Jurnal Pendidikan Teknik Elektro Undiksha
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Published By Universitas Pendidikan Ganesha

2599-1531, 2599-1493

2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Hendra Sanjaya ◽  
Agus Adiarta ◽  
Nyoman Santiyadnya

This study aims at 1) developing electrical installation learning media and a video tutorial on how to install the media in Basics of Installation course in the Electrical Engineering Education Program Study; 2) determining the level of feasibility of electrical installation learning media; 3) determining the response of students after using electrical installation learning media. The method applied in this study was R&D (Research and Development). The result of validation test by material expert obtained the percentage of 100% with very decent qualification. Meanwhile, the result of validation test by media expert obtained 99.31% with very decent qualification as well. Then, the result of the small group test obtained the percentage of 88.60% with very good qualification and the result of large group test obtained 96.40% with very good qualification too. Based on the results of the study, the electrical installation learning media was suitable to be used in conducting the learning process on Basics of Installation course in Electrical Engineering Education Program Study at Ganesha University of Education.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Wijaya Laksana ◽  
Putu Suka Arsa ◽  
Gede Ratnaya

The aim of this research was developing an interactive media for formative test to support productive subjects for the students who majoring Computer Systems Technology (Teknik Komputer dan Jaringan) in SMK Negeri 3 Singaraja. The research was conducted by using Research and Technology in education. The interactive media for formative test was applied in the subject Administrative Network System. The interactive media was designed by using Wondershare Quiz Creator, and it was also contained multimedia contents such as image, sound, and video and the final result was in the form of an exe file. This interactive media was examined using validation test with the following results: 1) according to this media expert, the interactive media was 87% qualified, 2) according to the material expert, this interactive media was 88% quailed, 3) according to the teacher, this interactive media was 93% effective, 4) accoding to the students from the pilot test, the media was 77% qualified and the students from the field test, the media was 87% qualified. Based on the results of the research, the interactive media for formative test can be applied to assist productive subjects for the students who majoring Computer Systems Technology in SMK Negeri 3 Singaraja as a highly qualified measurement device.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Ananda Dharma Sasmita ◽  
Made Santo Gitakarma ◽  
Nyoman Santiyadnya

This research purpose is to increasing vocational and enterpreneurship learning outcome through the implementation of cooperative learning model typed picture and picture to the students at XI MIPA 1 class SMA N 3 Singaraja. This research is classroom action research which is done in two cycles. The subject is this research is the even semester students at XI MIPA 1 class SMA N 3 Singaraja academic year 2014/2015 in amount of 22 students, consist of 9 boys and 13 girls. The method of data collection was by tes and observation. The data then analysis through descriptive qualitative technique analysis. The data analysis showed that the average of learning outcome at first cycle is 79.6 and it’s completeness is about 63,63%, afterwars the average of learning outcome at the second cycle is 83,8 and it’s completeness is about 86,36%. Based on the data analysis and working through, it’s can be conclude that vocational and enterpreneurship learning outcome at the first and second cycles had been increase through the implementation of cooperative learning model typed picture and picture at the students of XI MIPA 1 class SMA N 3 Singaraja academic year 2014/2015.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Gede Agus Hendika ◽  
Made Santo Gitakarma ◽  
Nyoman Santiyadnya

This study was carried out aimed at improving student learning outcomes in Computer Assembling subjects in the subject matter and Troubleshooting BIOS configuration concepts in class X TKJ 1 SMK Negeri 3 State through problem-based learning model (Problem Based Learning). This type of research is action research class (class action research) carried out in 2 cycles, the first cycle consists of 3 meetings as well as to the second cycle. Subjects in this study were students of class X TKJ 1 SMK Negeri 3 countries totaling 34 people. The object of this research is student learning outcomes by implementing problem-based learning model (Problem Based Learning). The necessary data obtained using the method in the form of a multiplechoice test (Multiple Choice). Achievement test cycle I and cycle II as many as 20 items. Based on the analysis of data on learning outcomes in Computer Assembling subjects in the first cycle obtained an average percentage of student learning outcomes in classical amounted 55.88%. In the second cycle the average percentage of student learning outcomes in classical amounted 85.29%. The results showed an increase from cycle I to cycle II of 29.4%. Thus, the conclusions of this study an increase in student learning outcomes through the application of problem-based learning model (Problem Based Learning).


