scholarly journals MYTHOLOGICAL MEANING OF TV SERIES AS AN IMPLEMENTATION OF THE FUNCTIONALITY OF MODERN MEDIA

The article is devoted to the problem of ambiguity in the assessment of the mythological characteristics of the TV series. The purpose of the article is to establish functions inherent in the TV series, which reveal its mythological potential. Methodological approach of post-structuralism was applied to various cultural forms as texts to be interpreted, therefore, TV series were considered as signifiers representing mythological significance. The audience usually perceives TV series as the traditional myth, emotionally experiencing it as a holistic semantic system in which meaning is inextricably linked to the form, therefore it is perceived as a reality. It is established that the regular repetition of the series in the broadcast TV networks demonstrates its paradigmatic level of signification and gives it a normative function. The novelty of the study is to identify the functional strength of the mythology of TV series, which consists not only in creating an atmosphere of aesthetic exchange of values in the communicative process but also in the norming of living space (symbolic-normative function), creating a virtual space for fantasy experience of unconscious meanings and desires (social-compensatory function) and socialization of individuals (integration function). We can conclude that the mythology of the series can be enhanced in two ways – due to the normative-ritual function of series, which is achieved by regular repetition, and, in turn, affects the integrative function and due to the fantasy content of the TV series. This feature largely reveals the socio-compensatory function of the TV series, which is most realized in fantasy series, and given that the spectator is experiencing their own desires, we can talk about the experience of individualized myth.

Author(s):  
Junie Veronica Putri ◽  
Dewi Ratnaningrum ◽  
Maria Veronica Gandha

In 2020, the outbreak of COVID-19 virus is a shock to every individual and to society. In this time, people lives in a term called "space limitation", isolated in a radius and a certain space that makes people lives in a virtual space. This pandemic limits our living space, altered out daily routine, and makes us isolated in a space that causes us to break ourselves physically and mentally. By nature, architecture can't ignore a problem that is this extreme, architecture has a purpose to make space to be a product of humanity, the purpose of this project is the will to create a future living spaces that is unobstructed, undisturbed, and opened; going through a block by giving a communal space; communal space that connected each other between the inside and outside space so that it provides the feeling of togetherness. This “Non-Isolated Block” project starts by incorporating the meaning of “isolated” and “block”. A block or a box is one of the basic of design, a block marks efficiency in a space but considered “simple & bare”. A block that stood on its own and unconnected makes us feel alone. There should be connectivity from this block to create a living space that makes us feel un-caged or “non-isolated”. By using this “inside, outside, and through the block” concept, this project is aimed to split activities based on space. “Inside the block” is for private activities, “outside the block” is for public activities, and “through the block” is a communal space that has a role as an emerging space, space that is connected to one another, to increase togetherness and productivity. Keywords:  block; communal space; non-isolated; space limitation; through the block. AbstrakMunculnya wabah COVID-19 pada tahun 2020 ini merupakan sebuah guncangan terhadap suatu individu dan masyarakat. Saat ini, manusia hidup dalam “batas ruang”, terisolasi dalam radius dan jarak bahkan ruang hidupnya adalah ruang virtual. Wabah ini membatasi ruang gerak kita, merubah pola aktivitas keseharian kita, membuat kita terisolasi dalam suatu ruang yang dapat membunuh kita secara fisik dan mental. Secara fitrahnya, arsitektur tidak dapat mengabaikan sesuatu yang ekstrem ini, arsitektur memiliki tujuan untuk meruangkan ruang sebagai suatu produksi kemanusiaan, sehingga tujuan dari proyek ini yaitu keinginan untuk menciptakan hunian masa depan yang tidak terhadang, tidak terhalang, dan terbuka; saling menembus antar ruang-ruang dengan fungsi ruang komunal; ruang komunal yang saling terkoneksi satu sama lain di antara ruang dalam dan ruang luar sehingga meningkatkan rasa kebersamaan. Proyek “Non-Isolasi Blok” ini bermula dengan mengambil arti dari “isolasi” dan “blok”. Blok atau kotak merupakan salah satu dasar desain, kotak menandakan efisiensi dalam ruang tetapi dianggap "sederhana & polos". Suatu blok yang berdiri sendiri dan tidak terkoneksi membuat kita merasa tersendiri. Perlu ada konektivitas dari bentuk blok ini untuk menciptakan suatu hunian dengan perasaan tidak terkurung atau “Non-Isolasi”. Dengan konsep “ruang dalam, luar, dan antara”, proyek ini membagi aktivitas berdasarkan ruang. Ruang dalam menjadi ruang dengan aktivitas privat, ruang luar menjadi ruang dengan aktivitas publik, sedangkan ruang antara menjadi ruang komunal yang berperan sebagai ruang tembus, ruang yang terhubung satu sama lain dengan ruang tembus lainnya, sehingga meningkatkan kebersamaan dan produktivitas.


