scholarly journals Pengembangan Ensiklopedia Alat Ukur Fisika sebagai Sumber Belajar untuk Siswa SMP/MTs

2021 ◽  
Vol 3 (1) ◽  
pp. 53-64
Author(s):  
Isfaul Maulina ◽  
Hamdan Hadi Kusuma ◽  
Muhammad Izzatul Faqih

This research aims to produce a product in the form of an encyclopedia of physics measuring instruments and to find out the quality of the encyclopedia of physics measuring instruments as a learning resource for SMP / MTs students. The type of research used in this research is Research and Development (RD), referring to the development of Borg Gall which has been modified by Sugiyono. The subjects of this study were students of class VII SMP Negeri 1 Brangsong. Data collection techniques in this study were carried out by means of interviews and questionnaires. The results of the encyclopedia quality assessment based on the evaluation of material experts are 100% with very good category, media experts are 94.29% with very good category, assessment from science teachers is 93.33% with very good category, and the assessment of student responses in the small-scale trial was 97.78% with the very good category. Based on this assessment, it can be concluded that the encyclopedia of physics measuring instruments developed has very good quality and is suitable for use as a learning resource for SMP / MTs students.

2021 ◽  
Vol 3 (2) ◽  
pp. 55
Author(s):  
Elfrida Rif’atul Chusniah ◽  
Rini Setianingsih

Penelitian ini adalah penelitian yang bertujuan untuk mengembangkan komik matematika berbasis kontekstual untuk materi lingkaran yang berkualitas baik berdasarkan tiga kriteria, yaitu valid, praktis, dan efektif. Rancangan penelitian ini adalah Research and Development (R&D). Prosedur-prosedur pengembangan yang digunakan meliputi empat langkah: (1) melakukan perencanaan produk yang akandikembangkan, (2) mengembangkan produk awal, (3) validasi dan revisi produk, (4) uji coba lapangan skala kecil dan revisi. Uji coba komik dilakukan secara terbatas oleh 10 siswa kelas VIII SMP. Teknik pengumpulan data yang diterapkan dalam penelitian ini adalah angket, sedangkan instrumen penelitian yangdigunakan meliputi lembar validasi, angket penggunaan media, dan angket respon siswa. Data penelitian dianalisis dengan deskriptif kualitatif. Hasil penelitian ini menunjukkan bahwa komik matematika dinyatakan valid dengan skor kevalidan 4 oleh ahli media dan 3,9 oleh ahli materi dari skor maksimum 5 sehingga dikategorikan valid, komik matematika dinyatakan praktis dengan hasil analisis persentase kepraktisan 76,28 % dan komik matematika dinyatakan efektif degan hasil analisis persentase keefektifan 79,4%, sehingga dikategorikan efektif. Berdasarkan hasil tersebut maka media komik ini memiliki kualitas yang baik sehingga dapat dimanfaatkan sebagai satu upaya atau alternatif media dalam proses pembelajaran sebagai upaya peningkatan kualitas pendidikan dan menciptakan suasana yang menyenangkan bagi siswa.Kata Kunci: media pembelajaran, komik matematika, lingkaranThis research is a research that aims to develop contextual based mathematical comics for good quality circle material based on three criteria, namely valid, practical, and effective. The design of this research is Research and Development (R&D). The development procedures used include four steps: (1) conducting product planning to be developed, (2) developing initial products, (3) product validation and revision, (4) small-scale field trials and revisions. Comic trials are limited to 10 students in grade VIII SMP. Data collection techniques applied in this study were questionnaires, while the research instruments used included validation sheets, media use questionnaires, and student response questionnaires. The research data were analyzed by descriptive qualitative. The results of this study indicate that mathematics comics are declared valid with a validity score of 4 by media experts and 3.9 by material experts from a maximum score of 5 so that they are categorized valid, mathematical comics are declared practical with the results of a practicality percentage analysis of 76.28% and mathematical comics are declared effective with the result of the analysis of the effectiveness percentage is 79.4%, so it is categorized as effective. Based on these results, this comic media has good quality so that it can be used as an alternative media used by teachers in the teaching and learning process in an effort to improve the quality of education and create a pleasant atmosphere for students.Keywords: learning media, mathematical comics, circles


