scholarly journals PENGEMBANGAN MODEL PEMBELAJARAN STUDENT TEAMS ACHIEVEMENT DIVISIONS (STAD) DALAM UPAYA PEMBENTUKAN NILAI-NILAI KEPEMIMPINAN DAN KERJASAMA TIM PADA MATA KULIAH OUTBOUND MAHASISWA FIK UNJ

2019 ◽  
Vol 3 (1) ◽  
pp. 32-40
Author(s):  
Anas Wahyudi

ABSTRAK   Penelitian dilakukan sebagai upaya pembentukan nilai-nilai kepemimpinan dan kerjasama tim pada perkuliahan outbound 2 TA 2011/2012, subjek berjumlah 24 orang mahasiswa FIK UNJ. Metode penelitian menggunakan Penelitian dan Pengembangan (Research and Development), dalam uji cobanya digunakan Action Reseach untuk memperbaiki model. Atas dasar model R&D ini disusun siklus dengan tahapan: 1) Merumuskan model teoretis. 2) Mendapatkan data dasar. 3) Melakukan uji coba. 4) Merevisi model perkuliahan dan instrumen. 5) Deseminasi produk. Data bersifat kualitatif didapatkan melalui observasi dosen pengamat menggunakan lembar observasi, kamera dan handycam. Untuk mempertanggungjawabkan keabsahannya data digunakan pemeriksaan melalui: 1) Ketekunan pengamatan. 2) Triangulasi. 3) Pemeriksaan sejawat melalui diskusi. 4) Pengecekan anggota melalui diskusi. Hasil penelitian: 1) Kategori pembentukan perilaku dan nilai-nilai kepemimpinan (leadership) terdiri dari 2 indikator dengan 9 sub indikator. Untuk kategori ini keseluruhan sub indikator muncul disetiap perkuliahan, kemunculan terjadi tidak sekaligus dalam satu kali pertemuan namun secara bertahap selama masa perkuliahan berlangsung. 2) Kategori pembentukan perilaku dan nilai-nilai kerjasama tim (team work) terbagi menjadi 2 indikator dengan 12 sub indikator. Untuk kategori ini semua sub indikator ternyata muncul selama masa perkuliahan berlangsung. Kemunculan dari sub indikator ini mungkin dipengaruhi oleh  aktivitas atau kegiatan pemicu yang ada selama proses perkuliahan outbound 2.   Kata Kunci: Model Pembelajaran Outbound, STAD, Kepemimpinan Dan Kerjasama   ABSTRACT   The study was conducted as an effort to establish the values ​​of leadership and team work in outbound lectures in 2011/2012, the subject amounted to 24 students of the FIK UNJ. The research method uses Research and Development (Research and Development), in the trial used Action Research to improve the model. On the basis of this R & D model it is arranged in cycles with stages: 1) Formulating a theoretical model. 2) Getting basic data.     3) Carry out trials. 4) Revise the lecture and instrument models. 5) Product dissemination. Qualitative data is obtained through observation of observer lecturers using observation sheets, cameras and handycam. To account for the validity of the data used by examination through: 1) Perseverance observation. 2) Triangulation. 3) Examining colleagues through discussion. 4) Checking members through discussion. Research results: 1) Categories of behavior formation and leadership values ​​consist of 2 indicators with 9 sub indicators. For this category, all sub-indicators appear in each lecture, occurrences occur not once in one meeting but gradually during the lecture period.  2) The category of behavior formation and team work values ​​are divided into 2 indicators with 12 sub indicators. For this category all sub indicators appear during the lecture period. The appearance of this sub indicator may be influenced by triggering activities or activities that occur during the outbound 2 lecture process.   Keywords: the learning model of outbound, STAD, leadership and team work

Jurnal PenSil ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 24-30
Author(s):  
Gilang Mawardi ◽  
Tuti Iriani ◽  
Daryati Daryati

This research is a type of research and development that aims to produce products in the form of multimedia powerpoint-based learning media in Learning Competency courses. This development research is a Research and Development research method with the 4D (four-D) model. This research is basically done through four main stages, namely define process, design process, develop process, and disseminate process. However, the research only reaches the stage of the development process. This study uses a questionnaire as a tool to test the feasibility of the media through the validation of media experts and material experts. The results of development are multimedia powerpoint-based learning media products. Assessments by material expert lecturers get scores 4,27 categorized as "Very Good". An assessment by a media expert lecturer got a score of 3.31 which was categorized as "Quite Good". The results of the average assessment from material and media experts get the value "3,79" means that multimedia-based learning media is categorized as "Good.".