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Made Resa Krisnayudha ◽  
Agus Adiarta ◽  
Nyoman Santiyadnya

This study aims to 1) create a media-based learning interactive multimedia autoplay in the material applying basic electronics on the subjects of computer systems in SMK Negeri 1 Tejakula, 2) to assess the feasibility of the medium-Based Learning Interactive Multimedia Autoplay in the material Applying Basic Electronics in Subjects System computers in SMK Negeri 1 Tejakula, 3) to determine the students' response to the Interactive Multimedia Learning Media Based Autoplay in Basic Electronics Applying material on the Subject computer Systems at SMK Negeri 1 Tejakula. This study uses research and development, or better known as the Research and Development. Based on the research that has been conducted, we obtain some results, namely: (1) the outcome of interactive multimedia-based learning media autoplay in applying basic electronic material on the subjects of computer systems in SMK 1 Tejakula form of interactive CD, (2) the results of the expert test to get the percentage of material experts 86.15% on qualifying very decent and, the percentage of 97.78% for qualified media experts is very feasible, (3) in response to the percentage of students getting a small group of test 87.47% on excellent qualifications, and the percentage of 88.11% test a large group in qualifying very good. Based on the results obtained, the Interactive Multimedia Learning Media Based Autoplay in Basic Electronics Materials Applying the Lesson of Computer Systems at SMK Negeri 1 Tejakuka, fit for use as a medium of learning.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Gede Setiadarma ◽  
Agus Adiarta ◽  
Nyoman Santiyadnya

Research development aims to: 1) create a media instructional videos electrically conductive include three-dimensional objects, 2) determine the feasibility of video media learning electrical conductors include three-dimensional object, 3) determine the response of students to use video media learning electrical conductors include three-dimensional object. This research is a study of R & D to adapt the pace of development of Sugiyono development model. Media that was developed in the validation by experts and expert media content. Calculation of instruments to the experts and field trials using a scale Linkert. The results of this study in the form of video media products and media learning objects in three dimensions. The results of the percentage gain media expert feasibility level by 98, 67% with a very decent qualifications and earn a percentage of content expert feasibility level of 100% with a very decent qualifications. Results of a small study group trial amounted to 91.27% (excellent qualifications) and a large group trial that shows a student's response amounted to 93.72% (excellent qualifications). So media instructional video and three-dimensional objects that are developed feasible in the subject of wiring and installation techniques for the third semester students of Electrical Engineering Education Program Undiksha.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Ketut Candra Kurniartha ◽  
Putu Suka Arsa ◽  
Gede Ratnaya

This research aims to made autoplay based interactive learning media which can be used to support teaching and learning process, to know the feasibility level of learning media and students respond after using this autoplay based interactive learning media. This study was research and development study (R & D ) the data of this study were collected using questionnaire as an instruments by a content expert (material expert), expert of media and students. This study was conducted at tenth grade (X) TAV student of SMK Negeri 3 Singaraja. The results showed that: 1) the percentage of the media feasibility level from media validator is 90% with very feasible qualifications, 2) the percentage of the media feasibility level from material validator is 90% with very feasible qualifications, 3) test result of small group the percentage is 87% with very feasible qualifications 4) test result of large group the percentage is 91,37%. Based on the result of the analysis the feasibility level and students respond autoplay based interactive learning media on logic gate material for tenth grade (X) TAV student of SMK Negeri 3 Singaraja proper to use as learning media.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Gede Bawa Antara ◽  
Putu Suka Arsa ◽  
Agus Adiarta

The aimed of classroom action research were. 1) to improve the result of studens practical score, 2) to implement IPTEK which developed in society. The subject of this research were 31 student grade X BB2 at SMA Negeri 4 Singaraja. This research was done in two teaching process cycles, every cycles consits of some stages, they ware planning, implementing, obseving, evaluating, and reflekting. The data of the result of the students was collected from multiple choice test wich was done in the ending of every cycle and stundent’s practical score was collected from the student’s practice in every cycles. The result of the study shown : 1) there was an improvement of the student’s score, it was 62,03 with passing grade 48,8 % in first cycle and in cycle became 82,38 with passing grade 96,77 %. 2) there was an inprovement of a mean student’s practical score, that was 48,1 which passing grade 0 % in first cycle and in second cycle became 83,32 with passing grade 96,7 %.


2019 ◽  
Vol 8 (1) ◽  
Author(s):  
Gede Sudarma Yasa ◽  
Putu Suka Arsa ◽  
Agus Adiarta

This research aims to improve learning outcomes electrical skills through the application of cooperative group investigation in class IX B1 SMP Negeri 6 Singaraja. This research is a classroom action research conducted in two cycles. The subjects were students IX B1 SMP Negeri 6 singaraja the school year 2014/2015, as many as 30 students consisting of 16 female students and 14 male students. The method used to collect data is the method of testing and observation. the instrument used to collect cognitive data is achievement test. The data obtained and analyzed using quantitative descriptive analysis. These result indicates that an increase in learning outcomes, on the first cycle with an average of 70,33 with learning outcomes classical completeness of 50% an increase in cycle II gained an average of 80,66 students learning outcomes with classical completeness amounted to 80,66%. This study was successful because all the specified criteria have been meet. This indicates that the application of cooperative learning model type group investigation can improve learning outcome electrical skills class IX B1 SMP Negeri 6 Singaraja the school year 2015/2016.


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