scholarly journals E-Module of Cost Estimating Course in Building Construction Vocational Undergraduate Program Faculty of Engineering Universitas Negeri Jakarta

2020 ◽  
Vol 25 (2) ◽  
pp. 88
Author(s):  
Riyan Arthur ◽  
Riza Nur Dwi ◽  
Lenggogeni Lenggogeni

This R&D aims to develop e-modules based on blended learning in the cost esti-mating course. The research used the R&D method with the 4D (four-D) model carried out through four main stages, namely define, design, development, and dissemination. The e-module development was limited only to the assessment and limited dissemination to experts or the development stage. This study used a questionnaire as a tool to test the feasibility of the instructional through expert validation and student assessment. The results obtained from Instructional experts, material, and students showed that this electronic module is suitable for use in cost estimating subject in Building Construction Vocational Undergraduate Program, Faculty of Engineering, Universitas Negeri Jakarta. However, further research is needed on the fourth stage (disseminate).

2021 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Tri Wijaya Darwis ◽  
Muhammad Ibrahim ◽  
Suparman Suparman ◽  
Putriyani Samsul

The IPS module development based on Islamic integration and science in SMP Muhammadiyah Enrekang based on: First, no SCIENCE teaching materials have the concept of Islamic integration and science. Second, no teaching material guides students to obtain IPS' idea confidence in Allah SWT. Third, the results of studying IPS are some students who have not achieved KKM scores. The purpose of this development are to: (1) design the of Islamic-based IPS modules and human materials science, place and environment in grade VII students of SMP Muhammadiyah Enrekang, (2) explain the effectiveness Islamic-based IPS modules to improve learning outcomes. This research used a Research and Development approach with ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development models. An explanation of the module's level of interest was used in the questionnaire tested in the experiment class. Meanwhile, the influence of modules on improving students' learning outcomes uses pre-test post-test control design groups. The development results showed that: (1) specifications of IPS modules based on Islamic integration and science in the form of print media. This module developed using evidence sourced from the Qur'an. The learning results intended to achieve 2013 curriculum and as a means for students to increase their confidence in Allah SWT through integration with the evidence of the Qur'an; (2) the effectiveness and convenience of IPS module based on Islamic integration and science showed that this module has a high level of feasibility, effectiveness, and interest. 84% level material validation results evidence this, 71% level learning expert validation, 95% level language validation, 90% learning expert validation. The results of field tests on grade VII students of SMP Muhammadiyah Enrekang showed a high level of effectiveness through the works of independent sample t-test obtained t count=6.41and t tabel=2.0322. Because of the t count > table, Ho is rejected, and Ha is accepted


2021 ◽  
Vol 4 (3) ◽  
pp. 515-532
Author(s):  
Ni Rai Vivien Pitriani ◽  
I Gusti Ayu Desy Wahyuni ◽  
I Ketut Pasek Gunawan

This study aims to determine the Development of Interactive Learning Media Using Lectora Inspire in the Hindu Religious Education Study Program; determine the feasibility of this learning media based on the assessment of material experts, media experts and learning practitioners; knowing the student's assessment of this learning media. This type of research and development uses the ADDIE development model. At the Development stage, the learning media using Lectora Inspire which was assessed for feasibility by 1 material expert, 1 media expert and 1 learning practitioner, all of them from STAHN MPU Kuturan lecturers. The implementation phase includes two stages, namely small group trials and field trials. The results showed that the Learning Media Using Lectora Inspire was developed through five stages, namely Analysis, Design, Development, Implementation and Evaluation; The feasibility level of this learning media based on the assessment of material experts obtained an average of 4.53 which was included in the very feasible category, media experts obtained an average of 4.48 which was included in the very feasible category, and learning practitioners obtained an average of 4.60 which included in the very decent category; Student assessment, obtained an average overall score of 4.24 which is included in the very decent category. Based on the results of the study, the developed learning media is very suitable to be used as a learning medium in the Hindu religious education study program.


