scholarly journals IMPROVING SOCIAL SKILL AND CIVICS LEARNING OUTCOME THROUGH PROBLEM-BASED LEARNING (PBL) ASSISSTED WITH DIGITAL LITERACY TO THE XI GRADERS OF TITL VOCATIONAL HIGH SCHOOL SMK GAMALIEL 1 MADIUN

Author(s):  
Basuki Basuki ◽  
Sudarmiani Sudarmiani ◽  
Moh. Rifa’i

The current study, which is a classroom action research, aims to improve: (1) the learning process; and (2) the social skill and civics learning outcome of the XI graders of TITL vocational high school of SMK Gamaliel 1 Madiun through implementing PBL assisted by digital literacy. This involved 35 students and lasted from August 2019 to February 2020. Data were gathered through (1) interview, (2) observation, (3) document, (4) assignments/tests. On the basis of the 4 cycles, it was found that the average score of the social skill of: cycle 1 was 61.23; cycle 2 was 72.03; cycle 3 was 82.09. There was improvement as much as 10.80 from cycle 1 to cycle 2, and 10.06 from cycle 2 to cycle 3. Regarding learning outcome, the average scores were: cycle 1 = 65.00; cycle 2 = 71.14, and cycle 3 = 76.71. There were, therefore, improvement as much as 6.15 from cycle 1 to cycle 2 and 5.57 from cycle 2 to cycle 3. To put in brief, implementing PBL assisted by digital literacy to the XI graders of TITL vocational high school of SMK Gamaliel 1 Madiun improved their: (1) social skill, and (2) civics learning outcome.

2017 ◽  
Vol 6 (1) ◽  
pp. 53
Author(s):  
Widiani Trisnaningsih

The objective of this research was to find out whether there was an increase on students’ and teacher’s activity, students’ creativity, and students’ writing skill through the implementation of project based learning (PjBL). The research design was a classroom action research. The subjects were the first graders of class Tata Kecantikan Kulit (TKK) or Skin and Beauty Treatment at Vocational High School State 3 Metro, known as SMKN 3 Metro, in the second semester, academic year 2015/2016. This action research was done by doing: 1) planning; 2) implementation; 3) observation and data collection; and 4) reflection. Meanwhile, the PjBL was done through six steps, i.e.: 1) determining the project; 2) planning the steps of doing the project; 3) scheduling the project implementation; 4) completing project with guide and supervision from the teacher; 5) making report and presenting project result; 6) evaluatiing process and project result. The instruments of this research were students and teacher observation, creativity assesssment, and writing skill assesssment. The findings showed that the students’ and teacher’s activity gradually increased in each cycle. PjBL implementation also seemed to be effective in increasing the students’ creativity and writing skill. It indicated that by applying PjBL, the aspects of students’ and teacher’s activity in learning process, students’ creativity and writing skill could be directly influenced by the treatment.Key words: PjBL, activity, creativity, writing skill


Author(s):  
Suci Mardayatmi ◽  
Sarjon Defit ◽  
Gunadi Widi Nurcahyo

Vocational High School Number 3 Mukomuko was the school that has given assistance for the learners. It was by exempting learners from paying committee charge monthly, it called Bantuan Komite Sekolah (BKS). In order to give motivation for the learners who was unfortunate to keep staying at the school, so it can make the learners to keep going on teaching and learning process (KBM). This research used Topsis method by collecting data for the prospective scholarship learners as many as 20 learners by categorizes were parents’ revenue, the total numbers of duties, the distance of residence, the average score of report and the condition of living environment. The result of try out from 20 learners who was obtain BKS by using Topsis Method showed that there were 18 learners who were significant to obtain scholarship by validity score was 90%. It was be a sample, before Topsis Method was used and the data was reliable after using Topsis Method. The development of supporting decision application system used Topsis Method that was getting in more accurated qualification. Futhermore, this system can help the school in constructing decisions to get the result be more advantageous in determining for the next BKS recipients.


