scholarly journals Media Pembelajaran Interaktif Artyculate Storyline Meningkatkan Motivasi Dan Kompetensi Belajar Peserta Didik Pada Saat Pembelajaran Jarak Jauh

Author(s):  
Agung Triono

The low motivation and competence of students in distance learning is because teachers have not used interesting learning media in the learning process. This has an impact on the learning outcomes to be achieved. Overcoming these problems the author uses the interactive learning media Artyculate Storyline to increase the motivation and learning competence of students. This interactive learning media can be used as a learning resource and support distance learning, as well as helping to facilitate the delivery of material with additional competency features, quizzes, learning videos, and glossaries that can be accessed offline and online with ease of use on the web that has been provided. This interactive learning media is also declared effective and can increase the competence of students by 5.39%. The author also creates an interactive learning media Articulate Storyline and applies it in learning process

2021 ◽  
Vol 1 (2) ◽  
pp. 101-115
Author(s):  
NORMA NORMA

The objectives of this literature review are; (1) To create real learning conditions for students during the Covid-19 Pandemic; (2) To find out the role of learning video media in the distance learning process; (3) To find out the effect between the use of learning video media on student learning outcomes during the Covid-19 Pandemic. This study uses quantitative research methods. The results of this study indicate that: (1) The implementation of distance learning processes during the Covid-19 Pandemic through learning videos. The results of the data showing the implementation of the learning process based on the student's attendance rate of 94% and the results of the pre-learning video media data, especially on the interest in social studies lessons by 42% after using the learning video media increased to 77%; (2) Learning video media can help teachers deliver material and create a learning situation that is not monotonous. The results of pre-learning video media data showing that learning video media can help teachers deliver material is 42% and after using learning video media it increases to 94%; (3) Learning video media can help students understand the subject matter and complete the tasks given by the teacher. The data from the pre-learning video media showing that students can answer questions through online learning is 19% after using the learning video media, increasing to 94%; (4) Appropriate and effective learning video media in increasing motivation and learning outcomes for students during the Covid-19 Pandemic. The results of pre-learning video media data showing the subject matter given to students online are very clear at 42% after using learning video media, increasing to 94%. ABSTRAKTujuan dari kajian pustaka ini adalah ; (1) Untuk menciptakan kondisi belajar yang nyata terhadap peserta didik di masa Pandemi Covid-19; (2) Untuk mengetahui peran media video pembelajaran dalam proses pembelajaran Jarak Jauh; (3) Untuk mengetahui pengaruh antara  penggunaan media video pembelajaran terhadap hasil belajar peserta didik di masa Pandemi Covid-19. Kajian ini menggunakan metode penelitian kuantitatif. Hasil kajian ini menunjukkan bahwa : (1) Terselenggaranya proses belajar jarak jauh di masa Pandemi Covid-19 melalui video pembelajaran. Hasil data yang menunjukan terselenggaranya proses pembelajaran bedasarkan tingkat kehadiran peserta didik 94% dan hasil data pra media video pembelajaran khususnya pada minat pelajaran IPS sebesaar 42% setelah menggunakan media video pembelajaran meningkat menjadi 77%; (2) Media video pembelajaran dapat membantu guru menyampaikan materi dan menciptakan situasi pembelajaran yang tidak monoton. Hasil data pra media video pembelajaran yang menunjukan media video pembelajaran dapat membantu guru menyampaikan materi sebesar 42% dan setelah menggunakan media video pembelajaran meningkat menjadi 94%; (3) Media video pembelajaran dapat membantu peserta didik untuk memahami materi pelajaran dan menyelesaikan tugas yang di berikan guru. Data hasil pra media video pembelajaran yang menunjukan peserta didik dapat menjawab pertanyaan melalui pembelajaran daring sebesar 19% setelah menggunakan media video pembelajaran meningkat menjadi 94%; (4) Media video pembelajaran yang layak dan efektif dalam meningkatkan motivasi dan hasil belajar bagi peserta didik dimasa Pandemi Covid-19. Hasil data pra media video pembelajaran yang menunjukan materi pelajaran yang diberikan kepada peseta didik melalui daring sangat jelas sebesar 42% setelah menggunakan media video pembelajaran meningkat menjadi 94%.


