scholarly journals Model desain Pendidikan Kewarganegaraan di era media digital sebagai pendukung implementasi pendidikan karakter

2019 ◽  
Vol 16 (2) ◽  
pp. 154-164
Author(s):  
Anita Trisiana ◽  
Sugiaryo Sugiaryo ◽  
Rispantyo Rispantyo

Tujuan penelitian ini adalah sebagai berikut: ditemukan sebuah desain Model Pembelajaran Pendidikan Kewarganegaraan di Era media digital sebagai pendukung Implementasi pendidikan karakter. Metode penelitian menggunakan penelitian dan pengembangan (Research and Development (RD), yaitu suatu metode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji validitas dan keefektifan produk. Penelitian ini menggunakan model pengembangan prosedural. Prosedur dalam penelitian ini mengadaptasi model ADDIE (Analyze, Design, Develop, Implement, Evaluation). Sampel dalam penelitian ini, melibatkan Perguruan Negeri Negeri dan Swasta di Jawa Tengah. Hasil penelitian menunjukkan sebagai berikut: pertama Analisis yaitu melakukan analisis kebutuhan, mengidentifikasi masalah (kebutuhan), dan melakukan analisis tugas. Kedua, Design, Tahap desain ini, merumuskan tujuan pembelajaran. Ketiga, Development adalah proses mewujudkan blue-print dengan inovasi media digital. Keempat, Implementation adalah langkah nyata untuk menerapkan sistem pembelajaran yang sedang kita buat. Kelima, Evaluation yaitu proses untuk melihat apakah sistem pembelajaran yang sedang dibangun berhasil, sesuai dengan harapan awal atau tidak. Evaluasi merupakan langkah terakhir dari model desain sistem pembelajaran ADDIE. Berdasarkan pengembangan instruksional model ADDIE tersebut kemudian diadopsi dalam tahapan pengembangan model pembelajaran Pendidikan Kewarganegaraan, dengan kebaharuan “MPC” (Modification of Project Citizen) yang relevan di era media digital dan dikembangkan berdasarkan implementasi pendidikan karakter dan ketercapaian kompetensi Pendidikan Kewarganegaraan.-----------------------------------------------------------------------------------------------------This research aims to find out a design of Citizenship Education Learning Model in the era of digital media as a support for the implementation of character education. The research method uses research and development (Research and Development (R D), which is a research method used to produce specific products and test the validity and effectiveness of the product. This study uses a procedural development model. The procedure in this study adapted the ADDIE model (Analyze, Design, Develop, Implement, Evaluation) The sample in this study involved State and Private Universities in Central Java. The results of the study showed the following: first Analysis is to do a needs analysis, identify problems (needs), and perform task analysis. The design phase is to formulate learning objectives Third, Development is the process of creating blueprint with digital media innovation Fourth, Implementation is a real step to implement the learning system that we are making Fifth, Evaluation is a process to see whether the learning system successful according to initial expectations or not. Evaluation is the final step of the ADDIE learning system design model. Based on the ADDIE model instructional development, it was later adopted in the stages of developing the Citizenship Education learning model, with the modification of "MPC" (Modification of Project Citizen) relevant in the era of digital media and developed based on the implementation of character education and achievement of competencies in Citizenship Education.

Increasing independence and competitiveness of the nation is carried out in order to advance the Indonesian civilization. One of them is through the development of a national system of science, and technology in Citizenship Education. Citizenship Education is one of the subjects that shape the character of Indonesian society. The long-term goals to be achieved in this study are as follows: the researcher found a developmental design of Citizenship Education Learning Model to improve the character of Indonesian society in the era of digital media and the Revolution of Technology. The research method used research and development which is a research method used to yield certain products and to test the validity and the effectiveness of the products. This study used a procedural development model. The procedure in this study adapted the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate). The sample in this study involved State and Private Universities in Indonesia. The results of the study show the following: First, doing a need analysis, identifying problems (needs), and performing task analysis; Second, Design, this design phase, formulated SMART learning objective; Third, Development was realizing blue-print with digital media innovation; Fourth, Implementation was a real step to implement the learning system that we were making; Fifth, Evaluation was a process to see whether the learning system being built was successful, in accordance with early expectations or not. The evaluation was the final way from the design model of the ADDIE learning system. Based on the instructional development model ADDIE, it was then adopted in the developmental stage of the Citizenship Education learning model, with the modification of "MPC" (Modification of Project Citizen) which has adopted the absorption of digital media and the technological revolution.