Author(s):  
Elva Yasmi Amran ◽  
Erviyenni ◽  
Sri Wilda Albeta ◽  
Ratih Nurbintari

Penelitian ini dilakukan untuk menghasilkan LKPD berbasis learning cycle 5-e pada pokok bahasan laju reaksi yang valid berdasarkan kelayakan isi, kebahasaan, kegrafisan, dan penyajian. Penelitian dilakukan dengan metode penelitian dan pengembangan R and D (Research and Development) dengan model 4-D.  Instrumen pengumpulan data pada penelitian ini adalah lembar validasi dan angket respon guru serta angket respon peserta didik. LKPD yang telah dikembangkan divalidasi oleh 2 orang validator yaitu dosen Pendidikan Kimia FKIP UR, kemudian diuji coba kepada guru dan 30 peserta didik dari dua sekolah di pekanbaru. Skor rata-rata validasi aspek kelayakan isi, kebahasaan, kegrafisan, dan penyajian terhadap LKPD yang dikembangkan masing-masing adalah  95,83%, 87,5%, 97,5%, dan 87,5% dengan rata-rata keseluruhan 92,08% (valid). Sementara dari uji coba terbatas pada guru dan peserta didik melalui angket diperoleh skor rerata guru 84,9% dan skor peserta didik 88,8% dengan kategori layak.   The purpose of this research has been to produce LKPD based on learning cycle 5-e on the subject of valid reaction rate based on feasibility of content, language, kegrafisan, and presentation. Research is done by research and development research and development (R and D) with 4-D model. Instrument of data collection in this research is validation sheet and questionnaire response teacher and learners. The LKPD that has been developed is validated by 2 validators namely the lecturer of Chemistry Education FKIP UR, then tested to the teacher and 30 students from two schools in Pekanbaru. The average scores of validation of feasibility aspects of content, language, kegrafisan, and presentation of LKPD developed were 95.83%, 87.5%, 97.5%, and 87.5%, respectively, with an overall average of 92, 08% (valid). While the trial is limited to teachers and learners through the questionnaire obtained the average score of teachers 84.9% and 88.8% of learner score with decent categories.


KINESTETIK ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 99-107
Author(s):  
Ramonsah Putra ◽  
Yarmani Yarmani ◽  
Arwin Arwin

AbstrakPenelitian ini bertujuan untuk mengetahui peningkatan proses belajar mengajar Permainan Bola Voli Melalui Metode Pembelajaran Games and competition Pada Siswa Kelas V SD Negeri 14 Lebong Selatan. Penelitian ini dilakukan pada jam belajar Penjasorkes kelas V SD Negeri 14 Lebong Selatan. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK), penelitian ini secara obyektif atau apa adanya dengan subyek siswa kelas V SD Negeri 14 Lebong Selatan berjumlah 15 orang. Penelitian ini dilakukan dalam 2 siklus, setiap siklus terdiri dari empat tahapan yaitu : (1) perencanaan,  (2) pelaksanaan tindakan, (3) observasi, dan (4) refleksi. Jenis data yang dikumpulkan adalah data kualitatif berupa hasil observasi aktivitas guru dan siswa pada saat proses belajar-mengajar berlangsung. Adapun hasil pengamatan terhadap siswa dalam proses belajar mengajar Permainan Bola Voli Melalui Metode Pembelajaran Games and competition pada siklus I adalah sebesar 55% dari keseluruhan pengamatan terhadap proses belajar mengajar. Pada siklus II meningkat menjadi 85%. Sedangkan hasil pengamatan terhadap guru pada siklus I sebesar 65% dan meningkat pada siklus II menjadi 90%. Sehingga dapat disimpulkan bahwa adanya peningkatan yang sangat berarti dalam penerapan metode pembelajaran games and competition pada siswa kelas V SD Negeri 14 Lebong Selatan.Kata Kunci : Proses Belajar Mengajar, Bola Voli, Games and competition.AbstackThis study aims to determine the improvement of teaching and learning process of Ball Games through Learning Methods of Games and competition In Grade V Students of Elementary school 14 Lebong Selatan. This research was conducted at the learning hour of class V of SD Negeri 14 Lebong Selatan. The research method used is Classroom Action Research (PTK), this research is objective or what it is with the subject of grade V students of SD Negeri 14 Lebong Selatan totaling 15 people. This study was conducted in 2 cycles, each cycle consisting of four stages: (1) planning, (2) implementation of action, (3) observation, and (4) reflection. The type of data collected is qualitative data in the form of observation of teacher and student activity during the teaching-learning process. The results of observation of the students in the learning process Teaching Ball Volleyball Through Learning Methods Games and competition in the first cycle is 55% of the overall observation of the teaching and learning process. In the second cycle increased to 85%. While the results of observations of teachers in the first cycle of 65% and increased in cycle II to 90%. So it can be concluded that there is a very significant improvement in the application of learning methods of games and competition on students of grade V Elementary school 14 Lebong Selatan.Keywords: Volleyball, Games and competition, Teaching and Learning Proces