2013 ◽  
Vol 2 (1) ◽  
Author(s):  
Dwi Mariyati

Penelitian ini bertujuan untuk mengungkap terjadinga peningkatan motivasi dan pemahaman siswa SMK kelas X dalam pembelajaran dasar-dasar teknik digital melalui media simulasi EWB.Penelitian yang dilakukan adalah penelitian tindakan kelas dengan malalui empat tahapan yaitu: perencanaan, pelaksanaan, pengamatan dan refleksi. Penelitian dilakukan di SMK Negeri 5 Banjarmasin dengan subyek penelitian adalah siswa kelas X Teknik Audio Video. Penelitian melibatkan dua orang kolaborator untuk membantu dan mendampingi peneliti memonitor dampak dari tindakan yang diberikan terhadap motivasi dan pemahaman siswa. Perubahan dari tindakan yang diberikan diperoleh dari hasil pengamatan kolaborator. Teknik pengumpulan data menggunakan metode observasi, wawancara, dan tes pemahaman. Data yang diperoleh dianalisis secara diskriptif. Hasil penelitian menunjukkan sebagai berikut : (a) penggunaan media simulasi EWB dapat meningkatkan motivasi siswa mengikuti kegiatan pembelajaran terutama dalam hal perhatian siswa dalam kegiatan pembelajaran, (b) penggunaan media simulasi EWB dapat meningkatkan pemahaman siswa terhadap materi pelajaran yang disampaikan, (c) peningkatan pemahaman yang paling signifikan setelah guru menggunakan media simulasi EWB terjadi pada siswa dengan kemampuan rendah. THE IMPROVEMENT OF STUDENT MOTIVATION AND COMPREHENSION IN MDTD LEARNING PROCESS AT SMK N 5 BANJARMASIN WITH EWB SIMULATION MEDIAAbstractThis study is aimed at improving motivation and comprehension student at year-10 of vocational high school in basics of digital applied learning process with EWB simulation media. This study was classcroom action research conducted in four steps, i.e. planning, acting, observating, and reflecting. The subject of research was year-10 students of audio video technology of SMK N 5 Banjarmasin. Two collaborators were assigned to back up and assist the researcher to monitor the effects of action on student motivation and comprehension. The changes due to the action are monitored through observation by involving the two collaborators. The techniques for collecting the data were observation, interview, and comprehension test. The collected data was analyzed descriptively. The results of the study show the followin: (a) using EWB simulation media can improvement motivation of student specially interesting on material instructional which communicated and student being active in learning process, (b) using EWB simulation media can improvement student comprehension toward material instructional which communicated, (c) the improvement comprehension after the teacher using EWB simulation media for lowest abilities is significant.


Author(s):  
Suci Mardayatmi ◽  
Sarjon Defit ◽  
Gunadi Widi Nurcahyo

Vocational High School Number 3 Mukomuko was the school that has given assistance for the learners. It was by exempting learners from paying committee charge monthly, it called Bantuan Komite Sekolah (BKS). In order to give motivation for the learners who was unfortunate to keep staying at the school, so it can make the learners to keep going on teaching and learning process (KBM). This research used Topsis method by collecting data for the prospective scholarship learners as many as 20 learners by categorizes were parents’ revenue, the total numbers of duties, the distance of residence, the average score of report and the condition of living environment. The result of try out from 20 learners who was obtain BKS by using Topsis Method showed that there were 18 learners who were significant to obtain scholarship by validity score was 90%. It was be a sample, before Topsis Method was used and the data was reliable after using Topsis Method. The development of supporting decision application system used Topsis Method that was getting in more accurated qualification. Futhermore, this system can help the school in constructing decisions to get the result be more advantageous in determining for the next BKS recipients.


2019 ◽  
Vol 8 (2) ◽  
pp. 99
Author(s):  
Neni Mariam Apriani

Tulisan ini mendeskripsikan peningkatan efektivitas pembelajaran menulis teks anekdot dengan menggunakan model Problem Based Learning (PBL) pada siswa kelas X MAN 2 Cianjur. Metode penelitian yang digunakan yaitu Penelitian Tindakan Kelas dengan dua siklus, setiap siklus dua kali pertemuan. Data diperoleh dengan angket, observasi, dan tes. Hasil penelitian menunjukkan bahwa penggunaan model PBL mampu meningkatkan kualitas proses pembelajaran. Selain itu, model PBL dapat meningkatkan kreativitas menulis teks anekdot, skor rata-rata kreativitas menulis teks anekdot saat pratindakan 67% setelah diberi tindakan  (siklus I) meningkat 7% menjadi 74% dan siklus II meningkat lagi sebesar 6% menjadi 80%. Oleh karena itu, dapat disimpulkan bahwa penggunaan model PBL dapat meningkatkan keterampilan menulis teks anekdot siswa kelas X IPS 4 MAN 2 CianjurThis paper describes an increase in the effectiveness of learning to write anecdotal texts by using Problem Based Learning (PBL) model. The research method used was Classroom Action Research with two cycles, each cycle consisted of two meetings. Data obtained from questionnaire, observation, and test. The results show that the use of PBL model was able to improve the quality of the learning process. In addition, PBL models could increase the creativity of writing anecdotal texts. This can be seen from the students’ average score of writing anecdotal text in pre-action was 67%, after an action was implemented in the first cycle it increased 7% to 74% and after the second cycle the average score of writing an anecdotal text on Grade 2 students at MAN 2 Cianjur increased 6% to 80%. Therefore, it can be concluded that the use of PBL model can improve anecdotal text writing skills of students of class X IPS 4 MAN 2 CianjurKata kunci : anekdol, Problem Based Learning


