scholarly journals The Use of Video Media in an Effort to Improve the Learning Outcomes of Civics in Class II Students of SDN 4 Jalatunda

Author(s):  
Rusmiati Rusmiati

<p><em>Based on the results of observations, it shows that Civics learning is still carried out conventionally where teachers still use learning media that is limited to textbooks. This causes students to act less in the learning process and the learning outcomes obtained are low. Focusing on the problem, this study aims to improve planning, implementation and assessment of Civics learning using video media. This classroom action research uses qualitative and quantitative approaches. In practice, the study, which consisted of three cycles, was carried out collaboratively with fellow teachers. The research was conducted in the odd semester of the 2020/2021 school year at SDN 4 Jalatunda with the research subjects being all grade II students. The research data were collected through observation, interviews, field notes, documentation and tests. The results of data analysis indicate that the use of video media can improve student learning outcomes in class II Civics learning at SDN 4 Jalatunda. This can be seen from (1) students' cognitive learning outcomes have increased from an average value of 71.43 in the first cycle to 85.71 in the second cycle and 92.86 in the third cycle (2) the affective domain has increased from an average value of 64 , 29 in cycle I to 82.14 in cycle II and 92.86 in cycle III, and (3) in psychomotor increased from an average value of 72.32 in cycle I to 80.81 in cycle II and 89.29 in cycle cycle III. Seeing the results of this study, classroom action research in the use of video media in Civics learning needs to be applied and developed in order to improve the quality of education in the future.</em></p>

2019 ◽  
Vol 3 (1) ◽  
pp. 225
Author(s):  
Anasril Anasril

The background of this research is the low learning outcomes of science subjects. Of 36 students, only 36.11% or 13 students whose learning outcomes were completed, besides that the average score of students was 54.60. Based on this, researchers conducted classroom action research by applying problem-based learning models. This research was conducted in SD Negeri 006 Kelawat Kecamatan Sungai Lala, with research subjects of class II students with 36 students. The results of the study stated that the learning outcomes experienced a marked increase in the number of students who completed were 13 people on the basic score to 25 people on the daily test I and increased to 30 people on the daily test II. This means that the sample class has finished classically. There was an increase in the average learning outcomes from basic scores, namely 36.00 to 64.00 in the first cycle and 84.00 in the second cycle.


Author(s):  
Baiq Ewik Jiniarti ◽  
Hairunnisyah Sahidu ◽  
Ni Nyoman Sri Putu Verawati

This research is a Classroom Action Research (CAR) which aims to increase the students activities and physics learning outcomes with implementation problem based learning model assisted by props in grade VIIIA SMPN 22 Mataram. This classroom action research conducted by two cycles, with each cycle consisting of two meetings. Action research consists of four stages: planning, implementation, observation and evaluation, and reflection. The implementation of classroom action research was successful because it obtained an average score of students learning activities from the first cycle to the second cycle was on active criterion to be very active with average scores of 16,875 to be 22,75. Cognitive learning outcomes of students with the average value of the first cycle of 74,13 with classical completeness 73,91% increased with the average value of second cycle of 79,35 with classical completeness 86,96%. Affective students learning outcomes from the first cycle to the second cycle with an average value of 66,195 to 78,95 on the criteria good enough to be good. Psychomotor students learning outcomes from the first cycle to the second cycle an average value of 71,63 to 85,655 are the criteria enough skilled become skilled. Thus, this research can be concluded by implementation of problem based learning model aided by props can increase students activities and learning outcomes of phyics grade VIIIA  SMPN 22 Mataram.


