scholarly journals PENGEMBANGAN MODEL PEMBELAJARAN INTEGRATIF BERBASIS AKTIVITAS JASMANI UNTUK TAMAN KANAK-KANAK

2015 ◽  
Vol 3 (2) ◽  
pp. 241-251 ◽  
Author(s):  
Uray Gustian ◽  
Tomoliyus Tomoliyus

Penelitian ini bertujuan untuk mengembangkan model pembelajaran integratif berbasis aktivitas jasmani bagi taman kanak-kanak. Penelitian ini dilakukan dalam dua tahapan yaitu tahap pra-pengembangan terdiri atas kajian literatur, penelitian relevan dan studi lapangan dan tahap pengembangan terdiri atas penyusunan draft model, validasi ahli, uji coba terbatas dan luas. Hasil penelitian berupa model pembelajaran integratif berbasis aktivitas jasmani untuk taman kanak-kanak yang terdiri atas enam aktivitas jasmani, yaitu: (1) aktivitas anak cicak bermain angka, (2) aktivitas tebak gambar, (3) aktivitas tebak nama, (4) aktivitas kangguru berhitung, (5) aktivitas ular tangga, dan (6) aktivitas pertualangan angka. Berdasarkan penilaian para ahli, isi materi sangat baik, bahasa sangat baik, dan format penulisan baik. Pada uji skala terbatas secara substansi dan pelaksanaan baik. Pada uji coba skala luas aspek substansi  dan pelaksanaan sangat baik. Model pembelajaran integratif berbasis aktivitas jasmani untuk taman kanak-kanak efektif untuk meningkatkan pengetahuan (kognitif), keterampilan (motorik) dan sikap (afektif). Kata kunci: model, aktivitas jasmani, taman kanak-kanak   DEVELOPING AN INTEGRATIVE LEARNING MODEL BASED ON PHYSICAL ACTIVITY FOR OF KINDERGARDEN Abstract This research aims to developing an integrative learning model based on physical activity for  kinderganden. This study conducted on two stages: pre-development stage consisted of a literature review, a review of relevant research and field studies and stage of development consisted of drafting a model, expert validation, limited testing and extensive testing. The results of the study are in the form of an integrative learning model based on physical activity for kindergarten consisting of six physical activity, namely: (1) lizard playing numbers activity, (2) guessing image activity, (3) guessing name activity, (4) counting kangaroos activity, (5) snakes and ladders activity, and (6) figures adventure activity. Based on the assessment of the experts, this guidebook has a very good content material, very good language, and excellent writing format. On a limited scale test, substance and its implementation is good. On a large scale trial is in substance aspects and its implementation is excellent. The integrative learning model based on physical activity for student of kinderganden are effective for increasing knowledge (cognitive), skills (motoric) and attitude (affective). Keywords: models, physical activity, kindergarten

2017 ◽  
Vol 13 (1) ◽  
pp. 33-49
Author(s):  
Agung Widodo

Penelitian ini bertujuan untuk menghasilkan model pembelajaran tematik integratif Penjasorkes berbasis permainan bagi siswa sekolah dasar kelas 1 Kecamatan Gantiwarno Klaten. Penelitian ini merupakan penelitian dan pengembangan yang terdiri atas dua tahapan yaitu tahap penelitian pendahuluan terdiri dari kajian literatur, kajian penelitian relevan, studi lapangan dan tahap pengembangan terdiri perencanaan, validasi ahli, uji skala kecil, dan uji skala besar. Validasi melibatkan 3 orang ahli. Uji skala kecil dilakukan terhadap 16 siswa kelas 1 dan 2 orang guru di sekolah dasar Muhammadiyah Gantiwarno. Uji skala besar dilakukan terhadap dua kelas yang masing-masing terdiri dari 26 siswa kelas 1 dan 3 orang guru di sekolah dasar Muhammadiyah Gantiwarno dan sekolah dasar Negeri Ngandong 2. Hasil penelitian berupa model pembelajaran tematik integratif Penjasorkes berbasis permainan bagi siswa sekolah dasar kelas 1 Kecamatan Gantiwarno Klaten. Model disusun dalam buku petunjuk dengan judul “model permainan integratif bagi siswa sekolah dasar kelas 1”. Berdasarkan penilaian para ahli, isi materi sangat baik, bahasa sangat baik, dan format penulisan sangat baik. Berdasarkan uji skala kecil dan besar secara substansi dan pelaksanaan tergolong sangat baik. Developing a thematic integrative learning model of physical education based on games for students of elementary school  AbstractThis research aims to develop a thematic integrative learning model of physical education based on games for students of grade 1 elementary school in Gantiwarno Klaten District. This study is a research and development which consists of two stages: preliminary research stage consisted of a literature review, a review of relevant research, field studies and stage of development consisted of planning, expert validation, small-scale testing and large-scale testing. The validation involved three experts. The trials were conducted in a small-scale with 16 students in grade 1 and two teachers in Elementary School Muhammadiyah Gantiwarno. The large-scale trials were conducted with two classes, each consisting of 26 students in grade 1 and three teachers in Elementary School Muhammadiyah Gantiwarno and State Elementary School 2 Ngandong. The results of the study are in the form of a thematic integrative learning model of physical education based on games for students of elementary school grade 1 in Gantiwarno Klaten Districts. The model is arranged in the guidebook with the title “an integrative model of the game for primary school students in grade 1”. Based on the assessment of the experts, this guidebook has a very good content material, very good language, and very good writing format. Based on the small-scale and large-scale test, the substance is classified as very good and its implementation is quite very good.


