scholarly journals Video gaming spectatorship

2021 ◽  
Vol 12 (23) ◽  
pp. 40-56
Author(s):  
Urša Golob ◽  
Medeja Kraševec ◽  
Tanja Oblak Črnič

This article addresses the phenomenon of gameplay video watching on YouTube. The study investigates what drives people to watch gameplay videos and what gratifications they seek in performing the activity of gameplay viewing. To this end, the authors adopted the uses and gratifications theory (UGT) and a qualitative methodology involving three online discussion groups with 100 members of international gameplay communities. While the results pinpoint the attractiveness of the player as the most important motive, other reasons, such as preview and learning aspects or substitution for the real game, also appear to be important. The qualitative approach enabled to uncover unique aspects of the motives of watching YouTube gameplay videos. In this respect, five distinctive types of gameplay viewers are identified – Spectator, Performer, Selector, Viewer, and Substitutor – where each of them seems to engage in such practices with specific motives and accompanying gratifications.

2017 ◽  
Vol 5 (2) ◽  
pp. 27-37
Author(s):  
Ludwiq Suparmo

It has been known for decades that the conventional mass communications have been eroded and transformed due to the information technology into advanced means of communication. One of these has become viral as the social media through WA (whatsApp) application, which surely has brought a phenomenal effect on the uses and gratifications theory that was more applied on mass communications. The research based on a qualitative methodology exploring to several WA Groups has revealed the rank of uses and gratification in using the WA social media.


RMD Open ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. e001183 ◽  
Author(s):  
Aurélie Najm ◽  
Alessia Alunno ◽  
Francisca Sivera ◽  
Sofia Ramiro ◽  
Catherine Haines

ObjectivesTo gain insight into current methods and practices for the assessment of competences during rheumatology training, and to explore the underlying priorities and rationales for competence assessment.MethodsWe used a qualitative approach through online focus groups (FGs) of rheumatology trainers and trainees, separately. The study included five countries—Denmark, the Netherlands, Slovenia, Spain and the United Kingdom. A summary of current practices of assessment of competences was developed, modified and validated by the FGs based on an independent response to a questionnaire. A prioritising method (9 Diamond technique) was then used to identify and justify key assessment priorities.ResultsOverall, 26 participants (12 trainers, 14 trainees) participated in nine online FGs (2 per country, Slovenia 1 joint), totalling 12 hours of online discussion. Strong nationally (the Netherlands, UK) or institutionally (Spain, Slovenia, Denmark) standardised approaches were described. Most groups identified providing frequent formative feedback to trainees for developmental purposes as the highest priority. Most discussions identified a need for improvement, particularly in developing streamlined approaches to portfolios that remain close to clinical practice, protecting time for quality observation and feedback, and adopting systematic approaches to incorporating teamwork and professionalism into assessment systems.ConclusionThis paper presents a clearer picture of the current practice on the assessment of competences in rheumatology in five European countries and the underlying rationale of trainers’ and trainees’ priorities. This work will inform EULAR Points-to-Consider for the assessment of competences in rheumatology training across Europe.


2018 ◽  
Vol 10 (9) ◽  
pp. 3162 ◽  
Author(s):  
Ives Gogan ◽  
Ziqiong Zhang ◽  
Elizabeth Matemba

Recently, several studies on information systems have applied the Uses and Gratifications theory to investigate individual use of social media, and have reported the role of different gratifications in predicting users’ behaviors. However, no attention was given to the influence of these gratifications on users’ emotional states (satisfaction and emotional commitment). To address this research gap, the current study integrates the Uses and Gratifications theory and the Stimulus-Organism-Response theory to provide a theoretical background for the impacts of gratification on consumers’ emotional states and continuance use intention. The study has proposed a theoretical model that was tested on data collected from 252 Sina Weibo users in China. The results revealed that social gratification is the most important factor influencing users’ satisfaction and emotional commitment. In addition, we report the roles that user satisfaction and emotional state provide in predicting users’ continuance intention. The theoretical and practical implications of the proposed theory are also discussed.


RELIGIA ◽  
2017 ◽  
Vol 20 (1) ◽  
pp. 85
Author(s):  
Muhamad Rifa'i Subhi

Islam teaches the difference in someone's level of religiosity. The level of human religiosity can change from one moment to another. Humans have evolved a religious life. Including human experience in adulthood elderly in life and face the problems of life. This study focused on the real description of the attitude of religiosity which is owned by the elderly. The study was taken from the students at the boarding school Elderly Islamic boarding school (Pesantren) of Roudlotul Muta'allimin Dracik Kramat Batang. The research method used descriptive qualitative approach to straight dialogue (interview) of the respondents, namely the students of Elderly Islamic Boarding School (Pesantren). The study results showed that each of the students have the different religious involvement in filling elderly period (retirement). The involvement includes Ritual Involvement, Ideological Involvement, Intellectual involvement, experimental involvement, and consequential involvement.