2019 ◽  
Vol 4 (1) ◽  
pp. 26-34
Author(s):  
Yulia Suriyanti

Abstract:  This research is motivated by the low interest and learning outcomes of class VIII students of SMP Negeri 8 Dedai. The approach used in this research is descriptive qualitative with the form of classroom action research. The research subjects were students of eight class Middle School. The research instruments used were questions about tests, observations, interviews, and documentation. The results of the study were obtained as follows: (1) the average value of the first cycle was 59 with classical completeness of 57% category less (2) the average value of the second cycle was 76.52 with 75% classical completeness in the very good category, (3 ) the average value of the third cycle is 89.28 with 100% classical completeness in the excellent category (4) the questionnaire results of students' interest shows the average questionnaire of the first cycle is 64.98% enough category, the second cycle has increased by 70.78% good category and in the third cycle learning interest reached 90.11%. Thus, it was concluded that the use of snowball throwing models assisted by visual media increased the interest and learning outcomes of eight class of Dedai Middle School. Keywords: Interest In Learning, Learning Outcomes, Snowball Throwing Models, Visual Media Abstrak: Penelitian ini dilatarbelakangi rendahnya minat dan hasil belajar siswa kelas VIII SMP Negeri 8 Dedai”. Pendekatan yang digunakan dalam penelitian ini adalah kualitatif deskriptif dengan bentuk penelitian tindakan kelas (PTK). Subjek penelitian adalah siswa kelas VIII SMPN 8 Dedai. Instrumen penelitian yang digunakan adalah soal tes, observasi, wawancara, dan dokumentasi. Adapun hasil penelitian diperoleh sebagai berikut: (1) nilai rata-rata siklus I adalah 59 dengan ketuntasan klasikal 57% kategori kurang sekali (2) nilai rata-rata siklus II adalah 76,52 dengan ketuntasan klasikal 75% kategori amat baik, (3) nilai rata-rata siklus III adalah 89,28 dengan ketuntasan klasikal 100% kategori amat baik (4) hasil angket minat siswa menunjukan rata-rata angket siklus I adalah 64,98% kategori cukup, siklus II mengalami peningkatan sebesar 70,78% kategori baik dan pada siklus III minat belajar mencapai 90,11%. Dengan demikian, disimpulkan penggunaan model snowball throwing berbantuan media visual meningkatkan minat dan hasil belajar siswa kelas VIII SMPN 8 Dedai.Kata Kunci : Minat Belajar, Hasil Belajar, Model Snowball Throwing, Media Visual


Author(s):  
Siti Marwah

<p><em>The problem that arises in this classroom action research is the low ability of students in learning addition. The purpose of this study was to develop learning steps using power point media to improve student learning outcomes. This classroom action research was the subject of second grade students of SDN Pedeslohor 02 semester I of the 2020/2021 school year. With 12 students, this classroom action research was conducted in 2 cycles, each cycle consisting of 4 stages, namely planning, implementing, observing and reflecting. The method of collecting research data is through tests and observations. The data analysis used quantitative descriptions. The results showed that through the power point media it could improve students' ability in addition. The average value of student learning outcomes in the pre-cycle was 60.9 and in the first cycle it reached 73.5 while the second cycle became 81. It can be concluded that through power point media it can improve students' learning ability.</em></p>


2020 ◽  
Vol 1 (4) ◽  
pp. 183-291
Author(s):  
Binti Maqsudah

Salah satu penyebab kesulitan siswa dalam memahami nilai materi dan nilai perbandingan ternyata adalah penerapan strategi pembelajaran yang kurang tepat. Oleh karena itu, diperlukan strategi pembelajaran yang efektif untuk membantu siswa mencapai pemahaman materi ajar. Tujuan penelitian ini mendeskripsikan peningkatan pemahaman konseptual tentang materi perbandingan melalui pembelajaran kooperartif tipe STAD berbasis kontekstual. Jenis penelitian ini adalah penelitian tindakan kelas yang dilakukan secara kolaboratif. Penelitian Tindakan kelas ini dilakukan dengan tiga siklus  dengan subjek penelitian siswa kelas VII sejumlah 29 siswa. Hasil penelitian menunjukan terjadi peningkatan hasil belajar peserta didik yang ditandai dengan rata-rata hasil belajar peserta didik di atas KKM 8,0, dan nilai rata-rata yang diperoleh yaitu 83,31 dengan ketuntasan belajar 93,10%. Respons siswa terhadap pembelajaran berbasis kontekstual adalah positif artinya siswa dengan mudah memahami materi ajar.One of the reasons for the difficulty of students in understanding the value of the material and the value of comparison is the improper application of learning strategies. Therefore, an effective learning strategy is needed to help students achieve understanding of the teaching material. The purpose of this study is to describe an increase in conceptual understanding of comparative material through contextual-based STAD cooperative learning. This type of research is classroom action research conducted collaboratively. This classroom action research was conducted in three cycles with the research subjects of class VII students totaling 29 students. The results showed an increase in student learning outcomes which was marked by an average student learning outcomes above the KKM 8.0, and the average value obtained was 83.31 with 93.10% learning completeness. Student responses to contextual-based learning are positive, meaning that students easily understand the teaching material.


