scholarly journals Peningkatan Aktivitas Pembelajaran dan Hasil Belajar Visual Merchandising Melalui Metode Penyelesaian Masalah [Improved Learning Activities and Learning Results Visual Merchandising Through Problem Resulution Methods]

2019 ◽  
Vol 8 (2) ◽  
pp. 301
Author(s):  
Zainal Abidin

The purpose of this study is to improve learning activities and learning outcomes for visual merchandising through problem solving methods. This research uses action research with a cycle of three times. Each cycle consists of four stages: design, activity and observation, reflection, and refission. The subject of this research is the students of class XI Data Marketing. From the results of the analyst found that student achievement has increased from cycle I to cycle III. Cycle I 64.00%, cycle II 76.00%, cycle III 88.00%. The conclusion of this study is that the problem solving method can positively influence the activities and learning outcomes of Class XI Marketing Students in Visual Merchandising subjects.

Jurnal Socius ◽  
2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Eva Maya Kesuma Sari

AbstractEducation is an activity that has core interactions between students and educators as well as various educational sources. Interaction between students and educators and educational resources can take place in social situations (education), Classroom Action Research is used to describe the motivation and learning outcomes of students' economic subjects in Class X IIS SMA Negeri 2 Banjarmasin. Classroom Action Research is conducted when learning activities take place, both overall and related to the material. The results of the study show that the application of role playing makes students as the subject of learning activities, and they must actively practice the communication with their friends. Learning motivation of students looks enthusiastic and dynamic. So that it can improve the positive climate to improve maximum learning outcomes.Keywords: Learning, role playing, and learning motivationAbstrakPendidikan merupakan suatu kegiatan yang berintikan interaksi antara peserta didik dengan para pendidik serta berbagai sumber pendidikan. Interaksi antara peserta didik dengan pendidik dan sumber-sumber pendidikan tersebut dapat berlangsung dalam situasi pergaulan (pendidikan), Penelitian Tindakan Kelas digunakan guna mendeskripsikan motivasi dan hasil belajar mata pelajaran ekonomi peserta didik kelas X IIS SMA Negeri 2 Banjarmasin. Penelitian Tindakan Kelas dilakukan ketika kegiatan pembelajaran yang berlangsung, baik secara keseluruhan maupun terkait dengan materi. Adapun hasil penelitian menunjukkan bahwa penerapan role playing menjadikan peserta didik sebagai subyek dari kegiatan pembelajaran, dan mereka secara aktif harus melakukan praktik-praktik berkomunikasi dengan temannya. Motivasi belajar peserta didik terlihat antusias dan dinamis. Sehingga mampu meningkatkan iklim positif untuk meningkatkan hasil belajar yang maksimal.Kata Kunci: Pembelajaran, role playing, dan motivasi belajar


2019 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Rosniar Rosniar ◽  
Salawati Salawati

The aim of this study was to improve the learning achievement and activities of students through the implementation of the Problem Solving learning method in Mol Concept. This study was conducted by using two cycles of classroom action research. The subject of this research was 25 students of class X-2 MAN Rukoh Banda Aceh. The result of the implementation of learning Problem Solving method showed that there is improvement of student learning achievement from Cycle I to Cycle II. It could be seen from the results of research that showing about 64% of students had passed learning in Cycle I and about 88% in Cycle II. While the observation was conducted, the improvement of learning activities of students amounts 50%. Based the result of this study, it is can be concluded that the implementation of learning Problem Solving method can improve the learning achievement and activities of the student in Mol Concept.