2020 ◽  
Author(s):  
FERY KOTOK

In the development of the modern world, promiscuity of promiscuity with Christian teenagers. Free association is a problem that occurs in society, especially in Rembon, which causes Christian youth to move away from fellowship. The Transformation of the Gospel is very helpful for Christian youth in applying the real Christian youth lifestyle. This writing focuses on knowing how to transform the gospel into Christian youth and to reduce Christian youth who are involved in promiscuity. The approach taken is a qualitative approach involving literature study. Analysis was carried out by interactive analysis. This research shows that the transformation of the gospel can have an impact on Christian youth.


2021 ◽  
Vol 58 (1) ◽  
pp. 1270-1276
Author(s):  
Alfiana Yuli Efiyanti, Aliya Fatimah

Sulphur miners in Ijen crater, Banyuwangi, Indonesia has been undergoing life changing experience for many years.  It happened due to the natural phenomena of the area.  Mount Ijen has a potential natural tourism that might attract domestic and international tourists.  In addition, the area has high sulphur contents. The management of sulphur is fully authorized by CN Company. The traditional miners deposit the mining results to the company. Working in sulphur mining is very risky, especially for the carriers who are paid based on the quantity of sulphur they bring up from the crater.  This study explores in deep the profile of the traditional sulphur miners in Ijen crater, Banyuwangi. It employs a qualitative approach to obtain the real image of their profile. The research results are (1) three types of traditional sulphur miners in Ijen crater are found. Two of them are permanent employees of the company while the remaining type of the miners is independent worker, whose activities are searching and carrying the sulphur.  The Ijen crater miners  had an uncertain income, depending on the amount of sulphur successfully transported. (2) The minimum income of the traditional miners leads them to transform the job into businesses. (3) The transformation lets them contribute more to their family life.


2021 ◽  
Vol 84 (4) ◽  
pp. 158-175
Author(s):  
Zahra Fathian ◽  
Majid Farahian

Technology can be integrated in teacher education and, hence, be used to empower teachers to extend learning beyond their classrooms. Therefore, the present study was an attempt to investigate English as a Foreign Language (EFL) teachers’ perceptions of action research and explore the impact of their collaborative action research in an online discussion group on their reflective practice. In addition, we were interested to know how online collaborative research action research contributes to their promotion of reflective thinking.The participants of this study were 23 Iranian EFL teachers who were recruited based on convenience sampling. The design of the study was a pre-test post-test design. As such, two questionnaires were given to the participants at the beginning and end of the study. As the next step, the participants took part in online discussion groups for 10 sessions in which they read and watched some essays and videos, wrote about some topics, and shared their ideas and experiences. To consolidate the findings, semi-structured interviews were held with 12 participants. The result of the study indicated that most of the participants of the study had optimistic views regarding action research. In addition, participating in online discussion groups enabled them to think more about their teaching practice and gain higher levels of reflectivity. The results of the qualitative phase indicated that the online courses had effect on the teachers’ practice and reflectivity in different ways. Despite all studies conducted on action research in Iran, contradictory results have been found regarding teachers’ perception of action research. In addition, to the researchers’ knowledge, no study has investigated the use of online collaborative action research on teachers’ reflection. As such, it seemed necessary to conduct a study to explore the role of action research as a framework for improving reflective practice.


2020 ◽  
Author(s):  
Jiayi Wang

Abstract This study explores how and why people are impolite in danmu. Danmu refers to anonymous comments overlaid on videos uploaded to video-sharing sites. Although there is wide recognition that impoliteness prevails in danmu, the questions of how and why people are impolite in this context have rarely been investigated. This study addresses this lacuna of research. Using both an analysis of comments identified as impolite by participants and an analysis of focus group interview data, this research identified seven impoliteness strategies, covering both conventionalised formulae and implicational impoliteness. By applying uses and gratifications theory, this study identified five uses and gratifications for performing impoliteness in danmu: social interaction, entertainment, relaxation, expression of (usually differing) opinions and finding connections. The dialectic of resonance and opposition that emerged from the data helped explain why impolite comments tended not to be perceived as inappropriate in danmu. Thus, this study contributes to the emerging research on impoliteness in social media.


Author(s):  
Melike Demirbag-Kaplan ◽  
Begum Kaplan-Oz

This article explores how individuals reflect on their digital experiences of actualizing fantasies to make sense of their everyday actions, particularly in the context of video gaming. Our study takes a qualitative approach to understanding the context of materializing consumer fantasies, as initially experienced and actualized in video games, and how these fantasies are transformed into material reality, through an investigation of an illustrative case of mass street protests, the 2013 Gezi Protests in Turkey. The findings suggest that digital virtual experiences in video games have obvious manifestations in the material world, as consumers travel on the borders of reality, moving back and forth into the liminoid terrain of the digital virtual, and provide a deeper understanding of how the blurred boundaries between the virtual and material are established in practice.


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