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Mahda Chaira ◽  
Agus Tinus

Abstract: The purpose of the research is to describe the implementation of Islamic culture in MIN I Malang, describe the Islamic character developed in MIN I Malang, identify the obstacles in the implementation of Islamic culture in MIN I Malang, and describe the efforts made by school institutions to overcome these obstacles. The research method was conducted using descriptive qualitative. Data is collected using structured interviews by taking the subject of teachers, school principals, and parents of students. The results show that the implementation of Islamic culture in schools begins with the construction of a system that directs the behavior of students with Islamic character through the habituation of Islamic behavior. Then supported by the implementation of the Koran, Kultum, and memorization of the Qur'an in the first fifteen minutes before school hours every day. Duha prayer, Dhuhr prayer, Friday prayer, and princess in school. The obstacle to developing Islamic culture in schools is the habit of parents who are sometimes not in line and the way to overcome them is by creating a Whatsapp group for students' parents.Keywords: Implementation, Islamic Culture, Character Education Abstrak: Tujuan dari penelitian adalah untuk mendeskripsikan implementasi budaya Islami di MIN I Malang, mendeskripsikan karakter Islami yang dikembangkan di MIN I Malang, mengetahui kendala dalam implementasi budaya Islami di MIN I Malang, dan memaparkan upaya yang dilakukan oleh lembaga sekolah untuk mengatasi kendala-kendala tersebut. Metode penelitian dilakukan dengan deskriptif kualitatif. Pengambilan data dilakukan menggunakan wawancara terstruktur dengan mengambil subjek guru, kepala sekolah, dan orang tua siswa. Hasil penelitian menunjukkan bahwa implementasi budaya Islami di sekolah diawali dengan dibangunnya sistem yang mengarahkan perilaku siswa yang berkarakter Islami melalui pembiasaan perilaku Islami. Kemudian ditunjang dengan pelaksanaan mengaji, kultum, dan hafalan Al-Qur’an pada lima belas menit pertama sebelum jam masuk sekolah setiap harinya. Pelaksanaan shalat dhuha, shalat dhuhur, shalat jumat, dan keputrian di sekolah. Kendala dari pembasaan budaya Islami di sekolah adalah pembiasaan orang tua yang kadang tidak sejalan dan cara mengatasinya adalah dengan membuat grup Whatsapp bagi orang tua murid.Kata kunci: Implementasi, Budaya Islami, Pendidikan Karakter


2018 ◽  
Vol 1 (1) ◽  
pp. 1-17
Author(s):  
Romlah Umi

Childhood is a golden age. The emphasis on the importance of early childhood education is not intended to assume that children should start "going to school as early as possible". The purpose of this study is; Develop learning media to improve the ability to recognize the concept of child numbers in the form of a number puzzle card game. This research method is research and development (Research and development or R D). Based on the results of the research that has been carried out, it can be concluded that the results of preliminary research on puzzle learning media through numerical cards: the assessment of material experts gave a score of 52.86% categorized as good enough. the quality got an assessment score of 57.14% categorized as good enough. After being revised the experts gave the following values: the assessment of the experts gave an assessment score of 78.57% categorized as good, the media expert gave an assessment score of 86.67% for the aspect of view categorized as very good and for the aspect of quality got an assessment score of 88.57% categorized as very good.


2019 ◽  
Vol 4 (11) ◽  
pp. 1472
Author(s):  
Anggun Margaretha S. P ◽  
Imam Agus Basuki ◽  
Titik Harsiati