2021 ◽  
Vol 8 (2) ◽  
pp. 111-125
Author(s):  
Normilawati Normilawati ◽  
◽  
Maryam Aulia ◽  
Hadma Yuliani ◽  
Jhelang Annovasho ◽  
...  

Lack of student interest in studying physics because in addition to lessons that are considered difficult, learning media are also still less attractive so that learning media are needed that can make students interested in a pleasant learning atmosphere that is supported by learning that connects material with applications that occur in everyday life such as contextual based physics comics. The purpose of this research is to produce a product in the form of contextual-based comic media on torsional concept material in high school. The analytical technique used is descriptive qualitative analysis to be able to describe the validation of the questionnaire from the validators of material experts and media experts. This study uses Research and Development (R&D) research with a 4-D model consisting of define, design, development, and dissemination stages. The research is limited due to time constraints so that it only reaches the development stage. The results of the study obtained a material validity value of 4.05 or 81% which was included in the very feasible category and the media validity value of 4.5 or 90% which was included in the very feasible category. From the results of the study, it can be concluded that the development of contextual-based comic learning media on torsional concept material in high school is very feasible to be used as a learning resource. Keywords: Validation, learning media, comic, and contextual


Author(s):  
Edy Wibowo ◽  
Moh Fadly Dg Matona

Abstrak. Tujuan dari penelitian ini untuk mengembangkan media pembelajaran berupa video pembelajaran berbasis whiteboard animation yang valid, praktis  dan efektif untuk digunakan oleh mahasiswa maupun masyarakat pada umumnya sebagai sumber belajar Trigonometri sedangkan target khususnya adalah menghasilkan produk video pembelajaran animasi yang digunakan dalam pembelajaran matakuliah Trigonometri. Masalah yang terdapat dalam penelitian ini adalah kuranganya sumber belajar yang praktis diakses oleh mahasiswa dalam bentuk video pembelajaran yang sesuai dengan kurikulum. Untuk merealisasikan tujuan dari penelitian ini , metode yang ditetapkan adalah penelitian pengembangan dengan menggunakan Model Pengembangan ADDIE sebagai tahapan penelitian yakni Analysis, Design, Development, Implementation dan Evaluation. Instumen yang digunakan dalam penelitian pengembangan ini adalah lembar evaluasi video pembelajaran Ahli materi dan media dengan memberikan tanda centang (√ ) pada setiap aspek untuk mengukur kevaliditas, lembar evaluasi video pembelajaran Mahasiswa dengan memberikan tanda centang (√ ) untuk mengukur kepraktisan dan Tes uraian yang diberikan kepada mahasiswa untuk mengukur kefektivan. Data hasil evaluasi validasi dan kepraktisan video pembelajaran yang telah dinilai kemudian dianalisis secera kuantitatif dan memberikan skor berdasarkan rentang kriteria yang ditetapakan Dari seluruh rangkaian tahapan pengembangan yang telah dilaksanakan memberikan hasil bahwa video pembelajaran yang kembangkan berdasarkan validasi ahli sebesar 88,19 pada kriteria sangat baik , hasil penilaian mahasiswa sebesar 83,24  baik dan hasil tes dengan rata-rata 71,95 baik. Hasilnya video pembelajaran yang kembangkan Valid, Praktis dan Efektif.Kata kunci: Trigonometri,Model ADDIE, whiteboard animation Abstract. The purpose of this research is to develop a learning media in the form of a whiteboard animation-based learning video that is valid, practical and effective for use by students and the community in general as a source of Trigonometry learning while the target, in particular, is to produce an animated learning video product used in learning Trigonometry courses. The problem in this research is the lack of practical learning resources accessed by students in the form of learning videos that are under the curriculum. To realize the objectives of this study, the method determined is development research using the ADDIE Development Model as a stage of research namely Analysis, Design, Development, Implementation and Evaluation. The instrument used in this research development was the evaluation video of the expert learning media material and media by giving a checkmark (√) on each aspect to measure validity, the Student learning video evaluation sheet by giving a checkmark (√) to measure the practicality and description test given to students to measure effectiveness. The results of the evaluation of the validation and practicality of the instructional video that have been assessed are then analyzed quantitatively and give a score based on a range of criteria determined. From the entire set of stages of development that have been carried out it gives the result that the learning video developed based on expert validation is 88.19 on excellent criteria, student assessment results of 83.24 good and test results with an average of 71.95 good. The result is a learning video that is developed Valid, Practical and Effective. Keywords: Trigonometry, ADDIE models, whiteboard animation


