scholarly journals Pengembangan E-Magazine Berbasis Multipel Representasi untuk Pembelajaran Kimia di SMA pada Materi Larutan Elektrolit dan Non Elektrolit

2020 ◽  
Vol 3 (2) ◽  
pp. 138
Author(s):  
Endang Jariati ◽  
Elvi Yenti

This research aims to develop learning media in the form of E-Magazine based on multiple representations for chemistry learning in high school on electrolyte and non-electrolyte solution material. E-Magazine is designed using Adobe Flash CS6 software. The type of research used is research and development or research and development (R&D) with the Borg and Gall research model with stages including research and data collection, planning, product development, small-scale trials and product revisions. Data collection techniques used in the form of observation, interviews and questionnaires. Based on the results of the validation of material experts, it was found that the validity of the E-Magazine based on multiple representations for chemistry learning in high school on the resulting electrolyte and non-electrolyte solution material was included in the very valid category with a validity value of 100% and for the validation of media experts a validity value of 88,46% with very valid category. The results of the practicality test obtained a practicality value of 95% in the very practical category and for student responses to the overall contents of the E-Magazine it was found that 50% of students said it was good and 50% of students said it was very good.Keywords: e-magazine, multiple representation, electrolyte and non-electrolyte solution ABSTRAK. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa E-Magazine berbasis multipel representasi untuk pembelajaran kimia di SMA pada materi larutan elektrolit dan non elektrolit. E-Magazine didesain menggunakan Software Adobe Flas CS6. Jenis penelitian yang digunakan adalah penelitian dan pengembangan atau research and development (R&D) dengan model penelitian Borg dan Gall dengan tahapan meliputi penelitian dan pengumpulan data, perencanaan, pengembangan produk, uji coba skala kecil dan revisi produk. Teknik pengumpulan data yang digunakan berupa observasi, wawancara dan angket. Berdasarkan hasil validasi ahli materi diperoleh bahwa validitas E-Magazine berbasis multipel representasi untuk pembelajaran kimia di SMA pada materi larutan elektrolit dan non elektrolit yang dihasilkan termasuk dalam kategori sangat valid dengan nilai validitas 100% dan untuk validasi dari ahli media diperoleh nilai validitas sebesar 88,46% dengan kategori sangat valid. Hasil uji kepraktisan diperoleh nilai praktikalitas sebesar 95% dengan kategori sangat praktis dan untuk respon siswa terhadap keseluruhan isi       E-Magazine diperoleh bahwa 50% siswa menyatakan bagus dan 50% siswa menyatakan sangat bagus.Kata kunci: e-magazine, multipel representasi, larutan elektrolit dan non elektrolit 

2020 ◽  
Vol 11 (1) ◽  
Author(s):  
Lesy Luzyawati ◽  
Lissa Lissa

The textbooks used so far have not utilized learning resources to the fullest, such as the utilization of existing potential in the surrounding environment, planting values, and environmental awareness.Biodiversity textbook based on ethnobiology studies of the Suku Dayak Losarang is a product of the development of textbooks that can be used in biology learning on the concept of biodiversity.This study aims to look at the feasibility of biodiversity textbooks based on the ethnobiology study of the Suku Dayak Losarang Tribe and see the effectiveness of the textbook in biology learning in class X senior high school. This type of research is Research and Development (R&D) with eight stages of development models. Product Textbooks are validated by experts and practitioners using validation sheets. The validation results show that the book is suitable for use because it is good in terms of content worthiness, linguistics, and presentation. The textbook was tested on a small scale test and continued with a large scale test. The results of the effectiveness test using the different test showed that the biodiversity textbook based on the Suku Dayak Losarang was effectively used in biologylearning. Student responses to textbooks also scored high on all indicators.AbstrakBuku ajar yang digunakan selama ini belum memanfaatkan sumber belajar secara maksimal, seperti pemanfaatan potensi yang ada di lingkungan sekitar, penanaman nilai, dan kesadaran lingkungan hidup. Buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang merupakan produk pengembangan buku ajar yang dapat digunakan dalam pembelajaran biologi pada konsep keanekaragaman hayati. Penelitian ini bertujuan untuk melihat kelayakan buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang dan melihat efektivitas buku ajar tersebut dalam pembelajaran biologi di kelas X. Jenis penelitian ini ialah Research and Development (R&D) dengan 10 tahapan model pengembangan. Produk Buku ajar divalidasi oleh para ahli dan praktisi dengan menggunakan lembar validasi. Hasil validasi menunjukkan buku layak digunakan karena sudah baik dalam hal kelayakan isi, kebahasaan, dan penyajian. Saran dari validator dijadikan acuan dalam merevisi buku ajar biodiversitas Suku Dayak Losarang. Buku ajar hasil revisi diujicobakan pada uji skala kecil (satu sekolah) dan dilanjutkan uji skala besar (tiga sekolah). Hasil uji efektivitas menggunakan uji t menunjukkan bahwa buku ajar biodiversitas berbasis Suku Dayak Losarang efektif digunakan dalam pembelajaran biologi. Respon siswa terhadap buku ajar juga mendapat nilai tinggi pada semua indikator. Artinya buku ajar biodiversitas berbasis kajian Suku Dayak Losarang dapat digunakan pada pembelajaran keanekaragaman hayati di kelas X SMA dan dapat disebarluaskan khususnya di Kabupaten Indramayu. Kata kunci: Keanekaragaman hayati, Buku ajar, Suku Dayak Losarang, Etnobiologi, Pembelajaran Biologi