Heritage ◽  
2021 ◽  
Vol 4 (4) ◽  
pp. 3208-3237
Author(s):  
Roberta Varriale ◽  
Laura Genovese

Recent research about the theoretical approach to elements of cultural heritage that can be included in the newly born class Underground Built Heritage (UBH), has provided several instruments for the functional classification and the static and dynamic analysis of all artefacts coherent with the given definition, while introducing several criteria for their reuse and the evaluation of connected enhancement processes as well. These guidelines can be adopted to analyze single artefacts, groups of homogenous or heterogeneous elements, and also selected territorial assets or national systems, even at a comparative level. With reference to this potential, research results from the application of this new methodological approach to the outputs of three ongoing projects by the National Research Council of Italy, all focusing on UBH, in three countries: China, Japan and Italy, are presented. With reference to the above-mentioned geographical contests, the research introduces a comparative study focusing on selected examples of artefacts that have been historically built underground to manage three functions: living space, religion and economy. This study, carried out based on data collected during onsite visits by the authors, consists in three steps: selection and analysis of case studies, definition of level of reuses on the basis of a given scale, and analysis of the different tools adopted for their conservation and enhancement. In the conclusions, possible future implementations of reuses of the analyzed elements are pointed out.


2017 ◽  
Vol 10 (8) ◽  
pp. 1
Author(s):  
Heriberto Gonzalez Valencia ◽  
Jackeline Amparo Villota Enriquez ◽  
Patricia Medina Agredo

This study consisted in characterizing the strategies used by professors; implemented through virtual educational platforms. The context of this research were the classrooms of the Santiago de Cali University and the virtual space of the Chamilo virtual platform, where two professors from the Faculty of Education of the same university participated. The methodological approach of the investigation is qualitative, the observation and the interviews were the procedure to collect the data used. The results obtained and the analyzed literature show that there are different strategies used by professors through the implementation of the Chamilo virtual educational platform as a support to face-to-face classes, leading us to recognize that its utility has different intentions at the moment of being implemented by the professor.


2020 ◽  
pp. 97-146
Author(s):  
Eleanor Dobson

This chapter considers the translation of ancient Egyptian hieroglyphs along with advancements in printing technologies across the nineteenth century, which led to an increased hieroglyphic presence in modern media. It focuses, in particular, in the use of hieroglyphs by authors of fiction, including H. Rider Haggard and E. Nesbit. In some cases, Egyptologists lent their expertise; alternatively, authors and designers consulted these experts’ grammars and dictionaries to construct their own (sometimes erroneous) meanings. Analysing the use of hieroglyphs in a variety of fiction and other cultural forms not only reveals networks of consultation between those with a professional and an amateur interest in ancient Egypt, but the wealth of connotations that the hieroglyphs suggested: from a magical language (often in children’s or supernatural fiction) to a romantic script suitable for love letters and secret correspondence (suited to romance, mystery, and detective genres). Meanwhile, increased tourism in Egypt resulted in the proliferation of palimpsestic chiselling of names onto temples and pyramids, while ankhs obelisks were incorporated into European and American grave designs. Ultimately, these uses of hieroglyphs reveal a bid for immortality, whether that of the individual or even the literary works that contemporary authors were inscribing with ancient Egyptian script.


2014 ◽  
Vol 68 (4) ◽  
pp. 1001-1019
Author(s):  
Joachim Gentz

Abstract The first eleven chapters of the book Guiguzi 鬼谷子 are ascribed to Master Guigu, the alleged teacher of the two famous rhetoricians Su Qin 蘇秦 and Zhang Yi 張儀. These chapters provide a methodological approach to the art of persuasion which is fundamentally different from European rhetoric. Whereas European rhetoric, originating in Greek rhetoric, is mainly concerned with the persuasion of big audiences in public forums and institutions such as assemblies (the agora as birthplace of democracy) and courtrooms, the persuasive strategies in the Guiguzi mainly focus on the involvement with an individual counterpart. In the Guiguzi listening to and assessing the particular type of opponent and then taking advantage of his individual preferences is most decisive for the success of persuasion. The Guiguzi does not teach how to formulate a perfect piece of rhetorical art which accords to all rules of a commonly shared system of persuasive logic as it is known from European rhetorical traditions. From this different approach also follows a different set of systematic problems in the art of persuasion. The typology of formal figures of speech, so important in European rhetoric, is not as important as the exact typology of human characters which have to be correctly identified to be correlated to the types of speech which have the greatest persuasive effect on them. Each of the eleven chapters discusses a particular method of persuasion in an analysis of different aspects of the communicative process in which persuasion takes place. Together they appear as a handbook on the dynamic process of persuasion, a persuasion that evolves in a dialogic encounter not in a monologic performance as in European rhetoric.


2020 ◽  
pp. 136-140
Author(s):  
J. P. Bayer

The article considers such a social phenomenon as social trust, the degree of knowledge of this phenomenon. The author gives a definition of social trust. Social trust is considered as one of the factors of quality of life. The transformation of social trust from an industrial society to the contemporary stage is being studied, including the stage of the global crisis amid a pandemic. The main trends in changes in social communication during a pandemic are analyzed and a forecast is given for further changes in the principles of building trust. The emphasis is on the fact that after the pandemic social trust will be easier to arise in the virtual space than in the physical. The author names the criteria of social trust. The basic criteria of social trust in modern media communication are considered.