2017 ◽  
Vol 3 (1) ◽  
pp. 57 ◽  
Author(s):  
Irnin Agustina Dwi Astuti ◽  
Ria Asep Sumarni ◽  
Dandan Luhur Saraswati

Abstract Physics topic about pressure sometime feels abstract for students. For solution about abtract problem the students, needed media learning can explain physics topic is with mobile learning with android. Almost all the students have smartphone, it would be nice if the smartphone is used for learning. Android apps in this study shows competence, materials, example problems, learning videos and interactive evaluation questions. The method used is the Research and Development (R&D) with its development process using a model ADDIE (Analysis, Design, Development, Implementation and Evaluation). ADDIE model development research is done only until the Development stage, because of this study was limited to develop and produce a valid instructional media applications to be implemented based on an assessment validator. Data collection instruments consist of expert validation sheet material and sheet media expert validation given to 6 (six) people validator that three media experts and three experts material. This study shows that the validation results are to be obtained percentage scoring average of 85.25% with a valid category. Based on the results of a study and discussion can be concluded that the application of instructional media android-based mobile learning are valid for use in learning of physics. Key words: physics learning media, android, mobile learning. Abstrak Materi fisika mengenai tekanan sering terkesan abstrak bagi siswa. Untuk mengatasi masalah keabstrakan siswa, maka diperlukan media pembelajaran yang dapat menjelaskan konsep fisika yaitu dengan media pembelajaran mobile learning berbasis android. Hampir semua siswa kini memiliki smartphone, sehingga lebih baik jika smartphone digunakan sebagai media belajar. Aplikasi android dalam penelitian ini berisi kompetensi, materi, contoh soal, video pembelajaran dan soal evaluasi interaktif. Metode penelitian yang digunakan adalah metode Research and Development (RnD) dengan proses pengembanganya menggunakan model ADDIE (Analysis, Design, Development, Implementation dan Evaluation). Penelitian pengembangan model ADDIE yang dilakukan hanya sampai tahap Development (pengembangan), karena tujuan penelitian ini hanya sebatas mengembangkan dan menghasilkan suatu aplikasi media pembelajaran yang valid untuk diimplementasikan berdasarkan penilaian validator. Instrumen pengumpulan data terdiri dari lembar validasi ahli materi dan lembar validasi ahli media yang diberikan kepada 6 (enam) orang validator yakni 3 ahli media dan 3 ahli materi. Penelitian ini menunjukkan bahwa hasil validasi yang dilakukan diperoleh persentase rata-rata penilaian sebesar 85,25% dengan kategori valid. Berdasarkan hasil peneltian dan pembahasan dapat disimpulkan bahwa aplikasi media pembelajaran mobile learning berbasis android sudah valid untuk digunakan dalam pembelajaran fisika. Kata kunci: media pembelajaran fisika, android, mobile learning.