2016 ◽  
Vol 4 (1) ◽  
pp. 34
Author(s):  
Muna Aprilianto ◽  
Tomoliyus Tomoliyus

Penelitian ini bertujuan untuk menghasilkan buku pedoman bermain sepakbola untuk meningkatkan aspek psikologis (semangat, gembira, dan disiplin) anak usia 12-13 tahun di Yogyakarta. Penelitian ini merupakan penelitian dan pengembangan yang terdiri atas dua tahapan yaitu tahap penelitian pendahuluan terdiri dari kajian literatur, kajian penelitian relevan, studi lapangan dan tahap pengembangan terdiri perencanaan, validasi ahli, uji skala kecil, dan uji skala besar. Peneliti ini mengambil sampel dari sekolah sepakbola di Yogyakarta. Teknik sampling yang digunakan adalah purposive sampling. Pada uji coba skala kecil dilakukan di SSB Real Madrid melibatkan 10 siswa dan satu orang pelatih. Pada uji coba skala besar dilakukan di dua tempat yaitu di SSB Real Madrid dan SSB Bina Putra Jaya Sleman melibatkan 38 siswa dan dua pelatih. Analsis data dalam penelitian ini menggunakan teknik analisis deskriptif kuantitatif dan kualitatif. Hasil validasi menunjukkan model bermain sepakbola anak usia 12-13 tahun layak untuk diuji cobakan. Berdasarkan Hasil pelaksanaan pada uji coba skala kecil dan besar secara substansi isi dan pelaksanaan tergolong sangat baik. Hasil penilaian efektivitas model tehadap psikologis anak berupa semangat, gembira, dan disiplin mengalami peningkatan: nilai pertemuan kedua lebih tinggi dari pertemuan pertama. Dapat disimpulkan model bermain sepakbola anak usia 12-13 tahun efektif untuk meningkatkan aspek psikologis berupa semangat, gembira, dan disiplin siswa dalam melakukan latihan sepakbola.Kata Kunci: model, bermain, psikologis, sekolah sepakbola Development a playing soccer model to improve the psychological aspects of 12-13 years old children in Yogyakarta AbstractThis research aims to develop a playing soccer model to improve the psychological aspects (spirit, joy, and discipline) of 12-13 years old children in Yogyakarta. This study is a research and development which consists of two stages. The Preliminary research stage and development stage. The Preliminary research stage consisted of a literature review, relevant research studies and field studies. The Development stage consisted of planning, validation expert, small-scale test, and test large scale. The Validation involve three people experts. The sampel of take it from soccer school in Yogyakarta. The small-scale tryout was conducted on 10 students and one coach of Real Madrid Soccer School in Yogyakarta. The large-scale trials were conducted with two soccer school on 38 students and two coach of Yogyakarta Real Madrid Soccer School and Sleman Bina Putra Jaya Soccer School. The resul is a playing soccer model for children aged 12-13 years with the title "Playing Soccer in Practice to Improve Psychological Aspects". Based on the small-scale tryout and the small-scale tryout content implementation aspects are in an excellent category. The Psychological development of students assessment resulting in the form of passion, joy, and discipline in playing soccer show improvement: score of the second meeting is greater than the average score of the first meeting, thus it can be concluded thaat the playing soccer model for children age 12-13 years is effective to improve students’ psychological aspects, including the aspects of spirit, joy, and discipline in doing soccer practice.Keywords: models, play, psychological, soccer school