2021 ◽  
Vol 3 (1) ◽  
pp. 53-64
Author(s):  
Isfaul Maulina ◽  
Hamdan Hadi Kusuma ◽  
Muhammad Izzatul Faqih

This research aims to produce a product in the form of an encyclopedia of physics measuring instruments and to find out the quality of the encyclopedia of physics measuring instruments as a learning resource for SMP / MTs students. The type of research used in this research is Research and Development (RD), referring to the development of Borg Gall which has been modified by Sugiyono. The subjects of this study were students of class VII SMP Negeri 1 Brangsong. Data collection techniques in this study were carried out by means of interviews and questionnaires. The results of the encyclopedia quality assessment based on the evaluation of material experts are 100% with very good category, media experts are 94.29% with very good category, assessment from science teachers is 93.33% with very good category, and the assessment of student responses in the small-scale trial was 97.78% with the very good category. Based on this assessment, it can be concluded that the encyclopedia of physics measuring instruments developed has very good quality and is suitable for use as a learning resource for SMP / MTs students.


2015 ◽  
Vol 1 (1) ◽  
pp. 46 ◽  
Author(s):  
Artina Diniaty ◽  
Sri Atun

This study aims for developing students’ worksheet of entrepreneurship-oriented small-scale chemical industry, and investigating the quality of entrepreneurship-oriented small-scale chemical industry that is appropriate to be implemented in learning. This study is classified to research and development which refers to Borg & Gall development model. This research consists of four steps: which are introduction, planning, developing, and product evaluation. The product evaluation was conducted by peers, material and media experts, and chemistry teachers. The data collection instruments used validation sheet of the products. The results show that the developed products are in the form of students’ worksheet of entrepreneurship-oriented small-scale chemical industry, and the result of the assessment by chemistry teachers shows the average assessment is a good category so that this  worksheet is feasible to be used in learning.


2019 ◽  
Vol 5 (1) ◽  
pp. 10-22
Author(s):  
Khalida Ulfa ◽  
Lia Rozalina

This research was aims to developed, feasibility and compare differences in learning out-comes before and after used Monopoly Games Smart (MGS) learning media on digestive system topic in junior high school IBA Palembang. Research applies Research and Development methods with steps, namely define, design, and development. Egibility was based on the evaluation of media expert and small scale trials. Data collection in this study used interviews, questionnaire and documentation. Analysis tehcnique were including analysis of product data.. The results show that the Monopoly Games Smart (MGS) learning media has significant effect in improving the mastery of concept. Based on students mastery of concept showed that the implementation of learning using Monopoly Games Smart (MGS) is better than convensional. The learning process in the digestive system topic is more effective and student centered which makes students more active in learning and makes the learning process more meaningful. If the learning response is good, mastery of the concept will be good.