2015 ◽  
Vol 1 (1) ◽  
pp. 46 ◽  
Author(s):  
Artina Diniaty ◽  
Sri Atun

This study aims for developing students’ worksheet of entrepreneurship-oriented small-scale chemical industry, and investigating the quality of entrepreneurship-oriented small-scale chemical industry that is appropriate to be implemented in learning. This study is classified to research and development which refers to Borg & Gall development model. This research consists of four steps: which are introduction, planning, developing, and product evaluation. The product evaluation was conducted by peers, material and media experts, and chemistry teachers. The data collection instruments used validation sheet of the products. The results show that the developed products are in the form of students’ worksheet of entrepreneurship-oriented small-scale chemical industry, and the result of the assessment by chemistry teachers shows the average assessment is a good category so that this  worksheet is feasible to be used in learning.


2020 ◽  
Vol 11 (1) ◽  
Author(s):  
Lesy Luzyawati ◽  
Lissa Lissa

The textbooks used so far have not utilized learning resources to the fullest, such as the utilization of existing potential in the surrounding environment, planting values, and environmental awareness.Biodiversity textbook based on ethnobiology studies of the Suku Dayak Losarang is a product of the development of textbooks that can be used in biology learning on the concept of biodiversity.This study aims to look at the feasibility of biodiversity textbooks based on the ethnobiology study of the Suku Dayak Losarang Tribe and see the effectiveness of the textbook in biology learning in class X senior high school. This type of research is Research and Development (R&D) with eight stages of development models. Product Textbooks are validated by experts and practitioners using validation sheets. The validation results show that the book is suitable for use because it is good in terms of content worthiness, linguistics, and presentation. The textbook was tested on a small scale test and continued with a large scale test. The results of the effectiveness test using the different test showed that the biodiversity textbook based on the Suku Dayak Losarang was effectively used in biologylearning. Student responses to textbooks also scored high on all indicators.AbstrakBuku ajar yang digunakan selama ini belum memanfaatkan sumber belajar secara maksimal, seperti pemanfaatan potensi yang ada di lingkungan sekitar, penanaman nilai, dan kesadaran lingkungan hidup. Buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang merupakan produk pengembangan buku ajar yang dapat digunakan dalam pembelajaran biologi pada konsep keanekaragaman hayati. Penelitian ini bertujuan untuk melihat kelayakan buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang dan melihat efektivitas buku ajar tersebut dalam pembelajaran biologi di kelas X. Jenis penelitian ini ialah Research and Development (R&D) dengan 10 tahapan model pengembangan. Produk Buku ajar divalidasi oleh para ahli dan praktisi dengan menggunakan lembar validasi. Hasil validasi menunjukkan buku layak digunakan karena sudah baik dalam hal kelayakan isi, kebahasaan, dan penyajian. Saran dari validator dijadikan acuan dalam merevisi buku ajar biodiversitas Suku Dayak Losarang. Buku ajar hasil revisi diujicobakan pada uji skala kecil (satu sekolah) dan dilanjutkan uji skala besar (tiga sekolah). Hasil uji efektivitas menggunakan uji t menunjukkan bahwa buku ajar biodiversitas berbasis Suku Dayak Losarang efektif digunakan dalam pembelajaran biologi. Respon siswa terhadap buku ajar juga mendapat nilai tinggi pada semua indikator. Artinya buku ajar biodiversitas berbasis kajian Suku Dayak Losarang dapat digunakan pada pembelajaran keanekaragaman hayati di kelas X SMA dan dapat disebarluaskan khususnya di Kabupaten Indramayu. Kata kunci: Keanekaragaman hayati, Buku ajar, Suku Dayak Losarang, Etnobiologi, Pembelajaran Biologi


