scholarly journals PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN VIDEO TERHADAP HASIL BELAJAR SISWA MATA PELAJARAN KBGT

Author(s):  
Yayuk Sulistio Rini ◽  
Hanesman Hanesman

This study aims to determine the effect of video-based learning media on class X student learning outcomes in Technical Drawing subjects.  This research was conducted in class X TAVI and X TAV2 SMK Negeri 5 Padang.  The research took place in April 2019. The research method used was a quasi-experimental design with posttest-only control design and purposive sampling technique.  The instrument used was a multiple choice objective test.  Data from test instruments were analyzed quantitatively.  Based on data analysis, the value of thitung > ttabel which is 1.99>1.685, which means Ha is accepted.  Then the use of video learning media has a positive influence on student learning outcomes.  The average class of student learning outcomes is 80.1> Kontrol class is 74.9.  There is an increase in the average value of the class of cement after treatment.  Learning using video has an influence on the learning process with a percentage of 6.94% Keywords: video based learning media, engineering drawings, KBGT learning outcomes. 

Author(s):  
Vivi Oktavia ◽  
Hanesman Hanesman

This study aims to determine the effect of the use of jobsheets on student learning outcomes in the workshop workshops and technical drawing of class X Audio Video Engineering. This type of research is quasi-experimental (quasi experiment). The subjects of this study were students of class X TAV of SMK Negeri 1 Koto XI Tarusan who in the 2018/2019 school year consisted of 34 students. Data collection in this study using the results of posttest in the form of objective questions as many as 30 items that have been tested for validity, reliability, index of difficulty and power difference questions. Data that has been obtained is analyzed using two different test averages (t test). From the results of the study obtained the value of the experimental class average of 84.94 and the average value of the control class 75.26. With the analysis of t test, it is obtained tcount = 6.131 which is smaller than t table = 2.037 at the significance level of 0.05. Thus it can be concluded that the use of jobsheet has a significant influence on improving student learning outcomes in the workshop workshops and technical models of class X TAV at SMK Negeri 1 Koto XI TarusanKeywords: jobsheet, workshop work and engineering drawings, Improving Learning Outcomes.


2016 ◽  
Vol 5 (2) ◽  
pp. 158
Author(s):  
Asmardi '

This study aims to reveal the influence of the use of Media Audio and Motivation Learning students to the Indonesian student learning outcomes through four formulation of the problem: (1) whether there is any influence student learning outcomes using audio media than the conventional way students learn?, (2) whether the student that have a high motivation using audio media to obtain higher learning outcomes than students to have high motivation to study by conventional means?, (3) whether students who have low motivation to learn by using audio media to obtain higher learning outcomes than students have low motivation to learn with the conventional way?, and (4) whether there is interaction between the use of audio media and students' motivation towards learning Indonesian? This research is a quasi experimental by treatment block. This research was conducted at SDN 001 Rumbai Pekanbaru semester odd years 2010/2011. Samples were taken with Porposive random sampling technique. Data were collected through the initial test and final test. Data were analyzed using t test and analysis of variance.The results of data analysis showed that: Students who studied on the basis of audio media to obtain higher learning outcomes than students who learn by conventional means. Students who have high motivation to learn with audio media to obtain higher learning outcomes than students who have high motivation to study by conventional means. Students who have low motivation to learn based on audio media to obtain higher learning outcomes than students who have low motivation to study by conventional means. There was no interaction between the audio media and students' motivation. It can be concluded that the audio media significantly influence student learning outcomes.


Author(s):  
Marcho Alex Samuel Silitonga

This study aims to determine the effect of the application of the Two Stay Two Stray learning model (TSTS) to the history of student learning outcomes at SMA Negeri 7 Medan. The research method used is quasi-experimental. The study population was students of class X IPS with a sample of 65 students consisting of 34 students of class X IPS 2 as an experimental class and 31 students of class X IPS 1 as a control class. Data collection techniques using observation and tests. The data obtained were analyzed using the t-test. The observation results showed that 91% of the experimental class students who took part in learning with the TSTS model got very good average scores. The average post-test value of the experimental class was 80.3, while the average value of the post-test of the control class that followed the learning with the conventional model was 63.70. T-test results for the post-test scores were obtained tcount > ttable (7,004 > 1,670).These results indicate that the TSTS learning model has a great influence in improving the history of student learning outcomes in class XI IPS 2 SMA Negeri 7 Medan.


