PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE FLASH CS6 UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR PADA MATERI KESETIMBANGAN KIMIA

2020 ◽  
Vol 10 (1) ◽  
pp. 1910
Author(s):  
Lenni Khotimah Harahap ◽  
Anggi Desviana Siregar

This study aims to determine: (1) the feasibility of interactive learning media based on Adobe Flash CS6; (2) differences in motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 and using chemistry learning media on the internet; (3) the influence of motivation on learning outcomes. This study uses R&D ADDIE (Analysis, Design, Development, Implementation, and Evaluation) method. The population was all students of second grade at SMA Negeri 1 Padangsidimpuan. The samples were taken by using purposive sampling, there were 60 students from two classes at the second grade. The data collection instruments were tests and questionnaires. The results: (1) the feasibility of interactive learning media based on Adobe Flash CS6 shows the mean is 4.5, which is very suitable to use; (2) motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 shows 94.7% and 87.17 which is higher than the motivation and learning outcomes using chemistry learning media on the internet, namely 88.5% and 79.67; (3) the effect of learning motivation in learning outcomes using interactive learning media based on Adobe Flash CS6 is 18.6%. The results of this study is used as an input for teachers and prospective teachers in using interactive learning media to create fun learning and increase motivation that will have an impact on learning outcomes.

Vidya Karya ◽  
2020 ◽  
Vol 34 (2) ◽  
pp. 122
Author(s):  
Santi Santi ◽  
Leny Leny ◽  
Bambang Suharto

Abstract. This study aims to determine whether there are significant differences in learning motivation and learning outcomes in students between the use of PjBL learning models assisted by Chemondro android-based chemistry learning media with expository learning models. In addition, it is aimed to determine students' responses to Chemondro media on colloidal material. Classes becaming the sample were class X-TKJ A and X-TKJ B at SMK Negeri 2 Banjarmasin. The method used is a quasi-experimental with descriptive and inferential analysis techniques. This research shows that there are significant differences in motivation and student learning outcomes in classes using the PjBL model compared to the expository model. The use of Chemondro media for colloidal material perceived positive responses from students. Keywords: Project Based Learning (PjBL), Chemondro, motivation to learn, learning outcomes, Colloid Abstrak. Penelitian ini bertujuan untuk mengetahui apakah terdapat perbedaan motivasi belajar dan hasil belajar yang signifikan pada peserta didik antara penggunaan model pembelajaraan PjBL berbantuan media pembelajaran kimia berbasis android Chemondro dengan model pembelajaran ekspositori. Selain itu, untuk mengetahui respon peserta didik terhadap media Chemondro pada materi koloid. Kelas yang menjadi sampel penelitian adalah kelas X-TKJ A dan X-TKJ B di SMK Negeri 2 Banjarmasin. Metode yang digunakan adalah quasi-experiment dengan teknik analisis deskriptif dan inferensial. Penelitiian ini menunujukkan adanya perbedaan motivasi dan hasil belajar peserta didik yang signifikan pada kelas yang menggunakan model PjBL dibandingkan dengan model ekspositori. Penggunaan media Chemondro materi koloid mendapat respon positif dari peserta didik. Kata kunci: Project Based Learning (PjBL), Chemondro, motivasi belajar, hasil belajar, Koloid


Author(s):  
Agung Triono

The low motivation and competence of students in distance learning is because teachers have not used interesting learning media in the learning process. This has an impact on the learning outcomes to be achieved. Overcoming these problems the author uses the interactive learning media Artyculate Storyline to increase the motivation and learning competence of students. This interactive learning media can be used as a learning resource and support distance learning, as well as helping to facilitate the delivery of material with additional competency features, quizzes, learning videos, and glossaries that can be accessed offline and online with ease of use on the web that has been provided. This interactive learning media is also declared effective and can increase the competence of students by 5.39%. The author also creates an interactive learning media Articulate Storyline and applies it in learning process


2015 ◽  
Vol 6 (2) ◽  
Author(s):  
Alfi Yunita ◽  
Tika Septia

Algebra structure is a branch of abstract mathematics, which is generally more difficult than the other more concrete branches of mathematics. The on going problems in the subject of  Algebra structure is the students do not understand about the concept of algebra structures, so that students have difficulty in using theories or theorems in evidence. In addition, another cause is the algebra structure of the teaching material is too abstract, so that students are less motivated to read supporting books and it causes low student activities. There may be one way to improve the motivation, activity and learning outcomes of students like using the Student Worksheet (MFIs). The purpose of this research was to develop an effective MFI Guided on the subject of Algebraic Structures in STKIP PGRI West Sumatra. This type of research was a developmental research. This research used 4-D models composed of 4 phases: definition phase (define), the design (design), development (develop) and spread (disseminate). In the deployment phase of the trial is limited to classes only. Effectiveness was analyzed through the observation student activity during lectures, student motivation by providing motivation questionnaire after using Guided MFI and student outcomes. Data analysis was analyzed descriptively with the results after using Guided MFIs in the subject of Algebra structure can enhance the activity, motivation and learning outcomes of students. The level of student mastery learning outcomes is more than 68%. It means that MFI Guided is effective in improving the student learning outcomes. The results show that the MFIs Guided on the subject of Algebra Structure developed has been effectively used as a teaching material for students.