2018 ◽  
Vol 7 (2) ◽  
Author(s):  
Guna Suprapta ◽  
Agus Adiarta ◽  
Nyoman Santiyadnya

This research aims to find out 1) the design of interactive CD-based multimeter learning media, 2) the feasibility level of interactive CD-based multimeter learning media 3) student responses after using interactive CD-based multimeter learning media. This research was a type of Research and Development (R & D) and measurement of the feasibility level for media using the Linkert scale. This research was conducted on tenth grade (X) TAV 2 students at Singaraja State Vocational High School 3. The results of the research on the media were obtained: 1) interactive CD-based multimeter learning media can be made, 2) the percentage level of media feasibility from the media validator is 95.71% with very feasible qualifications and the percentage level of media feasibility from the material validator is 98.57% with very feasible qualifications, 3) getting a response from students with very good qualifications, that is getting the percentage of student responses in small groups is 89.07% with very good qualifications and the percentage of students responses in large groups is 92.93% with very good qualifications. Based on the results of the analysis, interactive CD-based multimeter learning media on Basic Electrical and Electronics subjects can be used as learning media for tenth grade (X) TAV students at Singaraja State Vocational High School.


Author(s):  
Desta Lingga Sari ◽  
Missriani Missriani ◽  
Arif Ardiasnyah

This study aims to determine and identify the development of audio-visual media for  news text learning at SMP Negeri 2 Lawang Kidul Tanjung Enim, to find out and identify the results of the validation of audio-visual media for news texts learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim, and to find out and identify the results of news text learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim after the application of audio-visual media. The design of audio-visual media for learning news text for students of SMP Negeri 2 Lawang Kidul Tanjung Enim which has been accepted by the experts is feasible to be tested. This study used research and development methods. The research and development steps consist of 10 stages which includes problem identification, data collection, product design (Initial Draft), expert validation, design improvement, small group trials, product revisions, large group trials, product revisions, and final production The results of the validation of media experts, material experts and language experts on the development of audio-visual media products for learning news texts for students at the State Junior High School 2 Lawang Kidul Tanjung Enim are in the very good category. Applied audio-visual media has increased the criteria for being very effective.


2020 ◽  
Vol 7 (3) ◽  
pp. 88
Author(s):  
I. K. Ardi Guna ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Tujuan dari dilakukan penelitian ini yaitu, 1) untuk mengetahui pengembangan media pembelajaran dengan menggunakan flash. 2) untuk mengetahui tingkat kelayakan media pembelajaran dengan menggunakan flash. Penelitian ini menggunakan jenis penelitian Research and Development (R&D), dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu tahap Analysis (analisis), Design (desain/perancangan), Development (Pengembangan), Implementation (implementasi/eksekusi), dan Evaluation (evaluasi/umpan balik). Hasil penelitian ini adalah, 1) Media pembelajaran Berbasis flash telah dikembangkan dan diuji validitas kelayakannya. 2) hasil uji dari ahli materi sebesar 94,67% yang masuk pada kriteria sangat layak, hasil uji ahli media sebesar 82.67% dengan kriteria sangat layak, hasil dari uji coba kelompok kecil sebesar 92% yang masuk pada kriteria sangat layak, dan dari uji coba kelompok besar sebesar 93,73% dengan kriteria sangat layak. Berdasarkan hasil yang didapat, media pembelajaran berbasis flash ini sangat layak dari segi materi dan media serta dari tanggapan siswa, sehingga media ini secara keseluruhan sangat layak digunakan untuk kegiatan belajar mata pelajaran pemeliharaan listrik sepeda motor materi sistem penerangan untuk siswa SMK Teknik Bisnis Sepeda Motor (TBSM). Kata kunci: Media Pembelajaran, Adobe Flash Professional  CS6, sistem penerangan pada sepeda motor The purpose of this research is, 1) to determine the development of learning media by using flash. 2) to determine the level of learning media feasibility by using flash. This study uses a type of research Research and Development (R&D), with the ADDIE development model consisting of 5 stages, Analysis, Design, Development, Implementation, and Evaluation. The results of this research 1) Learning media on flash-based has been developed and tested. 2) The results by Material experts of 94.67% be included very feasible qualifications, the results by Media experts of 82.67% with very feasible qualifications, the results from a small group trial of 92% so it has very feasible qualifications, and large group trials got 93.73% with very feasible qualifications. Based on the results obtained, learning media on flash-based is very feasible in terms of material and media as well as from student responses so that this media as a whole is very feasible to use for learning activities electric motorcycle maintenance on lighting system lesson for high school students in motorcycle business engineering. Key words: Learning media, Adobe Flash Professional CS6, lighting system on motorcycle.