2020 ◽  
Vol 7 (2) ◽  
pp. 12
Author(s):  
Rasmita Rasmita

This study aims to analyze the effectiveness of the use English modules through the implementation of poster presentations assisted by vlog to improve student learning outcomes in the Information Systems Department at UPI YPTK Computer Science Faculty in Padang. The method used is a mixed method, which combines quantitative and qualitative methods. To achieve the research objectives, the researchers used quasi-experimental design, which involved two groups of participants (control and experimental) in academic year 2017/2018 students majoring in Information Systems, with a purposive sampling technique by taking pre-test, treatment and posttest. The research data were analyzed using the one-sample t-test. The results of the data analysis showed that the pretest and post test scores of the experimental group showed significant differences, while the control group did not show significant differences. This research shows the results that the use of English modules through the implementation of poster presentations assisted by vlog is more effective in improving students’ learning outcomes than those not using the module


2019 ◽  
Vol 4 (1) ◽  
pp. 77-86
Author(s):  
Waridah

The purpose of this study was to determine student learning outcomes before applying Numbered Head Together, testing the application of Numbered Head Together method to improve student learning outcomes knowing student learning outcomes after using Numbered Head Together, and analyzing the comparison of student learning outcomes between before and after applied cooperative learning methods Numbered Head Together type. The research method used is Class Action Research. The findings of this study that by applying cooperative learning the Numbered Head Together type has a positive influence in improving student learning outcomes which are characterized by an increase in student learning outcomes from Pre-Cycle I with an average value of 83.45 and cycle II an average value of 90.00. Between Cycle I and Cycle II, there was an increase of 7.85%. Based on the research that has been done in Cycle I and Cycle II with cooperative learning Numbered Head Together type have increased. The limitations of this study were only carried out in the Lessons on the Science of Energy-Saving Energy Content of Alternative Energy Materials for Students of Class IVA MIN 1 Yogyakarta and not yet comprehensive. Further research is expected to be carried out in all classes.


2020 ◽  
Vol 1 (1) ◽  
pp. 83-88
Author(s):  
Yesi Budiarti ◽  
Reni Tantri

Audio-visual media is a media that can display elements of images and sound elements in an integrated manner when communicating messages or information. Audio visual media is an intermediary media or the use of material and its absorbers through sight and hearing. Thus building conditions that can make students able to gain knowledge, skills and attitudes. The purpose of this study was to determine "The influence of the use of Android-based audio visual learning media on student learning outcomes". This type of research is a quasi-experimental, with the Non-equivalent Control Group Design experimental design. In sampling using a purposive sampling technique. The population and sample in this study were the fifth semester students of the PGSD Study Program, totaling 139 students. Based on the results of the study that the pre-test and post-test scores in the experimental class get a t-test value of 4.06 and a t-table of 1.70 then 4.06> 1.70. Then this can be said to be greater than t table. Thus it shows that the hypothesis has a positive influence on the use of android-based audio visual media on student learning outcomes. The magnitude of the influence of the use of audio visual media is 36.34%.


Author(s):  
Asriyeni Asriyeni ◽  
Samsidar Tanjung

This study aims to determine the effect of using a contextual approach based on critical thinking on the learning outcomes of the history of students at SMK Negeri 1 Lubuk Pakam, Deli Serdang Regency. This study used a quasi-experimental method with the design of the two group pretest-posttest design. The study population was all students of class X majoring in Teknik Komputer Jaringan (TKJ) and class X majoring in Rekayasa Perangkat Lunak (RPL), amounting to 143 students, with a study sample of 72 students consisting of 36 students of class X TKJ-B as an experimental class and 36 students of class X RPL as a control class. Data collection uses the test method. The test results show that the average value of TKJ-B class X students who take part in learning with a critical thinking based contextual approach is 85.28, while the average value of RPL class X students who follow learning with conventional models is 72.64. Hypothesis testing uses the t-test that shows tcount > ttable with a value of tcount at 7.14 and the value of ttable is 1.668. Based on the results of the study it was found that there were significant differences between student learning outcomes that followed learning with contextual approaches and historical learning outcomes of students who followed learning with conventional models. Student learning outcomes using a contextual approach are better than the student's learning outcomes with conventional learning models.


