Development of Moodle-Based E-Learning in Basic Graphics Design Courses

Author(s):  
Fitria Nur Hasanah ◽  
Serla Utami

This study aims to determine the development and feasibility of moodle-based e-learning in the basic subjects of graphic design class X Multimedia at SMK PGRI 2 Sidoarjo. This research was conducted at SMK PGRI 2 Sidoarjo with research subjects in class X Multimedia who received Basic Graphic Design subjects. In this study, the research method used was R&D (Research and Development) using a 4-D model consisting of 4 stages, namely: (1) Define; (2) Design; (3) Develop; (4) Disseminate. However, this study only applies three stages, namely the Define, Design and Develop stages, while the Disseminate stage is not carried out due to limited research time and the impact of the Covid-19 outbreak. Moodle-based e-learning has met the validity criteria by obtaining an average score from all aspects of the assessment, the media expert validator is 80% who are in the fit for use category with revisions, and 83% material expert validator is in the feasible category without any revisions so that based on the assessment of experts is appropriate and suitable for use as a learning medium in Basic Graphic Design subjects.

2021 ◽  
Vol 2 (2) ◽  
pp. 54-62
Author(s):  
Raffi Mariezki ◽  
Erna Juita ◽  
Momon Dt Tanamir

This study aims to analyze the feasibility and practicality of moodle-based e-learning as  supplement to learning geography in natural disaster mitigation materials. This type of research is research and development of the four d model, namely: Define, Design, Development, Desiminate. The research subjects of SMA N 3 Padang class XI IPS. Moodle-based e-learning development includes validation of media, education and language experts. The validation data were processed using the interclass correlation coefficient and the results obtained were 0.957. If the value is more than 0.5, it can be concluded that the level of validation is adequate. Measurement of the feasibility of the media is obtained from data processing using Microsoft Excel so that a total score of 282 is obtained with a mean of 4.90 and a percentage of 98% with a very good predicate. The practicality test of moodle-based e-learning media was based on questionnaire data and obtained a total score of 4077 with a mean of 4.1 and a percentage of 82% with the very practical category.    


2019 ◽  
Vol 7 (1) ◽  
pp. 26
Author(s):  
Mahendra Widiarto ◽  
Titi Laily Hajiriah ◽  
Sucika Armiani

Based on the results of preliminary observations at SMP Negeri 10 Mataram shows that students are less involved in the learning process, students tend to be passive and their interest in learning is not optimal due to the lack of variation in the use of instructional media by teachers and have never used the media of domino cards. Therefore, through the development of a domino card based worksheet it is hoped that it can improve student cognitive learning outcomes. This research is a research development with the aim to determine the shape and feasibility of student worksheets (LKS) based on domino cards. Student worksheets (LKS) based on domino cards are student worksheets with the substance of natural science material that are more interesting and enjoyable to learn than other media because this domino card game fosters excessive curiosity and is challenged to seek statements with right answers. The development model in this study is the 4-D model of Thiagarajan, Semmel and Semmel (1974) which consists of 4 stages, namely: 1) Define; 2) Design; 3) Develop; and 4) Disseminate. In this study only three stages were carried out, namely the define, design and develop stages. The role of the validator will be requested after the develop stage is completed. The results of this study obtained an average score of expert validation results of 78.33%. The results of the analysis of the implementation of this device obtained a presentation by students at 94% with a very practical category and from the analysis of the teacher in terms of practicality of the device by 70% with a practical category while the cognitive learning outcomes of students with classical completeness were 80%. Based on the results of the study it can be concluded that the development of a domino card-based worksheet can improve student cognitive learning outcomes.


2021 ◽  
Vol 2 (1) ◽  
pp. 19-28
Author(s):  
Ifa Dwi Aurelia ◽  
Ratih Asmarani

One of the use of learning media is to deliver the material from teacher to students. There are many types of learning media that can be applied to learning activities, especially at the primary school. In the era of technology, there are many new habits in life especially for primary school. Therefore, it is necessary to strengthen the material for primary school students about the value of goodness contained in regional arts. This research is included in research and development which will later obtain the results of a teaching material in the form of a Pop up book learning media by using Jombang's art figures. In addition to obtain a learning media, this research also aims to determine the process, implementation, and quality of the media. The research process was carried out in accordance with the steps in the 4-D model from Thiagarjan which had been modified by researchers without dissemination stage. In the development process, the researcher obtained 94.35% from material and media experts. While at the implementation stage, the researcher obtained 85.89% from the average score given by media users. Then 87.01% for the quality score which is the average of the process and implementation stages which indicates that the media developed by researchers is included in the category of very valid and feasible to be used without the need for improvement.


