scholarly journals VALIDATION ANALYSIS OF CONTEXTUAL-BASED COMIC LEARNING MEDIA DEVELOPMENT ON TORQUE CONCEPT MATERIALS IN SMA

2021 ◽  
Vol 8 (2) ◽  
pp. 111-125
Author(s):  
Normilawati Normilawati ◽  
◽  
Maryam Aulia ◽  
Hadma Yuliani ◽  
Jhelang Annovasho ◽  
...  

Lack of student interest in studying physics because in addition to lessons that are considered difficult, learning media are also still less attractive so that learning media are needed that can make students interested in a pleasant learning atmosphere that is supported by learning that connects material with applications that occur in everyday life such as contextual based physics comics. The purpose of this research is to produce a product in the form of contextual-based comic media on torsional concept material in high school. The analytical technique used is descriptive qualitative analysis to be able to describe the validation of the questionnaire from the validators of material experts and media experts. This study uses Research and Development (R&D) research with a 4-D model consisting of define, design, development, and dissemination stages. The research is limited due to time constraints so that it only reaches the development stage. The results of the study obtained a material validity value of 4.05 or 81% which was included in the very feasible category and the media validity value of 4.5 or 90% which was included in the very feasible category. From the results of the study, it can be concluded that the development of contextual-based comic learning media on torsional concept material in high school is very feasible to be used as a learning resource. Keywords: Validation, learning media, comic, and contextual

2021 ◽  
Vol 13 (2) ◽  
pp. 1185-1193
Author(s):  
Ratna Tiharita Setiawardhani

The Covid-19 pandemic has turned face-to-face learning into online learning, thereby minimizing interactions with other people. So that online learning requires preparation, including appropriate learning media. This study used the ADDIE development method to develop android-based multimedia in the tenth grade of high school economic subjects.  The steps are taken consist of  Analysis, Design, Development, Implementation, Evaluation. The stage consists of learning technical analysis and curriculum analysis. The design stage is the design of android-based media. Media and material expert validation carry out the development stage, the media implementation stage is tested in a limited class, and the evaluation stage is the finalization stage of the media used. The results showed that developing android-based multimedia in tenth high school economics learning met validity, effectiveness, and practice criteria.


Author(s):  
Miko Pratama ◽  
Asni Johari ◽  
Jefri Marzal

The lack of Biology teaching materials in senior high school in the Kerinci District has promoted this research. The purpose of this development research is to produce e-modules as teaching materials used by students in Biology subjects. The model used in developing this e-module is the 4-D model, which consists of 4 stages, namely defining, designing, developing, and disseminating. Biology e-modules on plantae and animalia material based on the potential of the Kerinci region were validated by media and material experts. The results of the media expert validation obtained the final percentage of 90% (very valid category) and the material expert validation obtained a percentage of 75% (valid category). From the results of the field test, the teacher responded that the e-modules produced were suitable for use in biology class X high school learning with a percentage of 92.5% (very good category). Furthermore, e-module trials on students obtained responses that the products produced were also proper to be used in biology learning in class X of senior high school. The small group test obtained a score of 85% (excellent category) and the large group test obtained score 78.3% (good category). The use of the developed e-modules in learning resulted in a score of 76.3% (successful category).


2021 ◽  
Vol 6 (2) ◽  
pp. 93-104
Author(s):  
Aisyah Amini ◽  
Riri Okra

ALKI is an e-module that serves as a learning medium for grade X students majoring in MIA at SMAN 1 MAPAT TUNGGUL. E-module ALKI was created with the aim of assisting teachers in delivering materials and helping students understand more about chemical materials by repeating lessons, working on exercises, and strengthening memory by playing flashcards. The thing behind the design of alki e-module is the lack of motivation to learn students, difficulty and the absence of internet network in Mapat Tunggul area, students should not take home the package book, the smartphone owned by students is not used to study, and when doing homework with the help of the internet most students just copy the answer without understanding the origin of the answer. This research method is Research and Development (R&D) with a 4-D research model (four-D) that is with define, Design, Development, and Disseminate stages. In the Development stage, the development stage of ALKI e-module media is carried out. The media development model used in this study is MDLC(Multimedia Development Life Cycle) luther-sutopo version which consists of 6 stages, namely conception, design, material collection, manufacturing process, testing and distribution. The result of the research is a mobile-based ALKI e-module product. With 0.81 validity test results declared valid,0.93 Practicality test results are practiced very practically,and 0.80 effectiveness test results are declared very effective. So, it can be concluded that alki e-module based on mobile application as a learning medium has been valid, practical and effective.


