scholarly journals PENGEMBANGAN MULTIMEDIA PEMBELAJARAN TRIGONOMETRI MENGGUNAKAN ADOBE FLASH CS3 UNTUK SISWA SMA

2016 ◽  
Vol 3 (1) ◽  
pp. 88
Author(s):  
Nanang Khuzaini ◽  
Rusgianto Heri Santosa

Penelitian ini bertujuan untuk menghasilkan multimedia pembelajaran trigonometri menggunakan ADOBE FLASH CS3 untuk pembelajaran matematika siswa SMA kelas X semester II dan mengetahui kelayakan produk multimedia dari aspek kevalidan, kepraktisan, dan keefektifan untuk pembelajaran matematika di SMA Kelas X Semester II. Penelitian ini merupakan penelitian pengembangan multimedia pembelajaran matematika menggunakan model pengembangan Borg dan Gall yang dilaksanakan melalui tiga tahapan yaitu: pertama, pendahuluan yaitu studi pustaka dan studi lapangan; kedua, pengembangan yaitu perencanaan dan pengembangan produk awal; dan ketiga, uji lapangan yaitu uji pengembangan terbatas, uji coba kelompok kecil, dan uji coba lapangan. Hasil penelitian menunjukkan bahwa multimedia yang dihasilkan dalam pengembangan multimedia pembelajaran matematika trigonometri adalah baik dilihat dari aspek kevalidan, kepraktisan, dan keefektifan suatu multimedia pembelajaran.Kata Kunci: pengembangan multimedia pembelajaran matematika, adobe flas CS3, trigonometri DEVELOPING AN TRIGONOMETRY MULTIMEDIA INSTRUCTION USING ADOBE FLASH CS3 FOR SMA STUDENT AbstractThis research aims to develop trigonometry multimedia intruction using ADOBE FLASH CS3 for the teaching of mathematics on the semester II class X of SMA and reveal the feasibility of the product in the aspects of validity, practicality and effectiveness aspec. This research is development research use Borg and Gall development models, conducted through three phases: first, introduction that included the study of literature and field studies; second, development that included the planning and development of the initial product; trird, field testing which included a limited development testing, a small group testing, and field trials. The result of research indicating that resulted in the development of multimedia learning multimedia math Trigonometry is good seen from the aspect of validity, practicality, and effectiveness of a multimedia learning.Keywords: development mathematics multimedia instruction, adobe flash CS3, trigonometry

Author(s):  
Agus Santri ◽  
Ali Imran Sinaga ◽  
Salim Salim

This study aims to develop a grade IV comic-based Islamic Religious Education textbook as well as to determine the level of eligibility and effectiveness of its use. Initial product development is carried out through preliminary studies in the form of needs analysis and curriculum analysis. The feasibility test was carried out by a questionnaire assessment by three experts, namely material experts, media experts, and comic experts. The effectiveness level of the product can be known through individual, group trials and field trials. The research method used is the R and D or research and development method, with six steps of development, starting from the initial study, initial product, expert validation, individual and group testing, and field testing to the final product. The result is a product in the form of a comic-based grade IV Islamic Religious Education elementary school textbook that is very feasible and effective. The average score for the feasibility test was 90.05% in the Very Eligible category, while the average score for the effectiveness test was 88.67% with the Effective category.


Author(s):  
Etta Mamang Sangadji ◽  
Dr. Sopiah

The research objective is to find out The Model of Entrepreneurship Training, Mentoring and Bookkeeping Fostering for furniture craftsmen in Pasuruan regency and municipality, Indonesia. With purposive technique, there was research sample of 100 furniture craftmen in Pasuruan regency and municipality; the data collection method applied questionnaires, interviews and documentation. The procedure of model development used Borg and Gall (1983) as following: Research and collection of information, Planning, Initial Product Development (models draft), Initial Tests, Products Revision, Limited Field Trials, Product Revision, Field Trials, Revision of the Final Product, Model Implementation. Data analysis technique applied descriptive statistical analysis. The results of the research is a model of entrepreneurship training, mentoring and bookkeeping fostering for furniture craftsmen, which are arranged in the form of textbooks, containin guidelines for training, mentoring and bookkeeping simple guidelines for furniture craftsmen.


2019 ◽  
Vol 6 (1) ◽  
pp. 73
Author(s):  
Heru Purnomo

This study aims to produce a learning resource as a result of the improvement of teaching material of Authentic Assessment Material which was expected to have feasibility and effectiveness that fits the learning evaluation needs at the Kuningan University PGSD. The type of this research was research and development, developing several stages of a university education product, using nine stages of application: (1) preliminary study, (2) planning, (3) initial product development, (4) initial trial, (5) reviewing return the main product produced, (6) test the field, (7) review the educational product from field trials, (8) test the field implementation, and (9) retake the final product to get the last product that is appropriate for its feasibility and effectiveness. The results of this study of improving learning resources by involving the validator to determine the validity of the product instruments used, obtained 72 results with 16 indicators presented, obtained value with a mean of 4.5 with criteria Good. Field testing is limited to 32 subjects with an average of very good answers of 84.69%, 9.69% in good category, 3.75% in good enough answers, and 1.88% in fewer answers. which is 0%. Results Field field subjects were 63 students with an average student who gave very good answers of 86.98%, good answers averaged 9.84%, for answers quite good 2.86%, while for answers Less by 0.32% and Less Once at 0%. The gain score results in an average Gain Index of 0.67 out of 63 subjects. Based on the calculation of Hake, the value is 0.67 Medium criteria. Based on the results of field implementation and gain score, it can be concluded that improvement in product learning resources for feasibility and effectiveness was as expected.