Jurnal Ecogen ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 293
Author(s):  
Tri Mulyani ◽  
Armiati Armiati

Abstract : Objective: To determine the effectiveness of technology-based encyclopedias as learning resources to increase motivation and learning outcomes in the learning process. The method used in this article uses the literature review method, a source obtained on the Google Scholar website with problems in the past 5 years. From 8 articles, found the development of tenology-based encyclopedias as a very effective learning resource used in the learning process by using the ADDIE, 4-D development model, and Borg and Ball development models. Then in the use of technology-based learning resource encyclopedias this is very feasible to use in the learning process both in the class room and independently at home. So, the development of technology-based learning resource encyclopedia that is able to be a source of learning in addition to textbooks that are used by students to add insight, enrich information and understanding and can increase motivation and learning outcomes. Conclusion: This literature review found the use of technology-based encyclopedias as learning resources. Technology-based encyclopedias are one of the sources of appropriate and effective learning to increase motivation, learning outcomes, interest in reading to add insight, knowledge and understanding of students. Keywords : effectiveness, encyclopedia, learning resources


2019 ◽  
Vol 4 (1) ◽  
pp. 11
Author(s):  
Ellese Sulistianingsih ◽  
M Mukminan

Science and Technology develop very fast in every aspect of life, including in the aspect of education. As the development of science and technology, guiding teachers to be able to make use various kinds of creative and innovative learning media in learning process at school is needed in order to increase the effectivity of the learning process which will have impact on the students’ learning motivation and learning outcomes. According to the explanation, learning multimedia needs to be developed in order to increase the students’ learning motivation and learning outcomes.  This research is a research and development (R&D), which is then modified by using Tessmer formative evaluation. The analysis results show that the web-based learning multimedia for lithosphere material has been proven its eligibility, that the web-based learning is valid, practical, to be used in learning process and is effective in increasing students learning motivation and learning outcomes. 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Gilakjani, A. P. (2012). The Significant Role of Multimedia in Motivating EFL Learners’ Interest in English Language Learning. Journal Modern Education and Computer Science, 4(4). Retrieved from https://search. proquest.com/docview/1627735482/509798BC9EC481FPQ/1?accountid=31324. Hake, R. R. (1999). Analyzing Change/Gain Score. Dept. of Physics, Indiana University. Retrieved from http://www.physics.indiana.edu/~sdi/Analyzing Change-Gain. Hawley, D & Lyon, J. (2017). Plate Update: Refreshing Ideas for Teaching Plate Tectonics. Teaching Geography, 42(1). Retrieved from https://search.pro quest.com/docview/1952375936/73816528324E4DACPQ/1?accountid=31324. Huang, Q. (2012). Action Research on Motivation in English Reading. Journal Theory and Practice in Language Studies, 2(8). Retrieved from https://search. proquest.com/docview/1619300790/fulltextPDF/D04EC91FA9214B89PQ/2?accountid=31324. Kusumaningtias, A. D. & Mukminan. (2014). 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Pengembangan Media Pembelajaran Interaktif Berbasis Web dengan Pemanfaatan Video Conference Mata Pelajaran Produktif Teknik Komputer dan jaringan di Sekolah Menengah Kejuruan. Jurnal Pendidikan Teknologi dan Kejuruan. Retrieved from http://jural.unm.ac.id/ 3123/1/Jurnal.pdf. Presiden Republik Indonesia. (2000). Keputusan Presiden Republik Indonesia Nomor 50 Tahun 2000 Tentang Tim Koordinasi Telematika Indonesia. Robb, C. (2010). The Impact of Motivational Messages on Student Performance in Community College Online Courses. (Dissertation Doctor, University of Illinois at Urbana-Champaign, 2010). Retrieved from https://search.proquest.com/docview/778224030/18ED422A32FC4231PQ/3?accountid=31324 Sahrir, M. S., Alias, N. A., Ismail, Z., & Osman, N. (2012). Employing Design and Development Research (DDR): Approaches in the Design and Development of Online Arabic Vocabulary Learning Games Prototype. Journal of Educational Technology, 11(2). Retrieved from https://search. proquest.com/docview/1288340626/fulltextPDF/D439E6E103D04792PQ/1?accountid=31324. Sari, H. V. & Suswanto, H. (2017). Pengembangan media pembelajaran Berbasis Web Untuk mengukur hasil Belajar siswa pada mata pelajaran Komputer Jaringan Dasar program Keahlian teknik komputer dan jaringan.Jurnal Pendidikan, 2(7). Retrieved from http://journal.um.ac.id/index.php/jptpp/ article/view/9734/4593. Su, C. H. (2016). The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study. Journal Multimedia Tools Application, 75(16). Retrieved from https://search.proquest.com/docview/1867930658/fulltextPDF/9482B 31FA03D4E7CPQ/1?accountid=31324. Tessmer, M. (1998). Planning and Conducting Formative Evaluation. London: Kogan Page Limited. Tsai, M. J. (2009). The Model of Strategic e-Learning: Understanding and Evaluating Student E-Learning from Metacognitive Perspectives. 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Author(s):  
Nurasiah Nurasiah

