scholarly journals A DESCRIPTIVE STUDY OF THE TEACHER’S TECHNIQUE ON CONTROLLING THE STUDENTS’ MISBEHAVIOR IN SMPN 1 SUKASADA

2019 ◽  
Vol 3 (2) ◽  
pp. 56
Author(s):  
Rini G.A.D.P. ◽  
Nitiasih P.K. ◽  
Mahayanti N.W.S. ◽  
Budiarta, L.G.R.

Students in this era were already being in touch a lot by technology. This is one of the reasons why students in this era were called as digital native students. The purpose of this research was to know the impact of using digital game to improve the digital native students’ English learning. Sample of this research were 25 elementary school students that chosen using lottery and they divided into 5 groups based on the digital local story game that they would play. Pre-test, post-test and interview were conducted to measure the improvement of students’ English learning. The result of the pre-test and post-test showed the significance difference in the students’ score. The result of the study showed that digital games can improve digital native students’ English skill.

2020 ◽  
Vol 7 (7) ◽  
Author(s):  
Constantinia Balia ◽  
Michael Skoumios

<p>This study aimed to investigate the impact of a teaching intervention for electric circuits on the content of elementary school students’ written arguments. Educational material was constructed based on the constructivist approach to learning with the use of science and engineering practices and was implemented with 34 students aged 11 years. A questionnaire that was provided to students before and after the teaching intervention (pre-test, post-test) was used to collect the data. Data analysis was carried out by classifying the sufficiency of the components of the arguments into levels. The analysis of written answers (arguments) was performed with a framework for assessing the content of arguments (appropriateness of their components: claim, evidence, and reasoning). The data analysis showed that the students significantly improved the content of their arguments.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0698/a.php" alt="Hit counter" /></p>


2021 ◽  
Vol 4 (3) ◽  
pp. 475-480
Author(s):  
Dwi Christina Rahayuningrum ◽  
Etri Yanti ◽  
Ibul Mardiko

Abstrak Fenomena game online sangat mempengaruhi para pelajar menggunakan waktu yang seharusnya untuk belajar tapi digunakan untuk bermain game online. Sehingga dalam proses belajar mengajar siswa kurang konsentrasi dan menyebabkan turunnya prestasi belajar dan terganggunya kesehatan. Tujuan dari kegiatan ini meningkatkan pengetahuan siswa sekolah dasar mengenai dampak game online. Kegiatan ini dilakukan di Sekolah Dasar Negeri 26 Air Tawar Timur Padang. Kegiatan ini diawali dengan memberikan pertanyaan seputar pengetahuan siswa sekolah dasar mengenai dampak game online. Dilanjutkan dengan memberikan materi menggunakan power point dan memberikan leaflet. Semua siswa antusias dalam mengikuti kegiatan ini terlihat dari banyaknya pertanyaan yang mereka ajukan. Kegiatan ini efektif dilakukan dalam peningkatan pengetahuan siswa dimana terlihat adanya peningkatan siswa sebelum dan sesudah mendapatkan penyuluhan yang terlihat dari koesioner pre dan post test yaitu sebesar 17,03 point.Kegiatan ini merupakan langkah awal untuk meningkatkan pemahaman siswa mengenai dampak game online serta mengantisipasi terjadinya kecanduan game online pada siswa. Kata Kunci : Pendidikan Kesehatan, Tingkat pengetahuan, Game Online, Siswa Sekolah Dasar Abstract  The phenomenon of online games greatly influences students to use the time that should be for studying but used to play online games. So that in the teaching and learning process students lack concentration and cause decreased learning achievement and disruption of health. The purpose of this activity is to increase the knowledge of elementary school students about the impact of online games. This activity was carried out at the State Elementary School 26 Air Tawar Timur Padang. This activity begins with asking questions about elementary school students' knowledge about the impact of online games. Followed by providing material using power points and giving leaflets. All students were enthusiastic in participating in this activity as seen from the many questions they asked. This activity is effectively carried out in increasing student knowledge where there is an increase in students before and after receiving counseling as seen from the pre and post-test questionnaire, which is 17.03 points. This activity is the first step to improve students' understanding of the impact of online games and to anticipate addiction. online games in students.Keywords: Health Education, Level of knowledge, Online Games, Elementary School Students


Author(s):  
Phub Dorji ◽  
Chencho Gyeltshen ◽  
Geeta D. Sanyasi ◽  
Phub Sithub ◽  
Tenzin Dema ◽  
...  