2021 ◽  
Vol 13 (2) ◽  
pp. 1229-1238
Author(s):  
Edi Saputra ◽  
Saiful Akhyar Lubis ◽  
Adlan Adlan

The purpose of this study is to determine whether the BTL learning paradigm is feasible, legitimate, and effective in Islamic Religious Education sessions. The study population consisted of 48 students in grades VIII A and B at SMPN 7 Medan. This research method combines Research and Development and the ADDIE Model. The study's findings indicate that when compared to the conventional model, the BTL learning model in Islamic Religious Education sessions produces a practical BTL model. Following trials, the BTL learning model for Islamic Religious Education lectures resulted in a valid model and steps. After implementing the BTL learning model in Islamic Religious Education lessons for students in grades VIII A and B of SMPN 7 Medan, it was discovered that the processes from learning to development were beneficial.


2020 ◽  
Vol 11 (1) ◽  
pp. 44-57
Author(s):  
Muhammad Khairul Basyar

Education is the process of changing one's behavior through teaching and training so that they become more mature. The lack of application of PAI learning values ​​by students of SMP Insan Cendekia Mandiri Boarding School (ICMBS) Sidoarjo, has made the PAI teachers of SMP ICMBS innovate by developing integrated PAI learning. This is supported by the condition of school which based on the Boarding School. The purpose of this study is to describe how the development of ADDIE PAI learning model conducted by PAI SMP ICMBS teachers. The method used in this research is research and development methods. The results shows that the design of learning in the classroom is with the ADDIE model and with the concept of Building Learning Power (BLP). In addition, Teacher-centered methods sometimes also exist in schools. The development of PAI learning undertaken by SMP ICMBS teachers makes students better at implementing PAI learning values, beside the integrated PAI learning curriculum, as well as an excellent design system.


Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2019 ◽  
Vol 3 (1) ◽  
pp. 95
Author(s):  
Siti Seituni

The application of learning and the use of the proper learning model really need to be considered in order to help find out students' understanding of what is conveyed by the teacher. Problem Based Learning is a learning model that focuses on students or student center. The problem-based learning model has a way of dealing with problems in real life and is learning emphasizes investigative activities in solving problems. This study uses descriptive qualitative research method with qualitative descriptive phenomenological analysis techniques to describe broadly and deeply about the learning process when using Problem Based Learning model. By observing and examining the focus of reality or experience experienced by the object of research. The research object chosen in this study was STKIP PGRI Situbondo students who participate in the discussion class on citizenship education.


JENTRE ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 32-41
Author(s):  
Firdos Mujahidin

The purpose of this research is The purpose of this research is to develop existing model, method, and approach into a new learning model as a series of activities, and it has been commonly practiced in learning. The research method used is Research and Development (R&D) designed by Richey and Klien at the 3rd level. The results showed that the learning model named "ADIK PKL ABG" can be applied in learning and successfully managed learning in an effective way. The name may have less positive perception in the future, so more positive and elegant acronym is in search


2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2020 ◽  
Vol 7 (1) ◽  
pp. 103
Author(s):  
Sri Pajriah ◽  
Abdul Muin ◽  
Annisa Nurazizah Yahya ◽  
Sarah Nafiatul Janan