2015 ◽  
Vol 4 (3) ◽  
pp. 89 ◽  
Author(s):  
Heikki M. T. Hokkanen ◽  
Ingeborg Menzler-Hokkanen ◽  
Marja-Leena Lahdenpera

<p>Targeted precision biocontrol and improved pollination were studied Europe-wide in the EU ERA-NET CORE ORGANIC 2 project BICOPOLL (Biocontrol and Pollination). A case study was conducted on the management of strawberry grey mold <em>Botrytis cinerea</em>, with the biocontrol fungus, <em>Gliocladium catenulatum</em>, vectored by honey bees or bumble bees. A joint field trial carried out in five countries targeted strawberry cultivations in open field, and included four treatments: untreated control, chemical fungicide, entomovectored biocontrol, and chemical and biocontrol combined. In organic fields, no pesticide treatments were included. The proportion of moldy berries, and/or the marketable yield of healthy berries were recorded from each treatment, along with other parameters of local interest. A pilot study was started in Finland in 2006, and, by 2012, large commercial farms were using entomovectoring. In 2012, field trials were started in Estonia and in Italy, and in 2013-14, these experiments were expanded to Slovenia and Turkey. In total, 26 field tests were conducted using entomovectoring and <em>Gliocladium catenulatum</em> (Prestop<sup>®</sup> Mix) on strawberry, with five additional trials on raspberry. Efficacy results have been excellent throughout the field studies. The results show crop protection equalling or exceeding that provided by a full chemical fungicide program, under all weather conditions, and over a wide geographical range (from Finland to Turkey). Under heavy disease pressure, entomovectoring provided on average a 47% disease reduction, which was the same as multiple fungicide sprays. Under light disease pressure, biocontrol decreased grey mold by an average of 66%, which was greater than fungicide sprays. The concept has proven to be effective on strawberries, raspberries, pears, apples, blueberries, cherries, and grapes. A conservative estimate for Finland is that over 500 ha of strawberry cultivation currently use the technique (≈15% of the strawberry growing area). To make full use of the entomovectoring technique, organic berry and fruit growers are encouraged to (i) keep bees, or to hire the service from local beekeepers for entomovectoring; and (ii) manage vegetation within and around the target crop to support the activity of bees and other pollinators, which can help to disseminate the beneficial microbial populations within the crop. Beekeepers are encouraged to (i) market pollination and biocontrol services to fruit and berry growers, and (ii) ensure that all operations are effective in mananging bees and their microbe dissemination activity. Biocontrol product manufacturers are encouraged to further develop products and their formulations specifically for entomovectoring, because current formulations are suboptimal as they are initially optimized for other uses (e.g., mixing into the soil).</p>


1988 ◽  
Vol 1 (21) ◽  
pp. 118
Author(s):  
M.H. Auerbach ◽  
G.W. Borden ◽  
B.L. Edge

The effectiveness of a novel sand/gel composite system for the temporary stabilization of coastal dunes was demonstrated in wavetank and field testing. The composite consists of 97% beach sand and water, with a few percent of a biodegradable aqueous polymeric gel made from nontoxic ingredients. The gel binds the sand into a firm but resilient composite that is natural in appearance and resists erosion from waves and tides. The composite is applied by pneumatic gun to the front face of a dune to a few feet below the berm level for toe protection. This paper describes the initial development and performance of the composite system in wavetank tests at the Oregon State University Wave Research Facility and field trials at Anastasia State Park, St. Augustine, Florida; Chuck's Steak House, Melbourne Beach, Florida; and Ocean Dunes Condominiums, Fort Fisher, North Carolina.