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Cicilia Novi Primiani ◽  
Trio Ageng Prayitno ◽  
Egista Dinka

The use of local wisdom as learning resources has been widely known to be able to create meaningful learning. The purposes of this study were to 1) produce module based on freshwater fish anatomy as local wisdom in Ngebel Lake, Ponorogo and 2) find the quality of the module produced. The Research and Development (R&D) was designed based on the Thiagarajan model which consisted of defining, designing, developing, and disseminating stages. The data were collected using interview guidelines, validation sheets, and students’ response questionnaire. The validation results of the media, material, and language experts showed that the module was very valid with the percentages were 86.5%, 88.2%, and 85.3% respectively. In addition, the student responses reached 87.9% (very good). In conclusion, the fish anatomy learning module based on local wisdom is appropriate to be used as learning resource.


2020 ◽  
Vol 8 (2) ◽  
pp. 38-43
Author(s):  
Eni Ismawati ◽  
Muhammad Abdul Ghofur

Abstrak Penelitian ini memiliki tujuan untuk mengembangkan LKPD serta menganalisis respon peserta didik dan efektifitas penggunaannya LKPD sebagai salah satu perangkat pembelajaran. Jenis penelitian yang digunakan pada penelitian ini yakni penelitian dan pengembangan (R&D) menggunakan model 4-D yang terdiri dari define, desain, development, dan disseminate. Pengumpulan data didapatkan dari hasil validasi kelayakan, pretest dan posttest, serta respon peserta didik. Hasil analisis yang sudah dilakukan materi dalam LKPD dinyatakan layak begitu pula dengan kelayakan kegrafikan dan kelayakan bahasa. Berdasarkan angket respons siswa, tingkat respons yang didapat adalah sebesar 81%. Berdasarkan hasil uji coba siswa yang mencapai ketuntasan belajar naik menjadi 76% dengan hasil N-Gain sebesar 0,7. Hal tersebut memperlihatkan bahwa pengembangan LKPD berbasis Problem Based Learning pada Kompetensi Dasar Perdagangan Internasional dapat meningkatkan berpikir kritis dan layak digunakan. Abstract This study aims to develop LKPD and analyse student responses and the effectiveness of using LKPD as a learning tool. The type of research used in this study is research and development (R&D) using a 4-D model consisting of define, design, development, and disseminate. Data collection was obtained from the results of validation of eligibility, pretest and posttest, and students' responses. The results of the analysis that have been done by the material in LKPD are declared to be feasible as well as the feasibility of graphic and language feasibility. Based on the student response questionnaire, the response rate obtained was 81%. Based on the results of student trials reaching mastery learning rose to 76% with an N-Gain result of 0.7. This shows that the development of LKPD based on Problem Based Learning in Basic International Trade Competencies can improve critical thinking and is appropriate for use.


