scholarly journals Application of PjBL with brain-based STEAM approach to improve learning achievement of students

2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Nur Lailatul Badriyah ◽  
Anik Anekawati ◽  
Lutfiana Fazat Azizah

The purpose of this study is to determine differences in student's learning achievement consisting of learning outcomes and science process skills. This research was conducted in a special school for girls and used two experimental classes, namely experimental class-1 and experimental-2 class. The experimental class-1 is the class applied by PjBL with a brain-based STEAM approach, while the experimental class-2 is a class that uses PjBL with the STEAM approach without brain-based. This research is a quasi-experimental study with a nonequivalent pretest-posttest control group design. The data analysis technique used is the T-test. The brain-based learning activities applied in this study are listening to music, drinking water, doing a brain gym, working on crossword puzzles, and group determination based on the dominance of students' brains. The results showed that the average value of the N-Gain score of student learning outcomes in the experimental class-1 was 80,72. Student learning outcomes experimental class-2 is 73,12. In science process skills, the experimental class-1 students had an average N-Gain score of 72,50, while the experimental-2 class was 60,88. The conclusion is the experimental class 1 students have higher learning achievement than students in the experimental class 2.

2021 ◽  
Vol 9 (2) ◽  
pp. 280-292
Author(s):  
Khairuna Khairuna* ◽  
Hafnati Rahmatan ◽  
M Ali Sarong ◽  
Supriatno Supriatno ◽  
Andi Ulfa Tenri Pada

Practical skills play an important role in learning to achieve maximum learning outcomes. Lack of involvement in skills activities has an impact on learning outcomes achieved by students.This study aims to analyze the improvement of science process skills and student learning outcomes by applying the discovery learning model and the use of a virtual laboratory. The research method was a quasi-experimental design with a pretest-posttest control group design. The population was 165 students of class XI IPA who came from two schools. The research sample was 113 students, 57 experimental group and 56 control group. This research was conducted in MAN 1 and MAS Oemar Diyan Aceh Besar, Aceh, Indonesia. The research was conducted in the even semester of the 2019/2020 Academic Year. The parameters measured were science process skills and learning outcomes, data collection instruments were multiple choice questions with pretest-postest techniques. Science process skills data and learning outcomes were analyzed using parametric statistics using the independent sample t test. The results showed the correlation between science process skills and student learning outcomes was obtained r = 0.842, this indicates that between science process skills and student learning outcomes has a positive corelation with strong interpretation after being taught with the application of discovery learning models and the use of virtual laboratory on excretory system topic


Author(s):  
Muhammad Hafidillah ◽  
Hasanuddin Hasanuddin ◽  
Ali Sarong

This study aimed to determined the differences between learning with free inquiry strategies on science process skills and learning outcomes on the materials of growth and development at SMA and MA in Kembang Tanjong, Pidie Regency. Data was collected on 6 October to 10 November 2018. This study use a quantitative descriptive approach with a quasi-experimental research technique. The design in this study is a non-equivalent control group design. The collecting of data divided  into two groups: the experimental group and the control group. The number of samples in this study were 50 students for the experimental class and 52 students for the control class. Hypothesis this study testing based on the SPSS program version 23.0 for windows of a significance level of 0.05 obtained results; the value of science process skills students 6,055> 1.98 (thitung> ttabel), the value of student learning outcomes of a significance level of 0.05 obtained sig value is 5.965> 1.98 (thitung> ttabel). Based on two variables measured show that the implementation of the inquiry strategy there are differences between the science process skills and student learning outcomes in the material growth and development in plants at SMA and MA Negeri KembangTanjong, Pidie Regency.


2019 ◽  
Vol 8 (3) ◽  
pp. 266-278
Author(s):  
Kania Zulafa Pradasti ◽  
Sri Mulyani Endang Susilowati ◽  
F. Putut Martin Herry Bodijantoro

Student learning outcomes at Pemalang 2 High School are still low students are less actively involved in learning activities. This is because Biology learning applied by the teacher still uses the lecture model. In this learning model, the teacher has not developed science process skills (SPS). One learning model that can be applied to improve SPS and student learning outcomes is problem-based learning. The purposes of this study are to determine the differences in student learning outcomes in virus material, to determine the effect of the application of problem-based learning models to student SPS, and to test the effectiveness of problem-based learning. This research is a quasi-experiment with nonequivalent control group design. The research sample is determined by purposive sampling. Data collection is done by test, observation, and questionnaire methods. The results show that the percentage of students classical completeness in the experimental class reach 88% while the control class is 72%. The results of the ttest show tcount = 2.80> ttable = 1.99 so that there is a difference in learning outcomes increase in the experimental class. The N-gain test shows the N-gain value of the experimental class 0.62 and the control class 0.52. The improvement of students' understanding in the experimental class was better than the control class. Student's SPS increase is directly proportional to student learning outcomes. Based on the results of the study, it is concluded that there are significant differences from the learning outcomes of the control class and experimental class. The application of problem-based learning has a positive influence on student SPS and problem-based learning is effective in student learning outcomes.