2015 ◽  
Vol 7 (3) ◽  
Author(s):  
Desi Kamilah

Penelitian ini bertujuan untuk Untuk meningkatkan aktivitas dan hasil belajar fisika siswa dengan menerapkan siklus ACE dalam pembelajaran fisika materi kinematika gerak lurus. Penelitian tindakan dilakukan di SMA Negeri 2 Simpang Hilir Kabupaten Kayong Utara. Subjek penelitian yang akan dilakukan adalas siswa-siswi kelas XB SMA Negeri 2 Simpang Hilir yang berjumlah 34 siswa terdiri atas 13 laki-laki dan 21 perempuan. Instrumen yang digunakan dalam penelitian ini adalah berupa lembar observasi untuk mengukur aktivitas belajar siswa dan soal tes untuk mengukur hasil belajar. Berdasarkan hasil penelitian tindakan kelas yang dilakukan dapat disimpulkan aktivitas siswa dikelas masuk kategori cukup aktif. Hasil belajar siswa dengan siklus ACE mencapai ketuntasan 76,67%. Kata Kunci: pembelajaran fisika, siklus ACE, aktivitas belajar, hasil belajar  Abstract: This study aimed to increase physical activity and learning outcomes of students by implementing ACE cycle in physics learning material straight motion kinematics. Action research conducted at SMAN 2 Simpang Hilir North Kayong. The subject of research will be done adalas students of class XB SMAN 2 Simpang Downstream totaling 34 students consisting of 13 male and 21 female. The instrument used in this study is in the form of sheets of observations to measure student learning activities and test items to measure learning outcomes. Based on the results of classroom action research can be concluded that the activity of students in class is categorized quite active. Student learning outcomes with ACE cycle achieve mastery 76.67%. Keywords: physic lesson, cycle ACE, student activity, learning outcome


Vidya Karya ◽  
2017 ◽  
Vol 31 (2) ◽  
Author(s):  
Rahmadi Rahmadi

preparation to learn natural science concepts. In fact, many students have difficulties in understanding the concepts, so that the average value of student achievement does not reach the standard. The purpose of this study was to improve students' learning and understanding, as well as evaluate the response of the 7th grade students of SMPN 1 Rantau towards temperature and expansion concepts using STAD method. The method used in this study was action research. Data collection applied in this study was tests and questionnaires techniques. The data was analyzed by using percentage. This research was conducted at SMPN 1 Rantau. There are 33 of seventh grade students involved as the subject in this study. The results showed that student learning outcomes in concepts of temperature and expansion improved by the use of STAD model, students and teachers activities in learning were running well. Students were also have positive response to the implementation of STAD model. Keywords: Temperature, Expansion, STAD model  Abstrak. Konsep suhu dan pemuaian merupakan konsep yang sangat penting untuk dikuasai siswa sebagai bekal mempelajari konsep-konsep IPA selanjutnya. Padahal, justru banyak siswa mengalami kesulitan dalam memahami konsep suhu dan pemuaian, sehingga nilai rata-rata prestasi siswa tidak mencapai standar yang telah ditetapkan. Tujuan penelitian ini adalah untuk meningkatkan proses pembelajaran dan pemahaman siswa, serta mengetahui respon siswa kelas VII SMPN 1 Rantau terhadap pembelajaran konsep suhu dan pemuaian menggunakan metode STAD. Metode yang digunakan dalam penelitian ini adalah action research. Pengumpulan data menggunakan teknik tes dan angket. Analisis data menggunakan teknik persentase. Penelitian ini dilaksanakan di  SMPN 1 Rantau  dengan subjek 33 orang siswa kelas VII A. Hasil penelitian menunjukkan bahwa penggunaan pembelajaran kooperatif tipe STAD dapat meningkatkan hasil belajar siswa pada materi suhu dan pemuaian, aktivitas belajar siswa dan mengajar guru berlangsung baik, serta respon siswa terhadap pembelajaran konsep suhu dan pemuaian menggunakan model kooperatif tipe STAD positif.  Kata Kunci: Suhu, Pemuaian, model STAD.