2017 ◽  
Vol 5 (2) ◽  
pp. 183 ◽  
Author(s):  
Puput Widodo ◽  
Ria Lumintuarso

Penelitian ini mengadaptasi penelitian dan pengembangan pendidikan model Borg & Gall dengan menyederhanakan menjadi 2 tahapan sebagai berikut (1) tahap pra-pengembangan, tahapan ini meliputi (a) kajian literatur dan penelitian relevan dan (b) studi lapangan, (2) tahap pengembangan, tahapan ini meliputi (a) penyusunan draf, (b) validasi ahli, (c) uji coba model skala kecil, (d) uji coba model skala besar, dan (e) produk akhir. Uji coba skala kecil dilakukan terhadap 30 anak kelas atas SDN Aditirto Pejagoan Kebumen, Provinsi Jawa Tengah. Uji coba skala besar dilakukan terhadap 130 anak kelas atas dari SD Negeri 1 Karangpoh, 26 siswa SD Negeri 1 Logede, 22 siswa SD Negeri 4 Pejagoan, 24 siswa SD Negeri 1 Kebulusan, dan 30 siswa SD Negeri 3 Kebulusan Kecamatan Pejagoan, Kabupaten Kebumen, Provinsi Jawa Tengah. Instrumen yang digunakan untuk mengumpulkan data adalah wawancara, kuisioner penilaian karakter permainan tradisional, kuisioner observasi pengembangan permainan tradisional, kuisioner observasi keefektifan model permainan tradisional, kuisioner penilian observasi ahli media, dan kuisioner evaluasi siswa. Hasil penelitian berupa pengembangan model permainan tradisional terdiri dari 3 jenis permainan yaitu: (1) permainan goteng, (2) lari papan/segi empat, dan (3) kasti tangan. Berdasarkan penilaian para ahli materi dan guru penjasorkes dapat disimpulkan bahwa pengembangan model permainan tradisional yang disusun sangat baik dan efektif, sehingga model permainan layak digunakan untuk pembelajaran pendidikan jasmani pada siswa kelas atas. Developing Models of Traditional Games to Build Characters of Elementary School Students of Upper Grades AbstractThe study was conducted through two stages by adapting the research and development of educational models Borg & Gall as follows (1) pre-development stage, this stage include (a) review of relevant literature and research, and (b) field studies, (2) the development stage, this stage include; (a) drafting, (b) validation expert, (c) testing of small-scale models, (d) testing large-scale models, and (e) of the final product.The small-scale tryout was conducted by involving 30 students of upper grades of state elementary schools (SES) of Aditirto, Pejagoan sub-district, Kebumen regency, Central Java porovinsi. The large-scale tryout was conducted by involving 130 students of upper grades of SES 1 of Karangpoh, 26 students of SES 1 of Logede, 22 students of SES 4 of Pejagoan, 24 students of SES 1 of Kebulusan, and 30 students of SES 3 of Kebulusan Pejagoan sub-district, Kebumen regency, Central Java porovinsi. The data collecting instruments were an interview guideline, a questionnaire to assess characters of traditional games, a questionnaire to assess the traditional game development, a questionnaire for the assessment by the media expert, and a questionnaire for the evaluation by students. The results of the study of the development of models of traditional games were three types of games, i.e: (1) goteng game, (2) board/rectangle running, and (3) hand kasti. Based on the assessment by the materials experts and the teachers of physical, sports, and health education, it could be concluded that the developed modals of traditional games were very good and effective so that they were appropriate to be used in the learning physical education for the students of upper grades.


2017 ◽  
Vol 2 (2) ◽  
Author(s):  
Rapita Ulan Sari ◽  
Rusdarti Rusdarti ◽  
Rodia Syamwil