2015 ◽  
Vol 3 (1) ◽  
Author(s):  
Friska Oktavia Rosa

The aims of this reseach is to design and develop a science module based on science process skills and to test the effectiveness of the module to students’ learning achievement and motivation. This research is Educational Reseach and Development. The development of this module used 4D models. The stage are define, design, development and disseminate. Science module is developed using a model of integration connected. Modules which developed based on science process skills includes observing phase, classifying phase, communicating phase, measuring phase, predicting phase and concluding phase used on science process skills includes. The results showed that there were increasing students' learning achievement and increasing students’ science process skills. Development of science-based KPS module consider effective because in addition to increasing student learning outcomes, science process skills of the students themselves have increased.


2020 ◽  
Vol 9 (2) ◽  
Author(s):  
Rizha Yulinda Salsabila ◽  
Subiki Subiki ◽  
Maryani Maryani

ICT-based dynamic fluid modules are efficient ICT-based teaching materials that have the appeal of students to be more motivated, active more able to understand the concept of dynamic fluid material. The purpose of this research is to know the influence of the use of ICT-based dynamic fluid modules on science process skills and student learning outcomes in high school. The type of research used in is experimental research with the design of post-test only control group. Scsience Process skills score and student learning outcomes show significant differences between experimental classes and control classes.


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


Vidya Karya ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 148
Author(s):  
Agung Ma'rufin ◽  
Syahmani Syahmani ◽  
Mella Mutika Sari

Abstract.  This study aims to determine the differences in learning outcomes and students' science process skills between classes using PBL models based on virtual simulations, PBL models based on practicum, and conventional learning. This quasi-experimental research uses nonequivalent control group design. The population of this research is VIII grade students of MTsN 2 Banjarmasin. The research sample is class VIII E as the control class, class VIII F as the experimental class I, and class VIII G as the experimental class II. Data collection uses test and observation techniques. Data analysis techniques use the Kruskall-Wallis test and descriptive analysis. The results showed that (1) There were differences in knowledge learning outcomes between experimental class I, experimental class II, and control class (2) There were differences in students' science process skills between experimental class I, experimental class II, and control class. Keywords: Problem Based Learning, Virtual Simulation, Practicum, Knowledge Learning Results, Science Process Skills Abstrak. Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar dan keterampilan proses sains siswa antara kelas dengan menggunakan model PBL berbasis simulasi virtual, model PBL berbasis praktikum, dan pembelajaran konvensional. Penelitian eksperimen semu ini menggunakan nonequivalent control group design. Populasi penelitian ini adalah siswa kelas VIII MTsN 2 Banjarmasin. Sampel penelitian adalah kelas VIII E sebagai kelas kontrol, kelas VIII F sebagai kelas eksperimen I, dan kelas VIII G sebagai kelas eksperimen II. Pengumpulan data dengan menggunankan teknik tes dan observasi. Teknik analisis data menggunakan uji Kruskall-Wallis dan analisis deskriptif. Hasil penelitian menunjukkan bahwa (1) Terdapat perbedaan  hasil belajar pengetahuan antara kelas eksperimen I, kelas eksperimen II, dan kelas kontrol (2) Terdapat  perbedaan keterampilan proses sains siswa antara kelas eksperimen I, kelas eksperimen II, dan kelas kontrol. Kata kunci: Problem Based Learning,  Simulasi Virtual, Praktikum, Hasil Belajar Pengetahuan, Keterampilan Proses Sains


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


2019 ◽  
Vol 2 (2) ◽  
pp. 95
Author(s):  
Syamsul Musthofa ◽  
Ketut Prasetyo ◽  
Nugroho Hari Purnomo

This study aims to determine the effect of problem-based learning models on student learning outcomes. This study is Nonequivalent control group design. The sample in this study was class VII which was determined randomly. The material used is the potential and utilization of natural resources. The data obtained are then tested differently using the independent sample t-test. The results showed that the two research classes experienced positive changes regarding student learning outcomes. In the experimental class the problem-based learning model shows learning outcomes that are better than class controls. Calculation of the independent sample t-test posttest shows that students with Sig. (2-tailed) 0.019, where 0.019 <0.05 means that there is a significant difference. The existence of significant differences indicates that there is an influence of problem-based learning models on student learning outcomes.


Sign in / Sign up

Export Citation Format

Share Document