2014 ◽  
Vol 2 (2) ◽  
pp. 213
Author(s):  
Dika Rahman Efendi ◽  
Bq. Azmi Sukroyanti

The lack of skill in grade VIII students is very worrying. Learning activities are still teacher-centered, donated by conventional methods, and methods that are not appropriate so that students are not active during the learning and impact on the low achievement of learning. Therefore, to solve the problem in this research used the application of science learning model of community technology to improve learning achievement. This study aims to improve student achievement. This classroom action research was conducted in 2 cycles; data collected using observation sheets, 'process skill' tests and evaluation tests. Data has been quantitatively analyzed. The subjects of this study are all classes VIII-A at SMP Negeri 6 east praya, amounting to 28 students. The results showed that the average of learning outcomes in cycle I was 34, 9 with 10, 7% classical completeness. In cycle II has increased average to 67, 5 with classical completeness 85, 7%. Skills of students' science processes increase from cycle I to II. This research can be concluded that in the application of learning model of 'community technology science' has been able to improve students' science process skill.


2018 ◽  
Vol 2 (4) ◽  
pp. 628
Author(s):  
Mustafa Mustafa

Classroom action research was conducted to grade 6 students at SD Negeri 016 Kundur. The purpose of the study isto improve student learning outcomes with the subject of struggle values in the formulation of Pancasila. Efforts toimprove learning outcomes, researchers use role playing methods. After implemented the method of learningprocess has seen the spirit of students learn because the role playing method (role playing) students directly do thelearning. Improved learning outcomes began to change. Prasiklus is not complete as many as 10 people (41.67%),complete as many as 14 people (58.33%). In the first cycle, the result of study was increased by 7 people (29,83%)and complete 17 people (70,83%). In cycle II. All students have completed the learning process with a total of 24people (100%). So it can be concluded that the role playing method (role playing) can improve the learningoutcomes of Civics students class VI SD Negeri 016 Kundur.


2019 ◽  
Vol 3 (1) ◽  
pp. 99-109
Author(s):  
Nopriza Rahmawati ◽  
Rusdi Rusdi ◽  
Hanifah Hanifah

AbstrakPenelitian ini bertujuan untuk mengetahui cara menerapkan Model Active Learning Start With A Question sehingga dapat meningkatkan hasil belajar siswa pada pokok bahasan segiempat dan segitiga. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek Penelitian ini adalah 22 siswa kelas VIIB SMP Negeri 6 Kota Bengkulu semester genap tahun ajaran 2017/2018. Instrumen yang digunakan adalah adalah lembar observasi aktivitas siswa. Hasil penelitian menunjukkan terjadi peningkatan aktivitas belajar siswa yang dilakukan dengan cara membentuk kelompok diskusi yang heterogen, menggunakan bahan ajar berupa handout, membimbing untuk mengambil andil tugas kegiatan kelompok, dan memberikan motivasi dan apresiasi berupa nilai plus dan pujian. Peningkatan aktivitas belajar dapat dilihat dari rata-rata skor pada lembar observasi aktivitas belajar siswa siklus I sampai siklus III secara berturut-turut: 14 (kriteria kurang); 20,375 (kriteria cukup); 26,5 (kriteria baik).Kata kunci: Aktivitas Belajar, Model Active Learning Start With A Question AbstractThis study aims to find out how to apply Active Learning Start With A Question Models so as to improve learning outcomes of mathematics on the topics of rectangle and triangle. This type of research is Classroom Action Research (CAR). The subject of this research is 22 students of class VII B SMP Negeri 6 Bengkulu City even semester of 2017/2018 academic year. The instrument used is activity observation sheets. The results showed that there was an improvement in the student's learning activities by forming heterogeneous discussion groups, using handout as assistance, guiding them to take on the task of group activities, and providing motivation and appreciation in the form of plus values and praise. The improvement of learning activity can be seen from the average score on the observation sheets of student learning activities from cycle I to cycle III respectively: 14 (less criteria); 20,375 (sufficient criteria); 26,5 (good criteria). Keywords: Learning Activity, Active Learning Start With A Question Models