2020 ◽  
Vol 3 (2) ◽  
pp. 138
Author(s):  
Endang Jariati ◽  
Elvi Yenti

This research aims to develop learning media in the form of E-Magazine based on multiple representations for chemistry learning in high school on electrolyte and non-electrolyte solution material. E-Magazine is designed using Adobe Flash CS6 software. The type of research used is research and development or research and development (R&D) with the Borg and Gall research model with stages including research and data collection, planning, product development, small-scale trials and product revisions. Data collection techniques used in the form of observation, interviews and questionnaires. Based on the results of the validation of material experts, it was found that the validity of the E-Magazine based on multiple representations for chemistry learning in high school on the resulting electrolyte and non-electrolyte solution material was included in the very valid category with a validity value of 100% and for the validation of media experts a validity value of 88,46% with very valid category. The results of the practicality test obtained a practicality value of 95% in the very practical category and for student responses to the overall contents of the E-Magazine it was found that 50% of students said it was good and 50% of students said it was very good.Keywords: e-magazine, multiple representation, electrolyte and non-electrolyte solution ABSTRAK. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa E-Magazine berbasis multipel representasi untuk pembelajaran kimia di SMA pada materi larutan elektrolit dan non elektrolit. E-Magazine didesain menggunakan Software Adobe Flas CS6. Jenis penelitian yang digunakan adalah penelitian dan pengembangan atau research and development (R&D) dengan model penelitian Borg dan Gall dengan tahapan meliputi penelitian dan pengumpulan data, perencanaan, pengembangan produk, uji coba skala kecil dan revisi produk. Teknik pengumpulan data yang digunakan berupa observasi, wawancara dan angket. Berdasarkan hasil validasi ahli materi diperoleh bahwa validitas E-Magazine berbasis multipel representasi untuk pembelajaran kimia di SMA pada materi larutan elektrolit dan non elektrolit yang dihasilkan termasuk dalam kategori sangat valid dengan nilai validitas 100% dan untuk validasi dari ahli media diperoleh nilai validitas sebesar 88,46% dengan kategori sangat valid. Hasil uji kepraktisan diperoleh nilai praktikalitas sebesar 95% dengan kategori sangat praktis dan untuk respon siswa terhadap keseluruhan isi       E-Magazine diperoleh bahwa 50% siswa menyatakan bagus dan 50% siswa menyatakan sangat bagus.Kata kunci: e-magazine, multipel representasi, larutan elektrolit dan non elektrolit 


Author(s):  
Monalisa Frince S ◽  
Marlina A Tambunan

This study aims to determine: (1) the development of teaching materials based on local wisdom on prose appreciation materials, (2) the appropriateness of teaching materials based on local wisdom on prose appreciation materials. This type of research is research and development based on the Borg and Gall development model. The trial subjects consisted of material experts, design experts, Indonesian language education lecturers, and Indonesian language education students. Data about the quality of this product were collected through questionnaires and tests to appreciate prose by writing short stories. The results of this study indicate that: (1) material validation includes content eligibility with an average of 93.75% on very good criteria, presentation feasibility with an average of 91.34% on very good criteria, language eligibility with an average of 95, 19% on very good criteria, (2) validation of design experts with an average of 92.08% on very good criteria, (3) individual trials with an average of 82.50% with very good criteria, (4) small group trials with an average of 90 , 27% with very good criteria, and (5) limited field group test with an average of 94.02% with very good criteria. Thus, the module based on local wisdom on prose appreciation material that has been developed is suitable for use as a learning resource.


2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Widodo Widodo ◽  
Marshelly Chandra Kumala

<em>The objective of this is research was conducted to find out how the influence of the price and quality of products against customer loyalty at PT. Alakasa Extrusindo Jakarta. This research was conducted in Alakasa Extrusindo PT by doing data collection, through the primary data and secondary data.  The research results showed that the simultaneous price variables  and product quality  has a positive and significant effect against the variable customer loyalty. partially showed that price variables has a positive and significant influence towards customer loyalty. And partially showed that product quality variables  has a positive and significant influence towards customer loyalty</em>


2020 ◽  
Vol 4 (3) ◽  
pp. 233
Author(s):  
Elyta Apriliani ◽  
Ana Nurhasanah ◽  
Zerri Rahman Hakim

In the learning process in the classroom, students often find it difficult to understand the material being taught because the use of learning media is not optimal. This study aims to develop pop-up book learning media and to determine the feasibility of the developed pop-up book learning media. The type of research used is Research and Development (R&D) with research and development procedures from Borg and Gall. The instrument used was a questionnaire sheet for expert validation and student responses. Based on the data analysis, the material expert's assessment was 95.6% in the "Very Good" category; the linguist's assessment of 87.5% is categorized as "Very Good"; the media expert's assessment of 94.3% is categorized as "Very Good" and the assessment of the response of students in class IV SD Negeri Secang by 99% is categorized as "Very Good". So that the pop-up book meets the criteria to be used as a learning medium.


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


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