Akademika ◽  
2020 ◽  
Vol 9 (01) ◽  
pp. 127-138
Author(s):  
Nasir Nasir

This research aims to determine the results of the development of web-based learning media for Islamic Religious Education (PAI) which is valid and practical. This learning media development model refers to the 4-D development model (Four D-Model). This research was conducted at Unismuh Makassar Junior High School with research subjects 30 students and 1 teacher Islamic Education. The instruments used were validation sheets, student activity, teacher response and students. The data collection techniques used observation sheet instruments and student and teacher response questionnaires. The analysis used is descriptive qualitative statistical analysis. Based on the results of research and development shows that the media developed after validation is declared valid and reasonable for testing. The results of testing practicality show that the web-based learning media is practical because it has fulfills the criteria with the results: 1) students' activities in learning are carried out as expected, 2) teachers give excellent responses and, 3) students provide good response to the learning media. So it can be concluded that in the development of learning media activities fulfill valid and practical criteria used in the learning process especially in PAI subjects in class VIII.


2021 ◽  
Vol 7 (1) ◽  
pp. 84
Author(s):  
Rahmawati Ali

The objectives of this study are: to develop Android-based learning media for reading skills, to measure the validity of the media by giving questionnaires to experts and to students to find out student responses. The objectives of this study are: 1. to find out the steps for developing android-based learning media for android-based reading skills, 2. To find out student responses about android-based learning media that have been developed. This research is research and development. By adapting the development steps known as ADDIE (Analysis, Design, Development, Implementation and evaluation).  Researchers will develop an Android-based reading skill learning media which is then validated by several experts, such as Arabic language experts, material experts, media experts and Arabic language learning practitioners. And then research subjects are 8 students. The data collection techniques use: observation, interviews and questionnaires. The results of this study are: 1. Application of Android-based learning media to read Arabic for students of UPB UIN ANTASARI Banjarmasin, using steps known as ADDIE. 2. By using a range of 1-5 validation of learning media in terms of language with an average score of 4.5 (very good), validation of learning media in terms of material with an average score of 4.4, validation of learning media in terms of media with a score an average of 4.5 (very good) validation of learning media from learning practitioners with an average score of 4.4 (very good). With a student response with an average score of 4.4 (very good). So with the results of this study, it can be concluded that the Android-based learning media for learning reading skills is appropriate to be used as a medium for learning reading skills.


2021 ◽  
Vol 4 (02) ◽  
pp. 221-235
Author(s):  
Moh. Miftakhul Huda ◽  
Ashif Az Zafi

E-learning is the use of learning media using the internet, to send a series of solutions that can increase knowledge and skills in using learning methods. In this study, the aim of this research is to determine the application of the classroom application in the Qur'an Hadith subject at MA NU Al Hidayah. This research also discusses the impact or factors related to the use of the classroom application. This research used a qualitative descriptive analysis type with the type of research in the form of field studies at the MA NU Al Hidayah School, followed by the data collection process, this study used documentation techniques and interviews with the teachers who taught the Qur'an Hadith subjects and some of their students. The research subjects were teachers of Qur'an Hadith subjects at MA NU Al Hidayah and some of their students. The research subjects were teachers of Qur'an Hadith subjects at MA NU Al Hidayah and some of their students. The results showed that: (1) this application is very influential in online learning. (2) there are obstacles that occur in learning. The effect of this research can overcome the obstacles that occur in ongoing learning or find new innovations for the future.