2021 ◽  
Vol 4 (2) ◽  
pp. 174
Author(s):  
Hasnawiyah Hasnawiyah ◽  
Muhammad Danial ◽  
Wahidah Sanusi

The use of the right tools greatly determines the success of achieving the competence of students in learning. Learning tools that tend to be monotonous make students less actively involved in learning and less improve scientific attitudes and learning outcomes. The development of Chemistry learning tools based on a scientific approach in NHT model is expected to be effective in the classroom and help students in learning Chemistry. This development research aims to: 1) describe the development process of producing cooperative learning tools of NHT type based on a scientific approach; and 2) produce cooperative learning tools of NHT type based on scientific approaches that are valid, practical, and effective to improve scientific attitudes and learning outcomes on Acid-Base learning material. This research consists of the stages of defining (define), design, development, and dissemination (disseminate). The product developed was tested on students of class XI MIPA.3 at SMAN 8 Gowa of academic year 2019/2020. The product validity was tested by two expert assessors. This research includes the steps of the NHT model, namely preparation, group formation, problem discussion, calling the Member Number or Giving Answers, giving conclusions, and giving awards. The stages of this chemistry learning tool also refer to the scientific attitude approach that applies 5M, namely observing, asking, trying, associating/processing information/logic,and communicating to improve scientific attitudes and learning outcomes of students. The results of the study obtained: 1) the average value of product validity 3.76 (very valid); 2) scientific attitude questionnaire data = 3.07 (high); 3) THB's average N-Gain result is 0.83 (high); 4) teachers and students showed a very positive response with a percentage of 95.84% and 82.81%. Therefore, the conclusion of the study is the Chemistry learning tools based on the scientific approach in NHT model that had been developed in Chemistry learning on Acid-Base learning materials are valid, practical, and effective to improve the scientific attitude and learning outcomes of students.


2019 ◽  
Vol 1363 ◽  
pp. 012084 ◽  
Author(s):  
Agus Syakroni ◽  
Zamroni ◽  
Chusnul Muali ◽  
Hasan Baharun ◽  
Muh Zainuddin Sunarto ◽  
...  

Author(s):  
Miptakul Arifin ◽  
Abdul Hamid K ◽  
R Mursid

Abstrak: Tujuan penelitian ini untuk: (1) menghasilkan media pembelajaran interaktif layak digunakan, mudah dipelajari siswa dan dipakai untuk pembelajaran individual, (2) untuk mengetahui keefektifan media pembelajaran interaktif pada mata pelajaran mesin konversi energi. Jenis penelitian pengembangan model Borg and Gall dan model desain pembelajaran Dick dan Carey. Model ini meliputi enam tahapan, yakni: studi literatur, perencanaan atau desain pengembangan, pengembangan produk, validasi ahli, uji coba, revisi, produk akhir. Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif dengan hasil belajar siswa yang dibelajarkan dengan menggunakan media pembelajaran power point. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh thitung = 3,328 pada taraf signifikansi α = 0.05 dengan dk 56 diperoleh ttabel = 1.67, sehingga thitung> ttabel, efektifitas penggunaan media pembelajaran interaktif = 80.46%. Hasil belajar kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran interaktif sebesar 80,46% lebih tinggi dari kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran power point sebesar 71.72%. kelompok siswa yang dibelajarkan dengan menggunakan media pembelajaran power point sebesar 71.84%. Kata Kunci: media pembelajaran interaktif, mesin konversi energi, teknik otomotif Abstract: The purpose of this study is to: (1) produce interactive learning media worthy of use, easy to learn for students and used for individual learning, (2) to determine the effectiveness of interactive learning media on energy conversion engine subjects. The type of research is the development of the Borg and Gall models and the learning design models of Dick and Carey. This model includes six stages, namely: literature study, planning or design development, product development, expert validation, trial, revision, final product. The results of hypothesis testing prove that there is a significant difference between the learning outcomes of students who are taught using interactive learning media and student learning outcomes learned by using power point learning media. This is indicated by the results of data processing obtained thitung = 3.328 at the significance level α = 0.05 with dk 56 obtained t table = 1.67, so that tcount> t table, the effectiveness of using interactive learning media = 80.46%. The group learning outcomes of students who were taught using interactive learning media amounted to 80.46% higher than the group of students who were taught using power point learning media at 71.72%. the group of students studied using power point learning media at 71.84%. Keywords: interactive learning media, energy conversion machines, automotive techniques