The purpose of this study was to improve students' motivation and learning outcomes of students of class XI IPA SMAN 2 Tanjung Jabung Timur. The classroom action research was conducted in the second semester of the academic year 2013-2014 in period of January until March, as much as four times the meetings which were divided into two cycles. Each cycle was performed twice meetings and one evaluation. The subjects of the study were the  students of class XI IPA 1. To measure students' motivation and learning outcome used student’s activity data during the learning process with guidance observation data, questionnaire data and achievement test data. Then these data were analysed using descriptive analysis method. In the first cycle shows the percentage of student activities, at the first meeting and the second meeting of 45, 71% and 74, 28%. While in the second cycle, the first meeting and the second meeting of 88, 57% and 94, 28%. The Increasing of learning outcomes in the first cycle was shown learning mastery of 59, 38% with an average value of 70, 17. Whereas in second cycle was shown learning mastery of 87,50% with an  average value of 82,76. In addition, the student’s responses are positive towards learning process by implementation of cooperative learning (model STAD) in determination of acid-base solution properties and acidity of solution using natural indicators. It is based on student questionnaire answers which feel happy or satisfied (agree) was 86, 89%. Keywords: Learning outcomes, Learning activities, STAD model, Natural indicators, Learning mastery


2021 ◽  
Vol 5 (2) ◽  
Author(s):  
Siti Sahara ◽  
Sugeng Priyanto

Currently, Covid-19 is a hot topic of conversation in all countries, including Indonesia. In Indonesia itself, a Large-Scale Social Restriction (PSBB) policy was implemented to suppress the spread of this virus so that all activities carried out outside the home must be stopped until this pandemic has subsided. The imposition of Large-Scale Social Restrictions (PSBB) made the learning system change from a classical system to a Distance Learning (PJJ) or online system. In the Introduction to Management course, student participation was found to be low during the learning process. Lecturers have difficulty determining whether students take learning seriously or not. Often in distance learning, some students deliberately put up a video that has been recorded, so that it seems like they are following the learning process, but in reality, they are doing something else. This is caused by several factors, including media which can be in the form of video lessons and student interest in learning. Looking at the description above, researchers are interested in conducting research that aims to determine the effect of using video learning and learning interest on learning outcomes in the Management Introduction course in the distance learning process during the Covid 19 pandemic. This research was conducted in the D3 Transportation Study Program, Faculty of Engineering, the State University of Jakarta in semester 113 of the 2020/2021 school year. This research is an ex post facto research with a quantitative approach. The number of samples in this study consisted of 76 students. The data collection technique is done by using questionnaires and documentation. The data obtained were analyzed using a multiple regression test. The results of this study indicate that Fcount ≥ Ftable = 13.53 ≥ 3.124 so it can be concluded that there is a significant influence between the use of instructional videos (X1) and interest (X2) on learning outcomes in the Introduction to Management (Y) course. For this reason, the role of lecturers is indispensable in continuously making creative innovations in developing various kinds of learning media that can increase student interest in learning during the Covid 19 pandemic. 