2018 ◽  
Vol 1 (1) ◽  
pp. 23-36
Author(s):  
Abd. Thalib

This research is a classroom action research. This research was carried out at Maarif MakassarVocational School. This study involved class X students with a total of 30 students. the purposeof this study was to improve the learning outcomes of Indonesian language for students of classX Maarif Makassar Vocational High School. This study uses 2 cycles with each one cycle of 3meetings. Based on the implementation of learning and discussion of the influence of theprocess skills approach in class X. So the authors can conclude that efforts to improve learningoutcomes and student involvement in the learning process in Indonesian subjects can be donewith active learning. The results of this study prove that the process skills approach is able toincrease student activity and involvement in the learning process and also improve studentlearning outcomes.


2020 ◽  
Vol 4 (2) ◽  
pp. 78
Author(s):  
Andi Kaharuddin ◽  
Nining Hajeniati

An engaging learning process will affect learning outcomes and student activeness during the learning process. The present study was conducted to investigate the effect of the combinatory use of Number Head Together and Two Stay Two Stray learning models on the scores of high school students’ mathematical tests and learning activeness. It was an experimental-based study with One Group Pre-test Post-test design. The population of this study was all high school students in Kendari, with Cluster Random Sampling as the method to choose the sample. Final test and observation were used as instruments to collect data. The data were analyzed using descriptive and inferential statistics with the One-Sample t-test. Results showed that (1) the combinatory use of both learning models improved learning outcome by increasing students’ average test scores from an average score of 68 (pre-test) to an average of 83 (post-test) with a gain value of 0.71; (2) the learning models had a positive influence on student activeness during the learning process, proven by a score of 3.3 (positive category). It was also evidenced by the results of the t-test showing that the t-count score was greater than the t-table. Therefore, the combinatory use of Number Head Together and Two Stay Two Stray learning models has a significant effect on increasing the learning outcome and learning activeness of high school students in the mathematic class.


2013 ◽  
Vol 1 (3) ◽  
pp. 224
Author(s):  
Siti Fatimah ◽  
M. Arifuddin Jamal ◽  
Suyidno Suyidno

This research relates to the implementation of TGT in State Senior High School 12 (SMAN 12) Banjarmasin. The research objective is to describe that the Lesson Plan is well implemented, social skill, the learning result, as well as the students’ response through the learning process. This research is Classroom Action Research (CAR) of Hopkins model which is divided into 3 phases. To collect the data of this research is using questioners, observation, test, and documentation. The data is analyzed descriptively qualitatively and quantitatively.  The result of the research: (1) the Lesson Plan that implemented in phase 1 is 79%, II 93%, and III 100% with very good result, (2) The students’ social skill enhance in every phase, (3) the result of the students’ learning classically enhanced, in phase I is about 56% (not passed), II 80% (not passed), and III 92% (passed). (4) the response of interest and student’s motivation to follow cooperative learning is a good category. The conclusion is the application of cooperative learning TGT can enhance the students’ social skill.   


2018 ◽  
Vol 7 (1) ◽  
pp. 143-154
Author(s):  
Julita Julita

AbstrakPenelitian ini bertujuan untuk mengkaji kualitas pengaruh pembelajaran menggunakan metode problem based-learning terhadap peningkatan kemampuan pemecahan masalah dan hasil belajar matematika peserta didik tentang sistem persamaan linear tiga variabel. Penelitian ini menggunakan metode penelitian tindakan kelas (classroom action research) yang difokuskan pada proses pembelajaran dan untuk melakukan perbaikan berdasarkan data kuantitatif dan kualitatif. Objek penelitian adalah peserta didik kelas X MIPA-1 SMAN 10 Kota Bogor. Data kuantitatif diperoleh melalui tes tertulis, sedangkan data kualitatif diperoleh melalui observasi keaktivan peserta didik dan aktifitas guru saat proses pembelajaran. Hasil penelitian menunjukkan bahwa terdapat peningkatan ketuntasan hasil belajar peserta didik yang mencapai 94% dan terdapat peningkatan keaktivan peserta didik dan guru dalam proses problem based-learning. AbstractThe aim of this research is to indentify the quality of learning influence using problem based-learning method against the increased of students problem solving ability and learning outcome in mathematics concerning linear equation systems of three variable. The methods that is used is classroom action research that focused on learning process  to upgrade it based on quantitative and qualitative data. The object of this research are students in classroom X MIPA-1 SMAN 10 Kota Bogor. Quantitative data obtained from written test, meanwhile, qualitative data from observation of students and teachers activeness when learning process conducted in the classroom. The result shows that there are increasing in students learning completeness that reach 94% and in students and teachers activeness in problem based-learning process.


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