Author(s):  
Agus Herianto ◽  
Nurjannah Nurjannah ◽  
Mahsup Mahsup ◽  
Sintayana Muhardini ◽  
Ibrahim Ibrahim ◽  
...  

This research aims to improve the activeness and results of integrated IPS learning by implementing a cooperative learning model of Time Token type (TITO). This type of research is class action research with the subject of the study is grade VII students MTs Nurul Masak in school year 2019/2020. Research was carried out in three cycles, each cycle was carried out with 2 actions and consisted of 4 stages namely planning, implementation, observation, and reflection. The population and samples in the study were grade VII students of MTs Nurul Masakin. The research instruments used in the implementation of this action research were observations, interviews, and field notes as well as tests of students' learning outcomes on each cycle. This study used two forms of data analysis, namely quantitative analysis and qualitative analysis. Quantitative data were obtained from the percentage of students' activities in participating during the learning process and student learning results and qualitative data were used to describe data in the form of numbers in order to provide a clear picture of the activities and learning results that had been done. Based on the results of the study it showed that there was an improvement in Integrated Social Science learning outcomes using the Method of Cooperative Learning Type Time Token (TITO) which was the average value gain that each cycle increased. In Cycle I the average value obtained was 6.5, while  in cycle II the average gain value reached 7.40 and in cycle III, the average value reached 8.18.


2015 ◽  
Vol 1 (1) ◽  
Author(s):  
Yuli Ragelia Sinaga ◽  
Nurliani . Manurung

ABSTRAKPenelitian ini bertujuan untuk mengetahui peningkatan pemahaman konsep siswa setelah penerapan model Pembelajaran Berbasis Masalah (PBM) pada materi pecahan  kelas VII di SMP Swasta Istiqlal Delitua Tahun Ajaran 2014/2015. Jenis penelitian ini adalah penelitian tindakan kelas (classroom action research). Subjek dalam penelitian ini adalah kelas VII di SMP Swasta Istiqlal Delitua dengan jumlah siswa 33 orang dan objek dalam penelitian ini adalah meningkatkan pemahaman konsep siswa dengan penerapan model Pembelajaran Berbasis Masalah (PBM) pada materi pecahan kelas VII di SMP Swasta Istiqlal Delitua tahun ajaran 2014/2015. Instrumen penelitian ini terdiri dari tes dan observasi. Penelitian terdiri 2 siklus dan tes diberikan pada setiap akhir siklus. Hasil tes pemahaman konsep matematika siklus I nilai rata-rata 63,85 dan klasikal kategori “baik” 57,57%. Siklus II nilai rata-rata adalah 81,69 dan secara klasikal kategori “sangat baik” 90,90%. Hasil observasi kemampuan guru menelola pembelajaran siklus I rata-rata 3,15 dengan kategori “baik”, siklus II berkategori “sangat baik” nilai rata-rata 3,5. Kesimpulan penelitian yaitu penerapan model pembelajaran berbasis masalah dapat meningkatkan pemahaman konsep matematika siswa. ABSTRACTThis study was aimed to know the students ‘increased understanding of the concept after the application of problem based learning model of class VII SMP Swasta Istiqlal Delitua of the school year 2014/2015. Research-shaped Classroom Action Research. Research subjects VII grade students in SMP Swasta Istiqlal Delitua consisted of 33 peoples and the object of research is applying measures problem-based learning model to increased understanding of the concept of class VII SMP Swasta Istiqlal Delitua of the school year 2014/2015. Study data obtained from tests and observation sheets. The study comprised two cycles and the test given at the end of each cycle. Test results understanding of math concept I cycle the average value of 63,85 and in the classical category of “good” 57,57%. Cycle II, the average value is 81,69 and in the classical category of “very good” 90,90%. Observations of teachers ability to manage the learning I cycle an average of 3,15 with the category of “good”, cycle II categorized “very good” average value of 3,5. Conclusion of the study is the application of problem-based learning model can enhance students ‘understanding of mathematical concepts. Keywords  : Model, Problem-based learning (PBL), ability to understanding, concept of Mathematics