2021 ◽  
Vol 12 (2) ◽  
pp. 108
Author(s):  
Ismi Nurul Qomariah ◽  
Mistianah Mistianah

Abstrak. Penelitian ini bertujuan untuk mengembangkan model pembelajaran Think berbasis media I Spring suite 8 bagi mahasiswa Pendidikan Biologi. Jenis penelitian ini adalah Research and Development. Pengembangan media pembelajaran menggunakan metode Research and Development (R & D) dengan model 4 D (Define, Design, Develop, dan Dessiminate). Penelitian ini dimulai dari tahap define yaitu mengidentifikasi konsep-konsep material yang harus terkandung dalam media. Mendesain lebih lanjut model pembelajaran Think berbasis media pembelajaran I Spring suite 8. Setelah media dirancang dan dibuat maka dilakukan tahap pengembangan yaitu validasi produk oleh ahli dan uji coba produk pada proses perkuliahan. Hasil penelitian menunjukkan bahwa validitas ahli materi dalam kriteria valid dengan persentase 88 persen, hasil validitas ahli media dalam kriteria valid dengan persentase media pembelajaran sebesar 89 persen. Dari uji kelayakan diperoleh hasil uji kelayakan. Disimpulkan bahwa media termasuk dalam kategori sangat baik.Asbtract. This study aims to develop I Spring suite 8 learning media based Think learning model for Biology Education college students. The type of this research was Research and Development. The development of  learning media uses the Research and Development (R & D) method with the 4 D model (Define, Design, Develop, and Dessiminate). This research starts from the define stage that was identificatethe material concepts that must be contained in media. Furthermoredesign the I Spring suite 8 learning media based Think learning model. After media has been designed and created, the development stage was carried out, namely product validation by experts and product testing in the lecture process. The results showed that the validity of the material experts was in valid criteria with the percentage of 88 percent, the results of validity by media experts were in valid criteria with the percentage of learning media as much as 89percent. From the feasibility test, it was concluded that the media is included in the categoryvery good.


2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2020 ◽  
Vol 6 (12) ◽  
pp. 3007-3011
Author(s):  
Alpi Zaidah ◽  
◽  
Ermila Mahariyanti ◽  

This study aims to obtain a valid scientific-based physics learning module to improve critical thinking skills in Dynamic Fluid material for high school/MA students. This study uses a research development design and approach or is included in development research. In this study, a scientific-based physics learning module was developed. The development of this module refers to the development of the (4-D model) proposed by Thiagarajan. This model consists of 4 development stages, namely (Define, Design, Develop, and Disseminate). However, this study is only limited to the development stage, namely the validation stage. The validation test is a theoretical validation. Namely, assurance carried out by experts in their fields. The confirmation includes material, media, language, teacher and peer validation. The research results found that the physics-based learning module was scientifically based on improving critical thinking skills in Dynamic Fluid material for high school / MA students, which were developed to meet the validity criteria. In conclusion, the physics-based learning module to improve critical thinking skills in Dynamic Fluid material for high school / MA students is very well developed.


2020 ◽  
Vol 25 (2) ◽  
pp. 88
Author(s):  
Riyan Arthur ◽  
Riza Nur Dwi ◽  
Lenggogeni Lenggogeni

This R&D aims to develop e-modules based on blended learning in the cost esti-mating course. The research used the R&D method with the 4D (four-D) model carried out through four main stages, namely define, design, development, and dissemination. The e-module development was limited only to the assessment and limited dissemination to experts or the development stage. This study used a questionnaire as a tool to test the feasibility of the instructional through expert validation and student assessment. The results obtained from Instructional experts, material, and students showed that this electronic module is suitable for use in cost estimating subject in Building Construction Vocational Undergraduate Program, Faculty of Engineering, Universitas Negeri Jakarta. However, further research is needed on the fourth stage (disseminate).