<p><strong>Abstract:</strong> This development research aims to produce teaching material products to write fantasy stories filled with life values for middle school students and test the effectiveness of the product. The research method using this 4-D model consists of four stages, namely (1) define, (2) design, (3) development, and (4) disseminate. The results of the feasibility test for the book contents 83%, the feasibility of presenting the book 86%, the feasibility of the book language 86%, and the feasibility of graphic book 85%. The product effectiveness test results are known to be p = 0.000 (p &lt;0.01). Therefore, the product is feasible to implement. </p><strong>Abstrak:</strong><em> </em>Penelitian pengembangan ini bertujuan untuk menghasilkan produk bahan ajar menulis cerita fantasi bermuatan nilai-nilai kehidupan untuk siswa SMP dan menguji keefektifan produk. Metode penelitian menggunakan model 4-D ini terdiri atas empat tahap, yaitu (1) <em>define</em>, (2) <em>design</em>, (3) <em>development</em>, dan (4) <em>disseminate</em>. Hasil uji kelayakan isi buku 83%, kelayakan penyajian buku 86%, kelayakan bahasa buku 86%, dan kelayakan kegrafisan buku 85%. Hasil uji keefektifan produk diketahui nilai p = 0.<strong>000 (p &lt; 0.01). Dengan demikian, </strong>produk bahan ajar dapat meningkatkan keterampilan menulis peserta didik.


2020 ◽  
Vol 9 (3) ◽  
pp. 499-510
Author(s):  
Nielda Junika ◽  
Nur Izzati ◽  
Linda Rosmery Tambunan

AbstrakPencapaian prestasi matematika siswa di Indonesia masih rendah, terlihat dari hasil studi PISA pada tahun 2015. Salah satu faktornya dikarenakan siswa kurang terlatih menyelesaikan soal berkarakteristik seperti soal PISA. Dibutuhkan suatu pengembangan soal yang mampu memberi ruang pada siswa untuk melatih kemampuan literasi matematis yang salah satunya yaitu kemampuan literasi statistika. Tujuan penelitian ini adalah mengembangkan soal statistika model PISA yang berkualitas untuk melatih kemampuan literasi statistika siswa. Jenis penelitian yang digunakan yaitu Research and Development dengan Model 4D (Four D). Subjek uji coba penelitian ini adalah siswa kelas VIII (8) B SMP Negeri 1 Bintan tahun pelajaran 2018/2019. Instrumen pengumpulan data yang digunakan yaitu instrumen untuk mengukur kevalidan soal dan lembar hasil uji coba. Teknik analisis data yang digunakan yaitu analisis data hasil validasi soal dan hasil uji coba. Penelitian ini menghasilkan tujuh (7) butir soal yang berkualitas yaitu valid, reliabel, daya pembeda dan tingkat kesukaran yang baik. Soal ini mampu menarik minat, memotivasi dan memberikan stimulus kepada subjek uji coba untuk memunculkan kemampuan literasi statistika siswa. Development of the Statistical Test Instrument PISA Model for practicing students' statistical literacy skillsAbstractThe achievement of the mathematics achievement of students in Indonesia is still low, it can be seen from the results of the PISA study in 2015. One of the factors is because students are not trained to solve problems with characteristics such as PISA questions. It takes a development of questions that can provide space for students to practice mathematical literacy, one of which is the ability of statistical literacy. This study aims to develop quality PISA model statistical problems to practice the statistical literacy skills of students. The type of research used was Research and Development with the 4D (Four D) Model. The subject of this research trial was grade VIII B students of SMP Negeri 1 Bintan in the academic year 2018/2019. Data collection instruments used were instruments to measure the validity of questions and test results sheets. The data analysis technique used is the analysis of the data validation of the questions and the results of the trial. This study produced 7 quality items namely valid, reliable, distinguishing features, and a good level of difficulty. This question is able to attract interest and motivate and provide stimulus to test subjects to bring up the statistical literacy skills of students.


Author(s):  
Muhammad Arif Sanjaya ◽  
Rahmad Husein ◽  
Maya Oktora

This research was aimed to develop appropriate, interesting and attractive speaking media in teaching descriptive text for seventh grade students of MTsS UMMI Lubuk Pakam. Due to the result in the form of product, this study was categorized as Research and Development (R & D) study which adapted from Borg and Gall (1989) theory with some modifications. The subject of this study was the seventh grade students of MTsS UMMI Lubuk Pakam. In conducting this research, the procedures were gathering the data and information, conducting the need analysis, designing the first draft of media, revising the media, and producing the final product as the meme comic. The instruments of collecting data were the combination of two strategies; interview and questionnaires. The interview result was analyzed as qualitative data and the questionnaires analyzed as quantitative data. These data were needs of students covering target needs and learning needs. This study developed speaking media which only focused on descriptive text taught in the odd semester. These media was based on Curriculum 2013. Keywords : Developing speaking media, seventh grade students, descriptive text,  Meme Comic.