Aims: This study examined the impact of early child care and development (ECCD) education on psychomotor, affective and cognitive domains of learning in elementary school students. Study Design:  This descriptive study employed qualitative and quantitative methods. Place and Duration of Study: The study was conducted in five schools under Chukha Dzongkhag for a period of one year (2019-2020).  Sample: This study involved a survey of teachers and observation of students in 5 schools of Chhukha district. Seventy three teachers were selected to fill out the questionnaire using homogenous sampling technique and 6 students were selected as participants for observation using simple random sampling technique. Methodology: Quantitative data were gathered through questionnaires, and documents and artifacts while qualitative data were gathered through observation for this descriptive study. The data collected from questionnaire, document and artifact and observation were triangulated to facilitate validation of data through cross verification and strengthen the findings of the study. Results: The results indicated positive impact of ECCD on elementary school students’ academic performance. In particular, the analysis revealed that ECCD education has the highest level of impact on students’ psychomotor performance, followed by affective and cognitive performance. Conclusion: In view of these findings, the researchers recommend the ECCD education programme developers and instructors to look for a balanced curriculum that ensure equal development of cognitive, affective, and psychomotor domains of learning.


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


1998 ◽  
Vol 19 (1) ◽  
pp. 27-51 ◽  
Author(s):  
Min Liu

Promoting creative thinking in children has been an issue of critical importance to educators. Research shows that appropriate uses of computer programs such as word processing, computer imaging, and Logo programming have the potential to enhance children's creativity. Little is known, however, about the impact of hypermedia technology on children's creative thinking. This study examined whether engaging elementary school students in hypermedia authoring would promote their creative thinking. It was found that after engaging in an extended period of hypermedia authoring, the fourth graders increased their creativity scores in a number of areas. The low and intermediate ability students appeared to benefit from the hypermedia authoring environment more than the high ability students and working collaboratively on the hypermedia authoring projects enabled students to demonstrate higher creativity scores than when working individually. The findings are consistent with research on hypermedia and creativity with Logo in showing that by offering a new dimension for expressing thoughts and encouraging novel ways of presentation, hypermedia authoring is another way to facilitate children's cognitive development and promote their motivation toward learning.


2019 ◽  
Vol 15 (2) ◽  
pp. 73-84
Author(s):  
Cecilia Novianti Salsinha ◽  
Eva Binsasi ◽  
Elinora Naikteas Bano