2021 ◽  
Vol 11 (3) ◽  
pp. 269-278
Author(s):  
Eva Betty Simanjuntak ◽  
◽  
Astria Hospital Tampubolon ◽  

This study aims to produce sparkol videoscribe-based animated video learning media, to determine the feasibility of sparkol videoscribe-based animated video learning media and to determine the effectiveness of using Sparkol videoscribe-based animated video learning media on Theme 7 Sub-theme 2 Grade IV Students of SD Negeri 030355 Parratusan. This research and development was carried out using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) with the research subjects being fourth grade students of SD Negeri 030355 Parratusan. The results of this development research are appropriate and effective learning media to use. The final result by a material expert is 95% or in the “Very Eligible” category. Furthermore, the final result from the media expert is 100% included in the "Very feasible" category, then the results obtained from the fourth grade teacher are 97% and are included in the "very Eligible" category and at the time of product testing the average score obtained from students is 94 %. Then based on the results of the pretest and posttest obtained an increase in student learning outcomes with the achievement of KKM. Keywords: Development, Learning Media, Video Animation, Sparkol Videoscribe.


2020 ◽  
Vol 5 (1) ◽  
pp. 23-30
Author(s):  
Desak Made Sri Mardani ◽  
I Wayan Sadyana ◽  
Putu Hendra Suputra

The ability of college students in X university to use Hiragana and Katakana letters is still weak due to the lack of practice in reading and using these letters in a word/sentence. The ability to use Hiragana and Katakana letters is not only about the ability to understand the order of writing and the differences in the strokes, but also to use Hiragana and Katakana in words/sentences. This research was a descriptive study using R D design based on the Four-D Model. In this study, three stages were carried out out of the four stages of the model. Questionnaires and interviews were used in this study as a method of data collection. Interviews also conducted to determine the needs of teachers and students, while questionnaire was used for expert judgement (expert appraisal) process consisting of learning media expert judgement and content expert judgement. The questionnaire data were analyzed descriptively to determine deficiencies in the media created. After going through the improvement phase, then a limited scale trial was conducted on 26 students. From the questionnaire data on the interactive media produced, it is known that overall, the media produced received excellent responses from students, wherein each assessment indicator also received a positive response as well. However, further studies are needed to find out how to implement the interactive media of Hiragana and Katakana in the learning process directly inside the classroom.


2021 ◽  
Vol 8 (1) ◽  
pp. 7-13
Author(s):  
Annissa Delfira

         The impact of Covid-19 affects aspects of life, one of which is the education aspect. The government makes policies in the education sector by shifting the face-to-face learning process online. Online learning can be done with e-learning media. The type of e-learning that can be used in the learning process is edmodo. Edmodo is a web, iOS and Android-based learning platform that looks like Facebook and is easy to use for beginners. Edmodo-based e-learning media can be used in the online learning process after meeting the eligibility indicators of validity. The validity results can be obtained based on an assessment of the aspects contained in the validity indicator according to the 2008 Ministry of National Education criteria, namely the aspects of feasibility of content, language, presentation and, graphics. Various study findings regarding validity indicators in previous studies are difficult to accumulate in quantitative form. Researchers used meta-analysis methods to obtain validity results that were easily accumulated and systematic, so researchers used 8 relevant articles. Based on the analysis of the 8 articles, the results show that 4 articles have fulfilled the validity criteria according to the Ministry of National Education (2008), namely the aspects of the feasibility of content, language, presentation, and graphics. Meanwhile, 4 other articles have not used the validity criteria according to the 2008 Ministry of National Education This shows that the 8 articles analyzed, only 4 articles met the valid qualifications according to the 2008 Ministry of National Education criteria.


Author(s):  
Hind Brigui

This chapter investigates the e-learning experience of Moroccan public university students during the COVID-19-prompted quarantine. It aims to identify and analyze the effects of the online learning context during the pandemic on students' actual learning process as divided into three main stages. It consequently attempts to determine and measure means of receiving—technically, mentally, and emotionally—cognizing or understanding, and appropriating class contents online amidst the unintentional shock of the pandemic and the limited affordability and accessibility to web-based education. A sample of 448 students was randomly selected and surveyed by means of an online detailed self-prepared questionnaire in order to test three hypotheses. Results show that learners did not manage to succeed in all the three stages of the e-learning process, which puts their actual e-learning usability and usefulness into question.


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