2016 ◽  
Vol 13 (1) ◽  
Author(s):  
Nyoman Aris Suparni

Penelitian ini bertujuan untuk : (1) Meningkatkan aktivitas belajar peserta didik kelas XI Akomodasi Perhotelan pada pembelajaran Menata Gebogan. sebagai dekorasi ruang melalui pembelajaran berbasis proyek (Project Based Learning). (2) Meningkatkan keterampilan Menata Gebogan sebagai dekorasi ruang pada peserta didik kelas XI Akomodasi Perhotelan melalui pembelajaran berbasis proyek (Project Based Learning) Subyek penelitian ini adalah peserta didik kelas XI Akomodasi Perhotelan D SMKN 3 Denpasar dengan melibatkan 34 orang , terdiri dari peserta didik laki-laki sebanyak 18 orang dan peserta didik perempuan sebanyak 16 orang. Prosedur penelitian adalah Penelitian Tindakan Kelas (Classroom Action Research) dengan 3 siklus. Data yang dikumpulkan dalam penelitian ini meliputi data aktivitas belajar peserta didik,dengan menggunakan lembar observasi (Check-List) dan data hasil belajar peserta didik terhadap penerapan pembelajaran berbasis proyek dalam kompetensi Menata Gebogan dengan menggunakan penilaian autentik. Data aktivitas dan hasil belajar peserta didik dianalisis dengan statistik deskriptif Hasil penelian ini menunjukkan bahwa aktivitas peserta didik pada pelajaran menata gebogan melalui Project Based Learning terjadi peningkatan secara signifikan pada siklus1,siklus 2 dan siklus 3. Peningkatan tersebut meliputi peningkatan aktivitas dan hasil belajar peserta didik. Pada siklus 1 menunjukan bahwa ketuntasan belajar peserta didik sebesar 73,52% dan aktivitas ada pada kategori kurang aktif. Pada siklus 2 menunjukan bahwa ketuntasan belajar peserta didik sebesar 76,47% dan aktivitas ada pada kategori cukup aktif. Dan pada siklus 3 menunjukan bahwa ketuntasan belajar peserta didik sebesar 100% dan aktivitas ada pada kategori sangat aktif. Kata-kata kunci: Pembelajaran berbasis proyek (Project Based Learning), Aktivitas, Keterampilan. ABSTRACT This research has the purposes to: 1) improve the learning activities of grade XI students of Hotel Accommodation Department in the subject of “Menata Gebogan” (Arranging Gebogan) as room decorations through project based learning, 2) Enhancing the skills of grade XI students of Hotel Accommodation Department in using Gebogan arrangement as room decorations through project based learning. The subject of the research is grade XI-D of Hotel Accommodation Department of SMKN 3 Denpasar which involves 34 students, 18 of them are males and 16 are females. The research procedure is the 3-cycle classroom action research. The data obtained in this research include the data of student’s learning activities by using observation check-list and the data of student’s learning outcomes by applying project-based learning for the competency of arranging gebogan with authentic assessment. Both kinds of data above are analyzed by descriptive statistic means. The result of this research reveals that the student’s activities during the lessons of arranging gebogan through project-based learning increased significantly during the 1st, 2nd and 3rd cycles. The increase involved both the activity and the learning outcomes of the students. The 1st cycle indicates that student’s learning achievement is 73.52% while the categorization of activity is still in low level. The 2nd cycle shows the student’s learning achievement reached 76.47% while the student’s activity reached a higher level or middle category. Finally, the 3rd cycle shows that the student’s achievement has reached the maximum of 100% and the student’s activity can be categorized into a level of very high. Keywords: Project-based learning, activity and skill.


2020 ◽  
Vol 8 (2) ◽  
pp. 570-580
Author(s):  
Mutia Fariha

[EFFECTIVENESS OF EXPERIENTIAL LEARNING METHOD IN LEARNING ACTIVITIES DATA PROCESSING ANDANALYSIS CLASSROOM ACTION RESEARCH]. This research is qualitative research with a descriptive methodwhich aims to determine the effectiveness of the Experiential Learning Method in the learning process Processing and Data Analysis at the Classroom Action Research (CAR) Training based on the perceptions of the participants. Effectiveness is seen based on the suitability of the results obtained with the learning objectives. The research was conducted at CAR training in Aceh Barat Daya with the subject of research as many as 40 people. Collecting data using a questionnaire with google form and triangulation by interviews and observations of work documents. The results showed that according to participants' perceptions the application of the Experience Learning Method in learning was effectively based on the achievement of learning outcomes. The application of the Experience Learning Method can also increase motivation, provide experience in processing and analyzing data in real situations, and improve skills in processing and analyzing CAR data.