2019 ◽  
Vol 3 (1) ◽  
pp. 1-16
Author(s):  
Sri Murti ◽  
Dian Ramadan Lazuardi

This study aims to determine the design of instructional materials development, validation results, and effectiveness of the use of contextual basic concepts of indonesian language and literature in STKIP PGRI Lubuklinggau students. This research uses the R&D (research and development) approach of the Borg and Gall model. The steps of development that researchers do namely, preliminary research, planning development models, validation, evaluation, and revision of the model. Furthermore, teaching material products are tested on students with the steps: 1) Portotype testing, 2) Initial input, 3) Small group testing, 4) Field testing. Based on the results of the validation of three experts regarding the teaching materials of the basic concepts of indonesian language and literature, the results obtained by 80%, the teaching materials are in good category. The results of this study also showed that contextual based indonesian conceptual language and literature teaching materials were effectively used in lectures. Keywords: Teaching Materials, Contextual, Basic Concepts


2019 ◽  
Vol 3 (1) ◽  
pp. 44-52
Author(s):  
Eti Setyaningsih ◽  
Ari Sunandar ◽  
Anandita Eka Setiadi

ABSTRACT. Based on the results of interviews with biology teachers of SMA Muhammadiyah 1 Pontianak, that not implemented yet local potential based learning is because of limited information. This research aims to develop local potential of West Kalimantan based booklet media on biodiversity material in Grade X of SMA Muhammadiyah 1 Pontianak.. Media development of this booklet used the Brog&Gall model development method, with stages:(1) Research and data collection,(2) planning,(3) Initial product development,(4) Initial field trials,(5) initial product repairs, and (6) field trials. The results research phase (1) that the book and worksheets teacher have not shown local potential, stage (2) the designed booklet contains core competencies, basic competencies, indicators, objectives, contents, evaluations, and bibliography, stage (3) shows the validity booklets on language aspects 85.3% (very valid), material aspects 95.3% (very valid) and media aspects 90.6% (very valid), stage (4) student responses was 85,7% (very positive) and the teacher's response was 88.7% (very positive). Then stage (5) and stage (6), student responses 90.0% (very positive) and teachers 90.4% (very positive), it concluded that developed booklet media valid and received very positive response from students and teachers.


2020 ◽  
Vol 5 (1) ◽  
pp. 7
Author(s):  
Selvi Atesya Kesumawati ◽  
Husni Fahritsani ◽  
Saipul Ambri Damanik

This study aims to produce a model of basic throw through games which is useful for teachers in giving lessons to primary school students. This development model is a procedural development, because it is in accordance with the problem to be solved and the objectives to be achieved. The procedure used includes five main stages, namely: 1) conducting an analysis of the product you want to develop, 2) making an initial product of a model of basic throw through games for primary students, 3) expert validation, 4) field testing, and 5) product revision. The data are qualitative and quantitative data, while the instruments are list question and observations. Data analysis uses percentages to analyze and subject ratings to assess the feasibility, quality and acceptability of the product. The research study in a model of basic throw through games for primary students along with the development of infrastructure, regulations, and playing techniques. The model for developing basic throw through this game is proven to be feasible, of quality, then acceptable for developing the concept skills of game motion and increasing the physical fitness of primary school students, because respondents when playing ball show that the average category is quite good, meaning that this development model is average - can be demonstrated.


2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Marina Kuswardani ◽  
I Nyoman Arcana

This study aims to (1) Developing the higer oreder thinking skills test on computer based in the subject of trigonometric SMA. (2) Knowing the feasibility of a higer oreder thinking skills tests computer based made on the subject of trigonometric SMA. This research is a research and development (Research & Development). The development method used in this study follows a simple development procedure suggested by Borg and Gall consisting of five steps: (1) Product analysis to be developed, (2) initial product development, (3) Expert Validation and product revision, (4) ) Limited field trials and product revisions, (5) Main-scale field trials and end products. The results of this study is a computer-based test entitled: "Computer Based Test Problems On High Trigonometric Discussion" which is packaged in the form of Comapct Disk (CD). The computer-based tests were tested limited trial of 30 students and a major trials of 34 SMA N 10 Yogyakarta. Problem-based computer test has met the validity, reliability, objectivity, praktibilitas, and economical. Validation results show a computer-based test is worth using. This is supported by: average grain matter about 4.80 (very good) and average media expert 4,76 (very good) and student questionnaire score 39,03 (very good.  Research suggestions, the product should be used by students as an exercise in computer based reasoning. 


2020 ◽  
Vol 12 (2) ◽  
pp. 105-118
Author(s):  
Edy Wahyu Wibowo ◽  
Abdillah Abdillah ◽  
Wahyu Nugroho

This study aims to develop a macromedia flash-based Educational Game Media suitable for use in fraction mathematics lessons. The research method used is a type of Research and Development (R & D). The model used is a modification of the model from Borg and Gall with the following stages: (1) research and information gathering, (2) planning, (3) initial product development, (4) limited trials, (5) initial product revision, (6) Main field trials, (7) operational product revisions, (8) operational field trials, (9) final product revisions, (10) Dissemination and implementation. The results showed that the educational Game Media based on macromedia flash was valid, so it was suitable for use in the mathematics learning process. Educational Game Media based on macromedia flash is also considered effective for improving learning outcomes based on the T Independent Sig test results. (p) 0.00 with conditions P <0.05 so that H0 is rejected. Paired T test results Sig. (p) 0.000 with conditions P <0.05 so that H0 is rejected also shows that the macromedia flash-based Educational Game Media has a significant impact on improving learning outcomes.


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