2020 ◽  
Vol 10 (1) ◽  
pp. 1910
Author(s):  
Lenni Khotimah Harahap ◽  
Anggi Desviana Siregar

This study aims to determine: (1) the feasibility of interactive learning media based on Adobe Flash CS6; (2) differences in motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 and using chemistry learning media on the internet; (3) the influence of motivation on learning outcomes. This study uses R&D ADDIE (Analysis, Design, Development, Implementation, and Evaluation) method. The population was all students of second grade at SMA Negeri 1 Padangsidimpuan. The samples were taken by using purposive sampling, there were 60 students from two classes at the second grade. The data collection instruments were tests and questionnaires. The results: (1) the feasibility of interactive learning media based on Adobe Flash CS6 shows the mean is 4.5, which is very suitable to use; (2) motivation and learning outcomes using interactive learning media based on Adobe Flash CS6 shows 94.7% and 87.17 which is higher than the motivation and learning outcomes using chemistry learning media on the internet, namely 88.5% and 79.67; (3) the effect of learning motivation in learning outcomes using interactive learning media based on Adobe Flash CS6 is 18.6%. The results of this study is used as an input for teachers and prospective teachers in using interactive learning media to create fun learning and increase motivation that will have an impact on learning outcomes.


Jurnal Socius ◽  
2017 ◽  
Vol 6 (02) ◽  
Author(s):  
Matheas Agus Wimboasto

SMA Negeri 1 Sungai Tabuk has had facilities and infrastructure in ICT-based learning, but in the teaching and learning process of teachers in SMA Negeri 1 Sungai Tabuk less take advantage of ICT that has been owned. With the lack of ICT-based learning, so less interesting learning and innovative and boring. In this case less increase motivation and learning achievement in SMA Negeri 1 Sungai Tabuk. The approach in this research is quantitative approach, because this research is presented with numbers. Determination of samples using probability sampling technique. From the results of research conducted, the differences in learning achievement of powerpoint-based learning with conventional learning. Learning achievement using powerpoint-based learning is higher than that of learning achievement using conventional learning. And the difference of learning achievement from internet-based learning with conventional learning. Learning achievement using internet-based learning is higher than the learning achievement using conventional learning, but the learning achievement using internet-based learning is more significant in improving student's learning achievement. ICT-based learning that can improve learning achievement is evident from the analysis of this study researchers provide advice to teachers in teaching and learning process using ICT-based learning that can improve student achievement.Keywords:Powerpoint, internet, learning achievement SMA Negeri 1 Sungai Tabuk telah mempunyai sarana dan prasarana dalam pembelajaran berbasis TIK, tetapi dalam proses belajar mengajar guru di SMA Negeri 1 Sungai Tabuk kurang memanfaatkan TIK yang telah dimiliki. Dengan kurangnya pembelajaran berbasis TIK, sehingga pembelajaran kurang menarik dan inovatif dan membosankan. Dalam hal ini kurang meningkatkan   motivasi dan prestasi belajar di SMA Negeri 1 Sungai Tabuk. Pendekatan dalam penelitian ini adalah pendekatan kuantitatif, karena penelitian ini disajikan dengan angka-angka. Penentuan sampel menggunakan teknik probabilitas sampling. Dari hasil penelitian yang dilakukan, adanya perbedaan prestasi belajar dari pembelajaran berbasis powerpoint dengan pembelajaran konvensional. Prestasi belajar yang menggunakan pembelajaran berbasis powerpoint lebih tinggi dibandingkan dengan prestasi belajar yang menggunakan pembelajarn konvensional. Dan adanya perbedaan prestasi belajar dari pembelajaran berbasis internet dengan pembelajaran konvensional. Prestasi belajar yang menggunakan pembelajaran berbasis internet lebih tinggi dibandingkan dengan prestasi belajar yang menggunakan pembelajaran konvensional, tetapi prestasi belajar yang menggunakan pembelajaran berbasis internet lebih signifikan  dalam peningkatan prestasi belajar siswa.Pembelajaran berbasis TIK yang dapat meningkatkan prestasi belajar yang terbukti dari analisa penelitian ini peneliti memberikan saran kepada guru dalam proses belajar mengajar menggunakan pembelajaran berbasis TIK yang dapat meningkatkan prestasi belajar siswa.Kata Kunci:Powerpoint, Internet, Prestasi Belajar