BIODIK ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 164-172
Author(s):  
Bambang Sri Anggoro ◽  
Nukhbatul Bidayati Haka ◽  
Hawani Hawani

The problem in this study is that there is no teaching material that is associated with the hadith Qur’an in  the  school  that  has  Islamic  nuances,  the teaching material used more material and a few of picture as help from the materials, study aims develop magazine learning media feasibility, attractiveness  in  the  cognitive  domain  of  student.  This   type   of   research   is   a   development   research  (Research  and  Development),  using  the  development procedure of Borg ang Gall up to step 7, the data obtained will be analyzed with deccriptive percentages and qualitative data. The result of the study showed that the hadist learning media based on the biological magazine of the Qur’an was very suitable to used as ,learning meddia for class X students. This can be seen from the percentage of media expert validation of 82,8%, material expert validation 87,5%, linguits by 83%, and religious experts by 87,5%, teacher responses by 84,56%, and students’ responses by 81,8%. From the Reselt of study it can be concluded that the biological learning media based on the hadith Qur’an with viral material is very feasible to be used as medic learning in SMA/MA Key Words: Biology, Bio Magazine, Hadith Qur'an Abstrak : Masalah dalam penelitian ini adalah belum adanya bahan ajar yang berkaitan dengan Al-Qur’an hadist disekolah yang buansa islam. Bahan ajar yang digunakan lebih banyak menyajikan berupa materi dan minim gambar sebagai pembantu  dari materi tersebut. Penelitian bertujuan untuk mengembangkan media pembelajaran majalah, kelayakan, kemenarikan dalam ranah kognitif peserta didik Jenis penelitian ini merupakan penelitian pengembangan (Reseaarch and Developmwnt) dengan menggunakan prosedur pengembangan Borg and Gall sampai dengan langkah 7, data yang diperoleh akan dianalisis dengan deksriptif persentase dan data kualitatif. Hasil penelitian menunjukkan bahwa media pembelajaran majalah biologi berbasis Alquran hadist sangat layak digunakan media pembelajaran peerta didik kelas X. Hal ini dapat dilihat dari hasil persentase validasi ahli media sebesar 82,8%, validasi ahli materi sebesar 90,45%, ahli bahasa diperoleh 83%, ahli agama sebesar 87,5%, respon pendidik sebesar 84,56%, meunjukkan kriteria sangat menarik, dan respn peserta didik sebesar 81,8%. Dari hasil penelitian dapat disimpulkan bahwa media pembelajarn majalah biologi berbasis Alquran hadist dengan materi virus sangat layak digunakan sebagai media pembelajaran di SMA/MA di Lampung. Kata kunci : Al-Qur’an Hadist, Biologi, Majalah Bio


2020 ◽  
Vol 5 (1) ◽  
pp. 86
Author(s):  
Irfan Dita Pratama ◽  
Tubagus Herlambang ◽  
Buyung Kusumawardhana ◽  
Ibnu Fatkhu Royana

Go Pong: Learning Media for Basic Techniques of Table Tennis Based on AndroidThis research used development research which was Research and Development (R&D) with 8 stages. The subject of this study was the eighth grade students of Junior High School of 1 Juwana. The data analysis techniques used were test and non-test techniques in the form of interview, observation, questionnaire, and documentation. The results showed the effectiveness test of Go Pong media on learning outcomes that obtained an n-gain index was 0.486 and 0.374 with moderate criteria. While learning outcomes used book got the results 0.263 and 0.07 with moderate criteria. The percentage of Go Pong media completeness was superior at 60% while using books was only 40%. The conclusion of this study is that Go Pong media is very effective to be used for learning compared to book media.Keywords: learning outcomes, Go Pong media, basic techniques of table tennis. Penelitian ini menggunakan penelitian pengembangan Research and Development (R&D) dengan 8 tahap. Subyek penelitian ini adalah siswa kelas VIII SMP Negeri 1 Juwana. Teknik analisis data yang dilakukan adalah teknik tes dan nontes berupa wawancara, observasi, angket, dan dokumentasi. Hasil penelitian menunjukkan uji keefektifan media Go Pong terhadap hasil belajar yang memperoleh indeks n-gain sebesar 0,486 dan 0,374 dengan kriteria sedang. Sedangkan hasil belajar menggunakan buku mendapatkan hasil 0,263 dan 0,07 dengan kriteria sedang. Presentase ketuntasan media Go Pong lebih unggul yaitu 60% sedangkan memakai buku hanya 40%. Simpulan penelitian adalah media Go Pong sangat efektif digunakan untuk pembelajaran dibandingkan menggunakan media buku.Kata kunci: hasil belajar, media Go Pong, teknik dasar tenis meja.


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