scholarly journals Developing Peripheral Learning Material to Improve Students’ Vocabulary for The Fifth Grade of Elementary School

2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Wayan Saputra

This study aimed at developing peripheral learning material in an attempt to improve fifth grade students’ vocabulary. This study used ADDIE model proposed by McGriff to develop the product. The stages used were (1) Analyze, (2) Design, (3) Develop, (4) Implement, and (5) Evaluation. Based on the result of need analysis it can be concluded that the peripheral learning material produced was in the form of poster that contained word, picture and simple sentence by concerning the criteria of the good material and poster. The interview guide and questionnaire were used in this stage as the instruments. After analyzing the needs, the product was design by making the blueprint, draft, illustration as well as inserting the word and sentences. The product was revised and developed in the development stage. Furthermore, the product was implemented in limited trial by attaching the poster around the class, conducting the first observation, changing the poster, and conducting the second observation. The response of the students and the teacher were gained by using the questionnaire and the interview. In order to check the quality of the product, the expert judgement sheet was used as the instrument. From both of expert judges it can be categorized that the product was excellent product. 

Author(s):  
Hasmai Bungsu Ladiva ◽  
Rafhy Febryan Putera ◽  
Yesi Anita

This study aims to develop a value-based teaching material for Citizenship Education (PKn) together with the local wisdom of the Minangkabau community to build the national character of the fifth grade students of Elementary School. The research conducted is research and development with the ADDIE research model which is an acronym in English from the stages of analysis, design, development, implementation, and evaluation. By participating in the development stage of the ADDIE model, teaching material development is carried out by combining the values of togetherness found in the local wisdom of the Minangkabau community in a single unit of learning material. Data obtained from the validation of teaching materials, classroom learning practices, and the effectiveness of learning from student learning outcomes. The results of this study indicate that the development of Pkn teaching materials based on the values of togetherness of the Minangkabau community has been successfully carried out based on data on the validity, practicality, and effectiveness of teaching materials in learning in Class V of Elementary School.Keywords: Development Research, Minangkabau, PKn, SD Togetherness Value.


2017 ◽  
Vol 1 (2) ◽  
pp. 64
Author(s):  
Komang Gede Suardiyasa

This present study was a research and development (R&D) which concerned in; identifying the kinds of vocabulary were appropriate to be developed as Guessing Game (GG) for teaching vocabulary to the fifth grade of students of SD Negeri 5 Kubutambahan, analyzing the quality of the developed Guessing Game (GG) for teaching vocabulary to the fifth grade of students of SD Negeri 5 Kubutambahan. This study followed the R&D design proposed by Dick and Carey (2005). This design involves: need analysis, instructional analysis, learner and learning environment, performance objectives, assessment rubric, story board, design and develop, formative evaluation, revision and final product. The subjects of the study were students of fifth grade and the teacher of SD Negeri 5 Kubutambahan. the data were collected through observation, questionnaire, interview, document review and expert judgment. The result of the study shows that: (1) there were four guessing games have been developed with four different themes which were aimed to be used as a media for teaching vocabulary to the first semester of 5th grade students. Those guessing game were designed based on the criteria of English syllabus of school based curriculum for the first semester of 5th grade students and also based on criteria of educational app by Lee & Cherner (2015). The final of the guessing game were presented into CD and a manual guide book for teacher. (2) the overall quality of the developed guessing game from the judgment of experts was categorized as excellent (2.73). 


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Astini K.T.

This study aimed at exploring materials that should be developed in computer-assisted hotel front office English listening materials for students of tourism school, explaining ways to develop computer-assisted hotel front office English listening materials for students of tourism school in Bali, and analyzing the quality of computer-assisted hotel front office English listening materials for student of tourism school in Bali. This study applied ADDIE model Research and Development design. The steps were analyzing, designing, developing, implementing, and evaluating. From the need analysis, it was found that listening activity was one of the skills that got the least attention. Therefore, developing listening material in the context of front office was an urgent need. In the development, several data were collected through observation, interview, and document analysis. There were five topics developed based on the collected data, they were Hotel Check-in, Hotel Check-in with No Reservation, Giving Recommendation, Hotel Check-out, and Hotel Check-out with Problem. The resource materials followed good material criteria proposed by Tomlinson (1998) and good listening text criteria by Wilson (2008). Using the quality measurement, the developed resource material was 169.3 (good).


2017 ◽  
Vol 4 (1) ◽  
pp. 92-103
Author(s):  
Safriani Novitri

This research is designed to develop the students’ reading comprehension of narrative, descriptive and hortatory exposition texts by using cooperative learning based-module. It aims to explainthe current needs, to design and toexamine the validity and practicality of cooperative learning based-module in developing reading comprehension at the second-semester Students in English Department of FKIP – UIR. The design of this research is R & D approach by using ADDIE model. The sample was selected from second semester students at English Department of FKIP UIR. Five validators involved in evaluating the product to evaluate its the validity, and the practicality. The quantitative data were collected through a questionnaire and test and qualitative data were collected through an interview. To develop the learning material to be givento students, the researcher tried to find out the need analysis, the validity, and the practicality of her product in designing and implementing readingin cooperative learning based-module. Based on the research finding of this research was considered valid and practice and it can be used to develop the quality of students in reading comprehension. 