Penelitian ini bertujuan untuk membuat pengembangan model pembelajaran berbasis potensi lokal bidai pada mata pelajaran Kewirausahaan dan menguji kevalidan dan keefektifan dalam menggunakan pembelajaran yang dikembangkan untuk membuat siswa berminat berwirausaha bidai. Metode yang digunakan dalam penelitian ini adalah research and development dengan dibuat penyederhanaan pada langkah ke enam sebagai model final yang pelaksanaannya dilaksanakan dalam tahap studi pendahuluan dan tahap pengembangan. Tahap studi pendahuluan dalam penelitian ini menggunakan observasi wawancara terbuka dari pernyataan guru. Tahap pengembangan model pembelajaran kewirausahaan meliputi desain produk yang divalidasi oleh para ahli, selanjutnya diimplementasikan ke dalam perangkat pembelajaran yang akan divalidasi oleh praktisi sebagai pengguna model sebelum diterapkan di dalam kelas. Hasil penelitian ini menunjukkan model pembelajaran kewirausahaan berbasis potensi lokal bidai dikembangkan menghasilkan model konseptual, model hipotetik, dan model akhir. Model pembelajaran kewirausahaan berbasis potensi lokal yang dikembangkan dinyatakan valid dan efektif untuk meningkatkan pengetahuan dan keterampilan membuat bidai dan berwirausaha, memiliki sikap positif terhadap warisan budaya, dan menghasilkan produk bernilai komersil.. Hasil akhir penelitian pada model pembelajaran kewirausahaan ini yaitu hasil akhir model pembelajaran kewirausahaan berbasis potensi lokal bidai dikategorikan valid dan efektif. This research aims to make the development of learning model based on local potential of bidai on Entrepreneurship subjects and to test the validity and effectiveness in using a developed learning to make students interested in entrepreneurial bidai. Research and development were used as the method in this study with a simplification made in the sixth step as a final model, which the implementation was carried out in the preliminary study stage and development stage. The preliminary study stage in this study used open interview observations of teacher statements. The development phase of the entrepreneurship-learning model includes product design, which was validated by experts, and then implemented into learning tools that would be validated by practitioners as model users before being applied in the classroom. The results of this study indicate that the developed entrepreneurship-learning model based on the local potential of bidai generates conceptual models, hypothetical models, and final models. The developed entrepreneurship-learning model based on the local potential is said as a valid and effective learning model in improving the knowledge and skills of bidai and entrepreneurship, possessing a positive attitude toward cultural heritage, and producing commercial value products. The result of this study on the entrepreneurship-learning model is that the developed entrepreneurship-learning model based on the local potential of bidai t is said as a valid and effective learning model.


2020 ◽  
Vol 27 (1) ◽  
Author(s):  
Pirman Ginting ◽  
Yenni Hasnah ◽  
Mutia Febriyana

This study aims to produce an innovative learning model based on Microblogging Edmodo.  This research was conducted through the application of Research and Development (R&D) methods which included several stages of research, it is started from designing SCL learning models based on microblogging edmodo, validation, and trials (small and large scale). The results of the study showed that the innovation of student-centered learning models based on edmodo e-learning microblogging was feasible to be applied in the learning process. It can be seen from the validation reaches 79.16%. The feasibility of the application is also strengthened by the increasing of the average percentage from audience validation. It results of 77.33% in small-scale trials and 91.30% in large-scale trials. This percentage shows that SCL learning models based on e-learning microblogging edmodo can be applied to students


2021 ◽  
Vol 10 (1) ◽  
pp. 54-62
Author(s):  
Fandu Dyangga

History learning is one of the lessons that are required to be able to provide wisdom value and character education to students as a form of response to the challenges of the current development of globalization. In this study, the researchers tried to carry out a learning innovation by applying the development of a historical learning model based on the tourism object of the Fairy Tale Miniature Park in Ponggok Village, Blitar Regency. The purpose of this research; (1) Describe the condition of the History Learning in SMA Negeri Ponggok. (2) Developing a model of learning history based on the Fairy Tale Miniature Park with the Outdoor Study approach. (3) To test the effectiveness of the historical learning model based on the Fairy Tale Miniature Park with the Outdoor Study approach. This research is based on the criteria for research and development (R&D) with the ADDIE Model learning design. This research is divided into 3 stages of implementation, namely; the preliminary stage, the model development stage and the final stage of the effectiveness test. This research resulted in the textbook Monograph and HKI as an additional output and mandatory output to be published in a National Accredited Journal, namely Translitera. The results of this study can be seen that there are differences in learning outcomes between the Control class (XI IPS 1) and the Experiment class XI IPS 3) which can be seen from the results of the trials at each stage. Based on the results of the SPSS count statistical test, it can be concluded that the history learning model based on fairy tale tourism can be used to achieve student learning effectiveness.