[Bahasa]: Salah satu metode pembelajaran yang cocok digunakan untuk operasi perkalian adalah metode jarimatika. Metode ini diberikan kepada siswa SD di Kefamenanu mengingat berdasarkan data Badan Pusat Statistik (BPS), Kefamenanu telah memiliki empat perguruan tinggi namun masih banyak siswa yang belum memiliki kemampuan berhitung cepat. Kelebihan metode jarimatika adalah tidak memerlukan alat peraga dan hafalan karena perhitungan dilakukan dengan memanfaatkan jari tangan sehingga diharapkan operasi hitung perkalian dapat lebih mudah dipahami, menyenangkan, dan tidak membebani memori otak siswa. Tujuan kegiatan pengabdian ini adalah untuk meningkatkan kemampuan berhitung siswa sekolah dasar. Kegiatan ini dilaksanakan di SDN Neonbat Kefamenanu, Nusa Tenggara Timur (NTT) dengan subyek pengabdian seluruh siswa kelas V yang berjumlah 60 orang. Pengabdian dilaksanakan dalam bentuk workshop yang dibagi menjadi 2 hari. Pelaksanaan hari pertama fokus pada review kemampuan dasar siswa yang meliputi perkalian 1-5 dan dilanjutkan dengan perkenalan teknik berhitung cepat dengan jarimatika untuk perkalian 6-10 dan 11-15. Pengabdian dilanjutkan pada hari kedua yaitu review materi pada hari sebelumnya dan penyampaian teknik berhitung cepat untuk kelompok 16-20 yang diakhiri dengan pemberian latihan. Kegiatan pengabdian tidak hanya berhenti pada workshop tetapi dilanjutkan dengan pendampingan terhadap siswa yang dipilih sebanyak 20 orang. Kegiatan pendampingan ini memberikan dampak positif terhadap hasil belajar yang diperoleh siswa. Hal ini dapat dilihat dari peningkatan nilai rata-rata pada pre-testsebesar 55,84 dan pada post test sebesar 75. Kata Kunci: berhitung cepat; metode jarimatika; perkalian; sekolah dasar [English]: One of the appropriate methods to learn multiplication is Jarimatika. It was given to elementary school students in Kefamenanu which, based on data from statistical central agency (BPS), has four colleges but there are still many students who do not have rapid counting skills. The advantage of this method is not requiring learning tools and memorization because calculations are done by utilizing the fingers so that the expected counting operation of multiplication can be more easily understood, enjoyable, and does not overload students’ memory. The purpose of this community service program was to improve the counting skills of elementary school students. It was held at SDN Neonbat Kefamenanu, East Nusa Tenggara (NTT) involving 60 5th-grade students. The program was carried out in two-day workshop. The first day focused on the review of students ' basic ability which includes multiplication 1-5 and continued with the introduction of quick counting techniques with Jarimatika for multiplication 6-10 and 11-15. The second day was to review the previous day and introduce the rapid counting technique for multiplication 16-20. This program did not only end with the workshop but also continued with the assistance of 20 selected students. This assistance provided a positive impact on the results students get which can be seen from the increasing average score: 55,84 in the pre-test then increased to 75 in the post-test. Keywords: fast counting; jarimatika method; multiplication; elementary school


Author(s):  
Meiliana Nurfitriani ◽  
Mohammad Fahmi Nugraha ◽  
Budi Hendrawan

This study aims to determine how integrated thematic-based English learning is for elementary school students. The method used is a qualitative research method with descriptive analysis techniques with library research by examining the implementation of integrated thematic-based English learning for elementary school students. Data collection is done by reducing documents in the form of reports, news and research articles both nationally and internationally related to the topic of this research article. The results showed that the integration between student experience and previous knowledge possessed by children with English learning presented in a theme, will help children to gain knowledge, skills, and attitudes holistically. The theme developed is of course taking into account the children's knowledge, interests, and environment. Each skill in English is also not taught separately but is learned in an integrated manner with other skills. Therefore, the concept of learning English as a foreign language in accordance with the concept of an integrated thematic approach will be able to provide the value of knowledge, skills, and attitudes as a whole whose process is in line with the characteristics of children at the elementary school level.


2020 ◽  
Vol 4 (2) ◽  
pp. 152-157
Author(s):  
Faizal Chan ◽  
Agung Rimba Kurniawan ◽  
Siti Kalila ◽  
Fiki Amalia ◽  
Devi Apriliani ◽  
...  

Abstract The purpose of this study is to describe the impact of bulliying on the confidence of elementary school students ". The impact of bullying can affect students' psychological development. Another impact of victims of bullying can be an offender for others. The research method used in this study is qualitative. This type of research used in this study is a purposive study because researchers feel the sample taken is most knowledgeable about the problem to be examined by the researcher. Based on the results of the study it can not be seen directly the impact of victims of bullying, but psychologically the victims of this bullying experience pressure. Even in some cases, victims of bullying do not have confidence. 


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