


2016 ◽  
Vol 1 (2) ◽  
pp. 126-135
Author(s):  
Muh Fatrisyal Saputra ◽  
Muhammad Sadly Said

Kota Kendari dilihat dari jumlah sarana pendidikan yang sudah ada saat ini, diyakini Kota Kendari merupakan kota pelajar. Disebabkan akan jumlah lembaga pendidikan tersebar diseluruh Kota Kendari sehingga sangat menyulitkan bagi masyarakat umum yang ingin memilih dan mencari lembaga pendidikan di Kota Kendari. Dengan pertimbangan tersebut maka dibutuhkan suatu sistem informasi geografis yang dapat menyajikan informasi mengenai lokasi lembaga pendidikan dan informasi lembaga pendidikan yang berada di Kota Kendari. Metode yang digunakan yaitu metode pengumpulan data, metode pengembangan sistem System Development Life Cycle (SDLC), dan metode perancangan menggunakan Unified Modeling Language (UML). Bahasa pemrograman yang digunakan adalah Hypertext Prepocessor (PHP) dan Structured Query Language (SQL). Hasil dari penelitian ini yaitu sebuah sistem informasi geografis persebaran lembaga pendidikan dan informasi lembaga pendidikan, jalur tempuh, serta dapat menunjukkan lokasi penggunanya.


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