2017 ◽  
Vol 5 (2) ◽  
pp. 112
Author(s):  
Ahmad Syarif

Penelitian ini bertujuan untuk mengetahui peningkatan hasil belajar lompat jauh gaya jongkok dengan menggunakan  rekaman visual pada siswa kelas IX SMPN Satu Atap Manuru, Kecamatan Siotapina. Penelitian ini adalah penelitian tindakan kelas sebanyak dua siklus. Penelitian dilaksanakan pada bulan Maret 2014. Subjek penelitian ini adalah 30 siswa kelas IXA SMPN Satu Atap Manuru di Kabupaten Buton, Sulawesi Tenggara. Hasil penelitian memperlihatkan rekaman visual dapat meningkatkan hasil belajar siswa. Peningkatan ini dibuktikan dengan pengetahuan, penguasaan teknik,  dan hasil lompatan siswa. Terjadi peningkatan hasil belajar lompat jauh dengan capaian nilai pengetahuan rata-rata di atas KKM 70, aspek penguasaan teknik mencapai kategori baik, dan hasil lompatan mencapai lebih dari 240 cm. Improving the Learning Outcomes in Long Jump of Squat Style Using Visual Records AbstractThis study aims to reveal: improving the learning outcomes in long jump of tuck style using visual recordings of class IX students at SMPN Satu Atap Manuru, District of Siotapina. This research is classroom action research done in two cycles. The research was conducted in March 2014. The research subjects in this study were 30 students of class IXA SMP Satu Atap Manuru, Buton, Southeast Sulawesi. The results of the study showed an increase, as evidenced by the mastery of the technique and results of the student’s jumps. The increase in long jump learning outcomes with achievement of the average value of knowledge over the 70 minimum completeness criteria, aspects of technical mastery reached either category, and the results jump to more than 240 cm.


2020 ◽  
Vol 1 (2) ◽  
pp. 210-217
Author(s):  
A Rahim ◽  
Rizky Dwiprabowo

The background of this research is the fact of the low learning outcomes of PPKn among SDN Jatimekar II Bekasi students, where most students have not reached the minimum completeness standard (KKM). The purpose of this study was to improve student PPKn learning outcomes in the Election and Pilkada Process material through the Role Playing Method in grade VI students in the odd semester of the 2018/2019 academic year. This research method is classroom action research (classroom action research). The model used is the model used is the Kurt Lewin Model with 2 cycles, where in each cycle there are four stages consisting of planning, acting, observing and reflecting. The research time was 4 months, from August to November 2018 with 20 students as research subjects, while data was collected through tests, interviews and observations. The results showed that there was a significant increase in PPKn learning outcomes on the Election and Pilkada Process material for grade VI students. This is evidenced by the results of the pre-cycle test 58.30 increased to 71.08 in cycle I, and in cycle II increased with an average value of 87.50. The results of this test are also supported by the results of interviews which show that PPKn learning on the Election and Pilkada Process material through the Role Playing Method can be fun, so that active learning is created.


2017 ◽  
Vol 1 (1) ◽  
pp. 21-30
Author(s):  
Rizki Ananda

Based on observations, indicating civic learning still conventionally implemented where teachers are still using instructional media were confined to the textbook. This causes make the students is not actice in the learning process and learning results obtained are low. Focused on the problem, this research aims to improve the planning, implementation and assessment of learning civics by using audio-visual media. This classroom action research using qualitative and quantitative approaches. In practice, this research consisted of two cycles was taken collaboratively with classroom teachers. Each cycle consists of planning, implementing measures are accompanied observations and reflections on each cycle. The research was conducted in the second semester of the academic year 2015/2016 in 016 Bangkinang City Elementary School with the research subjects were all students in fourth grade. The research data was collected through observation, interviews, field notes, documentation and test. The results of data analysis showed that the use of audio-visual media can improve student learning outcomes in learning in fourth grade Civics 016 Bangkinang City State. It is seen from (1) The results of student learning in the cognitive an increase of the average value of 7.1 in the first cycle to 8.0 in the second cycle, (2) the affective domain increased from an average value of 7.8 on I cycle to 8.5 in the second cycle, and (3) on psychomotor increased from an average value of 6.4 in the first cycle to 7.9 in the second cycle. Seeing the results of this study, the class action research in the use of audio-visual media in Civics learning needs to be applied and developed in order to improve the quality of education in the future.


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