2020 ◽  
Vol 2 (2) ◽  
pp. 71
Author(s):  
Bajoka Nainggolan ◽  
Raudatus Mutiah

This research is a research and development (R&D) using ADDIE (Ananlysis, design, development, implementation and evaluate) method, aimed at developing Macromedia Flash learning media and knowing the improvement of students' chemistry learning outcomes. The sample consisted of 3 chemistry validator lecturers, macromedia flash, class XI  Science -1 (27 students) for the experimental class and XI  Science -2 (27 students) for the control class from High School Muhammadiyah 1 Medan. Learning in the experimental class problem-based learning model (PBL) with Macromedia Flash is the result of development, and in the PBL control class without Macromedia Flash. Macromedia Flash validation developed using the BSNP instrument, obtained an average content worth of 4.39; language 4.66; presentation 4.39; and graphic 4.33; on average all aspects are 4.44 (very feasible category). Learning outcomes data were processed descriptively and analyzed with one-party t-test, obtained an increase in student chemistry learning outcomes with the experimental class gain 80.00%, and the control class 72.00%. Hypothesis testing obtained tcount> ttable is 4.396 > 1.672. Conclusions that the application of macromedia flash learning media as a result of development in PBL can significantly improve student learning outcomes in equilibrium material in class XI Science High School.


Author(s):  
Isma Harliana ◽  
Abdul Hamid K ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Menghasilkan media pembelajaran interaktif yang layak digunakan, (2) Untuk mengetahui keefektifan media pembelajaran interaktif yang dikembangkan. Jenis penelitian ini adalah penelitian pengembangan model Borg dan Gall dengan model rancangan pembelajaran Dick and Carey. Hasil penelitian menunjukkan; (1) uji ahli materi dalam kategori sangat layak (89,83%), (2) uji ahli desain pembelajaran kategori  sangat layak (84,38%), (3) uji ahli rekayasa perangkat lunak kategori sangat layak (88,15%), (4) uji coba perorangan kualifikasi sangat layak (92,92%), uji coba kelompok kecil berada pada kualifikasi sangat layak (95,00%), uji coba lapangan kualifikasi  sangat  layak (95,46%).Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan yang signifikan antara hasil belajar siswa yang dibelajarkan dengan menggunakan media interaktif dengan hasil belajar siswa yang dibelajarkan dengan dengan menggunakan media Presentasi. Hal ini ditunjukkan dengan hasil pengolahan data dimana diperoleh thitung  sebesar 3,76  sedangkan ttabel = 1,98 pada α=0,05 dengan dk 70. Hasil perhitungan dimana  thitung > ttabel,  yaitu  3,76>1,98. Efektifitas penggunaan media  interaktif dalam pembelajaran  Kimia adalah sebesar 76,90% dan dikategorikan layak digunakan. Kata Kunci: media pembelajaran interaktif, mata pelajaran kimia Abstract: This study aims to: (1) Produce interactive learning media that are feasible to use, (2) To determine the effectiveness of interactive learning media developed. This type of research is the development of Borg and Gall models with Dick and Carey's learning design model. The results of the study show; (1) material expert test in very feasible category (89.83%), (2) learning design expert test in very feasible category (84.38%), (3) software engineering expert test in very feasible category (88.15% ), (4) a very feasible individual qualification trial (92.92%), a small group trial is in a very decent qualification (95.00%), the qualification field trial is very feasible (95.46%). prove that there is a significant difference between the learning outcomes of students who are taught by using interactive media with student learning outcomes learned by using Presentation media. This is indicated by the results of data processing which obtained tcount of 3.76 while ttable = 1.98 at α = 0.05 with dk 70. The calculation results where tcount> ttable, which is 3.76> 1.98. The effectiveness of the use of interactive media in Chemistry learning is 76.90% and is categorized as appropriate to use. Keywords: interactive learning media, chemistry subjects


Author(s):  
Zar’atul Muhsinin ◽  
H. Wildan ◽  
Muntari Muntari

This study aims to develop chemistry animation media of redox reactions. The study was conducted by using the approach of R & D by Borg & Gall including preliminary study, early product development, validation, limited testing, product revision, and the testing stage. To examine the effectiveness of media on students’ motivation and learning outcomes using the stages of classroom action research (CAR) was conducted at SMAN 4 Praya. Data of the study was collected through activity observation, questionnaires, and achievement test. Based on the result, it can be concluded that students’ cognitive achievement hasclassical completeness by 61% in cycle 1 and 78 % in cycle 2. The average of students’ motivation also improveby 69 in cycle 1 and  by 75 in cycle 2 although both are included in the middle category.


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