Author(s):  
Nailul Himmi ◽  
Lia Bidari Agustin Hatwin

Abstrak. Penelitian pengembangan ini bertujuan untuk membuat bahan ajar matematika berupa modul pada materi sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X, serta mengetahui kualitas bahan ajar ditinjau dari kevalidan, kepraktisan, dan keefektifan. Pengembangan modul dilakukan berdasarkan model ADDIE dengan tahapan analisis, desain, development, implementation, dan evaluation. Instrumen yang digunakan berupa lembar penilaian modul untuk ahli materi dan ahli media untuk mengukur kevalidan, angket respon siswa untuk mengukur kepraktisan, serta soal tes visual thinking untuk mengukur keefektifan media. Uji coba produk dilakukan sebanyak 3 kali di SMA Negeri 8 Batam pada kelas X MIPA 5 yang mengimplementasikan Kurikulum 2013. Hasil penelitian ini berupa modul sistem pertidaksamaan dua variabel berbasis GeoGebra terhadap kemampuan visual thinking matematis siswa SMA kelas X. Berdasarkan hasil penelitian diperoleh bahwa modul dikatakan sangat valid (3,46), praktis (3,04) dan efektif (89%), serta kemampuan visual thinking matematis siswa dengan rata-rata kelas 89,61. Kata Kunci: Modul, visual thinking, dan Geogebra Abstract. This development research aims to create mathematics teaching materials in the form of modules on the material of the system of inequality of two variables based on GeoGebra on mathematical visual thinking ability of high school students of class X, and to know the quality of teaching materials in terms of validity, practicality and effectiveness. The module development is based on the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. Instruments used in the form of a module assessment sheet for material experts and media experts to measure validity, questionnaire responses to students to measure practicality, as well as visual thinking test to measure the effectiveness of the media. Trial of the product is done 3 times in SMA Negeri 8 Batam in class X MIPA 5 which implements Curriculum 2013. The result of this research is a modulation system of inequality of two variables based on GeoGebra to visual thinking ability mathematically high school students of class X. Based on the research results obtained that the module is said Excellent (3.46), practical (3.04) and effective (89%), as well as students mathematical visual thinking ability with grade average of 89,61. Keyword: Module, visual thinking, and GeoGebra.


2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Febri Yanti ◽  
Fifi Yasmi ◽  
Jaenam Jaenam

Teachers in the learning process less variable in the use of learning strategies more frequently lectured for teachers in presenting the material and rarely use the media in the learning process much less instill character values. The use of media in teaching is expected to increase creativity, interest and motivation to study. The benefits of interactive learning media is expected to motivate students to learn independently, creatively, effectively and efficiently. The media is expected to be used by biology teachers in any school . This type of research is the development of research . Model and procedure development using 4 - D ( four- D - model ) consists of define, design, develop and disseminate. Stage do not disseminate. Further data collection is done with the validation and test media. Media validated by biology professors and lecturers Indonesian and high school biology teacher. Tests performed on high school students of class XI Earth 2 Padang to determine the practicalities of interactive media. The results of the validation are assessed by 3 people validator to interactive media produced show very valid interactive media with validation value 90.69 %. The results were given to the practicalities of 3 biology teacher and a class of students to the interactive media produced shows very practical interactive media with practicality value of 90.55 % and 86.07 %. From the results of the second assessment criteria states that researchers develop useful media in the learning process , both for teachers and for students.


2018 ◽  
Vol 1 (2) ◽  
pp. 136-142
Author(s):  
Yunita Wardianti ◽  
Ria Dwi Jayati

The research aims at producing a valid biology module with local wisdom-based to senior high school students of Lubuklinggau. The research used research and development design with local wisdom-based. The development of the module refered to four D model which was developed by Thiagarajan. The model consists of four stages, namely Define, Design, Develop, and Disseminate. However, the research was limited on the development stage, particularly on validation stage. The validity test on this stage was a theoretic validity, which is executed by the three experts. The validation included material validation, construction/media validation, and language validation. The result showed that the development met the validity criteria with material validity score 4,165; construction/media validity score 4,259; and language validity  score 4,338 categorised to be 'very valid'. In conclusion, the biology module developed with local wisdom-based to senior high school students of Lubuklinggau was valid. Keywords: validity, biology module, local wisdom


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