2021 ◽  
Vol 13 (1) ◽  
pp. 55-73
Author(s):  
Nadya Prameski Putri ◽  
Lu'luil Maknun

The purpose of this research was to analyze the important role of educators in the achievement of distance learning outcomes at MI Al-Mursyidiyyah. The method used is the mixing method, where the sources studied come from the results of the literature review and the results of questionnaire processing. The results of the questionnaire processing and literature review provided 3 important discussion points, namely; (1) PJJ (Distance Learning), (2) The Role of Teachers in Distance Learning and, (3) Criteria for Achievement of Learning Outcomes. Seeing the current situation, the role of educators must be optimized so that they can carry out their roles and the learning process properly. Educators not only convey material, but also must be able to design a learning process that is as attractive as possible by using learning media such as online games and so on, so that educators can attract the attention of students so that they remain enthusiastic in the learning process.


2017 ◽  
Vol 20 (3) ◽  
pp. 11 ◽  
Author(s):  
Vivienne Monty

The Journal is the most accepted vehicle for the dissemenation of work results and today electronic journals are very much part of that form of dissemination. Electronic Journals (E-journals) come in many forms from academic ones to zines, which are popular and irreverent for the most part. There are many e-joumals on the Internet and the Web in education. It is an ideal medium for them. In particular, e-journals in education help the cognitive learning process. The do so by complying with learning series as outlined by Piaget, Kolb, Witkins and others. Through their flexibility with hyperlinks and the varying formats they allow, e-joumals can relate to the varying leaning styles of students. Despite of all their positive aspects, there are still a number of issues of concern with this medium of publication such as copyright, stability of format, archiving, updating, indexing and the like. Nonetheless, e-journals will continue to grow and expand due to ease of access and because, in the field of education they promote an interactive learning tool.


2020 ◽  
Vol 6 (2) ◽  
pp. 81-87
Author(s):  
Eka Widyaningsih

Title: Communication Efficacy During Distance Learning Process (Online) The Coronavirus pandemic has been forcing us to avoid physical contact in the working field and educational institutions. We have to deal with many ostacles in this new learning and working environment, both technical and non-technical. Unstable internet connectivity and the financial challenge to provide online access for students at home are among the fundamental problems caused by this distance learning process. As a consequence of this study, material delivery and student’s comprehension are at risk. Based on these facts, lecturers and institutions must have proper/ better  planning strategies to increase learning outcomes in an academic program as a whole and each course for more aimed results. In an architecture department, studio courses are essential. One strategy example of dealing with today’s situation is a collaboration among 2-3 studio courses on the same level to enhance mutual achievement, creating better synergy between methods. This learning strategy’s objective is to make the learning process delivery more efficient and comprehensible to students.


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