2020 ◽  
Vol 10 (2) ◽  
pp. 155
Author(s):  
Halimah Halimah

This research based from the low quality of science learning in fifth grade students of SDN 111 / IX Muhajirin Village. This is indicated by the discovery of several problems including the teacher is not optimal in guiding students to search and find the concept of learning material independently, so that students have not been motivated and facilitated to independently learn the subject matter with their own pemenuan, teachers are less guiding students in providing problem so that students are not accustomed to thinking critically and analytically, it is supported by low student learning outcomes data with classical completeness reaching 45%. This type of research is a classroom action research conducted in three cycles. Each cycle is carried out in one meeting consisting of planning, implementation, observation and reflection. The subjects of this study were teachers and students of class V SDN 111 / IX Muhajirin Village with a total of 36 students. The results showed the skills of the first cycle teachers received a score of 25 with sufficient criteria, the second cycle obtained a score of 34 with very good criteria and cycle III obtained a score of 36 with very good criteria. Activities of students in the first cycle obtained an average total score of 18.9 with sufficient criteria, second cycle obtained an average total score of 26.4 with good criteria and cycle III obtained an average total score of 30.5 with good criteria. Learning outcomes of students in cycle I obtained an average score of 62.56, cycle II obtained an average score of 71.61 and cycle III obtained an average score of 78.22. The percentage of classical completeness learning outcomes of students in cycle I percentage 56%, cycle II percentage 78% and cycle III percentage 83% . So that it can be concluded that guided inquiry model assisted by audio-visual media can improve the quality of science learning in class V students of SDN 111 / IX Muhajirin Village.


Author(s):  
Rani Darojah ◽  
Retno Winarni ◽  
Tri Murwaningsh

The objective of this study was to obtain an innovative instructional material based on local culture of Perdikan Cahyana area to promote students’ competences in appreciating fiction stories. The material was developed based on the fiction aspects to meet the requirement of curriculum subject for the fifth-grade students in elementary school and followed by the need analysis results. The material was designed in printed form and it was standardized to meet good quality learning material for elementary student purposes. The results showed that the developed fiction material was categorized as very good. The material was effective to use and be able to motivate the students to appreciate fiction stories. The developed material facilitated the students to involve in the learning process actively which made the learning move from teacher center to student center learning. The significance value was 0.000 < 0.05. Therefore, it can be concluded that there was a positive improvement and significant value of learning outcomes of the fiction stories appreciation after the use of developed instructional material.


2019 ◽  
Author(s):  
Astri Setyawati ◽  
Ali Muhtadi

The aim of this study is to produce learning multimedia products of geometry material for the fifth grade students of elementary school students using Mayer principles and J. Bruner learning approach. It also describes the effectiveness level of using multimedialearningaswellasimprovingstudents’masteryinachievingcognitivegoals of mathematics learning material especially the geometry after using the multimedia. This study applies the development research (R & D) method by adapting the Alessi & Trollip model. The stages in this study consist of planning, designing and developing stages. The results showed that the multimedia products produce were feasible as a mathematics learning media for geometry materials based on the validation by material and media experts on the alpha test with very good assessment, as well as the assessment conducted by 16 students in the beta test showed very good results. Multimediaproductsofmathematicslearningongeometrymaterialeffectivelyimprove the learning outcomes with a mean of 45,83 pretest, while the posttest score is 83,75. So it has a gain value of 0.7 with a value that has a ”high” criterion.