Author(s):  
Nyoman Aris Suparni

Penelitian ini bertujuan untuk : (1) Meningkatkan aktivitas belajar peserta didik kelas XI Akomodasi Perhotelan pada pembelajaran Menata Gebogan. sebagai dekorasi ruang melalui pembelajaran berbasis proyek (Project Based Learning). (2) Meningkatkan keterampilan Menata Gebogan sebagai dekorasi ruang pada peserta didik kelas XI Akomodasi Perhotelan melalui pembelajaran berbasis proyek (Project Based Learning) Subyek penelitian ini adalah peserta didik kelas XI Akomodasi Perhotelan D SMKN 3 Denpasar dengan melibatkan 34 orang , terdiri dari peserta didik laki-laki sebanyak 18 orang dan peserta didik perempuan sebanyak 16 orang. Prosedur penelitian adalah Penelitian Tindakan Kelas (Classroom Action Research) dengan 3 siklus. Data yang dikumpulkan dalam penelitian ini meliputi data aktivitas belajar peserta didik,dengan menggunakan lembar observasi (Check-List) dan data hasil belajar peserta didik terhadap penerapan pembelajaran berbasis proyek dalam kompetensi Menata Gebogan dengan menggunakan penilaian autentik. Data aktivitas dan hasil belajar peserta didik dianalisis dengan statistik deskriptif Hasil penelian ini menunjukkan bahwa aktivitas peserta didik pada pelajaran menata gebogan melalui Project Based Learning terjadi peningkatan secara signifikan pada siklus1,siklus 2 dan siklus 3. Peningkatan tersebut meliputi peningkatan aktivitas dan hasil belajar peserta didik. Pada siklus 1 menunjukan bahwa ketuntasan belajar peserta didik sebesar 73,52% dan aktivitas ada pada kategori kurang aktif. Pada siklus 2 menunjukan bahwa ketuntasan belajar peserta didik sebesar 76,47% dan aktivitas ada pada kategori cukup aktif. Dan pada siklus 3 menunjukan bahwa ketuntasan belajar peserta didik sebesar 100% dan aktivitas ada pada kategori sangat aktif. Kata-kata kunci: Pembelajaran berbasis proyek (Project Based Learning), Aktivitas, Keterampilan. ABSTRACT This research has the purposes to: 1) improve the learning activities of grade XI students of Hotel Accommodation Department in the subject of “Menata Gebogan” (Arranging Gebogan) as room decorations through project based learning, 2) Enhancing the skills of grade XI students of Hotel Accommodation Department in using Gebogan arrangement as room decorations through project based learning. The subject of the research is grade XI-D of Hotel Accommodation Department of SMKN 3 Denpasar which involves 34 students, 18 of them are males and 16 are females. The research procedure is the 3-cycle classroom action research. The data obtained in this research include the data of student’s learning activities by using observation check-list and the data of student’s learning outcomes by applying project-based learning for the competency of arranging gebogan with authentic assessment. Both kinds of data above are analyzed by descriptive statistic means. The result of this research reveals that the student’s activities during the lessons of arranging gebogan through project-based learning increased significantly during the 1st, 2nd and 3rd cycles. The increase involved both the activity and the learning outcomes of the students. The 1st cycle indicates that student’s learning achievement is 73.52% while the categorization of activity is still in low level. The 2nd cycle shows the student’s learning achievement reached 76.47% while the student’s activity reached a higher level or middle category. Finally, the 3rd cycle shows that the student’s achievement has reached the maximum of 100% and the student’s activity can be categorized into a level of very high. Keywords: Project-based learning, activity and skill.


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