2021 ◽  
Vol 1 (1) ◽  
pp. 41-49
Author(s):  
M. I. Kozyakova ◽  

The beginning of the information age is associated with the intensive development of fundamentally new information technologies. On their basis, the screen culture is formed generating the formation and development of the virtual reality sphere. This artificially created space is a consequence of scientific progress, the result of technological innovations. Virtual reality is currently perceived as an integral part of social life, as a socio-cultural environment, as a living space of a person. In turn, the virtual environment affects the man himself. The impact of this sphere is one of the central moments in the profound transformations of the lifestyle and mentality of our contemporary. In this regard, there are complex problems associated with understanding the expansion of screen technology, with the paradox of the existence of artificial worlds. Virtual reality is becoming more and more widespread in various fields, including art, especially cinema, gaming and entertainment. Being an integral attribute of modern civilization, it has a contradictory, paradoxical character. It is marked by an anthropic principle, a variety of interpretations, and polarization of social assessments. The article considers its genetically mediated features, ontological, social, axiological and communication aspects. As a result of this analysis, conclusions are drawn about the emergence of new trends in social life and in art.


Author(s):  
John White

This chapter considers the way in which The Revenant (2015) allows the spectator to confront themselves with extreme bodily experiences within a safe, virtual space. In the expression of ‘body spectacle’ the film presents episodes that might be described as either ‘gross’ or ‘excessive’. In the abuse of human bodies that is displayed the film becomes, on one level, a Western offered as a festival of gore. This is ‘pain porn’ packed with relevance to the post-9/11 American experience. Brutality against the body can be seen, for example, in relation to battlefield trauma. Here the story of a legendary frontiersman is being re-packaged within the context of the early 21st century in such a way as to express American exceptionalism for a contemporary audience. However, for the audience the physicality of the images means the primary experience is one of bodily ‘affect’.


Author(s):  
E.A. Kolesnikov

The article considers a victimal behavior of teenagers in virtual space as a form of activity of teenagers in virtual space characterized by antisocial orientation in Internet communications and resulting in the formation of a status of the victim at a teenager. In an empirical research it was tracked that teenagers with high level of victimization, who display themselves in virtual space, are characterized by: a high level of acceptance of the Internet as living space, aspiration to stay in the Internet environment for a long time (U=92, р =, 042); they are focused on people’s assessment of their information in the network (they are concerned about quantity of likes, comments under their records, often join the most prestigious groups, participate in the most rating actions organized by administrators of communities on social networks, etc.) (U=100.5, р =, 053); Distinctions are reliable at р ≤ 0.05. The results of carrying out the correlation analysis (a parametrical criterion was a coefficient of correlation of Pearson (rxy)) showed that victimal teenagers in network communication show: a motive of personal space in virtual space due to creation of personal closed pages online, seek for violation of norms of communication in network; feeling of belonging to network culture, prove installation on self-identification with already existing images of characters of network games, accept the Internet as living space, are guided in their behavior by the social approved actions in the Internet network. On the basis of the results of one-factorial regression analysis it was succeeded to establish that a realized victimal behavior of teenagers statistically significantly influences their communicative installations realized in virtual space "orientation" (R2=0.319; p=0.000) and also on motives to the actions having criminal character (fraud) (R2=0.426; p=0.000).


2021 ◽  
Vol 2 ◽  
pp. 172-183
Author(s):  
Ján Kahan ◽  
Eva Žiaková

The metatheoretical ecosystem construct requires integrating the virtual dimension of the internet in the assessment of human living space. Objective: The main goal of the present study is to identify possible relationships between loneliness, risk behavior in the use of psychoactive substances of adolescents, based on the ecosystem meta-frame of living space (which also reflects virtual space), as one of the essential factors in the emergence and development of addiction. Based on this, an effort is made to compile predictive models of multiple risk behaviors concerning the use of psychoactive substances. Methods: Loneliness is determined using the OESL questionnaire (Gierveld & Tilburg, 2021). The RSi questionnaire examines risk behavior (Kahan et al., 2021 in press; Lovašová, 2021). Multiple linear regressions construct predictive models, and subcategories are subjected to correlations and parametric tests. At the same time, data on adolescents' loneliness are compared with data on the loneliness of addicted adult respondents and data on abstainers from another research. File: The representative sample consists of 744 respondents in the second and third years of secondary schools in the Slovak Republic, of which 263 are men and 481 women. The research file of addicted respondents consists of 138 respondents (100 men, 38 women), and the research group of abstainers is 94 (58 men, 36 women). Results: Statistically significant gender differences inexperienced social and emotional loneliness are found in adolescents and addicted respondents. For both male and female adolescents, excessive internet use is a significant predictor of psychoactive substance use. The prediction is more robust if, in adolescents, at least one parent suffers or has suffered from some kind of addiction. Conclusions: Aspects of virtual space act as significant risk factors which, together with loneliness, create multiple risk conditions for risk behavior in the field of psychoactive substance use.


Sign in / Sign up

Export Citation Format

Share Document