2017 ◽  
Vol 7 (1) ◽  
pp. 11-15
Author(s):  
Agus Suwarno

The problem in this research is "Implementation Methods of Inquiry Against Student Results AtSubjects IPS Integrated In Creative Diversity Flora And Fauna In Indonesia In Class VIIJunior High School 1 Tebas", with sub-problems of research: (1) student learning control classwho did not apply his method of inquiry in social studies Integrated in the material diversity offlora and fauna in Indonesia in class VII SMP Negeri 1 Tebas. (2) The results of theexperimental class students learn to apply methods of inquiry in social studies Integrated in thematerial diversity of flora and fauna in Indonesia in class VII SMP Negeri 1 Tebas. (3) Thedifference in student learning outcomes with the experimental class control class thatimplements the method of inquiry in social studies Integrated in the material diversity of floraand fauna in Indonesia in class VII SMP Negeri 1 Tebas. The variables in this study consistedof the dependent variable and independent variables, the independent variable of this researchis the result of learning and the independent variables are methods of inquiry. This study usedan experimental method, the research is a form of quasi-experimental research or experimentwith the study design quasy two-group post-test only design. The population in this study theentire seventh grade students totaling 196 people. The sampling technique using clustersampling. Data collection techniques used in this study is the direct observation techniques,measurement techniques, and documentary techniques. And tools used are observation sheets(IPKG 2), achievement test, and documentation. Based on the analysis and discussion of dataobtained: (1) the average student learning outcomes in control class is 69.62 which is quiteenough. (2) The results of the calculation, the average student learning outcomes in theexperimental class at 73.23 which is quite good. (3) based on calculations using the t test wasobtained tcount ≥ ttable, 2.27 ≥ 2.00 then there is a difference in student learning outcomes with theexperimental class control class that implements methods of inquiry.


2021 ◽  
Vol 54 (1) ◽  
pp. 38
Author(s):  
Restu Yanuar Ula ◽  
Sarkadi Sarkadi ◽  
Aip Badrujaman

Improving the quality of education is based on the formation of the quality of learning through teacher competence in managing the classroom. However, the problem is that the learning outcomes of history are still relatively low because the competence of teachers in applying the method is still monotonous. On the other hand, the VCT learning model can provide creative-critical power, foster positive attitudes, interests, and values in students in learning history. Therefore, this study aims to determine the effect of the Value Clarification Technique learning model on student learning outcomes of history. The research method used quantitative methods with a quasi-experimental design. The research design used was the Non-Equivalent Pretest-Posttest Design. The population in this study was all students of grade XI. At the same time, the sampling technique is purposive sampling which is divided into two classes into the experimental group and the control group. The results of this study indicate that the VCT learning model affects student learning outcomes in history learning.


Author(s):  
Syaiful Bahri ◽  
Yasdinul Huda

In this research, it is done that is improving student learning outcomes. In observations carried out, the low student learning outcomes in engineering workshops and engineering drawings at SMK Negeri 1 Padang. This study aims to determine whether there is an influence on the results of interactive media learning on the engineering workshops and engineering drawings class X TAV SMK Negeri 1 Padang Academic Year 2018/2019. Sampling is the experimental class X TAV A using interactive media and the X control class TAV B does not use interactive media. The final post-test data collection technique is then analyzed for homogeneity, normality test and hypothesis test. The results of the experimental class obtained an average value of 77.8, while the control class obtained an average value of 74. The results of the calculation of the hypothesis at the significance level α = 0.05 were obtained tcount> t table is (2.75> 1.677), because tcount > table, the null hypothesis (H0) is rejected and the alternative hypothesis (H1) is accepted. Interacktive media provides a greater increase in learning outcomes which is 5.13%. It can be concluded that interactive media is better than not using interactive media.Keywords: Learning outcomes, interactive media, and engineering workshops and engineering drawings.


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