2020 ◽  
Vol 8 (1) ◽  
pp. 71-79
Author(s):  
Meyla Nur Hayati ◽  
Yusro Edy Nugroho ◽  
Sucipto Hadi Purnomo

The objectives of this study are (1) to describe the needs of Javanese junior high school language students and teachers in Banyumas on the Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh, (2) to make a prototype draft Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh, and (3 ) describe the results of the prototype validation of Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh. The method used in this study is the Research and Development (R & D) method. The development phase of the Banyumasan dialog text enrichment book based on the subline pupuh gambuh picture refers to the steps of Sugiyono (2010: 409) which are tailored to the research needs, namely: (1) potential and problems, (2) data collection, (3) product design, (4 ) product validation, and (5) product revisions. This study produced a Banyumasan dialog text enrichment book based on the advice of pupuh gambuh.


Author(s):  
Sapka Mawarzani ◽  
Refreandi Haeri

Media is anything that can be used to transmit messages from sender to receiver so that it can stimulate thoughts, feelings, attention, and student interests in such a way that the learning process occurs, media in education is used to improve the quality of learning, one of which is based learning media. computer. It is the duty and responsibility of the teacher in utilizing learning media that is in accordance with the needs and interests of student learning, and one of the media that is in accordance with student learning interests, namely computer-based learning media drills model. The objectives of this research and development are: 1) to produce a Drills model of computer-based economic learning media which will be used for the following years in class X students of Bina Insan Islamic Senior High School 2) to determine the feasibility of computer-based economic learning media developed according to the assessment of media experts and experts material, 3) knowing the responses of expert validators and students to the Drills model of computer-based economics teaching materials that have been developed, and 4) knowing the effectiveness of the developed drills model of computer-based economic learning media. This type of research is development research with the Borg and Gall model which has been modified into eight development steps. Development steps include: 1) potentials and problems, 2) data collection, 3) product design, 4) design validation, 5) design revision, 6) product testing, 7) product revision, and 8) final product. Data collection was carried out by means of questionnaires and tests. The target output of this research is publication in accredited national journals, another output can be a computer-based learning media product model of drills. The results showed that, 1). There is a product in the form of a computer-based economic learning media with the Drills model for Bina Insan Islamic Senior High School. 2). This Drills model of computer-based economic learning media is feasible to use, it can be seen from the validation results of economic material experts of 89.09% (feasible), for media experts it is 92.30% (feasible). 3). The teacher and student responses showed a positive response seen from the results of field trials, namely the results of the teacher's questionnaire response of 100% and student responses of 89.6%. 4). For the results of student learning activities of 3.7, thus the Driils Model of computer-based economic learning media is effectively used


2020 ◽  
Vol 10 (4) ◽  
pp. 323-332
Author(s):  
Bronika Septiani Sianturi ◽  
◽  
Jhonas Dongoran ◽  

This research was conducted to develop an integrated science practicum guide with the theme of inquiry-based photosynthesis for junior high school students with student learning outcomes and activities. This research is a Research and Development research with small-scale trials in class VIII A and large scale at VIIIB. The results showed that the practical guide was valid and feasible to use by obtaining an average score of> 3.2 from each expert. After calculating the n gain formula, the classical gain n value is 0.56 (moderate), with the classical completeness percentage is 100%. The results of the analysis of students' understanding using practicum guides have been developed with an average of 83.84. Meanwhile, the understanding of students who did not use the practicum guide that had been developed obtained an average of 62.20. This shows that the understanding of students using the practicum guide that was developed is higher than without using the practicum guide that has been developed. The results of student activity increased after the second meeting with an average of 85.47% of students belonging to the "active" and "very active" categories. So it can be concluded that the integrated science practicum guide for inquiry-based photosynthesis for junior high school students has proven valid and suitable for use in learning. Keywords: Research and Development (R & D), Inquiry, Practicum Guide


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