2018 ◽  
Vol 6 (1) ◽  
pp. 18
Author(s):  
NFn Suparti

This study aimed at presenting need analysis results related to listening skill problems encountered by the students of SMP N 5 Ngawen, Gunungkidul and the format of English audio media for teaching listening skills which was conducted between March till April 2018. There were 50 students, two practisioners, and two native speakers involved in this study.  The data were collected by using two kinds of instruments namely questionnaires and an interview guide. The results showed that: (1) the language ability of the students were relatively low although 92% of the students had learned English since they were in the kindergarten or elementary schools; (2) 58% students considered that listening was the most difficult skills among the three other skills (reading, writing, speaking); (3) the listening problems faced by the students were categorized into three aspects, namely: the content aspects, the environment aspects, and the learner aspects. The first aspect included vocabularies, sentences/expressions, pronunciation, the length of the texts, and the speed in reading the scripts. The second aspect is about the environment/atmosphere aspect included namely the quality of the audio programmes; facilities, and noise. The third was the learner aspects namely the sub-skills of listening comprehension. Moreover, there were some information related to the technical aspects namely the ideal duration of an audio program and the format of the English audio media. In fact, the results of the research could be used as a guidance in designing a model of English audio media for improving listening skills among the target students. AbstrakPenelitian ini bertujuan untuk mendapatkan informasi mengenai permasalahan pembelajaran menyimak (listening) dan kebutuhan pembelajaran listening pada siswa SMPN 5 Ngawen, Gunungkidul. Penelitian dilakukan pada bulan Maret-April 2018 dengan metode pengumpulan data berupa kuesioner dan wawancara. Sampel diambil dengan teknik simple random sampling yang melibatkan 50 responden siswa. Selain siswa, penelitian ini melibatkan tiga praktisi pendidikan/guru dan dua native speakers. Hasil analisis kebutuhan menunjukkan bahwa: (1) kemampuan Bahasa Inggris siswa rendah meskipun 92% responden siswa telah belajar Bahasa Inggris sejak TK/SD;  (2) 58% siswa menganggap listening merupakan keterampilan bahasa tersulit dibanding reading, writing, dan speaking; dan (3) permasalahan dalam pembelajaran listening meliputi aspek materi, lingkungan/atmosfir, dan dari sisi pebelajar/learners. Aspek materi yang diungkap meliputi pemilihan tema, kosakata, kalimat/ujaran, pronunciation, panjang pendek input text, dan kecepatan berbicara. Aspek lingkungan/atmosfir meliputi kualitas audio, peralatan, dan noise/kegaduhan saat pemutaran media sedangkan dari sisi pebelajar meliputi sub-skills dalam listening comprehension yang belum dikuasai dan perlu dikuasai siswa. Selain itu, diperoleh juga informasi terkait hal teknis misalnya durasi audio dan format sajian media. Secara umum, hasil analisis kebutuhan ini dapat dimanfaatkan sebagai pedoman dalam menyusun rancangan model media audio pembelajaran listening untuk siswa SMP pada tahapan kedua dalam proses pengembangan desain instruksional, yaitu tahapan desain.


2016 ◽  
Vol 1 (1) ◽  
pp. 16-30
Author(s):  
Agus Ahmad Durri ◽  
Hendri Raharjo ◽  
Arif Muchyidin

Some factors of low interresting of Mathematic learning material for student on Junior High School grade (SMP/MTs) are design of learning material that is less animation and  the difficuties of use the learning material. Therefore, the use of learning material should be inovated for increasing the learners’ interrest, to make them easy understanding the subject that has been learnt, and still capable to increase reigion value in their ownselves. One form of this effort is to create learning material in the form of flash mathematics with consits Islamic value. Flash application is an application that can be developed in accordance animatif developer creativity. The purpose of the research is the developing of learning material in the electric learning form that consists Islamic value in Transformation subject. The method of research is research and development, and the design of the research is using the steps of ADDIE model, there are analysis, design, development, implemetation, and evaluation. Data collection techniques included interviews and observations with research instruments are questionnaires, observation sheets and tests. Further analysis of the data conducted by researchers consists  of qualitative and quantitative analysis to determine the feasibility and effectiveness of the teaching materials developed. The results of the expert evaluation consisting of a material expert and a media expert, shows that the average velue obtained from every aspects: content quality and purpose,instructional quality of learning material, aspects of the charge Islamic value, and the technique quality was 4.37 that very good category. The results of the assessment by the teachers of Junior High School grade (MTs) Nurul Huda Munjul which consist of two Mathematics teacher and a teacher of Information and Communication Technology (ICT), shows that the average velue of each aspect was 4.46 with very good category. Than the student quationnaire responses result data obtained by the average velue of each aspects: the quality of learning and instructional, technical aspects of the display, and payload  integrition aspects of Islamic value in learning material, namely 3.98, with good categories. The data test scores of student learning outcomes gained an average of 82.34  > KKM (75) with the classical completeness of 89.19% > 85%. The conclusion showed that the quality of Mathematic learning materials charged Islamic velues are developed with macromedia flash and catamsia aplications is feasible and effective to be used in the learning process.


2021 ◽  
Vol 1 (7) ◽  
pp. 568-576
Author(s):  
Nurlaini Nurlaini

Improving the quality of social studies learning consists of improving teacher skills, student activities, and learning outcomes. Data on student learning outcomes showed as many as 21 students (70%) of the 30 students did not complete the KKM (64). This happens because the teacher has not been optimal in using learning models and media, causing student activity and learning outcomes to be low. Therefore, it is necessary to improve the quality of social studies learning through the application of the Learning Cycle model with video media. The purpose of this study was to improve the quality of social studies learning through the Learning Cycle model with video media for fifth grade students at SDN 32 Sungai Jaring. This study used classroom action research which was carried out in three cycles, each cycle consisting of one meeting with four stages, namely planning, implementation, observation, and reflection. The results of the reflection as planning for the next cycle. The subjects of this study were teachers and 30 fifth grade students at SDN 32 Sungai Jaring. Data collection techniques using test and non-test techniques were analyzed with descriptive and qualitative descriptive statistical techniques. The results showed that the teacher's skills in the first cycle obtained good criteria, the second cycle obtained very good requirements, and the third cycle obtained very good requirements. Student activities in cycle I got good criteria, cycle II got good criteria, and cycle III got very good criteria. Student learning outcomes in cycle I obtained sufficient criteria, cycle II obtained good criteria, and cycle III obtained excellent criteria. The conclusion of this research is the Learning Cycle model with video media can improve the quality of social studies learning for class V SDN 32 Sungai Jaring.


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