Author(s):  
Puput Widodo ◽  
Ibnu Prasetyo Widiyono ◽  
Yogi Ferdy Iriawan

<p><em>The study was conducted through two stages: (1) pre-development stage, which  includes; (a) review of relevant literature and research, and (b) field studies, (2) the development stage,which includes; (a) drafting, (b) validation expert, (c) testing of small-scale models, (d) testing large-scale models, and (e) of the final product.The small-scale tryout was conducted by involving 30 students of upper grades. The large-scale tryout was conducted by involving 130 students of upper grades. The data collecting instruments were an interview guideline, a questionnaire to assess characters of traditional games, a questionnaire to assess the traditional game development, a questionnaire for the assessment by the media expert, and a questionnaire for the evaluation by students. Based on the assessment by experts andteachers of physical, sports, and health education, it was  concluded that the developed models of traditional games were effective to be used in the learning for the students of upper grades.</em></p>


2017 ◽  
Vol 1 (1) ◽  
pp. 1-11
Author(s):  
Wawan Sundawan Suherman ◽  
Panggung Sutapa ◽  
Dapan Dapan

This study was aimed at developing Majeda teaching learning model based on children plays in effort to improve the excitement and the activeness of kindergarteners and the guideline of use. The study was research and development of the Borg and Gall model designed in three stages: first, preliminary studies and learning model design; second, small-scale and large-scale pilotage of Majeda; and third, operational try-out of Majeda, the revision of the guideline, and drafting of dissemination plan. The study was conducted in ten kindergartens namely, PKK Widodo, Tunas Muda Kledokan, PKK Temanggal, ABA Klepu, Pedagogia, ABA KKN Pantai Baru, Pembina Galur, ABA Dlaban Pogangan Sentolo, Wonosari 1, and ABA Karangmojo XVII. The finding shows that play-based Majeda is able to increase the excitement and the activeness of the kindergarten students in learning. Therefore, the developed Majeda is accountable to be used in teaching learning processesPENINGKATAN KEGEMBIRAAN DAN KEAKTIFAN SISWA TK DALAM PEMBELAJARAN DENGAN "MAJEDA" BERBASIS DOLANAN ANAKPenelitian ini bertujuan untuk mengembangkan "Model Pembelajaran Majeda Berbasis Dolanan Anak" untuk meningkatkan kegembiraan dan keaktifan siswa TK dan pedoman penggunaannya. Penelitian ini menggunakan pendekatan penelitian dan pengembangan dari Borg dan Gall, dan dirancang dalam tiga tahapan: pertama, studi pendahuluan dan perancangan model pembelajaran; kedua, pengujicobaaan skala kecil dan skala besar Majeda Berbasis Dolanan Anak; dan ketiga, pengujioperasionalan Majeda Berbasis Dolanan Anak, revisi panduan penggunaannya, dan penyusunan rancangan diseminasi Majeda Berbasis Dolanan Anak. Uji lapangan Majeda Berbasis Dolanan Anak diselenggarakan di sepuluh Taman Kanak-Kanak (TK), yaitu TK PKK Widodo, TK Tunas Muda Kledokan, TK PKK Temanggal, TK ABA Klepu, TK Pedagogia, TK ABA KKN Pantai Baru, TKN Pembina Galur, TK ABA Dlaban Pogangan Sentolo, TKN 1 Wonosari, dan TK ABA Karangmojo XVII. Hasil penelitian menunjukkan bahwa Majeda Berbasis Dolanan Anak mampu meningkatkan kegembiraan dan keaktifan siswa TK dalam pembelajaran. Oleh karena itu, Majeda Berbasis Dolanan Anak dianggap tepat digunakan dalam pembelajaran di TK


2021 ◽  
Vol 27 (2) ◽  
Author(s):  
Yenni Hasnah ◽  
Pirman Ginting ◽  
Ratna Sari Dewi

This study aims to design a learning model that is active, fun, and without pressure called the AMETTA learning model. Research activities are carried out by applying a mixed research method that combines qualitative and quantitative data analysis with the stages of research activities, including literature studies, field studies, data collection, data analysis, and designing learning models. The results show that the AMETTA learning model design is suitable for use as a learning model to improve learning quality based on <em>experts' feedback</em>. This feasibility is also supported by an increase in the percentage of students' learning success, which is significant between the initial and final tests on small-scale (34.28%) and large-scale (38.47%) trials that this learning model is useful for implementation in learning activities. The AMETTA learning model meant is active, fun, and stress-free learning through the application of varied and exciting learning methods and media and the implementation of the <em>Brain Gym</em> in the learning process.


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