Character education is very important to be implemented in daily life. This is because of the problems which occur in this country. The character of the young generation is at a very critical point. The morality of this country is out of norms, ethics, religion and modest culture. The purpose of this study is to determine the effectiveness of the local wisdom-based value education model in the Sundanese Wiwitan community to improve the students’ character in SMAN 1 Kawali Ciamis, Indonesia. This research was conducted using the R&D (Research and Development) The steps of the R&D research method are (a) potential and problems, (b) data collection, (c) product design, (d) design validation, (e) design usage, (f) trial use, (g) product revision, (h) trial run, (i) product revision, (j) mass product manufacturing. The results showed that by using the local wisdom-based value education model in Sunda Wiwitan community in Susuru sub village, Kertajaya Village, Panawangan, was very effective and feasible to be applied through integration in historical learning so that the students were able to have the following character values: religious, social, mutual cooperation, tolerance, and care for the environment to be implemented in school, family, and community life.Keywords: Value Education, Local Wisdom, Sunda Wiwitan, CharacterABSTRAKPendidikan karakter sangat penting untuk diimplementasikan dalam kehidupan sehari-hari, hal ini karena adanya problem yang menimpa bangsa ini. Karakter generasi muda sudah berada pada titik yang sangat mengkhawatirkan. Moralitas bangsa ini sudah lepas dari norma, etika, agama, dan budaya luhur. Tujuan penelitian ini adalah untuk mengetahui efektifitas model pendidikan nilai berbasis kearifan lokal pada masyarakat penganut kepercayaan Sunda Wiwitan untuk meningkatkan karakter siswa di SMA Negeri 1 Kawali Ciamis. Penelitian ini dilakukan dengan menggunakan metode R&D (Reasearchand Development) dimana metode ini menekankan pada produk akhir yang dihasilkan dari penelitian. Adapun langkah-langkah metode penelitian R&D adalah (a) potensi dan masalah, (b) pengumpulan data, (c) desain produk, (d) validasi desain, (e) pemakaian desain, (f) ujicoba pemakaian, (g) revisiproduk, (h) uji coba pemakaian, (i) revisi produk, (j) pembuatan produk masal. Hasil penelitian menunjukkan bahwa dengan menggunakan model pendidikan nilai berbasis kearifan lokal pada masyarakat penganut kepercayaan Sunda Wiwitan di Dusun Susuru Desa Kertajaya Kecamatan Panawangan, sangat efektif dan layak untuk diterapkan melalui integrasi dalam pembelajaran sejarah sehingga siswa mampu memiliki nilai-nilai karakter sebagai berikut: religius, sosial, gotong royong, toleransi, dan peduli terhadap lingkungan untuk diimplementasikan dalam kehidupan sekolah, keluarga, dan masyarakat.Kata kunci : Pendidikan Nilai, Kearifan Lokal, Sunda Wiwitan, Karakter


2017 ◽  
Vol 1 (1) ◽  
pp. 11
Author(s):  
Muh. Fauzi

Abstrak: Matematika menjadi pelajaran yang dianggap masih cenderung sulit dipahami. Fakta dan kenyataan, matematika tetap menjadi dasar bagi beberapa keilmuan bidang lain. Salah satu bidang sains yang dibangun atas dasar matematika adalah ilmu teknologi informatika. Dengan demikian, peserta didik di bidang informatika harus mengerti dan belajar matematika agar bisa memahami bidang informatika yang menjadi bidang utamanya. Tujuan dari penelitian ini adalah untuk mengembangkan model pembelajaran matematika di bidang informatika. Metode penelitian yang digunakan adalah metode Penelitian dan Pengembangan (R & D). Penelitian ini menghasilkan produk dalam bentuk model konseptual untuk pembelajaran matematika diskrit.Abstract: Mathematics becomes the lesson that is considered still tends to be difficult to understand. Facts and reality, mathematics remains the basis for some science in other fields. One area of science that is built on the basis of mathematics is the science of informatics technology. Thus, learners in the field of informatics must understand and learn math to be able to understand the field of informatics which became its main field. The purpose of this study is to develop a model of mathematics learning in the field of informatics. The research method used is Research and Development (R & D) method. this research produces products in the form of conceptual for the mathematical learning model of discrete mathematics subject.


Author(s):  
Krisna Anggraeni ◽  
Devi Afriyuni Yonanda

<p><em>This study aims to find out how to design a teaching materials based on local wisdom in jigsaw learning model for description writing skills. The research method used are“The Research and Development Method of Borg &amp; Gall”. The teaching materials develop six learning meetings based on the analysis of elementary school studentsneed in grade IV in Indramayu. The validation of teaching material product design was carried out by four expert teams as validators which produced a score of 86.45% with very good assessment criteria. The readability of the book test results by students obtained a score of 89. The results of the product trials obtained very good criteria, the practicality response of teachers 91.67% and the practicality response of students 86.57%. The conclusion is, the teaching materials based on local wisdom in jigsaw learning model for description writing skills are valid and practical to use.</em></p>


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