2021 ◽  
Vol 5 (1) ◽  
pp. 26-32
Author(s):  
Mita Anggelia

This study aims to develop a history booklet about the entry and development of Islam in Indonesia for class X SMA Negeri Tugumulyo according to the 2013 curriculum. This research is development research using a 4-D model which consists of four stages, namely: definition, design, development, and dissemination. Based on the results of the analysis of the assessment by three experts, namely linguists, media experts, and material experts, it shows that the material history booklet of the entry and development of Islam into Indonesia fulfills the valid category with an average score of 3,21. While the results of the analysis of the student assessment sheet consisting of 31 people, it was found that the history booklet of material entry and development of Islam into Indonesia fulfilled the practical category with an average score of 3,60. The result of the t-hitung is 7,472, the significance level is a=0,05 with the degrees of freedom (dk/df) 31, the t-tabel is 1,697 with a significance of 0,000, which means it is smaller than 0,05, there is a significant relationship, meaning that the history booklet material for the entry and development of Islam into Indonesia is valid, practical, and effective.


2021 ◽  
Vol 2 (2) ◽  
pp. 72-78
Author(s):  
Elisa Elisa ◽  
Aslamiyah Rambe ◽  
Ainun Mardiyah ◽  
Tina Anggaraini Siregar ◽  
Roipalah Roipalah ◽  
...  

The purpose of this research is to develop a quiz-based assessment tool that can measure students' competence in physics. This research is a type of research on the development of a 4-D model (four-D model) which consists of four stages, namely: definition, design, development and dissemination. The results of the development research got validation results from linguists with an average of 3.57, a percentage of 89% and a "very valid" category. The results of material expert validation with an average of 3.6 percent from 90% and the "very valid" category. The results of media expert validation with an average of 3.4, the percentage of 85% and the "very valid" category. The results of the student observation sheet provide evaluation results of student observations with an average of 15.25% and a percentage of 95.3%. The results of the product capability questionnaire assessment results with the assessed aspects adjusted to the type of product produced with a total of 64 and an average of 3.2 with a proportion of 80% and categorized as "very good". The results of the student response questionnaire on the practicality of students with an average of 54.65, the proportion of 91% and the category "very practical". The results of the student effectiveness questionnaire with an average of 38 percent 95% and the category "very effective".


2020 ◽  
Vol 4 (2) ◽  
pp. 63
Author(s):  
Muhammad Kharis Syarifuddin ◽  
Kusumawati Dwiningsih

This research is aims to describe the validity of interactive multimedia based on Android in the ion bonding sub material. This research uses Thiagarajan's 4-D development research consisting of Define; Design; Development and Disseminate. However, this research is limited to the Development stage of Thiagarajan in Ibrahim (2014). Multimedia validity is reviewed from the aspect of content validity and construct validity. This multimedia was validated by 2 Unesa chemistry lecturers and 1 chemistry teacher with the research instrument used in the form of a multimedia validation sheet then the results of the validation resulted in a validation score. Based on data analysis, it can be concluded that android-based interactive multimedia on the ion bond sub-material is valid for use with percentage content validation and construct validity respectively 91.85% and 89.61% with highly valid criteria.


Author(s):  
Miko Pratama ◽  
Asni Johari ◽  
Jefri Marzal

The lack of Biology teaching materials in senior high school in the Kerinci District has promoted this research. The purpose of this development research is to produce e-modules as teaching materials used by students in Biology subjects. The model used in developing this e-module is the 4-D model, which consists of 4 stages, namely defining, designing, developing, and disseminating. Biology e-modules on plantae and animalia material based on the potential of the Kerinci region were validated by media and material experts. The results of the media expert validation obtained the final percentage of 90% (very valid category) and the material expert validation obtained a percentage of 75% (valid category). From the results of the field test, the teacher responded that the e-modules produced were suitable for use in biology class X high school learning with a percentage of 92.5% (very good category). Furthermore, e-module trials on students obtained responses that the products produced were also proper to be used in biology learning in class X of senior high school. The small group test obtained a score of 85% (excellent category) and the large group test obtained score 78.3% (good category). The use of the developed e-modules in learning resulted in a score of 76.3% (successful category).


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